Evaunit02mark1
S-s-smell the Prey, S-s-start the Hunt.
[X] Crake
Diplomacy is not my strong point, better to let more sensible heads lead the charge.
Diplomacy is not my strong point, better to let more sensible heads lead the charge.
Do you pick one of these?
Yeah, that one is a selection, you have to choose one though.
Good. I would absolutely hate the "you must defeat your dark reflections!" thing.
More @Goldfish's Composite Canon. Everything is as per canon, until you Insert, which is where "functional Great Wheel planar cosmology" mechanisms kick in and everyone starts slowly peering over going "oh what's dis". Whether or not there was a sort of "sundering" stand-in event which cut off Planetos from the Planes, or whether it was ONLY the planet that was isolated I will leave to the interpretation of the challenged, since it's obviously not incredibly relevant outside of more long-term implications, which isn't really the point of the challenge anyway.Good. I would absolutely hate the "you must defeat your dark reflections!" thing.
When you say canon for start 3, do you mean ASOIAF canon?
Responding to my own challenge early, because it be like that, it really do.I have another challenge proposal. This time with a twist.
Starting Timeline:
1) You are inserted into one of either ASWaH!Prime timeline at the start date of the first update. Nothing is guaranteed, the timeline isn't sacrosanct and the smallest action can have incredible repercussions down the road.
2) You are inserted shortly after Viserys has annexed most of the major political entities west of the Bone Mountains aside from Yi Ti which he is still subtly influencing, or else rendered them Protectorates in all but name. I would say this is a few short years before thing get incredibly hairy for the main cast, but they are certainly on a very long winning streak, but consequently they are full up on all kinds of new allies you've never seen before and your conditional bargaining position is even less than some of the other challenges presented here, depending on your approach.
3) You are inserted into canon at the Quest's start date. Magic has awakened earlier than usual. Things are very different, but as @Goldfish states, the Planes are mostly functional, Asmodeus isn't currently too busy WINNING to care what you think, and there is no Void. All apocalypses in the grand scheme of things, even ones that swallow entire planets, aren't completely guaranteed to ruin your fun.
Starting Locations:
1) You can start in any major population center, but you just did something to severely shake things up and accumulate memories of what it was over the course of the next week. By that point trouble will have likely caught up with you unless you were incredibly careful as a matter of course.
2) You start scattered throughout Planetos. More on this later. But you accrue Double the value of any Benefits mentioned later on individually.
3) You start scattered throughout the Planes, but accrue triple the Benefits mentioned later on.
Starting Conceit:
1) You can pick eleven other people from the thread to accompany you into your challenge. However, they acquire all of the same Benefits that you yourself do. Alternatively, you can pick some people from other boards if you happen to find them more trustworthy or just easier to get along with.
2) You can select eleven other characters from popular fiction to accompany you into your challenge, though without any of their base abilities if they should possess them, they will in essence remain themselves. They can be Composite type characters, having the parts which make them worldly, experienced or just the most useful version of themselves to you at that time, or they can be drawn from a particular point in their personal journey. They are aware of the stakes of the challenge and have provisionally accepted your invitation to work together, but they are their own person and their motives will inform on their decisions taken once the challenge begins. This excludes ASWaH!Prime characters. As above, they share every Benefit that you yourself do, at the cost of 1/2th effectiveness.
3) You can select a mix of the two above, people from real life to stack the deck if you're an extrovert who has a better read on family or friends, or even ASWaH!Prime characters. As above, they share all Benefits you yourself do, at the cost of 1/3rd effectiveness.
Starting Benefits
1) You gain one level up to 20 every year, and it is additive with your current XP, not accumulative up to the cap. So your progress isn't reset in the middle of some heavy adventuring, nor are you given disincentive either way to accumulate more XP. This rate can be doubled or even tripled depending on your previous selections, or alternatively halved or cut down to a third of the stated Benefit.
2) You can choose whatever template or starting race you feel like, but also have to pay off the level adjustment out of the above Benefit. You can only choose one, however, you can select a Race and a Template if you chose Location 3 and Conceit 3.
2.1) Feat, race and class selection is fairly generous for first level. Wedded to history? Grab it now if you want it, because you can't get it later. Rare race or template? Same deal, barring what you could reasonably acquire in-challenge due to your own efforts.
