So we have confirmation that the forge creatures are ready and will be traveling with us for this vote.
I think it's worth discussing with Ser Benjicott where he should be assigning these assets.
I'm also thinking of assigning 2-4 Vinespawn as VIP retrievers, whether that be enemies or allies, this works because their engulf ability is non-lethal damage with the option not to inflict it at all.
The Vinespawn are unnaturally fast and can cover any terrain they are likely to face much faster than even the swiftest of non-teleport options available making them very very good at this role.
Inserted tally
Adhoc vote count started by Deliste on Nov 14, 2019 at 1:21 AM, finished with 98 posts and 23 votes.
[X] Allow Xor, Naria, Danar, Alysa and Sandor to go to Winterfell in search of answers -[X] Speaking of political entanglements, it is time you finish your business with the Riverlands. First stop off at Ser Benjicott's camp and deliver word that he will have spirit-forged guerillas to supplement his own woodcraft efforts very soon, resupply him from your cloak of any essentials he lacks or else leave further supplies for caches to be buried in preparation for the Reconquest. And more generally receive an update from him and his contacts as to where local Houses that have not declared for anyone might stand or their activities therein. -[X] Pick up Rina and Ser Richard to accompany you along the way. -[X] Mental note: Start a correspondence via Whispering Brazier with Embra using the local ACSEC branch, in an effort to learn Auran from her as it is spoken in the Courts of Armun Kelisk.
By the way, now that he's dead, the wight in Horke's Hill was an Undead Warlord with 10 levels Disciple of Thrym and a minor mythic boost.
The original a hero and chieftain among the First Men, as obvious from the loot, though I'm not sure how much of that filtered down to Rina's uncle.
In a straight 1v1 against Richard he might have won, but against the whole party he was relativly outmatched.
By the way, now that he's dead, the wight in Horke's Hill was an Undead Warlord with 10 levels Disciple of Thrym and a minor mythic boost.
The original a hero and chieftain among the First Men, as obvious from the loot, though I'm not sure how much of that filtered down to Rina's uncle.
In a straight 1v1 against Richard he might have won, but against the whole party he was relativly outmatched.
I did not realise Detect Fire was a level 1 pair of heat vision goggles.
This spell functions like detect evil (see page 218 of the Player's Handbook), except that it detects heat energy from normal fire, fire spells, fire magic items, clerics of fire deities, and all living beings other than those with the cold subtype.
You are vulnerable to an overwhelming heat aura if you have the cold subtype.
I did not realise Detect Fire was a level 1 pair of heat vision goggles.
This spell functions like detect evil (see page 218 of the Player's Handbook), except that it detects heat energy from normal fire, fire spells, fire magic items, clerics of fire deities, and all living beings other than those with the cold subtype.
You are vulnerable to an overwhelming heat aura if you have the cold subtype.
Darkvision as a spell is level 2 and basically exchanges cones for rods, you get black and white vision uninhibited by light levels but Detect Fire explicitly "detects heat energy".
Darkvision still requires the user to beat a Hide check for example, you can't Hide from Detect Evil so you can't Hide from Detect Fire either.
Here's our current Seeker-style Bio-Construct roster. We might not be making any new Seekers, but we have plenty to work with for upgrade purposes.
Bio-Constructs: Currently assigned to the Goggossosi Flesh Forge.
32 Far Hands [Stats as Monkey except as follows: Bio-Construct Traits; INT 5; Mending and Stabilize SLA at will]
15 Hunter Seekers [Advanced to 9 HD; Large-sized]
7 Stalker Seekers [6 HD; Lose Bone Shield; Gain Pounce and +2d6 bonus damage when Pouncing or Charging]
8 Warden Seekers [Advanced to 9 HD; Lose Magic Disruption; Gain Advanced Arcane Sight, Blindsense 30ft, Tremorsense 5ft; Can share senses with a controller]
5 Caretakers [6 HD; Surrogate Child Guardians; Standard Seeker body plan with more recognizable human features; No anti-magic abilities; Retractable long spears; Shield Other SLA at will; Dimension Door 3/day (Self and up to three bonded wards only)]
3 Slayer Seekers [Advanced to 12 HD; Lose Arcane Consumption & Paralytic Tentacle; Gain At Will Greater Invisibility SLA; Hollow Bone Daggers for use with poison; Sneak Attack Bonus 4d6; Death Attack]
Adhoc vote count started by DragonParadox on Nov 14, 2019 at 7:02 AM, finished with 106 posts and 23 votes.
[X] Allow Xor, Naria, Danar, Alysa and Sandor to go to Winterfell in search of answers -[X] Speaking of political entanglements, it is time you finish your business with the Riverlands. First stop off at Ser Benjicott's camp and deliver word that he will have spirit-forged guerillas to supplement his own woodcraft efforts very soon, resupply him from your cloak of any essentials he lacks or else leave further supplies for caches to be buried in preparation for the Reconquest. And more generally receive an update from him and his contacts as to where local Houses that have not declared for anyone might stand or their activities therein. -[X] Pick up Rina and Ser Richard to accompany you along the way. -[X] Mental note: Start a correspondence via Whispering Brazier with Embra using the local ACSEC branch, in an effort to learn Auran from her as it is spoken in the Courts of Armun Kelisk.
