The entire Snare chamber is contained within a lead shell thick enough to impede Divination effects. Adding more isn't a simple undertaking by any means, considering the size of the chamber, and adding it to the cage is just superfluous. Remember, the metal of the cage is already coated in a thin layer of Hardened stone. There is no mechanical benefit to coating it in lead, and could instead impede it.

Dany can cast a Reached Chained Mind Blank on everyone who isn't protected already.

[X] egoo
*loots part of Uniila-capture plan-vote*
@Goldfish, any area-of-effect things we can cast to further idiot-proof this?

[X] Do it in the Snare, inside the summoning circle, the safest place you know to hold the darkness, should the Idol release some sort of corruption, or make a guiding light for transposing the forces of Deep Ones.
-[X] Have Breath Taker, Jeyne and Relath present.
-[X] Have Chain Mindblank cast on everyone present by Dany.
-[X] Spread many of the Aberration-detecting Pearls from Vialesk throughout the room, so that nothing can escape in secret without triggering them.
--[X] Pick them up after the identification, they can be of more use elsewhere, Snare's main function has little to do with Psionics.
-[X] Apply additional precautions, like setting a carefully arranged Refusal spell upon the Snare chamber and layering Ghoul Glyphs as closely within the Summoning Circle as possible.
-[X] Keep a readied action to cast Anti-Magic field when the identification happens, in case the Idol will start transforming the Gith in manner alike to Fearex's - an AMF would likely disrupt that process.
 
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Yeah but we don't give them any other real choice as well.

We offer to let them go out in a world they have never seen and have no experience with. Knowing that there is no one else like them. With no contacts.
They don't have a real choice. We are very much making them take the lesser of two evil choices.
Okay? This doesn't seem like an actual problem, frankly.

The beings we create aren't complaining. We're not offering them shitty deals, and if they wanted to leave -- which they don't -- they could easily go right through the Terminus to the Plane of Earth or the Plane of Air. That or make their way out into the unconquered parts of Prime Material. Nobody would stop them.

This was showcased when we Awakened the Adamantine Golem. Yes he was created for a purpose, but he had every right to leave if he refused. The fact that our deal happened to be good and thus what he chose doesn't mean we're automatically coercing everyone into taking it.
 
-[X] Apply additional precautions, like setting a carefully arranged Refusal spell upon the Snare chamber and layering Ghoul Glyphs as closely within the Summoning Circle as possible.
Actually, how much would it cost for us to have those permanenced as the part of the Snare, @Goldfish?

At the rate we are summoning (and whom we are summoning, Asmodeus @everyone!) I think one cannot be stingy.

I actually don't mind the Kobold looters plan. That sounds quite interesting
I dont want to have them being looters simply because that would have them (I.e., bags of investments) putting themselves into danger for little reason and even less profit.

Kobolds can be put to great many uses, and they can be quite awesome.

But I reject the very notion of the "battlefield looter".
If we ever need one, we already lost.

Because we'd need one only in same sort of battlefield the Blood War is, and...

Well, let's hope nothing like that ever comes to Planetos, ye?
 
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Okay? This doesn't seem like an actual problem, frankly.

The beings we create aren't complaining. We're not offering them shitty deals, and if they wanted to leave -- which they don't -- they could easily go right through the Terminus to the Plane of Earth or the Plane of Air. That or make their way out into the unconquered parts of Prime Material. Nobody would stop them.

This was showcased when we Awakened the Adamantine Golem. Yes he was created for a purpose, but he had every right to leave if he refused. The fact that our deal happened to be good and thus what he chose doesn't mean we're automatically coercing everyone into taking it.
Ah they could go to the realm where slavery is widely prevalent and they still have no support. Its like sending a teen that hasn't seen anything or has no support to go live by themselves. Its hilarious that you consider that a good option.
 
I dont want to have them being looters simply because that would have them (I.e., bags of investments) putting g themselves into danger for little reason.

