Well yeah. It can be read as a disagreement with the other insight that says "it's fine as long as you achieve something by the end". It teaches that the process is important too, precisely because everything is interconnected and superficially same results may actually be different if you look at how you got to them.
Like, you can obtain a beautiful painting by drawing it yourself, by commissioning it, by buying it or by stealing it - the result is the same, you have a drawing, but the process of getting it may put different emotions into exactly same piece of art.
Not really?
The FVM insight is mainly about the process, broken up, it can broadly imply the following sub-concepts:
-That beauty is worth suffering for.
--Implying that that suffering enhances worth.
-That your loved ones are worth suffering for.
-That your loved ones should have beautiful things.
-That cold and loneliness are suffering.
The HDW insight is mainly about the context:
-That being unable to sense them doesn't mean they aren't there.
-That your actions can have consequences you don't know about.
-That you can be isolated but not alone.
When you mesh them together with our other insights you get the subsidiaries:
-The sincerity of your gift matters and the suffering you undergo to obtain it demonstrates your sincerity, but you must consider the recipient's opinion on the gift and suffering, and not be a cat proudly bringing a dead rodent to its beloved master.
Theres no inherent clash, though there can be a perceptual clash in "being alone is suffering" being answered with "but you are not alone", but we're facing that regardless.
This isn't about cyan or even indigo. If I recall correctly it is the barrier you have to cross to become violet. We are becoming less complicated, but at our stage its more about getting rid of stuff that we don't particularly want to be part of us to begin with, so it reads as purely positive.
Veekie is correct. It's increasing complexity while we increase our simplicity.
For example: Othello is a simple board game that is often Complex to play.
so too do cultivators become "simpler" as they affirm their story but also more complex as they explore the nuance of what their beliefs mean
The simplicity is one of values, beliefs, desires and focus.
The complexity is of nuance, capacity, scope and execution
Or to frame it in more physically visualizable ways, you replace your heart with a mechanical pump.
It pumps blood strongly and reliably. It won't fail because you had a spine or head injury, it won't need to pump in pulses because it doesn't need to expand and contract, and it won't change its rate or fail from myriad uncontrolled factors like hormones.
But you do need to beware of its battery and its program may fail in whole new ways if theres unexpected inputs.
You would not call the mechanical heart simple, its complex, but in a different way.
For a cultivator, you don't really simplify your concept like that, you replace complicated biological systems with complicated narrative systems. Cai Shenhua is the Radiant Tyrant, but the word doesn't do anything but describe her domain in a stroke as broad as terming an animal as a food-to-shit converter.
Her core concepts from a quick glimpse of her Domain showed subthemes of unity, obedience, harmony, light, ego, weaving, and a whole series of threads-as-people, self-as-state metaphors. She's a living narrative of rulership, but it is far from simple as a concept.