2.2) Elite Array is yes if you select condition #1 for Locations. 32 Point Buy for Condition #2. 36 Point Buy if you opt for Condition #3.
3) You can only qualify for PrCs if you meet the requisites, but there is absolutely nothing stopping you from retraining at any point you gain the first Benefit, at least until Level 20. After which, you can only retrain "a sane" amount as would reasonably be believable, typically one retroactive decision a year, like swapping feats that aren't locked in due to pre-requisites of a class or which were granted because of a Wish or Miracle or similar circumstances, those being metaphysically "bonded" with you, or retraining a PRC, so long as you don't lose the prerequisites which allowed your entrance to the first level until you are ready to leave it.
Starting Challenges:
1) Asmodeus is "indisposed", Baator is currently in the middle of a Cold War, and Avernus has been taken for keeps by Tiamat. Many of the Archdukes are kept from maneuvering to take over due to having to keep the course of the Blood War from reversing, as Tiamat has co-opted considerable resources and metaphysically taken hold of the Plane, and is directing all of it towards her own goals. The center-point of your challenge will inevitably draw you into this plot-line whether you like it or not, though the degree to which it effects you depends on your starting Timeline.
2) Many Gods become aware of your presence and some subtle alterations to events fated to take place due to it. No more of an advantage than they might gain after you have made several moves in the board, but chances are you will get wrapped up in some kind of shenanigans due to this whether you like it or not. You are too interesting to ignore now.
3) A Negaverse Rift Opens! A "Counter Group" is inserted along with yours! They're all oddly familiar, oh wait, THEY'RE YOU! What madness will this entail? Find out, next time on Dragon Ball Z!
Starting Timeline: Option 3 - I like my reality unfucked.I have another challenge proposal. This time with a twist.
Starting Timeline:
1) You are inserted into one of either ASWaH!Prime timeline at the start date of the first update. Nothing is guaranteed, the timeline isn't sacrosanct and the smallest action can have incredible repercussions down the road.
2) You are inserted shortly after Viserys has annexed most of the major political entities west of the Bone Mountains aside from Yi Ti which he is still subtly influencing, or else rendered them Protectorates in all but name. I would say this is a few short years before thing get incredibly hairy for the main cast, but they are certainly on a very long winning streak, but consequently they are full up on all kinds of new allies you've never seen before and your conditional bargaining position is even less than some of the other challenges presented here, depending on your approach.
3) You are inserted into canon at the Quest's start date. Magic has awakened earlier than usual. Things are very different, but as @Goldfish states, the Planes are mostly functional, Asmodeus isn't currently too busy WINNING to care what you think, and there is no Void. All apocalypses in the grand scheme of things, even ones that swallow entire planets, aren't completely guaranteed to ruin your fun.
Starting Locations:
1) You can start in any major population center, but you just did something to severely shake things up and accumulate memories of what it was over the course of the next week. By that point trouble will have likely caught up with you unless you were incredibly careful as a matter of course.
2) You start scattered throughout Planetos. More on this later. But you accrue Double the value of any Benefits mentioned later on individually.
3) You start scattered throughout the Planes, but accrue triple the Benefits mentioned later on.
Starting Conceit:
1) You can pick eleven other people from the thread to accompany you into your challenge. However, they acquire all of the same Benefits that you yourself do. Alternatively, you can pick some people from other boards if you happen to find them more trustworthy or just easier to get along with.
2) You can select eleven other characters from popular fiction to accompany you into your challenge, though without any of their base abilities if they should possess them, they will in essence remain themselves. They can be Composite type characters, having the parts which make them worldly, experienced or just the most useful version of themselves to you at that time, or they can be drawn from a particular point in their personal journey. They are aware of the stakes of the challenge and have provisionally accepted your invitation to work together, but they are their own person and their motives will inform on their decisions taken once the challenge begins. This excludes ASWaH!Prime characters. As above, they share every Benefit that you yourself do, at the cost of 1/2th effectiveness.
3) You can select a mix of the two above, people from real life to stack the deck if you're an extrovert who has a better read on family or friends, or even ASWaH!Prime characters. As above, they share all Benefits you yourself do, at the cost of 1/3rd effectiveness.
Starting Benefits
1) You gain one level up to 20 every year, and it is additive with your current XP, not accumulative up to the cap. So your progress isn't reset in the middle of some heavy adventuring, nor are you given disincentive either way to accumulate more XP. This rate can be doubled or even tripled depending on your previous selections, or alternatively halved or cut down to a third of the stated Benefit.
2) You can choose whatever template or starting race you feel like, but also have to pay off the level adjustment out of the above Benefit. You can only choose one, however, you can select a Race and a Template if you chose Location 3 and Conceit 3.
2.1) Feat, race and class selection is fairly generous for first level. Wedded to history? Grab it now if you want it, because you can't get it later. Rare race or template? Same deal, barring what you could reasonably acquire in-challenge due to your own efforts.
2.2) Elite Array is yes if you select condition #1 for Locations. 32 Point Buy for Condition #2. 36 Point Buy if you opt for Condition #3.
3) You can only qualify for PrCs if you meet the requisites, but there is absolutely nothing stopping you from retraining at any point you gain the first Benefit, at least until Level 20. After which, you can only retrain "a sane" amount as would reasonably be believable, typically one retroactive decision a year, like swapping feats that aren't locked in due to pre-requisites of a class or which were granted because of a Wish or Miracle or similar circumstances, those being metaphysically "bonded" with you, or retraining a PRC, so long as you don't lose the prerequisites which allowed your entrance to the first level until you are ready to leave it.
Starting Challenges:
1) Asmodeus is "indisposed", Baator is currently in the middle of a Cold War, and Avernus has been taken for keeps by Tiamat. Many of the Archdukes are kept from maneuvering to take over due to having to keep the course of the Blood War from reversing, as Tiamat has co-opted considerable resources and metaphysically taken hold of the Plane, and is directing all of it towards her own goals. The center-point of your challenge will inevitably draw you into this plot-line whether you like it or not, though the degree to which it effects you depends on your starting Timeline.
2) Many Gods become aware of your presence and some subtle alterations to events fated to take place due to it. No more of an advantage than they might gain after you have made several moves in the board, but chances are you will get wrapped up in some kind of shenanigans due to this whether you like it or not. You are too interesting to ignore now.
3) A Negaverse Rift Opens! A "Counter Group" is inserted along with yours! They're all oddly familiar, oh wait, THEY'RE YOU! What madness will this entail? Find out, next time on Dragon Ball Z!
People are willing, as stated per the "fictional characters provisionally accepting of cooperation", implying everyone is coming along of their own free will. I am sure most of us would hesitate to risk a fate worse than death in a setting where even a functional after-life isn't necessarily a walk in the park, but for the sake of the challenge let us assume we all suffered enough ennui to grow just that bored of mundane life and modernity.Starting Timeline: Option 3 - I like my reality unfucked.
Starting Location: Option 3 - Fingers crossed everyone ends up in hospitable locales! Triple benefits are hard to turn down, though, along with being able to select race and template
Starting Conceit: Option 1 - I'm sure some of y'all would like to come along? I hope I would have the option to ask for willing participants, as I would hate to rip any of y'all from a mostly comfortable but mundane reality and deposit you in a D&D cosmology. A bit of time to plan a rendezvous point would be nice, too.
Starting Benefits: Full on 36 point but is nice, and I'm assuming races we must choose from are actual player races rather than creatures? If that's the case, I'm going Human, but if not I'll start as a Faerie Dragon instead. They're CR 3, but also start as 3rd level Sorcerers, which is nice because I intend to choose to be a Sorcerer, at least at first, which obviates some of the need to buy off the level adjustment. And I'm going to start with the Sublime Creature template. It'll greatly improve my survivability and comes with some nice quality of life options, including biological immortality.
Challenge: Option 1 - Tiamat having the level of influence and power is problematic, but it's better than Option 2's attention from a bunch of bored gods. That is how bad shit happens to you for no reason. And I have no interest in messing around with Nega-me or Nega-ya'll, so Option 3 is completely off the table.
You actually gain your benefits continually so long as you have fewer than 20 character levels. So assuming you have a huge deficit due to higher ECL, you will continue to accrue benefits until you pay it off at the stated rate, at which point, upon paying it off, you will then gain up to 20 character levels, again at the stated rate.@Crake To clarify something, the only downside of starting with a strong race is having to spend your free 20 level ups on buying it off?
