Sadly a lot of spellcasters use Wis as a dump stat... It makes perfect sense as a powergamer, but it gives our wizards and sorcerers and strong tendency towards mad science. They have the power, they have the curiosity, but they don't have the basic common sense not to create Owlbears and release them into the wild or whatever.


I mean, there's obvious ASWAH influence. Gotta give credit where it's due. I simply made a modern-day ASWAH without Viserys to fix everything and called it a setting :D

We've created some problems for some people more than we've fixed, you have to admit. :V
 
Sadly a lot of spellcasters use Wis as a dump stat... It makes perfect sense as a powergamer, but it gives our wizards and sorcerers and strong tendency towards mad science. They have the power, they have the curiosity, but they don't have the basic common sense not to create Owlbears and release them into the wild or whatever.
Now lets be fair here.
Any wizard skilled enough to make Owlbears is pretty safe from Owlbears.
It's just all the other people that have to live with their decisions.
 
By the way, a bunch of people replied to my last challenge (Goldfish, Azel, TNE, and I forget who else). In it, I promised "things to come". Here are those things, year by year.
Holy shit everything is fucked.

I'm highly skeptical of the "use negative levels and restoration to retrain" thing, how'd it work? Think really hard about what you want?

Also, I think oneiromancy requires your dreams to actually have portents in them.

Besides that, I think I'd probably try to enter/create a big magitech company with any other Crafters which show up. Probably team up with the folks here and on GiantITP.

I like how the Final Mission involves building a magical spaceship to land on an asteroid to fuck it up.
 
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By the way, a bunch of people replied to my last challenge (Goldfish, Azel, TNE, and I forget who else). In it, I promised "things to come". Here are those things, year by year.
Too busy to have read the full timeline yet (looks really interesting, though!), but I can definitely say I would stick with my Perfect Scholar Unchained Monk plan, though I would also take the feat penalty to gain access to the Invested Regent powers.

When year five rolls around and I hit 20th level, I'm Plane Shifting to Golarion or Greyhawk and leaving Earth to fend for itself.
 
Let's say someone self-inserted me into her position, as a level 10-12 Sorceress or Beguiler in a noble house I don't get along with, about to be sold off and raped by a stranger.
I would almost certainly enchant people too. There's absolutely no way I wouldn't. I'd probably commit theft too.
But there's also no way I would stay there, controlling more and more people as the masquerade got harder and harder to keep together.
Just like her, I would be utterly unable to provide for myself, to travel alone, or even to cook for myself without modern ovens and shops.
However unlike her, I find the idea of actually mind-controlling people forever to be unpalatable. Better to travel and use mind control on many people in small amounts than to stay in one place and effectively enslave people.
- This difference is why I'm wary of her doing something similar again.

All I need to do is get far away, and I'll be safe from this family which will hunt me down and sell me to be raped. Once I get far away, I'll be a stranger in a strange land... But I'll be a stranger with fucking magical powers, which makes me the exact opposite of a beggar. Assuming she's a Sorcerer with terrible spells known, she can still sell her services as a truth-teller (she can make people tell the truth, etc), she can likely disguise herself to evade pursuers and make rumors confusing (Polymorph, Alter Self, Disguise Self, whatever), and she may even have fast travel or self-defense spells.
This whole place is established as inhospitable and terrible, so despite the risks I'd probably travel elsewhere. I have divination spells too, AFAIK, so I'd probably pick a destination based on that.
We are also power gamers and know how to medieval peasent.

How the lower classes live is probably information she didnt have.

And she wouldnt know she needed it either. Unknown, unknowns, as it were.
 
We are also power gamers and know how to medieval peasent.

How the lower classes live is probably information she didnt have.

And she wouldnt know she needed it either. Unknown, unknowns, as it were.
I don't know how the lower classes live either. I have literally none of the information regarding day-to-day life (and none of the basic skills) required to live as a medieval peasant or traveler.
I mean, how do they cook? What do they wear? How do they wash, or clean their clothes? WTF did medieval underwear/hygienic products look like? How did they earn money, and how much is anything supposed to cost? What does an inn look like?
Yet having level 10+ Witch magic and finding it unpalatable to permanently enslave people, I'd run away anyway. I'm a powerful magic-user, I won't die!
 
There's a funny option for a Fey-related Witch:

A powerful fey or other entity has offered you magic. You serve as an anchor and scrying focus in the Material Plane for your patron, but you also provide frequent amusement.

You gain the charm hex at 1st level, but your fey patron delights in your failure and injury and frequently jinxes you; once each day, the Gamemaster can demand you reroll a single ability check, attack roll, saving throw, or skill check and use the worse result.

Available Patron Themes: Agility, Enchantment, Trickery, Winter; 2nddisguise self, 4thhideous laughter, 16thirresistible dance.

Permission for the GM to fuck you up when you most need a good roll?

Edit: Also starts out with Charm, so quite fitting.
 
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Me: I'mma round up the boys, they are sure to help.
Goldfish: So long, suckers!
To be fair, I've only read up to the beginning of year 2025, and shit already looks fucked.

