Teleport-and-run attacks ideally leave no sign that it was a Devil, but do harm your opponents and damage their infrastructure. When you're a Devil whose plans involved spreading fear, terrorist attacks aren't a bad plan!

Although now it's probably a little too late, considering the kind of Divinations we have.
It is hard to hide these kinds of attacks, nor gathering evidence linking back to who caused the damage, we have experts all over the continent who can recognize that kind of tactic and find metaphysical traces of it, teleportation isn't "you can't see me (my time is now!)" field, it just means you have an escape option.
 
Teleport-and-run attacks ideally leave no sign that it was a Devil, but do harm your opponents and damage their infrastructure. When you're a Devil whose plans involved spreading fear, terrorist attacks aren't a bad plan!

Although now it's probably a little too late, considering the kind of Divinations we have.
I'm also waiting for these kinds of attacks. I really hope the Deep Ones deliver since they happen to have wizards among their number. Even planeshift would work for this.

At a certain point against the Deep Ones all bets will be off, and the faction in Prime Material will unleash absolutely everything against us and go after every possible strategic asset all at once. I fully expect the need to evacuate all essential personnel to the Shadow Tower for the duration just so they don't get dragged off and lobotomized while we're distracted.
 
It is hard to hide these kinds of attacks, nor gathering evidence linking back to who caused the damage, we have experts all over the continent who can recognize that kind of tactic and find metaphysical traces of it, teleportation isn't "you can't see me (my time is now!)" field, it just means you have an escape option.
I'm sorry, but no. We can't detect someone who Teleported away. Let's say a Devil appears in an empty alley, casts some devastating SLA or drops wildfire, and then Teleports away. Nobody saw it, the Devil was Mind Blanked and under Alter Seld, and it's impossible to prove it wasn't an Efreet or something.
 
I'm sorry, but no. We can't detect someone who Teleported away. Let's say a Devil appears in an empty alley, casts some devastating SLA or drops wildfire, and then Teleports away. Nobody saw it, the Devil was Mind Blanked and under Alter Seld, and it's impossible to prove it wasn't an Efreet or something.
We can try to have that Detect Teleport enchantment placed in more important government institutions as a precaution, and we can hunt the Devil in question after the fact, but if one of our various enemies decided to throw caution to the wind and just be a terrorist it would be devastatingly effective because of how much time we'd end up sacrificing trying to counter it.

There's a reason everything ground to a halt for us the first time the Deep Ones attacked en mass... and we didn't even deal with any real teleporting terrorism back then, it was just waves of mooks against our few dozen ships.
 
I'm sorry, but no. We can't detect someone who Teleported away. Let's say a Devil appears in an empty alley, casts some devastating SLA or drops wildfire, and then Teleports away. Nobody saw it, the Devil was Mind Blanked and under Alter Seld, and it's impossible to prove it wasn't an Efreet or something.
Then why haven't they done this? Other than random chaos and destruction not being a particularly Infernal MO.
 
Then why haven't they done this? Other than random chaos and destruction not being a particularly Infernal MO.
For Devils, less profit this way. They move this openly and then they spawn an overly organized resistance against them from nearly everyone who witnesses it, rather than the current MO of the Imperium of just rooting out whatever cults they manage to find. Ironically they have more to gain by shrugging off their current losses and just slipping under the radar where they can. There are plenty of corruptible citizens to get to.

For a faction with a lot to lose and very little to gain, like the Deep Ones, we're probably gonna see a lot more of this when war breaks out.
 
Then why haven't they done this? Other than random chaos and destruction not being a particularly Infernal MO.
Uhm...
To be honest I also often feel like this quest runs on easy mode...

I mean... we can sure turn round and round to supply some arguments, then stare at them and nod all the while how true they are, but at the core of it, the reason is what the frenchperson said. Everything else is window dressing.

And if you still don't believe me, please tell me why the Daemons don't do this.
 
Uhm...


