... Westeros Court is a bit of a misnomer. The Westeros justice system is flawed to put it mildly.

Flawed... more like "whatever I was thinking at that exact moment, unless Jaehaerys I Targaryen or Viserys II Targaryen are the Kings who signed it into law, and even then only if you get caught and aren't pardoned because lol due process".
 
This is all assuming we can't just defuse the whole situation ourselves.
This current situation is tricky, but it's also one in a long line of bullshit. These families aren't going to stop hating each other over two people no matter how this ends. At best we'll get a change in official stance, but these things are largely unofficial anyway.

I was also assuming that we'll need to deal with dozens of other cases like this, and that sharing the pain in a way we can delegate to a courthouse/daycare seemed like a decent way to go about it.

I don't know enough about Westerosi politics to guess if I'm overestimating things though. If this is going to be an unusual problem than having a whole system would be kind of stupid.

... Westeros Court is a bit of a misnomer. The Westeros justice system is flawed to put it mildly.
Flawed... more like "whatever I was thinking at that exact moment, unless Jaehaerys I Targaryen or Viserys II Targaryen are the Kings who signed it into law, and even then only if you get caught and aren't pardoned because lol due process".

True, but that's more of his problem than ours.

I'm not saying we shouldn't be diplomatic, or resurrect the guy's son, just that leaving our agents out to dry is a bad idea.

If the Lads count enough to be punished under our law (by way of being our agents) then they should also receive the protection it affords them. If they were just bandits in another country then their past crimes aren't our business.

If we aren't clear on this kind of stuff it's going to come up again; either as DP outlined with people bring cases from outside the Imperium to its courts, or by things like vengeful family members dragging inquisitors to court if they manage to learn their real names.

edit: grammar
 
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It might be a good idea to come up with a more general policy on dealing with old feuds like this.

I'm almost tempted to flip this issue on them; taking everything they say incredibly seriously and set up a whole thing as a hugely bureaucratic time sink.

Make them list out explicitly every claim and offense, then file paperwork, make sworn statements, testify in court, cross examine witnesses, and as many other bits of busywork we can come up with.

we dangle royal enforcement of the ruling in front of them, then drown them in paperwork until they're as sick of this feud as everyone else is. Once they're nice and exhausted, we have some planted agents bring up the idea of settling out of court.

every member of the family swears that they're satisfied with whatever deal we come up with, then if they ever resume the feud the case gets audited and reopened so they can do it all again.

At the very least we shouldn't be the only ones fed up with this shit.



my point was that he wants the Lads punished in the imperium. If they were under Viserys' rule when they killed that guy our law would consider them in the right since he was attacking them in the course of their duties.

let him take them to Westeriosi court if he wants a ruling on their standards.
Your plan would make more sense if we didn't already know that the Westerosi are totally capable of keeping grudges for millennia. And even boring court proceedings won't be enough to drive them off - they can pay lawyers to handle all that for them.
 
Your plan would make more sense if we didn't already know that the Westerosi are totally capable of keeping grudges for millennia. And even boring court proceedings won't be enough to drive them off - they can pay lawyers to handle all that for them.
Fair enough, though I do think some mechanism to waste their time on a personal level would be a more effective deterrent than fines or something. Mostly because we can just slap them with heavy punishments that take something they have no more of than anyone else.

Though I suppose that if it were easy someone else would have at least tried it by this point. We might be stuck with the traditional Targ solution to this kind of stuff; ignoring them until they've festered enough to justify setting something on fire. :V

edit: removed extra word.
 
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Viserys is a consummate fussy ruler. If something is wrong, he will try to fix it. It would be at the point where you tell him point blank "there is no way you could possibly fix this" and I don't mean the kind of seemingly unreasonable demand that ordinarily wouldn't be possible but falls well within our capabilities, but actually obstinate refusal to allow for our mediation in the matter.

In which case yes, object lessons are sometimes sadly necessary.
 
Viserys is a consummate fussy ruler. If something is wrong, he will try to fix it. It would be at the point where you tell him point blank "there is no way you could possibly fix this" and I don't mean the kind of seemingly unreasonable demand that ordinarily wouldn't be possible but falls well within our capabilities, but actually obstinate refusal to allow for our mediation in the matter.

In which case yes, object lessons are sometimes sadly necessary.
Viserys, unfortunately, has a complex because of dear old dad and boy is he something. Poor guy of ours, for all the mythic power, can't comprehend a problem that he can't solve with a few words and a few negotiations. It doesn't help that it has worked out in his favour every time and it has led, at least subconsciously, to the notion that he can solve everything. If it wasn't for magic he would have burned out already.
 
