@TalonofAnathrax we could gem trace a set of coins or something and have the companions keep them in their bags. Then, if they ever feel like they need a rescue they take them out and set them aside.

Whoever's at home could try and scry the coins at a regular interval, or whenever they feel there's an issue. It being detectable at all would be a sign something was wrong, and provide a teleport target to either their location or one that has clues on what happened.

There's another spell that works better for the gear retrieval part; it lets you make a gem that teleports a paired item to it when crushed. I can't quite remember the name, but I'll see if I can find it again.
 
Reading the Mind Dragons awakening, I went hunting for their descriptions/project and sheet, and meanwhile found this:

What in the everloving fuck?

We are mass producing Balerions now?
A Fiery Dragonbeast is a far cry from Balerion, though at CR 15, they aren't pushovers. Balerion could murder them with ease.

They're strong for CR 15 creatures, but that's why we grew them, to dish out and soak up punishment. To be fair, I deliberately selected non-optimal feats for them to keep them from getting really ridiculous (such as Rapidstrike, Improved Rapidstrike, Multiattack, & Improved Multiattack). We're going to be fighting gods, or beings that may as well be gods for all the power they wield, so holding back against them isn't on the table.

And at 57,600 IM each to grow, we can't exactly mass produce them, though that may be playing with semantics a bit.

Here's all of the high end designer creatures we grew this month:
Grand Dragon Turtle (CR 15) x9
Fiery Dragonbeast (CR 15) x8
Mighty Mind Dragons (CR 15) x4
Seawyrm (CR 15) x3
Shadebreacher Sperm Whale (CR 12) x6


The only one of them that's good for anything except for full on combat are the Mind Dragons.
 
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Reading the Mind Dragons awakening, I went hunting for their descriptions/project and sheet, and meanwhile found this:




What in the everloving fuck?

We are mass producing Balerions now?
To be fair, we're already ridiculously overkill for our mortal opponents without these. They could still beat us by being tricky and focusing on hit and run tactics, but they weren't going to win by rallying an army and fighting us directly.

On the other hand our outsider enemies almost universally do the same thing on a larger scale, but with mutilated mortal souls instead of mutant fungus or dragon meat. We're going to be outnumbered and outgunned by Winter and Asmodeus no matter how many of creatures we manage to grow.
 
Those Dragonbeasts have low Will, anyway. It's the others I'm more afraid of.

EDIT : And I don't intend to use those on-screen, anyway. I think of them as nice setpieces for DP to use if there's ever a huge land battle against Outsider armies. Otherwise they're deterrents, money sinks, and that's it.
 
Those Dragonbeasts have low Will, anyway. It's the others I'm more afraid of.

EDIT : And I don't intend to use those on-screen, anyway. I think of them as nice setpieces for DP to use if there's ever a huge land battle against Outsider armies. Otherwise they're deterrents, money sinks, and that's it.
I don't know, sending 3 of the whales, 4 of the fiery Dragonbeasts, and a mind dragon to take over a city or two would be kind of fun once we get back to conquering the planet. :V
Edit: fixed weird double quote
 
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Hey @DragonParadox, is an item of Mind Blank itself Mind Blanked? That is, could we apply a divination spell to it? Can someone detect the magical aura of our crown when we're not wearing it?

No they cannot, the aura applies to the item itself also, for the sake of coherency.

Reading the Mind Dragons awakening, I went hunting for their descriptions/project and sheet, and meanwhile found this:




What in the everloving fuck?

We are mass producing Balerions now?


I'm not retroactively nerving the mind dragons, that is one salt mine I have no intention of digging. While they attack is very powerful they are relatively squishy (for dragons) and the attack is melee not a breath weapon or similar

On another note vote closed.
Adhoc vote count started by DragonParadox on Jan 5, 2020 at 10:05 AM, finished with 76 posts and 18 votes.

