Not a fan of the rage machines myself but regarding the Charm Monster, while our laws don't allow for much use of it and they might have a cultural shying from it (though this I doubt due to the fact it's inherently a part of them) I would imagine the Erinyes are still making use of Charm Monster.

Any of them in Sothyros would benefit from it heavily and even things like charming elephants and horses in the east has its uses considering it lasts for 12 hours.
Exactly. Charm Monster can be very helpful subduing dangerous creatures, in addition to quickly and non-lethally dealing with enemies. Their DC is decent, too, thanks to their high Charisma.

Their Entangle ability hasn't seen much use on screen, either, but it's another useful power that can be used in and out of lethal combat. Their Minor Image SLA has a lot of potential uses, too, though the Unholy Blight SLA is pretty much useless to us.
 
Good night guys, see you tomorrow with that long awaited flesh-craft interlude.
Yey, we get to see if enough Progress was made with re-fleshforging the Hadhayosh along the way.

I really, really want to release it and Adamantine Golem on Golden Company's mooks next month, ya'll.
Preferably under Legendary Proportions :evil:

The most fearsome of cavalry :V
To be fair you do try to rehabilitate cultists these days
Eh, we do token effort, yes, but the institution is really not up to par with the task of fully discerning who's still a pawn of a "name_an_Evil_fuck", and who's not.
Good mental help basics have been laid though, apparently.

If they are indeed cultists...*meaningful silence*
 
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We should be careful and discerning about who we graft dragonparts onto, guys.
 
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To be fair you do try to rehabilitate cultists these days and Viserys is not even sure these are real cultists as opposed to catspaws.
We better be keeping a database on all former cultists. If they regress that's not something we want leniency in dealing with, they have to go.
You can yes, though she has not used any dragon-grafts yet in case it might be considered politically inadvisable.
Can you elaborate? Why would it be politically inadvisable?

Also if we dig it up for you, can you make a ruling on the costs of creating each graft wholesale at the Gogossos Flesh Forge?
 
We better be keeping a database on all former cultists. If they regress that's not something we want leniency in dealing with, they have to go.

Can you elaborate? Why would it be politically inadvisable?

Also if we dig it up for you, can you make a ruling on the costs of creating each graft wholesale at the Gogossos Flesh Forge?
  1. You do keep a record yes
  2. Elaneh is worried that enhancing people with draconic parts in a kingdom rules by a dragon might be seen as disrespectful by Viserys or another True Dragon
  3. Sure, making grafts makes sense
 
@Duesal Basically, all of our dragons see powerful mages/champions as "basically a dragon in spirit, therefore acceptable" in order to fit them into their world view.

We can't graft dragon-stuff onto peons or mooks. Not only that but as @Deliste pointed out the closer in nature you are, the more instincts influence you, and Viserys explicitly did have to go through a trial of will in order to Dream the Dragon Dream safely himself. It may seem simple to us, but Viserys gets down on himself when he achieves anything less than absolute perfection.
 
We should be careful and discerning about who we graft dragonparts onto, guys.
Yep. I was just curious to see if it was within our capabilities.

I would happily put Elaneh and our new Fleshcrafter Snake, whose name escapes me, on graft research, specifically on how to grow various useful grafts without the detrimental side effects, such as Evilification for Fiend grafts or HP loss for Draconic ones. Until that issue is licked, I don't think we should bother with them much at all beyond research purposes. This would also be a big step toward simplifying the Praetorian Project of we ever decide to go through with that.
 
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  1. You do keep a record yes
  2. Elaneh is worried that enhancing people with draconic parts in a kingdom rules by a dragon might be seen as disrespectful by Viserys or another True Dragon
  3. Sure, making grafts makes sense
@DragonParadox, here are all the grafts we've previously encountered back when the Forge of Lys was still a Flesh Forge instead of a Fungus Forge.
Available Grafts (Choose 3 max):

Dragon Heart Presence

A bit of a dragon's heart tissue is grafted into your chest, giving you some of the dragon's indomitable spirit.

Location: Flesh.

Description: Although your appearance does not undergo an obvious physical change, you ooze confidence and pride, tinged with arrogance and a certainty of victory.

Activation: Dragonheart presence is always active once the graft is installed. It requires no action on your part to activate or deactivate.

Effect: You gain immunity to paralysis effects and the frightful presence of dragonkind. In addition, you gain a +2 bonus on Bluff, Diplomacy, Gather Information, and Intimidate checks you make involving a creature with the dragonblood subt-ype.

Sacrifice: 4 HP

Grafting Heal Check: 15

Grafting Knowledge Arcana Check: 12 (Automatic success)

Gleaming scales:

Your skin is hardened with scales grown from samples taken from a living dragon, allowing you to grow a protective plating over vulnerable areas.

Location: Skin.

Description: Strong, gleaming dragon scales cover the skin of your torso and limbs. The scales are the color of the donor dragon. Gleaming scales have a glossy texture and can be ridged, depending on the dragon variety. They move as you do, not hindering your movement in the least.

Activation: Gleaming scales are always active once the graft is installed. The graft requires no action on your part to activate or deactivate.

Effect: Natural armor +1 Fire Resistance +5

Sacrifice: 2 HP

Grafting Heal Check: 13

Grafting Knowledge Arcana Check: 10 (Automatic success)

Metabolic Fire

You acquire the dragon's devastating ability to breathe energy.

Location: Flesh.

Description: The implantation of this graft within your chest leaves no casually visible effect. However, exposure to the energy within your body darkens your teeth until they become solid black, like obsidian. A faint gleam of fire might play around your teeth when you show them.

