Here's an updated character sheet for Jeyne Weaver, based off her recent level up vote, @DragonParadox. I've included the gear we commissioned for her with the Githzerai, which should be picked up soon, and a couple stat booster upgrades we did for her this month.

@Duesal, she's coming along pretty well. I really do hope she can spend a month or two with the Githzerai doing some dedicated adventuring and psionic training.


Name: Jeyne Weaver
Alias: N/A
Age: 31 (1 ???)
Alignment: Lawful Neutral
Race: Human (Medium Humanoid)
Level: 6
Class: Psion (Kineticist) 6
Feats: Elemental Envoy (Geodite), Expanded Knowledge (Concealing Amorpha, Mind Thrust), Expanded Knowledge (Astral Construct, Entangling Ectoplasm), Focused, Psionic Meditation, Overchannel, Talented
Flaw: Insomniac
Class Features: Geodite Companion (Myri)
Languages Spoken: Westerosi Common

HP: 36/36
AC: 10 + 2 (DEX) + 12 (Glammered Reinforced Segmented Mithral Fullplate +3) + 2 Deflection (vs Evil) = 24/26
Initiative: +2 (DEX)
Base Attack: +3; +4 (1d4+1; 19-20/x2, Valyrian Steel Dagger) or +6 (1d8; 19-20/x2, Light Masterwork Crossbow)
Spell Save: 10 + 5 (INT) + power level; +1 Psychokinesis Powers
Weapon Proficiency: Dagger, Short-Sword, Crossbow
Immunities: Possession/Mental Control, Baleful Polymorph [Single use]

STATS:
8( -1) Strength
12 + 2 = 14 (+2) Dexterity
12 + 4 = 16 (+3) Constitution
16 + 4 = 20 (+5) Intelligence
13 + 1 = 14 (+2) Wisdom
14 (+2) Charisma

SAVES
FORTITUDE: 2 + 3 + 2 = 5/7
REFLEX: 2 + 2 + 2 = 4/6
WILL: 5 + 2 + 2 = 7/9

SKILLS:
Autohypnosis: 9 + 2 (WIS) = 11
Concentration: 9 + 3 (CON) = 12
Knowledge (Arcana): 4 + 5 (INT) = 9
Knowledge (Dungeoneering): 4 + 5 (INT) = 9
Knowledge (Psionics): 9 + 5 (INT) = 14
Knowledge (The Planes): 4 + 5 (INT) = 9
Psicraft: 9 + 5 (INT) = 14

Power Points: 50/50

Powers Known (Manifester Level 6/7 [Overchannel]):
Level 1: Astral Construct, Control Object, Detect Psionics, Entangling Ectoplasm, Force Screen, Defensive Precognition, Mind Thrust, Vigor
Level 2: Biofeedback, Concealing Amorpha, Detect Hostile Intent, Energy Missile, Zone of Alertness
Level 3: Energy Cone, Mental Barrier, Time Hop, Touchsight

Myri the Geodite
Diminutive Elemental (Earth, Extraplanar, Psionic)
Hit Dice
| 3d8+3 (20 HP)
Initiative|-1
Speed|30 ft, Burrow: 10 ft
Armor Class|19 (+1 Size, -1 Dex, +9 Natural), touch 10, flat-footed 19
Base Attack/Grapple| +2/+1
Attack|Slam: +6 (1d4+4)
Space/Reach|5 ft./5 ft.
Special Attacks|Psi-like Abilities
Special Qualities|DR 5/--, Darkvision, Elemental Traits, Alertness, Improved Evasion, