Suggestions for the vote:
  • Viserys is reaching Mythic Rank 3.
    • Recuperation (Ex): At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.
    • He gets an extra Mythic Feat. I suggest Extra Path Ability (Beyond Mortality)
      • Beyond Morality (Ex): You have no alignment. You can become a member of any class, even one with an alignment requirement, and can never lose your membership because of a change in alignment. If you violate the code of ethics of any of your classes, you might still lose access to certain features of such classes, subject to GM discretion. Attempts to detect your alignment don't return any results. If a class restricts you from casting spells with an alignment descriptor, you can cast such spells without restrictions or repercussions. If you're the target of a spell or effect that is based on alignment, you're treated as the most favorable alignment when determining the spell's effect on you. Any effects that alter alignment have no effect on you. If you lose this effect, you revert to your previous alignment.
    • He learns an extra Mythic Spell due to Mythic Spell Lore. I suggest Telekinesis, for utility. It would no longer require concentration, and sustained force can now affect several targets at once.
    • Nature of a Realm (Su/Ex): A Kingdom and his King are not one and the same. Their fortunes are intertwined, sharing the greatest victorious and the most crushing defeats, but yet there always is a divide. The Realm was before the King had been crowned and it will endure beyond him and no matter how great a King, never will he truly grasp the fullness of the Realm as it is. But for you, there is no divide. You shaped your realm from nothingness and in turn, it shaped you into a true King, a union too tight and seamless to say where one begins and the other ends. And as long as one of them endures, so will the other.
      At 3rd Tier, you gain the ability to grant spells to divine spellcasters who choose to follow your creed, as the Divine Source Mythic Ability (you choose two domains as normal), bestowing upon them an echo of the flame that you have forged into a beacon to the world, standing forever against the dark. For so long as even a single echo endures, so too will you, and thus the realm itself. As long as any follower of yours capable of casting spells of a level equal to (Mythic Tier/3) lives, you are treated as if you had the Longevity Mythic Ability.
  • Richard is reaching Mythic Rank 2.
    • +2 Str
    • Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.
    • He gets another Path Ability. I suggest Burst Through (Ex): When you charge, you can move through allies and opponents almost as if they were not there to obstruct your path. You can move through squares containing allies freely, but you must succeed at an overrun combat maneuver check for each opponent that obstructs your path to the target of your charge. If the result of the check exceeds the opponent's CMD, you may move through the opponent's square and continue toward the target without provoking an attack of opportunity from that opponent. If you fail any of these combat maneuver checks, your movement ends in the square before that opponent, but you may resolve the charge attack against the foe that stopped you.
  • Lya is reaching Mythic Rank 2
    • +2 Int
    • Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.
    • She gets another Path Ability. I suggest either Eldritch Breach or Competent Caster that Viserys has (no longer have to worry about Spell Resistance or Concentration respectively). Or perhaps Faith's Reach (Su): Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack. Or Extra Mythic Feat so that she can take Mythic Spell-Lore right now (she still can't cast Mythic Spells! shocking!)
Daenerys' Mythic Path is still in the works. I'm trying to give it some decent fluff text.
 