Prerequisite: You must have at least one other draconic graft before you can gain metabolic fire.

Activation: Using metabolic fire is a standard action.

Effect: You gain a breath weapon, usable once every 1d4 rounds, that functions as described on page 306 of the Monster Manual. The form of the weapon (line or cone) is the same as that of the donor dragon; a cone-shaped breath weapon has a length of 30 feet, while a line-shaped breath weapon has a length of 60 feet. The breath weapon granted by metabolic fire deals 6d8 points of damage; a successful Reflex save (DC 10 + one-half your HD + your Con modifier) halves the damage.

Sacrifice: 5 HP

Grafting Heal Check: 22

Grafting Knowledge Arcana check: 24

Hands of Flame [Elemental Graft Fire]

Your hands become limned with flame, allowing you to heat your metallic weapons and deal fi re damage with them. Your mere touch can cause flammable objects to ignite.

Graft Location: Arms.

Description: Your hands glow faintly with orange flame. While never actually alight, the skin of your hands and forearms seems to hold liquid fi re, pulsing slightly as it races through your body. When you activate the graft, its glow becomes almost white, and a shimmer of heat can be seen rising from your hands. Their flesh grows almost translucent, allowing anyone looking at them to see the tracings of fiery veins and white-hot bones beneath the skin. With the graft active, you can hear the crackling of flame as your hands move through the air.

Activation: Activating the graft is a swift action that does not provoke attacks of opportunity.

Effect: Each time you activate the graft, your hands grow white hot for 1 round. You generate so much heat that your mere touch deals 1d6 points of fire damage, and you set fire to any flammable objects your hands touch. (Your own clothing and gear are unaffected.) Your metallic weapons also conduct this heat, and while the graft is active, attacks with such weapons deal an extra 1d6 points of fire damage. If you drop the weapon or it is taken from you, the flames die immediately (although anyone taking the weapon from you takes 1d6 points of fi re damage for doing so).

Sacrifice: 4 HP

Grafting Heal Check: 16

Grafting Knowledge Arcana check: 19

Elemental Flesh [Fire]

Elemental essence courses through your body, granting you incredible resilience. Your fl esh and vital organs strengthen, giving you the ability to ignore potentially crippling blows.

Graft Location: Flesh.

Description: Your body undergoes an elemental change, and you are surrounded by an otherworldly aura. You don't seem completely part of this plane, and you share some of the traits of the elemental donor that gave you this graft. your skin takes on a ruddy hue, your eyes dance with flickering light from time to time, and your body emanates a feverish heat.

Prerequisite: You must have at least one other elemental graft before you can gain elemental flesh.

Activation: Elemental flesh is always active once the graft is installed. Using it requires no action on your part.

Effect: 50% chance to ignore the extra damage of critical hits and sneak attacks

Sacrifice: 5 HP

Grafting Heal Check: 22

Grafting Knowledge Arcana check: 24

Feathered Wings [Fiendish]

Fly upon the wings of vengeance itself, implacable and unerring

Graft location: Torso

Description: Feathered Wings resemble those of an Erinyes, large and bird-like almost angelic if not for the delicate crimson patterns that look like freshly spilled blood.

Activation: Automatic and at will (see below)

Effect: Flight at twice normal land speed, each round the grafted creature can make a bluff check opposed to the opponents sense motive check. If successful the grafted creature gains a +2 circumstantial bonus to attack

Sacrifice: -5 Diplomacy with any creature with the Good sub-type as well as any character with Aura of Good

Grafting Heal Check: 20

Grafting Knowledge the Planes check: 15
 
@DragonParadox, here are all the grafts we've previously encountered back when the Forge of Lys was still a Flesh Forge instead of a Fungus Forge.
Remember the idiot we sold the Hands of Flame graft to right before we departed Braavos for Torturer's Deep? IIRC, we sold it for to pad our very limited funds.

That sure ended up causing a lot of trouble. Yet another reason I'm glad we aren't poor lowbies any longer.
 
Remember the idiot we sold the Hands of Flame graft to right before we departed Braavos for Torturer's Deep? IIRC, we sold it for to pad our very limited funds.

That sure ended up causing a lot of trouble. Yet another reason I'm glad we aren't poor lowbies any longer.
The benefits of rich enemies. Rich enemies are the best enemies.
 
Remember the idiot we sold the Hands of Flame graft to right before we departed Braavos for Torturer's Deep? IIRC, we sold it for to pad our very limited funds.

That sure ended up causing a lot of trouble. Yet another reason I'm glad we aren't poor lowbies any longer.

Didn't Tor bring us that guy?

What happened with him?
 
Technically Garin can sign into order his own assassinations... he runs our wet works, black sites AND secret police.
 
So now that you have magi-tech space/plane ships, when do we start strip mining asteroids? The really obscure metals and minerals might be hard to find in PoE because they have next to no value before industry develops and the asteroids are likely less defending than random veins in PoE.
 
So now that you have magi-tech space/plane ships, when do we start strip mining asteroids? The really obscure metals and minerals might be hard to find in PoE because they have next to no value before industry develops and the asteroids are likely less defending than random veins in PoE.
That's not even a glimmer in the eye of our magitek researchers. There's nothing really of much use in them that we can't source more easily on the Plane of Earth. At least for now and the foreseeable future.

In that hypothetical future, however, a set of Titan's Tools would make asteroid mining incredibly simple, specifically the command-activated Greater Stone Shape tool. Our people could just use it to separate all of the metals from the worthless rock, while shaping the worthless rock into useful space-based real estate.
 
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