Here's our current Seeker-style Bio-Construct roster. We might not be making any new Seekers, but we have plenty to work with for upgrade purposes.
Bio-Constructs: Currently assigned to the Goggossosi Flesh Forge.
32 Far Hands [Stats as Monkey except as follows: Bio-Construct Traits; INT 5; Mending and Stabilize SLA at will]
15 Hunter Seekers [Advanced to 9 HD; Large-sized]
7 Stalker Seekers [6 HD; Lose Bone Shield; Gain Pounce and +2d6 bonus damage when Pouncing or Charging]
8 Warden Seekers [Advanced to 9 HD; Lose Magic Disruption; Gain Advanced Arcane Sight, Blindsense 30ft, Tremorsense 5ft; Can share senses with a controller]
5 Caretakers [6 HD; Surrogate Child Guardians; Standard Seeker body plan with more recognizable human features; No anti-magic abilities; Retractable long spears; Shield Other SLA at will; Dimension Door 3/day (Self and up to three bonded wards only)]
3 Slayer Seekers [Advanced to 12 HD; Lose Arcane Consumption & Paralytic Tentacle; Gain At Will Greater Invisibility SLA; Hollow Bone Daggers for use with poison; Sneak Attack Bonus 4d6; Death Attack]
I just added 10 Arcane Clocks to the crafting schedule.
As for Whispering Braziers, there are 10 on the crafting schedule, along with 5 Interplanar Whispering Braziers.
There are 10 MirrorVision Mirrors on the crafting schedule and 20 Spontaneous Search Stations.
We should upgrade more of these Seekers into Terminator Killbots. They make pretty great bodyguards. Though we don't have to go crazy (yet), since I would really rather have each of them equipped with a Mindblank, or else bodyguard becomes a less apt title than "my murderer".
We should upgrade more of these Seekers into Terminator Killbots. They make pretty great bodyguards. Though we don't have to go crazy (yet), since I would really rather have each of them equipped with a Mindblank, or else bodyguard becomes a less apt title than "my murderer".
Even without upgrades or Mind Blank, they can still make good bodyguards.
A Warden, Caretaker, and Slayer could be assigned to Alinor right now and it would go a long way toward securing her safety. The Warden to act as a vigilant guard, the Slayer to remain constantly Invisible to engage an attacker, and the Caretaker to soak surprise damage and evacuate Alinor and the other Bio-Constructs.
Even without upgrades or Mind Blank, they can still make good bodyguards.
A Warden, Caretaker, and Slayer could be assigned to Alinor right now and it would go a long way toward securing her safety. The Warden to act as a vigilant guard, the Slayer to remain constantly Invisible to engage an attacker, and the Caretaker to soak surprise damage and evacuate Alinor and the other Bio-Constructs.
I figure the Caretaker, who is supposed to look human, can be Alinor's assistant, the Warden can be an obvious bodyguard standing around in armor, and the Slayer can stay Invisible and out of sight. That would serve to meet people's expectations, while disguising the true extent of her protection. If she appeared to be completely unguarded, potential enemies might get overly suspicious.
I figure the Caretaker, who is supposed to look human, can be Alinor's assistant, the Warden can be an obvious bodyguard standing around in armor, and the Slayer can stay Invisible and out of sight. That would serve to meet people's expectations, while disguising the true extent of her protection. If she appeared to be completely unguarded, potential enemies might get overly suspicious.
It would make sense if it did. They have more HD, so will have more feats than a base Seeker, along with other changes to make them suitable for their role.
Adhoc vote count started by DragonParadox on Nov 14, 2019 at 7:02 AM, finished with 106 posts and 23 votes.
[X] Allow Xor, Naria, Danar, Alysa and Sandor to go to Winterfell in search of answers -[X] Speaking of political entanglements, it is time you finish your business with the Riverlands. First stop off at Ser Benjicott's camp and deliver word that he will have spirit-forged guerillas to supplement his own woodcraft efforts very soon, resupply him from your cloak of any essentials he lacks or else leave further supplies for caches to be buried in preparation for the Reconquest. And more generally receive an update from him and his contacts as to where local Houses that have not declared for anyone might stand or their activities therein. -[X] Pick up Rina and Ser Richard to accompany you along the way. -[X] Mental note: Start a correspondence via Whispering Brazier with Embra using the local ACSEC branch, in an effort to learn Auran from her as it is spoken in the Courts of Armun Kelisk.
"You are my envoys in the North, no less in Winterfell than in Barrowtown," you reply after weighing the matter in mind for a few moments. Ultimately you suspect Xor and the others would have a less tangled path ahead of them in Winterfell. From what you have seen of Lord Stark he will do all he can to protect his bannermen and people. Danar is a man of the North himself with a silver tongue besides that will serve him well in avoiding any uncomfortable questions.
