It's prudent to get them all, alive or dead, anyway. The last holdouts will get forced onto the boat if we challenge their leaders for control. And if their groups are stubborn enough to resist even after that, we can probably just knock them out and toss them into a cargo hold. If they make trouble after that, it won't be by swelling the army of the dead.
 
"Though cannot command the watchers at the Wall to stand aside and unbar their gates..." the sound of the ancient war-pick ripping through stone and roots almost covers your words but neither your gaze not voice wavers, "this I will do by words or else by other paths. By the time the Long Night comes, there will be no Free Folk here to serve as their puppets, only warriors to throw them back."

The exact oath was thus. So if they choose to stay behind then that means they are choosing to fight no?
 
The bear was not LG, werebears in general are described as LG in D&D but that spirit was definitely chaotic possibly evil.
That's a really big turn from how you were playing them when they were introduced. Chaotic maybe, but they seemed more like "animal mindset". Killing people without strength to survive Winter, not wanting to waste the bodies, not killing indiscriminately or trying to challenge the tribes with a Darwinian set of trials to weed out the weak. Just getting rid of the infirm.

Though that might have just been the start, I admit.
 
Remember that Lawful Good bear? We swore an oath in front of a heart tree that we'll get every human beyond the wall before winter comes, or did you forget that?

We'll have to get all of them south, wether they like it or not.
We promised to get the weak south. Elderly, sick people, children, etc.
That's a really big turn from how you were playing them when they were introduced. Chaotic maybe, but they seemed more like "animal mindset". Killing people without strength to survive Winter, not wanting to waste the bodies, not killing indiscriminately or trying to challenge the tribes with a Darwinian set of trials to weed out the weak. Just getting rid of the infirm.

Though that might have just been the start, I admit.
The bear was not LG, werebears in general are described as LG in D&D but that spirit was definitely chaotic possibly evil.
Gotta agree with Crake here, this is a huge turnabout to how you were playing it back then. You took pains to point out that Lawfulness is dependent on different cultures (I remember an example where you said a Lawful Dothraki would be a traditionalist).

This statement of the bear being Chaotic and Evil after those rulings feels weird.
 
That's a really big turn from how you were playing them when they were introduced. Chaotic maybe, but they seemed more like "animal mindset". Killing people without strength to survive Winter, not wanting to waste the bodies, not killing indiscriminately or trying to challenge the tribes with a Darwinian set of trials to weed out the weak. Just getting rid of the infirm.

Though that might have just been the start, I admit.

We promised to get the weak south. Elderly, sick people, children, etc.


Gotta agree with Crake here, this is a huge turnabout to how you were playing it back then. You took pains to point out that Lawfulness is dependent on different cultures (I remember an example where you said a Lawful Dothraki would be a traditionalist).

This statement of the bear being Chaotic and Evil after those rulings feels weird.

Fair point, it was a long time ago and I have not re-read it since. Call it True Neutral at its most red in tooth and claw.

CoB interlude next.
 
Inserted tally
Adhoc vote count started by egoo on Dec 11, 2019 at 11:56 AM, finished with 34 posts and 11 votes.

  • [X] Speak with the Red Priests of Volantis and commune with the Red God himself to ask for aid against Tiamat
    [X] Speak to the Mallery Brothers and see if you can contact Mother Earth though the younger of the two
    [X] It is long past the time to meet and deal with Faceless Men of Braavos.
    -[X] They are a part of the realm now - and so they fall under the laws of Scholarum, they shall submit all the lore they have.
    --[X] Ensure all the lore of Faceless Men is submitted to review, but with how strong of an organization they are, they may desire for trade instead.
    --[X] Trade for artifacts and/or magic items, if they possess any.
    -[X] And while we are at it... Their organization shall either have a tight set of limits on what they can do within the confines of your Empire - or have no place in it at all. We cannot afford an unaffiliated cult of Assasins running around.
    --[X] Talk to the leadership of the Faceless, and try to find a middle ground - we'd waste far too much time purging them, after all, and there will always be better targets to turn their ire towards, than mere mortal men.
 
So that's Merling King, Yss, Zahir, (Soon) Lady of the Silver Moon, Weeping Lady, (Pending) Old Gods and Rh'llor.

That's... seven Gods.

Fortuitous number!
 
DE-BA-TE-ABLE!
(Soon) Lady of the Silver Moon
She already did in the background, apparently.
We had yet to give them a sacrifice for this.
Given no Azatas prefer being employed by us, it evens at about 1970 HD right now. ~1600 if they all prefer serving us.

Some last-minute summoning may or may not be in order, but a clean 2000 HD may actually be quite needed at this juncture, since OGs will be taking the most Domains all by themselves.
 
since OGs will be taking the most Domains all by themselves.
Brynden: "Don't make me come down there."

Tiamat: "YOU AND WHAT ARMY, SENILE FOOLS?!"

OG: OUTLANDERWEHAVEARRIVEDTOSUPPLYASSBEATINGSWHEREISTHERECEPIENT

Tiamat: "Whuh--OUCH, WHAT IN THE NINE HELLS?!"

Asmodeus, staring at the camera, with a mug of "Demonlord Tears" in hand: "Don't put this on me."
 