A Juvenile Red is ECL 22 from the get go, how does that work?
Damn, Paragon is bonkers. I didn't imagine there'd be many Templates that were just "Fuck it, the answer is YES" and most of the big ones would be similar in scale to Mighty.One could pick Paragon Black Ethergaunt or Paragon Solar, and still get those twenty free levels eventually? Ok.
Assuming something saner, the Mind Dragons offer amazing bang for your buck, but Golds are also pretty sweet, and presumably end up way higher on the power scale by the end. Something unusual and fun would be a Psionic Coatl. Or throw the Saint template on a White Ethergaunt for shits and giggles and confound the shit out of everyone who knows what Ethergaunts are.
The crunchy bits are just too open-ended right now.
I'm really not a fan of the "pick a ton of fictional characters".
Probably go with:
Starting Timeline: 3 - I'd like a non fucked reality, thank you.
Starting Location: 3 - Reality isn't fucked so why not explore, and this enables better starting stats.
Starting Conceit: 3 - Why not?
Starting Benefits: Paragon Solar. Gonna be paying off LA for a century, but who cares when you are a Paragon Solar?
Challenge: 2 - It sounds like the Chinese kind of interesting.
I'm really not a fan of the "pick a ton of fictional characters".
I wouldn't say so.20 bucks says the Princess and the Dragon will have a tryst going by weeks end.
A polite dragon that not only considers her honor, but actually used discretion when talking about matter she'd rather keep private, and is a rather accomplished dragon if his throne is any indication?
It sounds like a goddamn YA novel plot, and I work in a library, I know my YA novel plots.
They try to hire them first, their rule is that anyone who agree to join them get a clean slate, those they feed to the Drakes, are either enemies they fail to turn, or mages who broke the rules after joining.It's not stupid so much as wasteful. Yes you can interrogate the witch, even burn a few spells in order to be sure you got all of her secrets, and then sacrifice her to the dragons.
Or, you can hire the lady, help her growth, reap the rewards of the new ways she finds to fuck shit up, and use her spells to find other ways to feed your dragons.
Their way only gives them a short term gain, feeds their beasts once, and costs them a magic user and whatever spells that day they needed to use to be sure they extracted the maximum amount of knowledge from said schmuck (if they could even be bothered to do that much).
They're worse than stupid, as @Crake pointed out, they're inefficient, which is a far graver sin.
I bet they don't even use the soul, just toss it out like barbarians.
This is not sacrifice to Tiamat, this is food for her Drakes, the Drakes just need magic to function, and so any magic will do.Crafted items are not valid as sacrifices for the Old Gods, so I see no reason why they would be for Tiamat.
Unless...
Is Tiamat secretly poor? Is her jewelry from the thrift store? Was her vacation in the Plane of Beaches a lie?
I read it more that she has special wants, that he wont fulfil without payment.I wouldn't say so.
He is withholding something from her, basic enough that she's willing to pay in wishcraft for it.
Seems like a pretty normal hostage/abductor relation, which is not a good one?
Not quite sure which timelines you mean here.1) You are inserted into one of either ASWaH!Prime timeline at the start date of the first update. Nothing is guaranteed, the timeline isn't sacrosanct and the smallest action can have incredible repercussions down the road.
Making a lot of assumptions here...Good. I would absolutely hate the "you must defeat your dark reflections!" thing.
You on the other hand have very little faith...Dollars to donuts a thread-centric party starts an industrial revolution within a decad
Chaotic stupid, obviously.
The dark reflection of true neutral, is another true neutral, who's true neutral in a completely different way.
Okay, so I'm going to pick something that isn't a Dragon or high-CR race, just for variety.I have another challenge proposal. This time with a twist.
Starting Timeline:
1) You are inserted into one of either ASWaH!Prime timeline at the start date of the first update. Nothing is guaranteed, the timeline isn't sacrosanct and the smallest action can have incredible repercussions down the road.
2) You are inserted shortly after Viserys has annexed most of the major political entities west of the Bone Mountains aside from Yi Ti which he is still subtly influencing, or else rendered them Protectorates in all but name. I would say this is a few short years before thing get incredibly hairy for the main cast, but they are certainly on a very long winning streak, but consequently they are full up on all kinds of new allies you've never seen before and your conditional bargaining position is even less than some of the other challenges presented here, depending on your approach.