We could literally displace the Brackens and all their castles, holdings and people somewhere else.

I wonder if both sides would try to keep the feud up, or start quarreling with the new neighbours instead.
 
We could literally displace the Brackens and all their castles, holdings and people somewhere else.

I wonder if both sides would try to keep the feud up, or start quarreling with the new neighbours instead.
They would find a way. If magic can take your fiefdom thousands of miles away, you start thinking about how to carry it forth like a boxer stepping up to hit someone in the jaw, then back again to avoid retaliation.

New methods, new solutions.

Not this again...
 
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Eh. I have no desire to start something that was heavily debated again. I deleted the comment. As I'm reading and catching up I've been periodically commenting on stuff that sticks out. But I'm not reading every comment. Apologies. I do not wish to stir the pot as it were.

Edit: *whispers* @Crake if you delete the quote, then no one needs to know my almost stepping on a bear trap happened.
 
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Eh. I have no desire to start something that was heavily debated again. I deleted the comment. As I'm reading and catching up I've been periodically commenting on stuff that sticks out. But I'm not reading every comment. Apologies. I do not wish to stir the pot as it were.

Edit: *whispers* @Crake if you delete the quote, then no one needs to know my almost stepping on a bear trap happened.
It's not really such a big deal... okay, rather you bringing it up isn't a big deal, it's just that it tends to explode into a thing that drags, and drags, and drags far past the point of being constructive. Every damn time.
 
How many people does 1 pop or manpower represent? That 30k manpower in Bravos on the Realm sheet is blowing my mind because I thought each was 1000 people.

Edit: Never mind. I realized that I'm making a classical American Mistake. Yall use comma to indicate the decimal point. For whatever reason Bravos is the only province displayed with numbers after the decimal place so I read 36,005 as 36k. If it had only displayed 2 I'd have caught it sooner but it just happened to display 3 decimal places which reads exactly as thousands here.
 
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How many people does 1 pop or manpower represent? That 30k manpower in Bravos on the Realm sheet is blowing my mind because I thought each was 1000 people.

Edit: Never mind. I realized that I'm making a classical American Mistake. Yall use comma to indicate the decimal point. For whatever reason Bravos is the only province displayed with numbers after the decimal place so I read 36,005 as 36k. If it had only displayed 2 I'd have caught it sooner but it just happened to display 3 decimal places which reads exactly as thousands here.
The decimal point/comma thing still throws me off sometimes. If only everyone could just do things the right way... :p
 
Part MMMCLXXVIII: Fates Fey and Fel
Fates Fey and Fel

Twentieth Day of the Eleventh Month 293 AC

After sending a letter to Lord Roote off upon the wings of one of the veiled false ravens you head down to Harroway to learn more of what fortune, good or ill, the last seven and a half months had brought the town. The sept whose steeped roof reaches up like a stairway into the heavens is unchanged and at first glance the same could be said of the town, though looking closer you see a hint of fairy glamour clinging to a sign here to make it more appealing, a shimmer of a ward around a house or two there. As you pass by a cobbler's workshop you can just make out the tapping of countless tinny hammers busy within, hob's work no doubt so you are careful to give no sign that you had noticed, lest the good-natured but very exacting fey abandon the shop.

As you enter the sept with Ser Richard on one side and Rina half a step behind you find Septon Martyn surprised, but with a gracious smile on his lips just the same. He seems more at ease than when you had last met, as good an omen as any you could expect from one you had found as wise as he was pious.

"Ah, your Grace? What brings you here?" After a moment the smile fades slightly. "I hope it is not trouble regarding one of those who chose to take up your offer of sailing east."

"No, no trouble," you confirm. Truth be told you are not even sure what those young fey-blood children or any of the mothers who may have accompanied them are doing in the Deep. Your capital has grown into a place where even such a heritage is likely to give one no more than a second glance. "I am here to speak to Lord Chester Roote and thought it wise to ask for news from the town before the meeting. How go the dealings with the fey?"

"As well as could be hoped," the septon replies, taking a sip of his linden tea. "The new wheel always creaks a little, but it's kept a straight path so far and it has only gotten easier since the Conclave. It is good to have sensible commandments laid down rather than give in to..."

"Baser instincts?" you finish, remembering his fears for the townsfolk when you had been here last.

The septon's cheerful features set into an unaccustomed grimace at the notion that the highest servants of the Seven in the land could have given into hatred, but he does not deny the possibility. "Yes, there's been too much of that here already. Do you remember Jon the potter?"