Kobolds can be put to great many uses, and they can be quite awesome.

But I reject the very notion of the "battlefield looter".
If we ever need one, we already lost.

Because we'd need one only in same sort of battlefield the Blood War is, and...

Well, let's hope nothing like that ever comes to Planetos, ye?

You need to make more sense here. I am not understanding what you are talking about. I believe @tarrangar wants to make a looters for the Upper Planes which are a constant state of back and forth battles. I feel Kobolds, Mong other things, would be good for this duty. Plus its not like we won't have them do other jobs. Also why don't we flood the Blood War with looters? It seems like a good place to loot for all manner of things. Corpses, magic items and other oddities are bloody common I imagine.

Ah they could go to the realm where slavery is widely prevalent and they still have no support. Its like sending a teen that hasn't seen anything or has no support to go live by themselves. Its hilarious that you consider that a good option.

What is the point you are trying to make here? I am sorry but I am getting a bit confused.
 
@DragonParadox we can make fungoid sorcerer-creature snakes(the Tiny Viper is the snake I'm using here) for just the cost of a 1HD creature right? I'm planning to sell them to the Githzerai next month, they should be great for unleashing on the constant siege battles around the Fortresses, with Hoard Gullet and detect magic, they can slither across the battlefield, and bring any magic items they find on the fallen to their handler, I'm sure the defenders are sick and tired, of the people sieging them looting their fallen(both the defenders and their own) having small creatures designed for stealth looting, should mean the siegers can recover a good deal less of their dead troops magic items, while the defenders get extra loot.

I choose Fungoid for the fact that Fungoid creatures are telepathic, but I just noticed telepathy specify they have to have a language, so I will probably have to swap that template for another.

If they can't use the telepathy I think I will swap to Template-Wood-Element, the bonus defense, should make stray shots a little less likely to kill them, and they get the plant type, and so all the immunities plants have.
@tarrangar, if you want something of little value that can gather shinies for you, I would suggest making Kobolds instead. They have the added benefit of breeding more of themselves without further investment.
Kobolds aren't stealthy, if you send a kobold into an ongoing battle to gather shinies, you are going to have a dead goblin, a Tiny Viper has a +15 hide check, and they aren't going to be something the combatants are on the lookout for, kobolds are fine after battle looters, but they aren't very good at surviving the battlefield to bring the loot to you.
Just bring humans then, they provide the same benefits without moral dilemmas regarding creating beings to serve.
That's another point against using kobolds, we would care about kobolds dying to bring us shinies, beyond wanting to turn a profit on them, we aren't going to care much at all if our 1 Int snakes die.
Yeah they would be great for looting items. Nut you have to get them Mental Effect Immunity if you dont want to risk one being corrupted by some item and biting its user in the ass (if they are lucky).
Plant creatures have mental effect immunity by default, which is another thing that make them good looters.
There's a pretty long list of sentient beings that have been created by Viserys, Lya and Vee. Likewise, there were a lot of recruitment pitches where the power balance was just as skewed.

This is a line well and truly crossed already.
Yeah but battle looting is a high risk low reward job, not something we want to create sapient beings for, it's okay if 50% of all snakes die every battle, if the surviving half bring in over 100IM worth of magic items each, even if we can produce kobolds for less than 100IM, that's still not a trade we would want to make with intelligent beings.

With the Snakes the cost is 3HD worth of corpses to make a snake, and since they're 1INT creatures, there's not much moral problem, with them dying in droves for our profit, with Kobolds we would have to make sure the risk reward ratio, came out in favor of reward for the Kobold, with the snakes, only our risk reward ratio have to be considered.
Yeah but we don't give them any other real choice as well.

We offer to let them go out in a world they have never seen and have no experience with. Knowing that there is no one else like them. With no contacts.
They don't have a real choice. We are very much making them take the lesser of two evil choices.
That's why we don't insist that their choice is final, we don't let them choose between working for us forever, or go out into a world they know nothing about, we let them choose between working for us for as long as they want to, or not working for us and going out into the world, if they decide they don't want to work for us anymore a few months down the line, then they can quit their job at that time.
 