  • [X] Let the Wisps be. If that Hag ever enters your domain she will fall under your laws regarding slavery, otherwise the Wisps may stay lantern lights for all times to come.
    -[X] Visit the Orphne Court. You have an Undead to make an Unraveling from, and you'd like to know whether the Fey of Orphne can provide an additional "safety net" in case all goes wrong - something stopping, or at least blunting Divine attacks would be nice.
    [X] Plan Wisp Closure
    -[X] Teleport in and render the Hag helpless, but don't kill her. We will honour our promise, even if they didn't honour theirs. They get one chance to either serve us or remain inside those lamps, in the Larder.
    [X] Let the Wisps be. If that Hag ever enters your domain she will fall under your laws regarding slavery, otherwise the Wisps may stay lantern lights for all times to come.
    -[X] See how your Changeling wards are doing and spend some time with family
 
I'm not retroactively nerving the mind dragons, that is one salt mine I have no intention of digging. While they attack is very powerful they are relatively squishy (for dragons) and the attack is melee not a breath weapon or similar
TNE's talking about the Fiery Dragonbeasts, not the Mind Dragons (though that's what he led with). The Fiery Dragonbeasts are beefy and hit hard, but that's all they do, and they're built using the templates available, so I don't see the issue. Like Talon said, we don't ever expect them to be anything more than set pieces and background creatures. As Colossal-sized Dragons without shapechanging abilities or magic, it's not like they can do much besides occupy space and kill stuff out in the open.
 
TNE's talking about the Fiery Dragonbeasts, not the Mind Dragons (though that's what he led with). The Fiery Dragonbeasts are beefy and hit hard, but that's all they do, and they're built using the templates available, so I don't see the issue. Like Talon said, we don't ever expect them to be anything more than set pieces and background creatures. As Colossal-sized Dragons without shapechanging abilities or magic, it's not like they can do much besides occupy space and kill stuff out in the open.

*checks*

Those have very low will saves for CR 15 creatures, so they should probably also come with the caveat 'as long as they don't face a prepared enchanter'.
 
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*checks*

Those have very low will saves for CR 15 creatures, so they should probably also come with the caveat 'as long as they don't face a prepared enchanter'.
They're also built using Darkenbeasts as a base chassis, so they're immune to Mind-Affecting effects by default. I wouldn't really consider it a nerd if you wanted to remove that feature, though.

We could put PfE items on them as a decent patch for that vulnerability.
 
They're also built using Darkenbeasts as a base chassis, so they're immune to Mind-Affecting effects by default. I wouldn't really consider it a nerd if you wanted to remove that feature, though.

We could put PfE items on them as a decent patch for that vulnerability.
There are save-or-lose effects that target Will and that aren't Mind-Affecting. Even at mid levels, Freezing Glance is a thing and can easily neutralise whole groups of them so that martials can stab them to death.

Like anything else, they need support to function effectively.
 
They're also built using Darkenbeasts as a base chassis, so they're immune to Mind-Affecting effects by default. I wouldn't really consider it a nerd if you wanted to remove that feature, though.

We could put PfE items on them as a decent patch for that vulnerability.

Yeah I would say dragon from the half dragon template supersedes plant in the metaphysical hierarchy, so they would lose the blanket immunity to mind affecting effects. That said they are still immune to sleep and paralyses from the dragon type.
 
Yeah I would say dragon from the half dragon template supersedes plant in the metaphysical hierarchy, so they would lose the blanket immunity to mind affecting effects. That said they are still immune to sleep and paralyses from the dragon type.
I'll update their sheet when I get back to my computer.

My dog is currently sleeping on my legs and she looks really comfortable, so I don't want to move her. Even if my feet are going numb...
 
I think if they're going to eat casualties for every trip, that's bullshit and we should cheat back harder than the Deep Ones.

@DragonParadox next time Blight's Bane is going to gather them under the assumption they'll rally in the safest place in the local area for a pick up by our two new Moonchasers finished at the end of the month.

They can flood cargo modules from the tanks a little bit, enough to keep everyone moist while inside, then clean it out with magic afterwards.

And they can make the trip fast and flying pretty much anywhere on the planet, carry very large numbers of Tritons, and they don't even have to make the trip back underwater, hence "cheating".

You can't have an aquatic encounter if the ship can just leave the water and enter the air.

Edit: And if there's not enough space on one Moonchaser, one can fly back with a load of people, and the other stays back to kill whatever comes knocking because they decided to divine that group of Tritons in advance. Rinse and repeat.
 
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Part MMMCCLXXIII: A Tangle of Shadows
A Tangle of Shadows

Thirtieth Day of the Eleventh Month 293 AC

In the evening you meet the Orphne Lord once more for it seems that in the last days of the month your paths are much entangled, though this time you do not ask of fey intrigue or diplomacy but something altogether more straightforward if not simpler. You remember well the Unraveling, the gift beyond price of Dany's freedom from Tiamat. Though you neither expect such spellcraft to work perfectly a second time against the Mother of Wyrms, nor do you even wish it for you would strike a blow and not merely take a pawn off the board, still it costs little to ask. In this fight you would bring every weapon you might forge.