3) You are inserted into canon at the Quest's start date. Magic has awakened earlier than usual. Things are very different, but as @Goldfish states, the Planes are mostly functional, Asmodeus isn't currently too busy WINNING to care what you think, and there is no Void. All apocalypses in the grand scheme of things, even ones that swallow entire planets, aren't completely guaranteed to ruin your fun.
Starting Locations:
1) You can start in any major population center, but you just did something to severely shake things up and accumulate memories of what it was over the course of the next week. By that point trouble will have likely caught up with you unless you were incredibly careful as a matter of course.
2) You start scattered throughout Planetos. More on this later. But you accrue Double the value of any Benefits mentioned later on individually.
3) You start scattered throughout the Planes, but accrue triple the Benefits mentioned later on.
Starting Conceit:
1) You can pick eleven other people from the thread to accompany you into your challenge. However, they acquire all of the same Benefits that you yourself do. Alternatively, you can pick some people from other boards if you happen to find them more trustworthy or just easier to get along with.
2) You can select eleven other characters from popular fiction to accompany you into your challenge, though without any of their base abilities if they should possess them, they will in essence remain themselves. They can be Composite type characters, having the parts which make them worldly, experienced or just the most useful version of themselves to you at that time, or they can be drawn from a particular point in their personal journey. They are aware of the stakes of the challenge and have provisionally accepted your invitation to work together, but they are their own person and their motives will inform on their decisions taken once the challenge begins. This excludes ASWaH!Prime characters. As above, they share every Benefit that you yourself do, at the cost of 1/2th effectiveness.
3) You can select a mix of the two above, people from real life to stack the deck if you're an extrovert who has a better read on family or friends, or even ASWaH!Prime characters. As above, they share all Benefits you yourself do, at the cost of 1/3rd effectiveness.
Starting Benefits
1) You gain one level up to 20 every year, and it is additive with your current XP, not accumulative up to the cap. So your progress isn't reset in the middle of some heavy adventuring, nor are you given disincentive either way to accumulate more XP. This rate can be doubled or even tripled depending on your previous selections, or alternatively halved or cut down to a third of the stated Benefit.
2) You can choose whatever template or starting race you feel like, but also have to pay off the level adjustment out of the above Benefit. You can only choose one, however, you can select a Race and a Template if you chose Location 3 and Conceit 3.
2.1) Feat, race and class selection is fairly generous for first level. Wedded to history? Grab it now if you want it, because you can't get it later. Rare race or template? Same deal, barring what you could reasonably acquire in-challenge due to your own efforts.
2.2) Elite Array is yes if you select condition #1 for Locations. 32 Point Buy for Condition #2. 36 Point Buy if you opt for Condition #3.
3) You can only qualify for PrCs if you meet the requisites, but there is absolutely nothing stopping you from retraining at any point you gain the first Benefit, at least until Level 20. After which, you can only retrain "a sane" amount as would reasonably be believable, typically one retroactive decision a year, like swapping feats that aren't locked in due to pre-requisites of a class or which were granted because of a Wish or Miracle or similar circumstances, those being metaphysically "bonded" with you, or retraining a PRC, so long as you don't lose the prerequisites which allowed your entrance to the first level until you are ready to leave it.
Starting Challenges:
1) Asmodeus is "indisposed", Baator is currently in the middle of a Cold War, and Avernus has been taken for keeps by Tiamat. Many of the Archdukes are kept from maneuvering to take over due to having to keep the course of the Blood War from reversing, as Tiamat has co-opted considerable resources and metaphysically taken hold of the Plane, and is directing all of it towards her own goals. The center-point of your challenge will inevitably draw you into this plot-line whether you like it or not, though the degree to which it effects you depends on your starting Timeline.
2) Many Gods become aware of your presence and some subtle alterations to events fated to take place due to it. No more of an advantage than they might gain after you have made several moves in the board, but chances are you will get wrapped up in some kind of shenanigans due to this whether you like it or not. You are too interesting to ignore now.
3) A Negaverse Rift Opens! A "Counter Group" is inserted along with yours! They're all oddly familiar, oh wait, THEY'RE YOU! What madness will this entail? Find out, next time on Dragon Ball Z!