ryuan
From Zero to Hero!
Yeah, I think we almost got one of those in the face already.Could have sworn she had levels already...
As for Disjunction, it exists and you hesitance won't change that.
Yeah, I think we almost got one of those in the face already.Could have sworn she had levels already...
As for Disjunction, it exists and you hesitance won't change that.
So it would be preferable if he seduced a non-chromatic, but this is fine too, when you told us how this worked earlier, you didn't say that 2 different breeds of chromatics always have Chromatic children, I guess Bahamut's spirit only come into things, when one of the parents isn't chromatic.All dragons are as much children of Tiamat the Many-Hued as they are of their own parents, the chaos of her blood runs through them. When two cromatics of differing breeds made the eggs can come out as any sort of cromatic, though weighted to the parents colors.
Maybe we end up with nothing, it's far from certain Ysandrix will return his affections, although he can of course also try his luck, with any of the other dragons in our empire.Very nice. I'm interested to see a few decades from now IC what we end up with.
You're forgetting the level 20 Serpentfolk Sorcerer who was enslaved by the Oblivion Ooze. He threw that spell at us at least twice.
Ah, I'd forgotten that instance, probably because we prevented them form taking effect.
So I've previously mentioned the idea of using various types of magic to help train our Scholarium students, having them fight Summoned creatures or run through mock dungeon delves. I hope that's something that is happening in the background, but it could be a bit difficult to arrange logistically, depending on what scenario is being run and how many support casters would be needed to make it happen safely.
Looking over Teana's current spell list, however, I've noticed that she could really easily set this up all on her own.
First she could use Mirage Arcana, to set the stage, whether it's a dungeon, battlefield, Sothoryosi jungle, etc.
Then she casts Shadow Healing on the participants. Not only does this provide the Initiates with a solid buffer to prevent life threatening damage during the scenario, but it also makes them even more unlikely to resist Teana's spells, which make the scenario seem more "real".
After that, she can duplicate any Summon Monster I to VI spells to Summon suitable enemies or allies for the Initiates. Or the Initiates could fight one another or other volunteers, such as Legion trainees, Inquisition agents, etc.
But it's Friend to Foe that really brings it all together. Initiates who choose to participate in these mock adventurer scenarios can use them to learn tactics, teamwork, spell utility, etc., but they probably wouldn't normally be able to fully immerse themselves into the right mindset to treat it as a real life or death type of struggle which can earn them XP in excess of what they would get from study and practice. Friend to Foe removes that barrier, since the affected Initiates would then wholeheartedly believe they were in a situation where they had to fight for their lives. At this point, they've moved beyond Danger Room-style training into seemingly life or death combat.
Of course, all of this would have to be used on willing Initiates, probably on those who are trying to break through the 5th/6th level barrier.
Her Illusion spells, especially Shadow Illusions, are not only very difficult to resist, but they now are all automatically Extended, which makes certain effects last long enough to be more useful for training. As a Sorcerer, she's already got plenty of spell slots to spend on this, but every time she casts a Shadow spell, there's only a 50% chance the spell slot is expended. That makes it easy for her to run several Initiates through multiple scenarios each day.
We've been lucky so far, but the spell does exist. We should absolutely be gearing up to use it against Deep Ones and Efreeti.Ah, I'd forgotten that instance, probably because we prevented them form taking effect.
The Pathfinder version is much more reasonable, I'd really prefer if that's the one we use in this game.We've been lucky so far, but the spell does exist. We should absolutely be gearing up to use it against Deep Ones and Efreeti.
Well, as far as I can tell, the 3.5 version is the one that's already been implemented.The Pathfinder version is much more reasonable, I'd really prefer if that's the one we use in this game.
That one only surpresses magic items in the AoE, unless it is directly aimed at a single item.
Not IC.Well, as far as I can tell, the 3.5 version is the one that's already been implemented.
Just because the 3.5 version was linked doesn't meant we can't use the PF version, if DP is willing, since the effect has not yet had a chance to actually be applied during the quest yet.Well, as far as I can tell, the 3.5 version is the one that's already been implemented.
Dude, the 3.5 version is outright linked in the fight.Not IC.
There only aborted attempts to cast Disjunction exist, with no definitive word on wether they would have destroyed our magic items or not.