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Suggestions for the vote:
  • Viserys is reaching Mythic Rank 3.
    • Recuperation (Ex): At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.
    • He gets an extra Mythic Feat. I suggest Extra Path Ability (Beyond Mortality)
      • Beyond Morality (Ex): You have no alignment. You can become a member of any class, even one with an alignment requirement, and can never lose your membership because of a change in alignment. If you violate the code of ethics of any of your classes, you might still lose access to certain features of such classes, subject to GM discretion. Attempts to detect your alignment don't return any results. If a class restricts you from casting spells with an alignment descriptor, you can cast such spells without restrictions or repercussions. If you're the target of a spell or effect that is based on alignment, you're treated as the most favorable alignment when determining the spell's effect on you. Any effects that alter alignment have no effect on you. If you lose this effect, you revert to your previous alignment.
    • He learns an extra Mythic Spell due to Mythic Spell Lore. I suggest Telekinesis, for utility. It would no longer require concentration, and sustained force can now affect several targets at once.
    • Nature of a Realm (Su/Ex): A Kingdom and his King are not one and the same. Their fortunes are intertwined, sharing the greatest victorious and the most crushing defeats, but yet there always is a divide. The Realm was before the King had been crowned and it will endure beyond him and no matter how great a King, never will he truly grasp the fullness of the Realm as it is. But for you, there is no divide. You shaped your realm from nothingness and in turn, it shaped you into a true King, a union too tight and seamless to say where one begins and the other ends. And as long as one of them endures, so will the other.
      At 3rd Tier, you gain the ability to grant spells to divine spellcasters who choose to follow your creed, as the Divine Source Mythic Ability (you choose two domains as normal), bestowing upon them an echo of the flame that you have forged into a beacon to the world, standing forever against the dark. For so long as even a single echo endures, so too will you, and thus the realm itself. As long as any follower of yours capable of casting spells of a level equal to (Mythic Tier/3) lives, you are treated as if you had the Longevity Mythic Ability.
  • Richard is reaching Mythic Rank 2.
    • +2 Str
    • Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.
    • He gets another Path Ability. I suggest Burst Through (Ex): When you charge, you can move through allies and opponents almost as if they were not there to obstruct your path. You can move through squares containing allies freely, but you must succeed at an overrun combat maneuver check for each opponent that obstructs your path to the target of your charge. If the result of the check exceeds the opponent's CMD, you may move through the opponent's square and continue toward the target without provoking an attack of opportunity from that opponent. If you fail any of these combat maneuver checks, your movement ends in the square before that opponent, but you may resolve the charge attack against the foe that stopped you.
  • Lya is reaching Mythic Rank 2
    • +2 Int
    • Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.
    • She gets another Path Ability. I suggest either Eldritch Breach or Competent Caster that Viserys has (no longer have to worry about Spell Resistance or Concentration respectively). Or perhaps Faith's Reach (Su): Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack. Or Extra Mythic Feat so that she can take Mythic Spell-Lore right now (she still can't cast Mythic Spells! shocking!)
Daenerys' Mythic Path is still in the works. I'm trying to give it some decent fluff text.
Viserys' next Mythic spell should definitely be Time Stop. At Mythic Tier 4, he'll be able to bring two allies into the effect with him. That's awesome.

I agree on Burst Through for Richard. It fits him well, IMO.

For Lya, I would go with Competent Caster for her new Path ability. It's not flashy, but not having to make Concentration checks for most spellcasting is amazing. That's why I argued so hard to Viserys to learn it.

For Dany, I'm thinking Faith's Reach for one of her Path abilities. There aren't a lot of great choices for her, but it's pretty damned good. She'll be able to automatically Reach all of her spells, so she won't need to use Turnings for it during Persistomancy. That gives her more daily Turnings for other uses. If we also have her learn the Mythic Extend Spell feat (triples spell duration), we can add even more spells to her Persistomancy, though that would maybe be edging toward being OP.
 
Holy fuck you guys. We did it. We beat a fucking avatar. Months of planning, debating and stoking the flames of hate are now rewarded and we took out a good sized chunk of power from her. Ahhhhhhhh
 
Dibs on Aegon's arm!
Ah, now that Tim's done with, who's exactly missing from the numbers of targets we were most gunning for?
@Duesal, any idea there, before the post-battle reports start coming in?

Side note, Orange's gonna be... impressed by our deed here, to say the least
:V

We're rezzing the Shugenja F!Aegon sacrificed as well, I assume, yes?
(well, try to, let's hope Timmie has not eaten her soul)
 
Also @DragonParadox, would it be possible to provoke Tiamat even further and hope for a stronger Avatar in the future? I'm basically seeing Tiamat as a gambler right now who doesn't understand the sunk cost fallacy. She's invested too much into fucking us over to fail. :V
This was "the merest fraction" of her power. And if not for a timely Pronouncement of Fate, Viserys would be a gem in her hoard.

Much like I would not dare another round with Mammon, next time she is going to go for broke and bring about some CR30+ monstrosity that's liable to Word of Chaos the entire party dead, on the spot.

Something like a Greaty Wyrm Red, with four extra heads (and actions), and three or four Practiced Spellcaster feats to pump her CL to truly god-like levels.
 
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Improvised specialty weapon.

Blackfyre arm dipped in Valyrian steel.