As a 20th Perfect Scholar, Invested Regent Unchained Monk, my personal power would be quite high, with access to several skills and spell-like abilities to increase my survivability, but in the grand scheme of things, I wouldn't bring anything to the table much cheesier builds wouldn't already provide in spades. Or which governments couldn't provide via heavy weapons and nuclear weapons.

But I could be off living the life of a supernatural murderhobo.

It's a win-win scenario for everyone!
 
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Holy shit everything is fucked.
:D

I'm highly skeptical of the "use negative levels and restoration to retrain" thing, how'd it work? Think really hard about what you want?
Yes. Same way the dream originally gave you power in the first place.

Also, I think oneiromancy requires your dreams to actually have portents in them.
Don't all dreams have portents, according to the fluff the feat is based on?

Besides that, I think I'd probably try to enter/create a big magitech company with any other Crafters which show up. Probably team up with the folks here and on GiantITP.
10/10, amazing idea. Remember to hire good lawyers and PR people of course, but that is a solid, profitable and reasonable thing to do with your magic powers.

I like how the Final Mission involves building a magical spaceship to land on an asteroid to fuck it up.
Hell yeah. Literally what's the point of having magic powers if you don't use them to go to space, fight abominations with too many tentacles, and then admire the earthrise from atop a radiation-scoured asteroid peak?

You'll probably need NASA to help you find the asteroid where the Thing is, but there are definitely ways for a powerful, well-connected and/or rich PC do to it without the government.

Too busy to have read the full timeline yet (looks really interesting, though!), but I can definitely say I would stick with my Perfect Scholar Unchained Monk plan, though I would also take the feat penalty to gain access to the Invested Regent powers.

When year five rolls around and I hit 20th level, I'm Plane Shifting to Golarion or Greyhawk and leaving Earth to fend for itself.
Haha what an asshole move, I love it.
I wouldn't bring anything to the table much cheesier builds wouldn't already provide in spades. Or which governments couldn't provide via heavy weapons and nuclear weapons.
I mean, would you prefer to nuke a country or send in a strike team of well-armed level 20 PCs? Recruiting level 20 characters will obviously be important in any such timeline. It's true that a Monk 20 isn't quite as dangerous as a Master of Many Forms Ranger (although the Monk could win a 1v1 fight), but it's still a terrifying threat.
AFAIK a monk has Evasion, high AC and high Ref, so it can supernaturally ignore almost any amount of normal explosives and gunfire. D&D mechanics get crazy fast. A monk with combat feats can casually pwn a group of 4 Mind Flayers, and then escape from their Chuul bodyguards. Etc, etc.
Although all of these things do sound very dangerous, and who knows how good the pay will be? Perhaps Plane Shifting away if a good decision. Can you take your family with you, or does that monk ability not work like that?
 
Part MMMCCLXXXIX: A Path of Moonlight Spun
A Path of Moonlight Spun

Sixth Day of the Twelfth Month 293 AC

Breaking it down to its constituent parts you know well the innovations and design philosophy that went into the Moonchaser, you had looked over her plans before the first steel plate was poured and looked over the proposed ordering of its crew before there was even a whisper of a rumor regarding its existence. If the current meeting requires more from the ship than just impressing the wyrm, Althazi, with its artifice you are confident in knowing all its weapons and wards, but that does not tell the whole story.

Walking along its hallways, peering out portholes through crew quarters and mess hall outside of formal inspection another Moonchaser emerges. To its crew the Moonchaser is more than a flying ship as a dragon is more than a winged-lizard that spits fire. For many it is the pinnacle of dreams and hopes, the confirmation of their own excellence, the best and brightest in the fleet, the common phrase you learn is 'sailors so fine their feet don't touch water'. There are quite a few azer among the petty officers, former slaves looking to pay the Brazen Throne back for decades of hardship and indignity, valued not merely for some abstract knowledge of the Spheres, but for the confidence their solid though often loud presence inspires in the crew working under them, a role they take on with them bringing the same diligence as to a smith's anvil or a shieldwall in lockstep.

Then there are those who take their commission aboard the Moonchaser under a fey captain, not terribly concerned with precise regulations as a opportunity to exercise creativity, like the tinker-fey engineer who turned his cabin into a small library accessible to anyone with free time on their hands... as long as they follow the schedule. The place is much in demand and little wonder, unlike on most of the ships of your fleet it is not just the officers and petty officers who are literate but the entire crew. It had not specifically been a part of the selection process, but with rigorous criteria in so many other often eclectic fields nine in ten of the crew could read and write by the time of the ship's maiden voyage and Moonsong had decided to encourage the rest to pick up the skill, possibly for bragging rights, though you do not exclude a more pragmatic reasoning.

Perhaps the most extraordinary aspect of the ship's developing microcosm, and the one you suspect is most owed to Moonsong herself, is the fact that when you let it be known that you are just looking around for your own curiosity and the crew should not feel troubled or uneasy by your comings and goings, most of them take you at your word. These men and women would die for the realm and the crown you bear if battle is to be joined of that you have no doubt, but they are also entirely more willing to jest and trade tall tales more than any sailors you have spoken to under your own banners since you left Braavos on the Wave Dancer some three years past.

