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A more ambitious attempt at statting something this time: the mount of the Orphne King. I'm assuming we have access to Fey Creature when we actually do it. I'm using an automatic character sheet meant for PCs to make this, so this may be horribly wrong.
Advanced Dire Magebred Shadow Fey +6 HD Emperor Stag - CR 13
Advanced Dire Magebred Shadow Fey +6 HD Emperor Stag - CR 13
N Large fey (animal, outsider)
Init +10; Senses low-light vision, darkvision 60 ft, scent;
DEFENSE
AC 28, touch 20, flat-footed 18 (+8 Dex, +8 natural)
hp 214 (13d8+156)
DR 10/Cold Iron
Resist Cold 10, Electricity 10
SR 24
Fort +20, Ref +16, Will +12 (+4 to all vs mind-affecting)
Defensive Abilities wary reaction, shadow blend, evasion
OFFENSE
Speed 60ft., fly 85ft. (good), teleport 130 ft.; nimble footing, shadow bite (gore)
Melee gore +18 (2d6+9), 2 hooves +16 (1d6+4)
Space 10 ft., Reach 5ft. (10 w/ gore)
Spell-Like Abilities (CR 13th)
3/day: Dancing lights
1/day: Glitterdust, Deep slumber, Major image, Confusion, Feeblemind, Mislead
STATISTICS
Str 29, Dex 30, Con 34, Int 2, Wis 27, Cha 21
Base Atk +9; CMB +19; CMD 38 (42 vs. trip)
Feats Endurance B, Run B, Skill Focus (Acrobatics, Spot), Improved Natural Attack (gore), Power Attack, Vital Strike, Devastating Strike (2 more)
Skills Acrobatics +12 (+20 when jumping), Spot +10, Listen +10, Survival +3
SPECIAL ABILITIES
Nimble Footing (Ex)
An emperor stag ignores difficult terrain. When an emperor stag charges or runs, it can make one turn of up to 90 degrees during its movement.
Wary Reaction (Ex)
An emperor stag can take a single move action during the surprise round even if caught unawares.
Shadow Blend (Su)
In any illumination other than bright light, a shadow animal blends into the shadows, giving it concealment (20% miss chance). A shadow animal can suspend or resume this ability as a free action.
Shadow Bite (Su)
The shadow animal can make one of its natural attacks through its shadow. Its reach with the selected natural attack increases by 5 feet, and a creature damaged by this natural attack must succeed at a Fortitude save (DC = 10 + half the shadow animal's HD + the shadow animal's Charisma modifier) or take 1 point of Strength damage in addition to the normal damage dealt.
Evasion (Ex)
The shadow animal gains evasion, as per the rogue ability of the same name.
See in Darkness (Su)
The shadow animal can see perfectly in darkness of any kind, including that created by deeper darkness.
Umbral Fast Healing (Ex)
The shadow animal gains fast healing 1 when in areas of dim light or darkness. A shadow animal must have at least 10 HD to select this ability.
Long Step (Su)
A fey creature can teleport up to 10 feet per Hit Die as a move action. It may use this ability once every 1d4 rounds.
Spell Resistance (Ex)
A fey creature gains SR equal to 11 + its CR. This does not stack with any existing SR possessed by the base creature.
Change Shape (Su)
A fey creature can change shape into a single form. Possible forms include a normal specimen of its base creature, a humanoid creature within one size category, or an animal within one size category. In all cases, the fey creature appears as the same individual of its alternate form each time it changes shape. The type of polymorph spell used should be chosen as appropriate based on the alternate form, such as alter self for taking humanoid form. This ability can be selected more than once, granting an additional form each time.
Init +10; Senses low-light vision, darkvision 60 ft, scent;
DEFENSE
AC 28, touch 20, flat-footed 18 (+8 Dex, +8 natural)
hp 214 (13d8+156)
DR 10/Cold Iron
Resist Cold 10, Electricity 10
SR 24
Fort +20, Ref +16, Will +12 (+4 to all vs mind-affecting)
Defensive Abilities wary reaction, shadow blend, evasion
OFFENSE
Speed 60ft., fly 85ft. (good), teleport 130 ft.; nimble footing, shadow bite (gore)
Melee gore +18 (2d6+9), 2 hooves +16 (1d6+4)
Space 10 ft., Reach 5ft. (10 w/ gore)
Spell-Like Abilities (CR 13th)
3/day: Dancing lights
1/day: Glitterdust, Deep slumber, Major image, Confusion, Feeblemind, Mislead
STATISTICS
Str 29, Dex 30, Con 34, Int 2, Wis 27, Cha 21
Base Atk +9; CMB +19; CMD 38 (42 vs. trip)
Feats Endurance B, Run B, Skill Focus (Acrobatics, Spot), Improved Natural Attack (gore), Power Attack, Vital Strike, Devastating Strike (2 more)
Skills Acrobatics +12 (+20 when jumping), Spot +10, Listen +10, Survival +3
SPECIAL ABILITIES
Nimble Footing (Ex)
An emperor stag ignores difficult terrain. When an emperor stag charges or runs, it can make one turn of up to 90 degrees during its movement.
Wary Reaction (Ex)
An emperor stag can take a single move action during the surprise round even if caught unawares.
Shadow Blend (Su)
In any illumination other than bright light, a shadow animal blends into the shadows, giving it concealment (20% miss chance). A shadow animal can suspend or resume this ability as a free action.
Shadow Bite (Su)
The shadow animal can make one of its natural attacks through its shadow. Its reach with the selected natural attack increases by 5 feet, and a creature damaged by this natural attack must succeed at a Fortitude save (DC = 10 + half the shadow animal's HD + the shadow animal's Charisma modifier) or take 1 point of Strength damage in addition to the normal damage dealt.
Evasion (Ex)
The shadow animal gains evasion, as per the rogue ability of the same name.
See in Darkness (Su)
The shadow animal can see perfectly in darkness of any kind, including that created by deeper darkness.
Umbral Fast Healing (Ex)
The shadow animal gains fast healing 1 when in areas of dim light or darkness. A shadow animal must have at least 10 HD to select this ability.
Long Step (Su)
A fey creature can teleport up to 10 feet per Hit Die as a move action. It may use this ability once every 1d4 rounds.
Spell Resistance (Ex)
A fey creature gains SR equal to 11 + its CR. This does not stack with any existing SR possessed by the base creature.
Change Shape (Su)
A fey creature can change shape into a single form. Possible forms include a normal specimen of its base creature, a humanoid creature within one size category, or an animal within one size category. In all cases, the fey creature appears as the same individual of its alternate form each time it changes shape. The type of polymorph spell used should be chosen as appropriate based on the alternate form, such as alter self for taking humanoid form. This ability can be selected more than once, granting an additional form each time.
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