Next time we face off with Aegon he gets -1 Morale each time we hit him with it and tell him "Stop hitting yourself".
 
Ah, now that Tim's done with, who's exactly missing from the numbers of targets we were most gunning for?
@Duesal, any idea there, before the post-battle reports start coming in?

Side note, Orange's gonna be... impressed by our deed here, to say the least
:V

We're rezzing the Shugenja F!Aegon sacrificed as well, I assume, yes?
(well, try to, let's hope Timmie has not eaten her soul)
Young Red Dragon on the loose, Rolly Duckfield is also MIA.

I think we have to ask DP exactly how many mages we missed though, I imagine we got most of the Clerics since most were here where we statue'd them, and the rest went to the Shadow Fortress.
 
Where's Blackfyre? Dark Sister is the Sword that denotes a King's Greatest Champion, WHERE IS THE KING-MAKER?! I DEMAND TO FASTEN IT TO OUR ARM FOR ALL ETERNITY.
 
The laugh reacts are nice, but I was hoping someone would talk me out of it. I'm out of alliterative, Tiamat-themed names. Does she have some other alias we could use?

I was thinking something like this (fluff still being written):
  1. Inspired Spell, Bonus against Dragons and followers of Tiamat (+2 to saves, spell DCs, and certain skills, with the bonus increasing to +4 at Tier 6), Feat is "Extra Path Ability" to get Convert Mythic Power to Ideas at a favorable rate (1:Tier, for example)
  2. Faith's Reach
  3. Dream Turning now works against Dragons, counters Dragon Breath in a 10ft sphere as an immediate action (may require an opposed check), Feat is "Extra Path Ability" to get Convert Mythic Power to extra uses of Dream Turning or Feat is Mythic Spell Lore
  4. Competent Caster
  5. Enduring Blessing, Feat is Extra Path Ability for a second Enduring Blessing
  6. Break Turning now Commands Dragons instead of Rebuking them
  7. Divine version of "Spell Sieve"
  8. Immunity to fear and intimidating presence, and gain bonuses when exposed to such effects from enemies (equal to the penalty she would have suffered, perhaps?)
  9. Hoard Thief (can steal [Tier] Mythic Power uses or Divine spell slots as a touch attack, with Mythic creatures allowed an opposed Tier check to resist)
  10. Ability to use Dreamlands "roll Concentration, make stuff happen" mechanic outside of the Dreamlands. Costs 1 Mythic Power per use, may be dangerous in certain planes (Limbo!). Upon death, unless she's hunted down and killed within the Dreamlands, she will slowly reappear within the dreams of others until she steps out into the real world one day. If she was soul-killed, she will never be able to exit the Dreamlands and she can no longer cast spells (indeed, she is arguably just an extremely realistic copy of the real Daenerys, idealised in the dreams of others and unable to truly grow and change)
 
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Improvised specialty weapon.

Blackfyre arm dipped in Valyrian steel.

Next time we face off with Aegon he gets -1 Morale each time we hit him with it and tell him "Stop hitting yourself".

Bloodravens suddenly getting a stiffy and he doesn't even know why! (well not exact details at least, not yet)

Ah, now that Tim's done with, who's exactly missing from the numbers of targets we were most gunning for?
@Duesal, any idea there, before the post-battle reports start coming in?

Side note, Orange's gonna be... impressed by our deed here, to say the least
:V

We're rezzing the Shugenja F!Aegon sacrificed as well, I assume, yes?
(well, try to, let's hope Timmie has not eaten her soul)

I would not be surprised at all if Timmy did eat the Shugenja's soul, but Dany still managed to rezz him and steal that too from her hoard. It'd fit. I mean, even souls eaten by Barghests get a chance at being brought back.
 
@Goldfish @TalonofAnathrax Might Dany and Lya benefit from this?

It would allow Dany to gain 9th Level spells next level-up, and for Lya to gain them immediately in for Arcane spells at least.
It would, if DP is generous. That feat is for a Pathfinder mechanic which doesn't exist in 3.5, but for our purposes should translate fairly evenly.

Lya would have to wait until she levels up to be able retrain it, however, and at that point she will have access to 9th level spells anyway. It would be quite nice for Dany, and would be a good substitute for a Mythic feat, IMO.
 
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