Ah they could go to the realm where slavery is widely prevalent and they still have no support. Its like sending a teen that hasn't seen anything or has no support to go live by themselves. Its hilarious that you consider that a good option.
Nobody ever said the infinite planes weren't dangerous. They would of course be informed of the dangers of venturing out on their own, but in the end it's their choice, and they're their own people.

At this stage it's feeling like no answer is going to satisfy you, evidenced by your reply to Azel of "keeping us on our toes."
 
I thought the idea was non-sentient Forge creatures to sell to beings that are in a war like that? Specifically the Gith and Azata in what's left of Elysium.
 
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Ah they could go to the realm where slavery is widely prevalent and they still have no support. Its like sending a teen that hasn't seen anything or has no support to go live by themselves. Its hilarious that you consider that a good option.
Except most of the creatures we make do have options. They have not only skills but templates and spell casting abilities that were specifically picked by us due to being desirable even compared to the high baselines of ability inhabitants of the wider planes have. So it's more like sending a teen who just graduated from school out into the world.

Unless they stay in the PoB, where they're all superior to the normal inhabitants and therefore guaranteed to live better than them. In that case it is more like they're university graduates, and of careers that are in high demand. Everything we create has more, better options than the barely-above-subsistence farmers that are most of the population of this plane.
 
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@DragonParadox we can make fungoid sorcerer-creature snakes(the Tiny Viper is the snake I'm using here) for just the cost of a 1HD creature right? I'm planning to sell them to the Githzerai next month, they should be great for unleashing on the constant siege battles around the Fortresses, with Hoard Gullet and detect magic, they can slither across the battlefield, and bring any magic items they find on the fallen to their handler, I'm sure the defenders are sick and tired, of the people sieging them looting their fallen(both the defenders and their own) having small creatures designed for stealth looting, should mean the siegers can recover a good deal less of their dead troops magic items, while the defenders get extra loot.

If you want to make a sorcerer creature (or indeed any spellcaster) it has to have a sentient being as a base. Beings with animal-like intelligence can't use spells. Obviously Viserys would not sell those since that would be slavery.
 
That is true. But i will just keep bringing it up anyway. To keep us on our toes. No emperor should be without doubt
I don't see what good that will do, but I won't make a big deal out of it as long as you don't get annoying with it.

Keep in mind that is fully within our capabilities to grow creatures who are absolutely obedient, or who trust us implicitly, or who intrinsically hate our enemies, etc., and there is also the OG intervention angle. They're helping make the Forges work properly and run smoothly, including assistance with minion making.
Actually, how much would it cost for us to have those permanenced as the part of the Snare, @Goldfish?
Not really worth the expense, IMO.
 
I don't see what good that will do, but I won't make a big deal out of it as long as you don't get annoying with it.

Keep in mind that is fully within our capabilities to grow creatures who are absolutely obedient, or who trust us implicitly, or who intrinsically hate our enemies, etc., and there is also the OG intervention angle. They're helping make the Forges work properly and run smoothly, including assistance with minion making.
Yeah, the Old Gods are a big part of this. As long as we're faithful allies to them, which of course we will be, the plant creatures will happily serve.
 
Except most of the creatures we make do have options. They have not only skills but templates and spell casting abilities that were specifically picked by us due to being desirable even compared to the high baselines of ability inhabitants of the wider planes have. So it's more like sending a teen who just graduated from school out into the world.

Unless they stay in the PoB where they're all superior to the normal inhabitants and therefore guaranteed to live better than them.
Yeah but the skills aren't important here. Its the social connection and support. They have no family unit to support them. No friends to fall back on and no contacts to help them achieve stuff. Other people can have skills too, don't make them anyless vulnerable.
Nobody ever said the infinite planes weren't dangerous. They would of course be informed of the dangers of venturing out on their own, but in the end it's their choice, and they're their own people.