"The fool who talked out of turn and almost soured the whole deal?" Ser Richard speaks up unexpectedly. "He was just asking for someone to make an end if him, under the law of man or spirit." From the tone it is clear he still regrets not being able to redress the insult given to you with steel, likely why he had even recalled the name.

"Aye, him, he tried to keep his second oldest daughter from following Alanna, not for bearing any fey child you understand, just because she would much rather share a roof with her sister than her father. There was a scuffle, he fell hard on the cobbles. I think he must have been bleeding inside the skull. Nothing any of use could do, that was before young Clayton showed a skill for healing magic and the fey wouldn't heal Jon for any price. He died a few days later, Lord Chester came down to investigate it as a murder..."

Martyn sighs and you can guess why. There truly would not have been a way to guess if the fall had been truly accidental or if another of the townsmen had taken the chance to settle a score. The potter certainly had not been popular with his neighbors after his shameful display at the meeting with the Glimerwood Fey.

"You said Lord Roote investigated, how did that go?" Rina breaks the silence, sounding approving as much as curious, a sentiment you wholly agree with. Too few lords would pay attention to a singular murder in a settlement the size of Harrroway, but given all the bad blood swirling around the issue it could well have spiraled into a full on feud.

The septon is quiet for a long moment before answering carefully: "It did not get off to the best start but..."

"I do not ask you to reveal any confidences you may have been entrusted with, holy one, only that which is publicly known," you interject, guessing the cause of the hesitation.

"There was a rumor that the lingering death was some sort of fey curse, Lord Roote and I rode out into the woods to speak to the fey prince and we settled matters," he says a little too quickly now, not a lie but an attempt to gloss over something. At a guess the lord rode out on his own to confront the fey and the septon followed of his own accord to help. "Lord Roote is not wholly at ease with the fey, though he trusts mortal magic far more," Martyn concludes.

The soft sound of a false raven's wings fills the silence that follows. Tied to the messenger's leg is a terse note agreeing to meet with you up in Harroway Keep and nothing more, though you do note it is addressed to you by your full list of present titles, recognizing you as King, if not of the Seven Kingdoms.

How do you present yourself to Lord Chester Roote and what incentives do you give?

[] Write in

OOC: For anyone who wants to look at the old Harroway chapters they start here.
 
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Fates Fey and Fel

Twentieth Day of the Eleventh Month 293 AC

After sending off a letter to Lord Roote upon the wings of a veiled false raven, you head down to Harrowway to learn more of what fortune, good or ill, the last seven and a half months had brought the town. The sept, whose steepled roof reaches up like a stairway into the heavens, is unchanged. At first glance, the same could be said of the town, though looking closer you see a hint of fairy glamor clinging to a sign here to make it more appealing, a shimmer of a ward around a house or two there. As you pass by a cobbler's workshop, you can just make out the tapping of countless tiny hammers busy within. Hob's work, no doubt, so you are careful to give no sign that you had noticed, lest the good-natured but very exacting fey abandon the shop.

As you enter the sept with Ser Richard on one side and Rina half a step behind, you find Septon Martyn, surprised but with a gracious smile on his lips just the same. He seems more at ease than when you had last met, as good an omen as any you could expect from one you had found as wise as he was pious.

"Ah, your Grace? What brings you here?" After a moment the smile fades slightly. "I hope it is not trouble regarding one of those who chose to take up your offer of sailing east."

"No, no trouble," you confirm. Truth be told, you are not even sure what those young fey-blood children, or any of the mothers who may have accompanied them, are doing in the Deep. Your capital has grown into a place where even such a heritage is likely to give one no more than a second glance. "I am here to speak to Lord Chester Roote and thought it wise to ask after news from the town before the meeting. How go the dealings with the fey?"

"As well as could be hoped," the septon replies, taking a sip of his linden tea. "The new wheel always creaks a little, but it's kept a straight path so far and it has only gotten easier since the Conclave. It is good to have sensible commandments laid down rather than give in to..."

"Baser instincts?" you finish, remembering his fears for the townsfolk when you had been here last.

The septon's cheerful features set into an unaccustomed grimace at the notion that the highest servants of the Seven in the land could have given into hatred, but he does not deny the possibility. "Yes, there's been too much of that here already. Do you remember Jon the potter?"

"The fool who talked out of turn and almost soured the whole deal?" Ser Richard speaks up unexpectedly. "He was asking for someone to make an end of him, under the law of man or spirit." From the tone, it is clear he still regrets not being able to redress the insult given you with steel, likely why he had even recalled the name.

