Voted best in category in the Users' Choice awards.
[X] Battle: General of Fog
[X] Battle: Understanding of Skaven
[X] Battle: Surreptitious Intervention

[X] Karak: Polyglot
[X] Karak: Windherder

[X] Personal: Mountain Mystic
[X] Personal: Poker Face
[X] Personal: Xeno-Affinity
 
Lesson Learned: The Battle for the Caldera & Waaagh Birdmuncha

[ ] Battle: General of Fog

Assestment: Potentially great, more spells to reveal and hide troops sound something every general should have. unfortunately, we are not a general and are unlikely to find ourselves in the position anytime soon (hopefully), unless we go full dhar and make our own armies.

[ ] Battle: Understanding of Greenskins
Assestment: Meh, we are great at fighting greenskins but thats more because of them coming to us, i don't want to get stuck in that role.

[ ] Battle: Understanding of Skaven
Assestment: Same as above, if with slightly more appeal because the Skaven still hold many dwarf holds.

[ ] Battle: Surreptitious Intervention
Assestment: Great, Mathilde shines brightest by herself, at least for me, and it's a role we are more likely to play.

[ ] Battle: Trucemaker
Assestment: Meh, the dragon was ok, but diplomacy is not our strong suit, we are better off subcontracting Anton for this.

[ ] Battle: Shoulder to Shoulder
Assestment: Cool, but a waste of our talents in most circumstances, Mathilde is not in it for the glory.

[ ] Battle: When In Doubt
Assestment: Nah, this is exactly what we are trying to change.


Lesson Learned - Karak Eight Peaks


[ ] Karak: Polyglot
Assestment: Nope, very niche and not one i enjoy.

[ ] Karak: Collegiate
Assestment: We would get a lot out of this, as demonstrated by the amount of mages we have under us and our close ties to the colleges.

[ ] Karak: Cartographer
Assestment: Tempting, but i feel we are already ok at this.

[ ] Karak: Understanding of Greenskins
Assestment: Same as the other greenskins.

[ ] Karak: Understanding of Skaven
Assestment: Same as the other Skaven.

[ ] Karak: Surveillance
Assestment: Tempting, but along with cartographer also feels as "More of the same", something we do and that helps, but not something i want defining us.

[ ] Karak: Windherder
Assestment: Very tempting, would help with the AV research and out path into high magic.

[ ] Karak: Light Fingers
Assestment: Eh, when opportunity calls, but it's not who we are.


Personal Growth


[ ] Personal: Ancestor-Gods
Assestment: We already have a god.

[ ] Personal: Mountain Mystic
Assestment: And that god is already in a good place.

[ ] Personal: Poker Face
Assestment: Maybe? Could be an alternative to proper diplomacy.

[ ] Personal: Xeno-Affinity
Assestment: Tempting, specially with the inclusion of elves in the quest.

[ ] Personal: Unphased
Assestment: No nonononono noooooo. Mathilde is in a good spot right now, she does what she has to do without being traumatized for it, but life is still valuable and the acts regretable, no terminator Mathilde for me.

[ ] Personal: The Mom Friend
Assestment: Nah, Mathilde lives through her own acts, leave vicariousness for other, less amazing people.

[ ] Personal: The Mentor
Assestment: Maybe? I don't think Mathilde is at this point in her life yet, still many years of crazy adventures before settling down and helping the ducklings for a living.
 
[X] Battle: General of Fog
[X] Battle: Surreptitious Intervention

[X] Karak: Windherder

[X] Personal: Mountain Mystic
[X] Personal: The Mom Friend
 
[X] Battle: General of Fog
[X] Battle: Understanding of Skaven
[X] Battle: Surreptitious Intervention
[X] Battle: Trucemaker

[X] Karak: Polyglot
[X] Karak: Understanding of Skaven
[X] Karak: Surveillance

[X] Personal: Poker Face
[X] Personal: Xeno-Affinity
 
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[ ] Karak: Windherder
And this is the other reason for the high standards here. It's a bonus to magic, which is huge just on general principles, but with the Waystone project on the horizon, being able to have multiple magic types play well in concert is going to be critical. Strongly Approved.
[ ] Personal: The Mentor
To me, this feels more like something we should pick up after the Waystones are done, as we're settling into a more teaching role with the potential learning center and potentially picking up an apprentice. Fail.

