When your weapon is a rod of barbed steel longer than a spear, thick as a small sapling, and being thrown at a velocity just shy of "oh god why" and "Fuck you that's how" anything is a weak point.
The steam cannons only have projectiles 30cm in length and 1cm in diameter. Also, no barbs, just stabilizing fins at the back.

Here:

The only difference being that our version doesn't need a propellant, using a steam explosion for power transfer instead.
 
The steam cannons only have projectiles 30cm in length and 1cm in diameter. Also, no barbs, just stabilizing fins at the back.

Here:

The only difference being that our version doesn't need a propellant, using a steam explosion for power transfer instead.
That's even worse. At least with the spear you can figure out where you've been hit.

With this all a Dragon can do is panic and wonder why his innards feel filled with salt lined broken glass before he dies.
 
[X] goldfish

"Rocks fall" is a classic, but I kind of wonder what would happen if Viserys cast reverse gravity on the center of the temple while they are inside setting up whatever ritual they've prepared for this. Abruptly moving ritual components/mages seems like a fun way to investigate new and exciting modes of spell failure. :V
 
That's even worse. At least with the spear you can figure out where you've been hit.

With this all a Dragon can do is panic and wonder why his innards feel filled with salt lined broken glass before he dies.

Mind you this is still a dragon we are talking about, most of them have magic, the older ones strong magic. Their reaction to having pulped innards is not generally to panic but to reach for the healing magic and defensive spells in that order.

Anyway vote closed
Adhoc vote count started by DragonParadox on Feb 8, 2020 at 3:34 PM, finished with 107 posts and 23 votes.

  • [X] Plan Escalation - Continued
    -[X] The Wyverns and Moonchaser will continue unleashing their Teleporting Beetle Bombs on the Golden Company's Drakes, and the Moonchaser opens fire on the Ancient Nightmare Dragons with its Magic Army spell enhanced Steam Cannons, but stops firing on them before any of our allies close to melee range with them.
    -[X] Although he is unlikely to return close enough to continue participating in the battle, the Hadhayosh will use his Plane Shift charm to return to Planetos from the Elemental Plane of Fire. The Harbinger looks for an appropriate target upon which it can unleash the hidden Nekro-Kraken.
    -[X] Team Vee continues Summoning and will send their remaining Herald to retrieve the bodies of the fallen Erinyes so that we may ensure they are restored without delay after the conclusion of hostilities.
    -[X] Although the Ancient Nightmare Dragons are tempting targets, they are not our true prey. Allow Malarys, Amrelath and the rest of his team to handle the pair. None of our Dragons use their breath weapons against these Nightmare Dragons, in case they are also protected as the war elephants had been.
    --[X] Malarys targets the Nightmare Dragons with a Chain Dispel (effective caster level of 24th w/Bead of Karma and Dispelling bonus). He uses his Ring of Spell-Battle to counter the first attempt at enemy spellcasting.
    --[X] Tyene casts Assay Spell Resistance, then targets the Nightmare Dragons with a Sunburst spell using two 7th level spell slots.
    --[X] Waymar casts Assay Spell Resistance, then targets one of the Nightmare Dragons with a Born of the Three Thunders modified Lightning Lance spell, directing all three lances at a single Dragon.
    --[X] Rina casts Assay Spell Resistance then hits the Nightmare Dragon which Waymar did not target with her Fell Drain Sound Burst spell. She uses her Battlemagic Perception spell to counter the second enemy attempt at spellcasting.
    --[X] Amrelath, the Mighty Mind Dragon, and the two Fiery Dragonbeasts move in to engage the Nightmare Dragons in melee combat. Details for a fully combat-buffed Mighty Mind Dragon's combat statistics HERE.
    --[X] Nettles targets one of the Nightmare Dragons using her group's Amber Sarcophagus spell scroll, selecting whichever Dragon seems least affected by the group's opening salvo. If either of the Nightmare Dragons survive, that is. She uses a Brilliant Barrier charm to protect her group if it proves necessary.
    -[X] Viserys expends an 8th level spell slot to Summon a Greater Earth Elemental (54,000 pounds) to fall upon the Temple of Tiamat from a great height.
 
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I like how the conceit of this entire battle is to taunt a god into throwing a giant murderbeast onto the battlefield specifically so that we can turn it into a reverse tap into their own power and suck it out with a metaphysical straw.

 
There's been a suspicious absence of most of the clerics. And now the temple itself retreated into the Shadowlands.

Maybe they're conducting a big Fuck You ritual against us.
 
Mind you this is still a dragon we are talking about, most of them have magic, the older ones strong magic. Their reaction to having pulped innards is not generally to panic but to reach for the healing magic and defensive spells in that order.
This comment will be really funny when one of the cannons rolls a nat20, get's 4x crit damage and splatters one of those dragons brains all over the entire GC camp. :V
 
Hm, it does 55 damage on average per hit.

It might be able to survive 220 damage from one missile? Maybe? :V
 
I apologise if this is wildly off topic, but I was looking up some of the 3.5 maps of the planes, and I was wondering if the negatively and positively aspected "quasi-elemental" planes existed, the ones that 'border' the elemental planes, and the negative/positive planes.

Like, the 'Quasi-Elemental Plane of Salt' for example.

I remember bothering DP about the quasi-elemental plane of Mineral about harvesting tons of gems and gold until he basically said "Beware that there are things defending it"

Of course, it was before we threw the rules about player wealth out of the window.
 
I remember bothering DP about the quasi-elemental plane of Mineral about harvesting tons of gems and gold until he basically said "Beware that there are things defending it"

Of course, it was before we threw the rules about player wealth out of the window.
The things defending it are probably made of loot like Mammon is...
 