Few would dare claim access to the Repository of the Order of the Wall without being of that organization. While the abjurers were the most 'forgiving' of the three great orders that formed the backbone of the City's recognized mages, their mercy manifested in the fact that they would usually choose quick executions over the long torturous sacrifices of the Flame of Iblis or the experiments of the Brass Shapers.
"Nephrys of the Shapers has him, trying to dig out his secrets with a brass spoon 'r somethin'," the girl replied with a shiver of unease. "I can't get in to talk to the other Wall-folk in time, they've got procedures for stuff like this." She said the word like it was the name of some mystical beast. "By the time I get to anyone important enough to matter..."
By the way, I wonder if straight abductions and mindrape between the mage-guilds here are common, or if that invites enough trouble that we could try to use the orders against each other?
 
Interlude DCLXVI: When Wheels Fly Off
When Wheels Fly Off

Seventeenth Day of the Eleventh Month 293 AC

The Coils, Beneath City of Brass


The first sign that they were getting close to their quarry was when the stone changed, not to say that it changed in any natural way, smooth rock to blocks and mortar. It flowed into eddies like frozen water, the colors of which Bronn did not know stone could be, though he was quite sure there was some mage in the Dragon's wizard school who would take great pleasure in describing what each bit was and probably scrape half of it off to make magic with. Then shapes began to appear half-carved-half-protruding from the rock, beasts and men alike, there a foot, here a beak... a hand raised as though to ward off some blow, a face caught in a silent scream. The sellsword cursed under his breath, it was easy to let your eyes slide off 'em after a while, too easy.

"You looking at this?" He asked Sarell, knowing her eyes could tell a real monster from stone no matter how well it was carved... or however else it might have been made.

"Yes," she replied, the word a short as a dagger in the kidney. She must have taken being the only one hurt in the last fight badly.

As they turned a corner the room opened to a giant hall held up by rough pillars eight times a man's height, lit up by the bluebell flames of brass braziers. Bronn had just enough time to glimpse two figures on the far side of the room and something that may have been a gate embedded into the rock before a bloody lion-bat-snake-tailed-thing pounced on him.

Clang! Fleasticker struck its side. Of course it was made of bloody brass! Wasn't everything in this damn city and under it?!

"Sarell, there's a mage behind this thing, don't let him prepare!" Maelor shouted even as a bolt of darkness struck the brass-bollocked thing in the head.

"I can't hold this thing alone!" Bronn shouted back even as claws raked at his side, through the sliver breastplate.

"You don't want to give a mage time to..." The words were cut short as the monster's chain-like tail lashed at the boy. Distantly Bronn heard the sound of cracking bone. Time was when hearing that in a fight meant the bastard who suffered it was dead or soon to be so, now it was a matter of heartbeats to fix, if only they'd get it!

Nine times Bronn's blade struck the beast, fire boiled over it and and shadows tangled its limbs, but by the time it broke another was in its place with clanking tread and jagged claws. This one died quicker, though not quick enough. Bronn felt like a fencepost after the cat had been at it, cuts running along the side of his head, his left hand twisted at the wrist, forcing him to fight one handed, and a seething pain in his leg he did not have the time to look down at until the fight was over. That would definitely kill me from wound-rot if not bleeding, some distant part of him noted as he called on all the powers of his belt before rushing forward on the half-healed leg.

Sarell was fighting a creature of stone, fire and gleaming brass. The flash of four floating swords warding him while he swung at her with the heavy curved swords the fire spirits were so fond of, though wielding them so fast you would think they were a boy's toy sword, but the wounds they dealt were deadly serious. Devil's blood rained from a dozen wounds.

"How the fuck am I supposed to fight that?" Bronn asked, the pain of his wounds making him all the more angry he couldn't fight the one who had made the bloody toys that had cut him up.

As the girl made some signs in the air Bronn couldn't see the meaning of Maelor wove a net of shadows between his fingers and threw it at the thing. The guarding swords melted away like a smoke and the net held him tight. Seeing this Sarell launched herself back, bow already in hand in place of her dropped sword, arrows flying, but then there was a flash of balefire and the enemy was gone.

Maelor cursed, though Bronn could not understand the hissing tongue he surely knew the tone. "Translocation magic. He can't have gone far just with that but this place is a maze. We'll never catch him if he just keeps running," he added.

"Good thing we aren't wearing our own faces and we're proof against fortunetellers then," Bronn pointed out as he looked around the room filled with brass knobs and wheels, maps and strange instruments, good looting, and... they had even found old Silas, even if he wasn't in the best shape.

He had been nailed to a post, arms above his head, his magic eye was missing and both has horns had been broken. The girl started to run at him until Sarell stopped her with a hand on her shoulder. "There is an invisible block of stone hovering in place above your master, held in place by preconditions I could not begin to guess at."

OOC: The spell at the end is Stone Trap. Erinyes True Seeing is rather unfair in cases like this. Ironically enough it was not being de-buffed but humble Net of Shadows that made the efreeti mage run.
 
YAY! Finally!
Just about fucking time that a creation of mine does not die in the very first encounter it has!
Excuse me for not sharing your enthusiasm :sour:
Blergh, those loose ends...

For real though, kudos for making all those characters, no matter how quickly they may die - they still add a great deal to the quest, in fluff if nothing else.
 
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