I mean... we can sure turn round and round to supply some arguments, then stare at them and nod all the while how true they are, but at the core of it, the reason is what the frenchperson said. Everything else is window dressing.

And if you still don't believe me, please tell me why the Daemons don't do this.
... That is a very good point, the Daemons would have been the ones I'd expect to do this the most.

I can only hope at this point the Deep Ones deliver when the time comes.
 
There is also the matter of resource investment. To us, the Devils plotting on Planetos are nearly an existential crisis, upon which the fate of the world's millions of souls rests.

To the Devils of Hell, it's just another Tuesday, and just another world in the Material Plane. One world among an infinite number where their schemes and machinations are at work. They've diversified their Evil portfolio so that there are few risks because they so infrequently have much invested in any given world.

You can afford to be patient when you have all the time in the world, infinitely renewable troops, and most importantly, you are winning. Asmodeus and his Devils are winning and have been for thousands of years, at least where it really matters to them in a live or die, winner takes all manner. The Material Plane is little more than a pleasant distraction for those who wish to get involved in farming souls straight from the source rather than snag them after they've already shuffled off their mortal coils. It's not like there is much of a system left to protect souls on the journey to their appropriate afterlives.
 
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  1. Don't worry I have plenty of plans for the Deep Ones
  2. As for the Demons well somene has to call them, they can't just randomly plans shift in or the world would be drowning in them
Daemons naturally shift where there's enough misery. We simply can't have uprooted every cultist.

The ones in our direct territory, sure, but Prime Material is big enough that there'd be enough misery elsewhere.

Once one Daemon gets through it can work on summoning more and more, etc.
 
Daemons naturally shift where there's enough misery. We simply can't have uprooted every cultist.

The ones in our direct territory, sure, but Prime Material is big enough that there'd be enough misery elsewhere.

Once one Daemon gets through it can work on summoning more and more, etc.

Yes, and one undead can make more undead and soon enough you get and undead apocalypse, the thing is the world is not helpless outside of Viserys' realm. There are gods and their priests, wandering mages, hell the simple courage of people picking up a weappon to defend their homes. I remember we had this conversation way back during the beginning of the quest. Thematically speaking the reason Daemons are not showing up everywhere is because I do not want to write post-apocalyptic planetos. This quest is a crossover and both parts of it deserve as much respect.
 
Daemons naturally shift where there's enough misery. We simply can't have uprooted every cultist.

The ones in our direct territory, sure, but Prime Material is big enough that there'd be enough misery elsewhere.

Once one Daemon gets through it can work on summoning more and more, etc.
This draws back to the point that the world should simply be a playball of extraplanar powers, since even our meteoric ascent wasn't actually nearly fast enough to prevent all the potential cults and self-propagating Undead from taking over everything else.

This didn't happen by author fiat because we are supposed to play on Planetos, not a Faerun or Golarion after it was overrun by Outsiders, which would look exactly like that scenario.

Edit: The IC-reasons are pretty weak, if extraplanar powers where sufficiently in balance that they could stop each other from acting too much on Planetos there wouldn't be such an extreme imbalance otherwise, in the Outer Planes.
 
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Just had a worst-case scenario : what if Deep One infiltrators don't sabotage our institutions, but instead use them as a vector to prey on others and make it publicly known?
Our precious rule of law and bureaucracy suddenly being hit with the world's worst PR (genuine fear for your life and hatred as enemies of humanity) would damage not just our personal PR but also the very functioning of our rule.
 
Yes, and one undead can make more undead and soon enough you get and undead apocalypse, the thing is the world is not helpless outside of Viserys' realm. There are gods and their priests, wandering mages, hell the simple courage of people picking up a weappon to defend their homes. I remember we had this conversation way back during the beginning of the quest. Thematically speaking the reason Daemons are not showing up everywhere is because I do not want to write post-apocalyptic planetos. This quest is a crossover and both parts of it deserve as much respect.
I'm not disputing that daemons would be challenged, people generally don't want to be sacrificed to sanctify unholy monuments, just that daemons having to be called isn't all that much of a barrier. It's a constant thing of them slipping through the net and needing to be uprooted again and again. Human misery won't ever be eradicated even when we reach our peak.
 
