So Bahro is the Adamantine Golem's chosen name? I'll add it to his info in the Armory.
Yes, it's been a while since he has been searching for a name.
So Bahro is the Adamantine Golem's chosen name? I'll add it to his info in the Armory.
We should make him some gear!So Bahro is the Adamantine Golem's chosen name? I'll add it to his info in the Armory.
Next month we'll hook him up.
@DragonParadox, typoes : "trail" instead of "trial", and "costs)" is repeated at the end of the spoiler.still a trail, of course, but one fit for the deep coffers of the Opal Throne.
100x Hedgethorn Hippogriff: CR 8 (Dire Greenbound Hippogriff*[advanced to 6 Racial HD, Huge-Sized]) - Price: 4,800 IM each (Our Cost: 2,400 IM each)
Each Huge-sized Hedgethorn Hippogriffs can carry several soldiers through the air with ease, and their size and physical power makes them deadly foes in melee combat, but there true purpose is to harass and hinder large masses of enemy troops using their Entangle and Wall of Thorn spell-like abilities while circling high overhead, safe from most landbound threats and able to fight off all but the most dangerous of aerial foes.
50x Red Dragonshark: CR 10 (Primitive Half-Dragon (Red) Bulette) - Price: 9,600 IM each (Our Cost: 4,800 IM each)
Massive, dragon-blooded eating machines, there are few places on the Planes of Air, Earth, or Fire that a Red Dragonshark cannot reach in search of its prey. Whether burrowing through ash and stone beneath the feet of the efreeti and their slave soldiers in order to burst forth and consume the unwary, or flying high overhead to crash down upon them like a ravenous meteor, a Red Dragonshark is rarely denied its next meal.
Total Payment: 480,000 IM (After creation costs)
costs)
Ah, the good ol' Air Force snobbery.She had complained up and down that he had insisted to go after something so difficult, wasting months hopping from job to job and even contemplating signing up with the Seven-Damned Legion of all things before she could finish beating some sense into him.
Against the Navy, too."You made First Seat on a ship? A real ship, not just a combat rating?" She gawked at his good fortune. He nodded, not quite able to contain himself as he reached down and threw her into a hug, howling with laughter.
*shakes fist*
They're red, but they make them look like they're metal, like just enchanted armor...Ah, the good ol' Air Force snobbery.
Against the Navy, too.
*shakes fist*
They supposed to be red!
I'm some two hundred and fifty pages behind, yes.
Ah, they fold them up to look ornamental, right.They're red, but they make them look like they're metal, like just enchanted armor...
Because the fact that we employ fiends isn't public.
This has repeatedly been stated by DP, starting throughout the tournament arc.
He's in reader modeIs it really only 250 pages back? I thought it was more, honestly...
Aren't there already Fungus Leshies down there? I thought we had been transplanting Fungus Leshies from Lys to our cities, as they can use the waste from the severs to multiply.Darleth nods thoughtfully. "In any case your cities have two major infiltration avenues and one secondary avenue. In order of vulnerability these are the sewage and aquifer passages, the harbors and overland gates. I would suggest making use of warning pearls, cerulean glyphs and flesh-forged guardians to guard the sewers and other waterways. Such places are not healthy to humans and in any case they are prone to subversion. Fungal guards on the other hand could thrive in moist dark conditions, wholly untroubled by narrow passages if they are crafted right."
Nothing is in our sewers because there isn't actually any waste collecting down there. We designed the entire system to purify everything in there all on its own. The Fungus Leshys wouldn't have anything to do if they were squatting in our sewers, so they're mostly in the streets and parks.Aren't there already Fungus Leshies down there? I thought we had been transplanting Fungus Leshies from Lys to our cities, as they can use the waste from the severs to multiply.
That's just wasteful, wasting perfectly good waste, that could be used for making free Fungus Leshies.Nothing is in our sewers because there isn't actually any waste collecting down there. We designed the entire system to purify everything in there all on its own. The Fungus Leshys wouldn't have anything to do if they were squatting in our sewers, so they're mostly in the streets and parks.
The plot tightens.Ymir has little interest in mortal skills, but the creature is very knowledgeable about the structure of the multiverse, its true history and the true nature of the upstart Gods themselves.
No wonder DP told us to look to the Palace of Winter for lore.
The thing honestly does look like something that might just have spawned the Lands of Eternal Winter:No wonder DP told us to look to the Palace of Winter for lore.
But, ah, of course it is better not to make such assumptions.Bones of a New World (Su)
If Ymir is ever slain, both its rejuvenation and immortality qualities apply, but the massive elemental creature's corpse falls to the ground as the seed of a new demi-plane, which can be shaped into a new nation, perhaps even a world. A new incarnation of the immortal Ymir rises from the icy bones of his former self, and departs for new battles.
The Ymir-corpse left behind acts as the seed of a massive, private demi-plane cast by a 55th-level caster and responds to the commands of the creature who struck the deathblow as if he or she were the creator. If allowed to grow for a year or more, this demiplane can expand to form a cold new nation of towering mountains, deep forests and wide, fresh rivers. This land is rich in natural resources and game.
If Ymir is slain in space, or if the demiplane is moved into deep space somehow, it instead produces an Earth-like world with 1d4-1 moons and rich natural resources. The world establishes a stable orbit around a nearby star, or becomes a rogue exo-planet with Earth-like conditions, including a short day and long, chill night sustained by ambient magic.
Winter's Heart (Su)
Ymir is accompanied by an eternal blizzard. Ymir is surrounded by an aura of intense, arctic cold that extends 500 ft. This area is treated as a blizzard, with high winds and sleet. Winds are considered to be windstorm strength.
An area several miles in diameter also experiences unseasonably intense cold and driving snowfall, though of less dramatic strength.
Ymir is never impeded by severe weather, and can see through sleet, snow and precipitation without penalty, no matter how severe.
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Ymir is a mountain of freezing ice wrapped in a swirling corona of blizzard conditions and arctic fury. The creature is massive beyond imaging and weighs millions upon millions of tons. Ymir's immense wings gleam like glaciers in the sun.