I wouldn't put so much stock in "Because the Waystones." We're starting at near zero with regards to our actual waystone knowledge, and it'll be a while before Mathile has learned more about how they work and we reach some diplomatic agreement with the elves to begin the joint research. Only after that will we actually be able to experiment with them, and we'd be working with Elves and Dwarves that themselves already can cover any multi-wind aspects. Until them, Mathilde will have plenty of time to focus on other things, such as our other projects or more Mentoring if that wins the vote.

[X] Battle: General of Fog
[X] Battle: Shoulder to Shoulder
[X] Battle: When In Doubt

[X] Karak: Polyglot
[X] Karak: Collegiate
[X] Karak: Cartographer
[X] Karak: Surveillance

[X] Personal: Mountain Mystic
[] Personal: Xeno-Affinity
[X] Personal: The Mom Friend
[X] Personal: The Mentor
 
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Even putting aside the Waystone thing? We were already set to do this VERY THING with Windherder via the tongs. We have the Vitae for extra experimentation. We even potentially have divine magic.

This is just, so damn ideal.

I'd have gone for this even without the Waystone thing in an instant.
 
[X] Battle: Surreptitious Intervention

[X] Karak: Polyglot
[X] Karak: Windherder

[X] Personal: Mountain Mystic
[X] Personal: Xeno-Affinity
 
The thing is that there is a FUCKTON of languages, and if we really want to use Belegar´s Boon to get that library thing going it is the trait that give us a better use for it...
By this logic Mathilde should go out and learn blachsmithing and engineering and woodworking and archery. She should learn fencing and kendo and whatever sword plus shield is called. There are effectively infinite skills that Mathilde could learn. This does not mean that those skills are actually worth acquiring.

As to the library, I see no reason why Mathilde needs the ability to read every book it contains. The thing is supposed to be a grand project that helps many people for many years, not a personal power boost for Mathilde. Plus I really don't want to waste AP learning languages, even at a discount, for tiny numerical bonuses. We have far better things to be doing with Mathilde's time.


[X] Battle: Surreptitious Intervention
[X] Karak: Windherder
[X] Karak: Collegiate
[X] Personal: Xeno-Affinity
 
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[X] Battle: Surreptitious Intervention
[X] Battle: General of Fog
[X] Karak: Collegiate
[X] Karak: Windherder
[X] Personal: Xeno-Affinity
[X] Personal: The Mentor
 
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[X] Battle: Surreptitious Intervention
[X] Karak: Collegiate
[X] Karak: Windherder
[X] Personal: Mountain Mystic
[X] Personal: Poker Face
[X] Personal: Xeno-Affinity
 
[X] Battle: Understanding of Skaven
[X] Karak: Understanding of Skaven
[X] Personal: The Mom Friend

Gotta think long-term to turn Mandred into another Skavenslayer.
 
So I am saying the most insulting things I can imagine saying to a dwarf, because this is piss-poor leadership in the abstract and is downright reckless when we're talking about looping in the guy who is safeguarding the future of your entire species.
You're judging them by human standards. You can't. Dwarves keep secrets even amongst themselves to what a human would see as an unreasonable degree. I don't know why anybody thought Thorgrim would just start sharing state secrets when no High King has previously.
 
[X] Battle: General of Fog
[X] Battle: Surreptitious Intervention
[X] Battle: Trucemaker

[X] Karak: Polyglot
[X] Karak: Windherder

[X] Personal: Ancestor-Gods
[X] Personal: Mountain Mystic
[X] Personal: Xeno-Affinity
[X] Personal: The Mom Friend
 
[X] Battle: Surreptitious Intervention

This is what won Expedition, even if the Generalship won the Karak.