By some odd twist of chance you actually meet one of those sailors who takes a moment out of oiling the hinges in the mess hall to recount the tale of the one fool on the crew who thought it would be sensible to try to rob a wizard's sea chest. Ironically, the fellow had served with distinction and courage in actions against the Tyroshi fleet and retired to shore with a decent nest egg to marry a former Myrish slave and move out to the colonies, with an interesting tale for his future grandchildren to scoff at.

The time to explore and reminisce quickly runs out as such moments are wont to do, the pale bulk of the Bonecrab Reef visible like some ghostly rampart up ahead. After confirming your identity to the maridar garrison with a series coded clicks enchanted into a single use talisman in Vialesk you are greeted by the unsurprisingly wary, but courteous commander. The Moonchaser had made good time from the city, Althazi had not yet arrived, though he is expected within the next few hours.

How do you greet the Brine Dragon?

[] Write in

OOC: You guys can include an opening offer if you like.
 
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Don't all dreams have portents, according to the fluff the feat is based on?
Actually, I remember reading the feat at the source when you brought it up and careful reading implied you'd need to have actually significantly prophetic dreams, yes. Maybe some Greek folks have sufficiently magical Oracle blood.
Hell yeah. Literally what's the point of having magic powers if you don't use them to go to space, fight abominations with too many tentacles, and then admire the earthrise from atop a radiation-scoured asteroid peak?

You'll probably need NASA to help you find the asteroid where the Thing is, but there are definitely ways for a powerful, well-connected and/or rich PC do to it without the government
I mean, as a would-be magitech engineer and IRL aerospace engineer student, it checks every box.
 
I mean, would you prefer to nuke a country or send in a strike team of well-armed level 20 PCs? Recruiting level 20 characters will obviously be important in any such timeline. It's true that a Monk 20 isn't quite as dangerous as a Master of Many Forms Ranger (although the Monk could win a 1v1 fight), but it's still a terrifying threat.
AFAIK a monk has Evasion, high AC and high Ref, so it can supernaturally ignore almost any amount of normal explosives and gunfire. D&D mechanics get crazy fast. A monk with combat feats can casually pwn a group of 4 Mind Flayers, and then escape from their Chuul bodyguards. Etc, etc.
Although all of these things do sound very dangerous, and who knows how good the pay will be? Perhaps Plane Shifting away if a good decision. Can you take your family with you, or does that monk ability not work like that?
Almost all of the various powers available to Unchained Monks, including those from Perfect Scholar and Invested Regent, are "self only". Plane Shift, too.

My grandmother would probably be dead by then, my idiot brother can fend for himself, and my sister is smart, mean, and pretty, so she'll probably get by well enough.

The hard part would be leaving my dog behind. Dunno if I could do it...:cry:
 
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The time to explore and reminisce quickly runs out as such moments are wont to do, the pale bulk of the Bonecrab Reef visible like some ghostly rampart up ahead. After confirming your identity to the maridar garrison with a series coded clicks enchanted into a single use talisman in Vialesk you are greeted by the unsurprisingly wary, but courteous commander. The Moonchaser had made good time from the city, Althazi had not yet arrived, though he is expected within the next few hours.

How do you greet the Brine Dragon?
Ooh, he's showing up himself? @DragonParadox, when he shows up can we get a look at his magic items? I've been wondering if there's anything powerful that Brine Dragons in particular favor which we could potentially get for Relath.
 
Almost all of the various powers available to Unchained Monks, including those from Perfect Scholar and Invested Regent, are "self only". Plane Shift, too.

My grandmother would probably be dead by then, my idiot brother can fend for himself, and my sister is smart, mean, and pretty, so she'll probably get by well enough.

The hard part would be leaving my dog behind. Dunno if I could do it...:cry:
Keep in mind, your Planeshift is not the only Planeshift.
You can work hard and try to get a regular Planeshift item that can take passengers with you before the world is totally fucked.
 
Keep in mind, your Planeshift is not the only Planeshift.
You can work hard and try to get a regular Planeshift item that can take passengers with you before the world is totally fucked.

I think it might be cheaper to get paired wands or scrolls of flesh to stone and stone to flesh, that let's one cheat the 'self-only' component of teleportation spells as long as it is a relatively light living being.
 
Keep in mind, your Planeshift is not the only Planeshift.
You can work hard and try to get a regular Planeshift item that can take passengers with you before the world is totally fucked.
By year five I would be able to use Plane Shift as a self only SLA. "Self only" travel magic typically allows 50 pounds of cargo to be carried as well

It would be easy to travel to Golarion with some modern day Earth stuff to hock for cheap magic items, such as single-user Plane Shift charms. I could do that, come back and retrieve my dog (and loved ones and friends if they're interested), then evacuate.

Actually, that would be a fair way to make some good cash to set myself up on Golarion. You know what's better than being a powerful adventurer? Being a rich, powerful adventurer, with a lot of nice gear.
 
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