At this stage it's feeling like no answer is going to satisfy you, evidenced by your reply to Azel of "keeping us on our toes."
I mean it was in context to the fact that we have crossed the line already. I replied in that way because i always want viseryis to doubt his actions, because it is never too late to change anything if we decide its evil. Keeping us on the toes here means that we should always be aware that what we do could easly be a very exploitative situation. So a decent answer WOULD satisfy me.
As for informing them, that doesn't change the situation. Their only choice are work for us or go out to those dangerous places. Do you not see how that is almost onesided.
 
You need to make more sense here. I am not understanding what you are talking about. I believe @tarrangar wants to make a looters for the Upper Planes which are a constant state of back and forth battles. I feel Kobolds, Mong other things, would be good for this duty. Plus its not like we won't have them do other jobs. Also why don't we flood the Blood War with looters? It seems like a good place to loot for all manner of things. Corpses, magic items and other oddities are bloody common I imagine.



What is the point you are trying to make here? I am sorry but I am getting a bit confused.
Well, first I dont think we need to loot any extraplanar battlefields.

Problems with that:
1) Transportation. Reliable to-and-forth is no easy feat on the planes, and spent on something as petty as looting... Not worth the cost and/or will need a lot of organisation.
2) Polotical situation. We intrude on fields of Blood War? Lord of First may get angry at us for stealing his rightful loot.
We go to Nirvana? Political problems there as well, especially with trying to loot bodies.
3) Sending off sentients to danger as the only reason to make them. No matter if it's an extraplanar battlefield, or one on Planetos, that's not the way to make things in Fleshforge, and it is established IC. If we make animals, next problem arises:
4) Animals are stupid. Plain and fact, no amount of training and/or fleshforged instinct will make them into reliable looters.
5) Dubious profits. Danger is aplenty on the battlefield, and there is a non-zero chance that whatever we make will simply die without looting anything, getting us a net loss.
6) Non-extraplanar battlefields will never require the sort of tactic from us, simply because most armies on Plane of Balance aren't really capable of long-going engagements with our powerlevels and infrastructure.
 
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Yeah but the skills aren't important here. Its the social connection and support. They have no family unit to support them. No friends to fall back on and no contacts to help them achieve stuff. Other people can have skills too, don't make them anyless vulnerable.

I mean it was in context to the fact that we have crossed the line already. I replied in that way because i always want viseryis to doubt his actions, because it is never too late to change anything if we decide its evil. Keeping us on the toes here means that we should always be aware that what we do could easly be a very exploitative situation. So a decent answer WOULD satisfy me.
As for informing them, that doesn't change the situation. Their only choice are work for us or go out to those dangerous places. Do you not see how that is almost onesided.
Okay, this is actually getting annoying.

No, I don't see how it's a problem. And it isn't a problem.

Because the obvious option when the others are deemed bad is to stay in the Imperium and not work for us. That happens to be a choice.

If they're mages they will need to register with the Scholarum, but they won't have to do all that much.

If they're plant creatures they don't need to eat and won't need to waste money. Generally everything we make has a very good skillset that can be utilized for profit. There's little to no chance of them starving in our empire.
 
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Yeah but the skills aren't important here. Its the social connection and support. They have no family unit to support them. No friends to fall back on and no contacts to help them achieve stuff. Other people can have skills too, don't make them anyless vulnerable.
They do have all others of their kind. Even if you don't keep them in mind, they're most of the time still way better off than most of our population and in no way specially vulnerable.
 
Okay, this is actually getting annoying.

No, I don't see how it's a problem. And it isn't a problem.

Because the obvious option when the others are deemed bad is to stay in the Imperium and not work for us. That happens to be a choice.

If they're mages they will need to register with the Scholarum, but they won't have to do all that much.
Ok sorry for annoying you but that doesn't change my point.