"Aye, him. He tried to keep his second oldest daughter from following Alanna, not for bearing any fey child, you understand, but just because she would much rather share a roof with her sister than her father. There was a scuffle, he fell hard on the cobbles. I think he must have been bleeding inside the skull. Nothing any of us could do. That was before young Clayton showed a skill for healing magic, and the fey wouldn't heal Jon for any price. He died a few days later, Lord Chester came down to investigate it as a murder..."

Martyn sighs and you can guess why. There would not have been a way to guess if the fall had been truly accidental or if another of the townspeople had taken the chance to settle a score. The potter certainly had not been popular with his neighbors after his shameful display at the meeting with the Glimerwood Fey.

"You said Lord Roote investigated, how did that go?" Rina breaks the silence, sounding approving as much as curious, a sentiment you wholly agree with. Too few lords would pay attention to a singular murder in a settlement the size of Harrroway, but given all the bad blood swirling around the issue, it could well have spiraled into a full feud.

The septon is quiet for a long moment before answering carefully: "It did not get off to the best start, but..."

"I do not ask you to reveal any confidences you may have been entrusted with, holy one, only that which was publicly known," you interject, guessing the cause of the hesitation.

"There was a rumor that the lingering death was some sort of fey curse. Lord Roote and I rode out into the woods to speak to the fey prince and we settled matters," he says a little too quickly now. Not a lie, but an attempt to gloss over something. At a guess, the lord rode out on his own to confront the fey and the septon followed of his own accord to help. "Lord Roote is not wholly at ease with the fey, though he trusts mortal magic far more," Martyn concludes.

The soft sound of false raven's wings fills the silence that follows. Tied to the messenger's leg is a terse note agreeing to meet with you up in Harroway Keep and nothing more, though you do note it is addressed to you by your full list of present titles, recognizing you as King, if not of the Seven Kingdoms.

How do you present yourself to Lord Chester Roote, and what incentives do you give?

[] Write in

OOC: For anyone who wants to look at the old Harroway chapters they start here. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] "Viserys Got A New Vassal! Part CDXXVII"
-[X] There's no real way to tell if the terseness of the letter was owed more to nervousness for the meeting or some lingering resentment, if not of you personally then at least the idea of more uncanny things visiting upon his fiefdom that he has no real way to make heads or tales of. Try to set the Lord at ease, though quickly abandon the notion of it's obvious that something weighs heavily on his mind.
-[X] The idea would be to address the root cause of any lingering discontent, so you will bring up the matter of Harroway's Town if it seems prudent and even go so far as to mention you heard an unfortunate rumor about a possible murder, and given how you were involved in the matter you can understand it is hard not to be wary when a King's whim lets fly an arrow which from a Lord's eye might sprout into a seed of chaos.
-[X] No less than events spiraling out of control from one thread severed, allowing the matter of Harroway to fester without a deft hand and actual understanding of inhuman minds would be a greater folly. That is why you have designed Councils in your realm to contain, among other skilled experts, an accredited mage who has spent time studying all manner of intelligent creatures not of human conjuring or imagination.
-[X] How indeed can a Lord make an informed decision when they've only the time in the world to balance responsibilities like honing oneself for war, directing resources towards the prosperity of their subjects and managing relations with their neighbors? The most talented might do so with aplomb but it is only a failing if they choose to ignore or spite timely assistance made available specifically to ease the burden of lack of hours in the day.
-[X] Finally, the Seven Kingdoms have long fallen past the state where a steady hand was at the tiller, as the sailor's adage goes. More than conquest or riches plumbed from the depths of ancient ruins you have spent multiple years piloting many people through tumultuous changes all while balancing your hobby of running around the world and slaying monsters. The results speak for themselves.
 
@DragonParadox, I've got a pricing question I could use some help with.
These would cost us 90 IM to produce:
Blast Disk: This item, resembling a jet-black plate with an 8-inch diameter, can be set to explode via promixity or a timer. In either function, when the disk activates it explodes, dealing 5d6 fire damage to all creatures and objects within 10 feet of the disk (Reflex DC 14 half).
If set to explode via proximity, a blast disk must be set down in a square on the battlefield. The next creature of Small or larger size to enter that square (either on the ground or airborne within 5 feet) sets off the blast disk. That creature receives a -2 penalty on the save against the blast.
A blast disk can also be set to automatically explode up to 10 rounds after placement.
Faint evocation; CL 5th; Craft Wondrous Item, fireball; 900 gp
A normal single-use Fireball item of that level would cost 75 IM.

So it looks like the timer function and proximity detonator together cost 15 IM. How much would each individual function cost, if we just wanted an enchanted timer or proximity fuse?

EDIT: Confirmed pricing from DP has timed detonators costing 10 IM to enchant and proximity fuses costing 5 IM.
 
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