I'm not disputing that daemons would be challenged, people generally don't want to be sacrificed to sanctify unholy monuments, just that daemons having to be called isn't all that much of a barrier. It's a constant thing of them slipping through the net and needing to be uprooted again and again. Human misery won't ever be eradicated even when we reach our peak.
You say that, but it's technically possible to make sure that everyone is constantly happy!
Step one is getting that symbiotic coral tech to give everyone inborn nipple clams of exquisite pain. Then fill all our cities with Power Word Pain + Heal effects, and everyone will constantly experience exquisite pain at all times! No more misery until they all die of hunger - but we can turn them all into plants to avoid that, right?
Surely this will only end well!
 
I'm not disputing that daemons would be challenged, people generally don't want to be sacrificed to sanctify unholy monuments, just that daemons having to be called isn't all that much of a barrier. It's a constant thing of them slipping through the net and needing to be uprooted again and again. Human misery won't ever be eradicated even when we reach our peak.
I think the problem is the sort of lesser daemons or demons who happen to slip through the cracks in the world are opportunists, not prepared saboteurs following a grand plan to destroy the Imperium in particular. So instead of deploying disposable weapons on strategic targets marked in advance by a non-existent Unified High Command, they'll just attack whoever happens to be around and eventually get killed by the local whoever.

This changes when there's a critical mass such that it actually pulls the attention of someone with authority to give orders, like in Tyrosh or Mantarys.
 
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I'm not disputing that daemons would be challenged, people generally don't want to be sacrificed to sanctify unholy monuments, just that daemons having to be called isn't all that much of a barrier. It's a constant thing of them slipping through the net and needing to be uprooted again and again. Human misery won't ever be eradicated even when we reach our peak.

Not arguing with you there, but I do not really want to make random demon/demon attacks a constant narrative drone on the quest. When you guys face Daemons it will be because there was a plot, a thematic clement I wanted to explore, a point in the story. Other that that. "Inquisitiors killed another three quasits this month whate else is new?"
 
You say that, but it's technically possible to make sure that everyone is constantly happy!
Step one is getting that symbiotic coral tech to give everyone inborn nipple clams of exquisite pain. Then fill all our cities with Power Word Pain + Heal effects, and everyone will constantly experience exquisite pain at all times! No more misery until they all die of hunger - but we can turn them all into plants to avoid that, right?
Surely this will only end well!
Thinking like a true Slaaneshi cultist.
 
I think the problem is the sort of lesser daemons who happen to slip through the cracks in the world are opportunists, not prepared saboteurs following a grand plan to destroy the Imperium in particular. So instead of deploying disposable weapons on strategic targets marked in advance by a non-existent Unified High Command, they'll just attack whoever happens to be around and eventually get killed by the local whatever.
That's not what I was saying, I was saying that cults of daemons is going to be a constant for us until the day we march on Abbadon. Yes the ones that slip through are mainly opportunistic, but part of that opportunism is building cults every time they get a chance.
Not arguing with you there, but I do not really want to make random demon/demon attacks a constant narrative drone on the quest. When you guys face Daemons it will be because there was a plot, a thematic clement I wanted to explore, a point in the story. Other that that. "Inquisitiors killed another three quasits this month whate else is new?"
That's perfectly fine, that's the reason the Inquisition exists. I'm only saying that it's going to occupy a lot of their time because it is by nature a constant thing, if not necessarily deserving of screenime at this point.
 
Not arguing with you there, but I do not really want to make random demon/demon attacks a constant narrative drone on the quest. When you guys face Daemons it will be because there was a plot, a thematic clement I wanted to explore, a point in the story. Other that that. "Inquisitiors killed another three quasits this month whate else is new?"
That sounds great though. Regular low-key monster Daemon issues are a stable of every fantasy setting!
Although ir probably shouldn't be a weekly thing or anything.
 
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