We should defend against it regardless, but if we ever use it, this is the version I suggest: Mage's Disjunction – d20PFSRD
An unseen gale seeks to to rip asunder all magic in its path. It would have sent Ser Richard plummeting to his death you know, but you will not allow it. The ring upon your finger burns as you parry one, gasping for breath as though you had to push back a mountain. Time twists and another blow falls, but Lya is ready to counter it in turn.
I find the repeat struggle against the spell tiring.Just because the 3.5 version was linked doesn't meant we can't use the PF version, if DP is willing, since he effect has not yet had a chance to actually be applied during the quest yet.
It clearly exists, as it has been used against us. I accept that without issue. I just would prefer the PF version which is mechanically identical in most regards, except magic items aren't permanently disjoined, but instead suppressed for one minute per level.I find the repeat struggle against the spell tiring.
No matter what you say it clearly exists, and our enemies clearly have no problem blasting us with the full version. The only argument I can see for wanting the pathfinder variant for us instead of the 3.5 is an urge to loot, and we're frankly beyond the need at this stage. If we find a particularly powerful enemy this isn't a tool we should deny ourselves.
This is similar to what happened with Shivering Touch. People thought we "agreed" with DP that we generally wouldn't use the spell, but he had no problem giving it to enemies. If they're using it, there's nothing stopping us from doing the same.
That's something you'll have to take up with DP. But from what I can tell he's happy to use the 3.5 version until further notice when running particularly spiteful enemies.It clearly exists, as it has been used against us. I accept that without issue. I just would prefer the PF version which is mechanically identical in most regards, except magic items aren't permanently disjoined, but instead suppressed for one minute per level.
I could care less about the loot we may lose using it ourselves. We're far past the point of relying on captured equipment. My concern is for our own gear being permanently disjoined. Mage's Disjunction has a huge radius of effect, one which could easily affect multiple people simultaneously.
That's a known risk of high-level combat though.It clearly exists, as it has been used against us. I accept that without issue. I just would prefer the PF version which is mechanically identical in most regards, except magic items aren't permanently disjoined, but instead suppressed for one minute per level.
I could care less about the loot we may lose using it ourselves. We're far past the point of relying on captured equipment. My concern is for our own gear being permanently disjoined. Mage's Disjunction has a huge radius of effect, one which could easily affect multiple people simultaneously.
There's a reason that the Pathfinder revision of the 3.5 rules included the changes to Mage's Disjunction, though, along with a lot of other little tweaks. Baseline Pathfinder came out more powerful than baseline 3.5 in a lot of ways, but it also ground down a lot of rough edges, exploits that made certain builds ridiculously overpowered and magic that far exceeded the effectiveness of similarly leveled spells.
Personally I'm starting to prefer the 3.5 version. It's an excellent added risk to combat. The Pathfinder version simply doesn't feel nearly as high stakes. If you're going up against a mage of the Ninth Circle they should absolutely have one or two tricks that can utterly fuck you over.There's a reason that the Pathfinder revision of the 3.5 rules included the changes to Mage's Disjunction, though, along with a lot of other little tweaks. Baseline Pathfinder came out more powerful than baseline 3.5 in a lot of ways, but it also ground down a lot of rough edges, exploits that made certain builds ridiculously overpowered and magic that far exceeded the effectiveness of similarly leveled spells.
We are extremely unusual from a standard D&D adventurer, in that if our gear was disjoined, it would suck extremely hard, but we could recover in a couple months of frantic effort and great expense. Not so for a normal adventurer, who wears 95% or more of their wealth on their person in the form of enchanted gear which a single spell can ruin. When that happens, years of effort are essentially lost and the adventurer is left crippled for the foreseeable future.
The PF version is just a common sense adjustment that shouldn't have been needed in the first place, IMO.
We'll have to see what DP says, I guess.Personally I'm starting to prefer the 3.5 version. It's an excellent added risk to combat. The Pathfinder version simply doesn't feel nearly as high stakes. If you're going up against a mage of the Ninth Circle they should absolutely have one or two tricks that can utterly fuck you over.
Yeah, I'm still pretty well set on dedicating one use of Viserys' Mythic power each day to running a Spellbane effect. Have it block Mage's Disjunction, other Spellbane effects, AMF, and whatever else we deem dangerous on any given day.Spellbane exists in this setting; falling prey to Disjunction ...