"You have an apostate from Lys, yes?" The fey lord asks softly. "And a corpse-mage who once served one of the Younger Dragon Gods, but turned instead to their shadow?"

You nod, surprised not by the request, for you had known such a former servant of the divine was necessary in the making of an Unraveling, but at the fact that the Orphne knew of the Fallen God, of which you had only learned in Lyceos from Syrax's own words.

Reading your expression the fey lord continues: "It is known to me from those among my fellows who joined the Inquisition." With a slightly bitter smile he adds. "I shall not waste my breath with yet more condemnations of the divine and those who blindly follow it expecting blessings unearned, but instead turn to this Well of Eternity. We cannot add enchantments to it, too many other powers have staked their claim, but there are spells we could weave to ensure that might confuse the hand of the divine, make blessings slip and curses cast aside, but this shadow will not be aimed solely against your foe but against all those who count themselves gods and or empowered envoys upon the mortal realm."

"What do you mean?" you ask intrigued, a means to blunting the influence of any god is not precisely what you had hoped for, but better than you had expected.

The Orphne Lord opens he mouth to reply and you can practically see the impulse to dismiss mortal curiosity into fey magic in his eyes, but almost as quickly you see you see it fade. "You will have to use magic to translate, I do not know the names for these concepts in any mortal tongue, nor indeed if they even exist."

That boon you take for your own and in the slow-rising-swift-falling tongue of the dark fey he explains, a shadow upon the world to dim the light of distant powers, not even gods alone but even Malarys dedication to imperishable law and Rina's stolen power. Vee at least would not be affected, her magic is truly her own for all both the Old Gods and Yss have made their mark upon it. Dany would probably be able to weave her spells unhindered as the realm of dreams is among the closest to the mortal world, though how it might affect Melisandre for whom shadow and fire are so closely twined you cannot begin to say.

What do you do?

[] Craft a Godsbane shroud, in this battle or another you could have much use for such a weapon

[] Craft an Unraveling instead, while it may not be of use against Tiamat with the Well of Eternity serving its purpose the world is filled with dark powers that snare the souls of innocents

[] Craft nothing for now, keep the sacrifice to potentially be used in other ways

[] Write in


OOC How powerful the shroud is will depend on rolls, but in general the mechanics of it will be that it imposes a caster check on any divine spell used in a specific area while active. Like an Unraveling this is a single use item since fey magics are subtle, but they are not strong enough to endure against gods for long.
 
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I think if they're going to eat casualties for every trip, that's bullshit and we should cheat back harder than the Deep Ones.

@DragonParadox next time Blight's Bane is going to gather them under the assumption they'll rally in the safest place in the local area for a pick up by our two new Moonchasers finished at the end of the month.

They can flood cargo modules from the tanks a little bit, enough to keep everyone moist while inside, then clean it out with magic afterwards.

And they can make the trip fast and flying pretty much anywhere on the planet, carry very large numbers of Tritons, and they don't even have to make the trip back underwater, hence "cheating".

You can't have an aquatic encounter if the ship can just leave the water and enter the air.

Edit: And if there's not enough space on one Moonchaser, one can fly back with a load of people, and the other stays back to kill whatever comes knocking because they decided to divine that group of Tritons in advance. Rinse and repeat.
Or we could cheat using the Imperial Demiplane to transport them all without even needing them to leave the water.

The reason we're planning to use the Moonchaser to transport Thenns and Wildlings because of the wards which prevent travel magics North of the Wall.
 
Or we could cheat using the Imperial Demiplane to transport them all without even needing them to leave the water.

The reason we're planning to use the Moonchaser to transport Thenns and Wildlings because of the wards which prevent travel magics North of the Wall.
That's not cheating.

That's Advanced Cheating.
 
Hm.
I think the Unravelling has slightly more potential.

Sure, Godsbane sounds like one hell of an effect to drop at enemy cleric(s) - but an Unravelling can cut someone clean off their Deity.

We'd have had far easier time freeing Rina had we had one.
We can put one on an enemy we really want to capture (but can't afford because of a direct Divine empowerment, just as an example), or keep it in reserve, for the worst effects out there - we have Asmodeus acting in Ghis, after all.

Not to mention, Godsbane is a fucken AoE and would affect half our casters as well.


[X] Craft an Unraveling instead, while it may not be of use against Tiamat with the Well of Eternity serving its purpose the world is filled with dark powers that snare the souls of innocents
 
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