If they stay in the imperium they will be isolated due to having no prior social structure.
To combat this i propose we build a integration office that provides to all new comer and created creatures, so that they have a real choice to make. Also have them live a few days or weeks as a civilians so that they know what they will be missing.
 
But I reject the very notion of the "battlefield looter".
If we ever need one, we already lost.
They aren't for our use, we aren't in the sort of wars where we need them, we are however allied with the Githzerai, who in turn are allied with the Celestial Fortresses, and they are very much in need of battlefield looters, which mean selling them battlefield looters are a good way to increase their wealth, of course with the understanding that they will be spending their extra wealth, on buying things from us.
You need to make more sense here. I am not understanding what you are talking about. I believe @tarrangar wants to make a looters for the Upper Planes which are a constant state of back and forth battles. I feel Kobolds, Mong other things, would be good for this duty. Plus its not like we won't have them do other jobs. Also why don't we flood the Blood War with looters? It seems like a good place to loot for all manner of things. Corpses, magic items and other oddities are bloody common I imagine.



What is the point you are trying to make here? I am sorry but I am getting a bit confused.
Yeah they're for the upper planes, but no kobolds aren't good looters, kobolds aren't known for their great stealth, and they're intelligent, so we would feel bad about the inevitable high losses such duties cause, much better to leave the job to cheap 1INT creatures, there's no moral problems, and they're going to do a better job.
Ah they could go to the realm where slavery is widely prevalent and they still have no support. Its like sending a teen that hasn't seen anything or has no support to go live by themselves. Its hilarious that you consider that a good option.
That's only a problem, if the options we gave them was work for us forever or leave right away, that's not at all the options we give, they can choose to not work for us at all, and we give them a little starting money and wish them good luck, or they can choose to work for us a few months, then take their pay and quit if they don't like it.

So they can certainly learn about the world before choosing, it's just that if they work for us while choosing, they can save money up for if they choose not to work for us.
If you want to make a sorcerer creature (or indeed any spellcaster) it has to have a sentient being as a base. Beings with animal-like intelligence can't use spells. Obviously Viserys would not sell those since that would be slavery.
The Sorceror creature page don't say they have to be sentient, I thought that since the template version is pretty much casting by instinct, it didn't need to be intelligent to have it.

If that's the case, is there a way to give it at least Hoard gullet as a Spell like ability? they will be slightly less efficient without detect magic, but they can just grab any item they can get their mouth on.
Well, first I dont think we need to loot any extraplanar battlefields.

Problems with that:
1) Transportation. Reliable to-and-forth is no easy feat on the planes, and spent on something as petty as looting...
2) Polotical situation. We intrude on fields of Blood War? Lord of First may get angry at us for stealing his rightful loot.
We go to Nirvana? Political problems there as well, especially with trying to loot bodies.
3) Sending off sentients to danger as the only reason to make them. No matter if it's an extraplanar battlefield, or one on Planetos, that's not the way to make things in Fleshforge, and it is established IC. If we make animals, next problem arises:
4) Animals are stupid. Plain and fact, no amount of training and/or fleshforged instinct will make them into reliable looters.
5) Dubious profits. Danger is aplenty on the battlefield, and there is a non-zero chance that whatever we make will simply die without looting anything, getting us a net loss.
6) Non-extraplanar battlefields will never require the sort of tactic from us, simply because most armies on Plane of Balance aren't really capable of long-going engagements with our powerlevels and infrastructure.
They aren't meant for our personal use, they're meant for us to sell to the Celestial fortresses, they're meant to be so cheap that even if only 1 in 3 survive a battle, the loot they bring in is enough to be a net profit, and they're meant to be animals, so there's no moral problem.

And yes they wont be perfectly reliable looters, but even if they don't loot everything, compared to the attackers getting everything from a body, a looting snake having taken half the loot is still an improvement.
 
Well, first I dont think we need to loot any extraplanar battlefields.