Basically, they might exist, but they're tough to even walk around in, let alone exploit. And not just because of gribblies.
 
The things defending it are probably made of loot like Mammon is...
Or they have been subsumed by Modrons, and are now composed completely of an everchurning sea of Modrons, each generation breaking down the previous generation for raw materials so they can grow smaller, until eventually there is nothing but a shiny gray soup of nano-scale Modrons just waiting for someone to open a Gate through which they will pour like a gooey tide...

Or not! :p
 
Hmm, OK I'll see about streamlining things where I can. There is a limit to how much of that I can do without making the world less diverse in culture and motivation. Putting more actions in the background like Rhaella's reach negotiations helps with that sort of thing since the narrative does not linger as much on things that feel repetitive

Still love seeing everything you care to show DP, other cultures and their specific celebrations are the touches that make the world alive and I've been waiting to hear Galzerai's side since it was first mentioned, you can't be too careful on PoW, these denizens are naturally slippery.
 
Or they have been subsumed by Modrons, and are now composed completely of an everchurning sea of Modrons, each generation breaking down the previous generation for raw materials so they can grow smaller, until eventually there is nothing but a shiny gray soup of nano-scale Modrons just waiting for someone to open a Gate through which they will pour like a gooey tide...

Or not! :p
*shudder*
 
Or they have been subsumed by Modrons, and are now composed completely of an everchurning sea of Modrons, each generation breaking down the previous generation for raw materials so they can grow smaller, until eventually there is nothing but a shiny gray soup of nano-scale Modrons just waiting for someone to open a Gate through which they will pour like a gooey tide...

Or not! :p
A plane of nothing but swarm enemies would be hilarious.
 
Just to put into perspective our aerial casualties, here's what we started with, totaled among all ten of the Erinyes Kill Squads.
  • 20x Advanced Erynies (CR 9) each
  • 20x Advanced Plant-Imbued Sea Drake (CR 10)
  • 40x Black Knight (w/mobility upgrade for flight) each
  • 200x Necro-Harpy (CR 5) each
  • 50x Firefly (with x5 Explosive Pack payloads; explodes to inflict 10d6 damage in a 20ft radius) (CR 3) each
  • 100x Spitter Swarm (CR 3) each
  • 300x Spitter (CR 1) each
And here's what they've lost so far:
  • 39x Necro-Harpies
  • 4x Black knights
  • 25x Spitter Swarms
  • 54x Spitters
  • 50x Fireflies (Suicide Weapons)
  • 2x Erinyes (Dead)
Which reduces their numbers to:
  • 18x Advanced Erynies (CR 9) each
  • 20x Advanced Plant-Imbued Sea Drake (CR 10)
  • 36x Black Knight (w/mobility upgrade for flight) each
  • 161x Necro-Harpy (CR 5) each
  • 75x Spitter Swarm (CR 3) each
  • 246x Spitter (CR 1) each
They're holding up really well, IMO.
23 Prismatic Drakes and Riders
  • 6x Drake Riders (Killed)
  • 7x Drake and Rider pairs (Killed)
  • 4x Drakes wounded and forced to Teleport out
  • 8x Drakes wounded
I feel the large numbers kind of confound the issue, what with us fielding tons upon tons of chaff while the enemy has a few big hitters.

Imperial Forces:
- 18 / 20 Erinyes - 10% losses
- 20 / 20 Sea Drakes - 0% losses
- 36 / 40 Black Knight - 10% losses
- 161 / 200 Necro-Harpies (CR 5) - 19.5% losses
- 75 / 100 Spitter Swarm - 25% losses
- 246 / 300 Spitter - 18% losses
- 0 / 50 Fireflies - 100% losses
By Type:
- 38 / 40 Living Combatants - 5% losses
- 518 / 640 Undead Combatants - 19.06 % losses
- 0 / 50 Suicide Weapons - 100% losses

Tiamat Forces:
- 12 / 23 Drakes - 47.83% losses
- 6 / 23 Riders - 73.91% losses
Overall:
- 18 / 46 Combatants - 60.87% losses

So. Yeah. By raw count we are loosing a lot, but we are actually just spending low CR, dirt-cheap undead to tear apart their vaunted and ludicrously expensive Drake force. The GC is loosing the aerial battle. Badly.

Any sane army force would retreat with those kinds of losses, but it seems unlikely that they would want to explain that to Tiamat.

Also, it's funny to me to imagine the perspective of one of the riders. Here they are, some of the most prestigious and glorious servants of Tiamat. Knights of the sky and what have you.
So they charge that swarm of pathetic creatures to bring glory to themselves and their patron, having prismatic fire tear large gashes into the stinking cloud of monsters.
Except they don't stop because of that. They come closer.
Suddenly you are inside the cloud. Everything is dark. Everything stinks of decaying flesh. There are floating things everywhere, spewing arcane energies at your mount. You hear claws scraping over the drakes scales.
You barely dodge the blade of some sort of huge black knight that was just suddenly right there in front of you. Then he is gone again in the mess of limbs and claws and skulls. You hear screams of drakes and people. You are not sure who is screaming.
Something hits your drake and explodes. Then another. Then another. You want to get the hell our of here but drop the escape charm because something nearly tore your hand off the moment you went for your saddlebag. The drake breaths again, but it does nothing to stem the tide. Your drake screams. Something explodes again.
You feel claws dig into your armor, thankfully not piercing all the way to your flesh. You are lifted from your saddle. You scream.
 
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