[X] Battle: General of Fog

So I'm going to give it a thumbs up as well, even if it isn't my favorite.

[X] Karak: Windherder

No question here. Everything is various shades of "nice to have". This is essentially a gate trait to seriously delving into our better projects. Given their likely difficulty, this is crucial.

[X] Personal: The Mentor

All of the personal ones are fine, but I really like the mentor role. The ducklings are fun.

[x] Personal: Xeno-Affinity

But this seems sufficiently good that I will approval vote for it, too.
 
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There are generals and there are heroes that turn tides of battle. Let's be hero.

Personally fighting the worst of the Enemy to sow chaos is awesome. My one concern is that even with all our advantages it might just get Mathilde killed one day. If we're surprised by the level of the opposition, or get a bunch of bad rolls in a row, or if the thread makes an unwise decision about what enemy to engage ("Surprise, Malekith!") it could happen.

We could ameloriate the risk if we could find some equally badass people to take with us on our walks, but that might be difficult because we're so much stealthier than everything except for a pretty short list of equals. Other grey wizards (if we can find a real fighter or two, which is unusual) and shadow warriors (would have to make friends with some enough for them to follow us around, not easy) come to mind. Maybe there are others I'm not thinking of?
 
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Let's try this again

[x] Battle: Understanding of Skaven
Those that fight against the Skaven usually do so unprepared and ignorant. You've had the rare opportunity to witness four different Skaven Clans in combat while knowing what you were seeing.

[x] Battle: Trucemaker
You may not have the diplomatic chops to make lasting peace, but 'if we fight each other now, we both die' is much easier to sell, and can radically shift the balance of a conflict.

[x] Karak: Polyglot
Between Khazalid and Queekish, you've found there's a great deal of benefits to expanding your linguistic lexicon.

[x] Personal: Xeno-Affinity
Your circle of friends and acquaintances includes Dwarves, Halflings, seven flavours of Wizard, spiders, a wolf, a litter of Wolf-Rats, and to your surprise, one Skaven. Who can predict the benefits to cultivating an ability to find friendship amongst those most different from you?
 
You're judging them by human standards. You can't.
I'm gonna.

(More seriously, as I've said before, I don't know how Thorgrim intended to keep Belegar in the dark about this indefinitely, with all the magical expertise he's got banging around. Someone would notice. So no, Thorgrim doesn't get to slide just because he's biased toward keeping secrets. It's a bad secret to try to keep, on multiple levels.)
 
We don't have a fuckton of actions to spend learning them. Even with the trait, it's not free.

Ultimately, Polyglot would be useful a few IC years ago. But we have yet to really find a problem with learning languages, and by this point, we speak most of the relevant ones. Reikspiel (which is mutually intelligible with Brettonian), that one reiskpeil ancestor language, khazalid, eltharim and are nearly done with queekish.

Feels like a lackluster reward for a legendary campaign.
The thing is that you would not have been wrong before the book bonus were implemented, but with the book bonus this trait is ridiculously OP...

Let's say we learn, Estalian, Tilean and Kislevarin (with polyglot we can learn them with just 1 AP instead of 3) and that allow us to buy books and use those bonuses in anything and we want... For these languages alome we get from 6-12 bonus points in any topic we decide to buy...

If you combine that with the Great Library Boon it means that we can easily get a bonus of more than 20 in any topic we want...

You say that it is an underwhelming rewards, but in truth is by far the most powerful trait in its category...
 
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[X] Battle: Surreptitious Intervention

[X] Karak: Surveillance

[X] Personal: Mountain Mystic
[X] Personal: The Mom Friend

Battle and Karak are basicly synergistic and work into my favorite playstyle for Mathilde (sneaky saboteur/spy).
Personal are fun and interesting, and should lead to the kind of narratives i would love to see.
 
Xeno-Affinity is ideal for a good long while. We have the Dwarves, we have the We, a Skaven, we have the Eonir and eventually the Asur when we take our little internship in Nagarythe.

It's arguably the best thing for diplomacy we will have for awhile in regards to our notable issues.
 
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