However, as you part ways with Xor you cannot help but wonder just how Eddard Stark would take the Hound's presence, one thing to hear about his defection from travelers' tales and quite another to have him show up on one's doorstep in the service of Tywin Lannister's bitterest foe. A question for another time, perhaps one to ask Jon in the Dreamlands, you conclude, returning to your work.
"...in hope of a better future for Westeros through all the wonders of this ever-changing world, Viserys Targaryen," you conclude, sealing the letter before heading out to deliver it.
The Hall of Whispers is part of the New Keep, built from the ground up from fey sorcery and fused stone, to its current purpose of housing the the castle's far speaking braziers. In many ways its day to day function belies the secretive name. A rotating cadre of aspiring Inquisition investigators cover Sorcerer's Deep's link to the rest of the world ensconced in comfortable high baked chairs while golden calligraphy wyrms often take dictation when a message has to be passed on in writing.
For those connections where greater secrecy is required, like conversations with loyalists in Westeros, the constructs take over entirely, they do not tire, nor grow bored, and they keep these secrets with the same diligence they once did the confidences of long dead dragon lords. The only conversations better guarded than those are the ones that involve mind-warded companions on either end, by necessity more sporadic and thus they do not take place in the Hall.
"Letter of general import regarding the Changing of the Sky," you call out holding the two copies of your letters you have made aloft. Two of the golden dragon constructs dart in to take the messages to both sections of the Hall. You follow the one leading to the more public communications chamber. If you had timed this right it could be just about the moment where one particular knight calls in with his daily report, not a lord certainly, but one who by his own efforts commands more men than many of the Riverlords in their stone keeps and who has been preparing the way for your conquest since before you had even met him.
"Ser Bejcot reports in half an hour, Your Grace," the Sand Whisperer on shift explains. "I could call him of course..."
"No, I'll wait," you shake your head. You take the time instead to speak to the Whisperer about how he had come to take the job. In your experience most people who join the Inquisition do so because they fancy fighting demons or other exciting pastimes, requiring quite a bit of instruction to curb the enthusiasm.
However, it seems Asaek, whose name hints at Mantarys or some other place along the eastern fringe where the influence of Valyria mingles with that of Ghis, has always been more interested in puzzling out answers to difficult conundrums than risking life and limb 'like a mirror play hero'. A stint as a Whisperer it seems is growing into something of a tradition for any would-be analysts of the Inquisition, the better to have a broad basis of the various ties that bind the Empire together as well as those stretching out into other realms and worlds.
"Bejcot's lads is it?" Ser Richard interjects as he enters quickly, followed by Rina. You note with no small amount of satisfaction that her greeting is less diffident and more matter of fact like the knight's. It seems the business at Hork's Hill has been as helpful to her personally as you had hoped, as well as dealing with the nest of Wintersworn that dwelt there.
"From the reports we have been getting the cashes of supplies are in place and there have not been any other clashes with Riverlords," you explain. "Between the raven scouts and Old Gods blessed leshy the skirmishing has turned out in their favor near every time. The talk of daring raids by Byron Sykes though..."
The knight snorts. "He's a Pointsman's Pointsman from what I heard. What he calls daring most men call a death wish, and if he's being successful at it odds are he pissed off someone right proper. Best reel him back some."
It is Ser Bejcot himself, dutiful as ever, who sends his report over the Brazier, and after a moment of surprise that you would be visiting explains that their camp can be found in a copse of woods along the Darry River where they were preparing a raid against the Vances of Atranta in retaliation for the hanging of some of their silent supporters by Vance men. From the old knight's grim tone it is clear many of those who kept faith with the Lads had died, but he does not dwell on the loss and gives instead the rest of his report.
What strikes you as the most is the respectable and ever growing number of mages, with one of the scholarum graduates you had sent to campaign with them even achieving new mastery of the sort one rarely finds in the classroom. Sadly, not all the news is this good as one of the Lotus Leshy had recently perished by fire while claiming a Tully tax chest that was carrying gold owed to the crown.
Campfires burn low under the shadow of old elm trees and thick oaks as the burbling waters of the Darry all but cover the hushed voices of men and women used enough to stealth that even having you and your companions manifest in their midst is not enough to elicit raised voices, still in every gaze you can read curiosity and excitement, the same unspoken question: 'Is it time for battle? Time to come out of the woods and raise the banners high?'
In return you offer praise for patience as much as stealth, implicit assurance that the time is close, but not yet at hand. In half a year these folks will hopefully be back to their fields and trades, or if they are minded to bear arms under your banners doing so with all the respect owed a legionnaire, but for now they must wait while more of the Riverlands is secured with words not blades.
What new allies and supplies do you bring to the Lads?
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OOC: A bit of a world-building heavy part to unwind after momentous events.