Problems with that:
1) Transportation. Reliable to-and-forth is no easy feat on the planes, and spent on something as petty as looting... Not worth the cost and/or will need a lot of organisation.
2) Polotical situation. We intrude on fields of Blood War? Lord of First may get angry at us for stealing his rightful loot.
We go to Nirvana? Political problems there as well, especially with trying to loot bodies.
3) Sending off sentients to danger as the only reason to make them. No matter if it's an extraplanar battlefield, or one on Planetos, that's not the way to make things in Fleshforge, and it is established IC. If we make animals, next problem arises:
4) Animals are stupid. Plain and fact, no amount of training and/or fleshforged instinct will make them into reliable looters.
5) Dubious profits. Danger is aplenty on the battlefield, and there is a non-zero chance that whatever we make will simply die without looting anything, getting us a net loss.
6) Non-extraplanar battlefields will never require the sort of tactic from us, simply because most armies on Plane of Balance aren't really capable of long-going engagements with our powerlevels and infrastructure.
That's why I was wondering if we could sell them. Program them with commands and instructions like you would a construct and sell them to extra Planar armies as a nice and cheap looting creature. They go with the armies and we get paid cost plus markup (Either in cash, corpses or cured items).

We are a Planar Arms(sometimes literal arms)dealer now. Watch Lord of War and draw Inspiration!
 
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Ok sorry for annoying you but that doesn't change my point.

If they stay in the imperium they will be isolated due to having no prior social structure.
That argument is rather disingenuous. As new creatures, they are by definition without a prior social structure, no matter where they go.

I can just as easily counter-caricate your "integration office" idea as brainwashing and indoctrination of a impressionable toddler.

You only have a point if you assume a priori that making a thinking being is Bad, Evil and Objectionable, and then light facts in the right light to support that notion.
 
Ok sorry for annoying you but that doesn't change my point.

If they stay in the imperium they will be isolated due to having no prior social structure.
To combat this i propose we build a integration office that provides to all new comer and created creatures, so that they have a real choice to make. Also have them live a few days or weeks as a civilians so that they know what they will be missing.
What are you talking about? If they stay in the Imperium, nothing stops them from using other Flesh Forged/Fungus Forged creatures and druids/rangers of the Old Gods as their social structure. Just because these hypothetical unhappy ones don't work for us doesn't mean they'll be denied access from the ones that do.

This feels more and more like you're inventing a problem, dude.
 
The Sorceror creature page don't say they have to be sentient, I thought that since the template version is pretty much casting by instinct, it didn't need to be intelligent to have it.

If that's the case, is there a way to give it at least Hoard gullet as a Spell like ability? they will be slightly less efficient without detect magic, but they can just grab any item they can get their mouth on.
  1. Not explicitly no, but as this is a spellcasting it requires a verbal and somatic component. Verbal components are performed using language and language requires sentience.
  2. You could yes, though it would take either finding a creature with that as a SLA and feeding it to the forge or research.
 
I am actually somewhat in agreement with @Acolyte here.
We don't present many choices to the creatures we make.

However, @Duesal has a point too - they aren't human, nor do they think like ones.
Plantforged creatures are all connected to Old Gods, from Drakenbeadts and Sunwolves, to Leshy and Treants.

I... am somewhat (just a tiiiiiiiiiiniest bit, really) uncomfortable with how we run this, but, again, they aren't human and they are ok with the way we do things - had we started to offer them all direct transportation to other places and basic payment to settle them down, more than 95% would still choose serving us, I'm sure.

Edit: and Azel'd, somewhat. Oh well.
That's why I was wondering if we could sell them. Program them with commands and instructions like you would a construct and sell them to extra Planar armies as a nice and cheap looting creature. They go with the armies and we get paid cost plus markup (Either in cash, corpses or cured items).

We are a Planar Arms(sometimes literal arms)dealer now. Watch Lord of War and draw Inspiration!
We are already selling beasts to people around.
Valyrian arms-dealers, the best arms-dealers around!
 
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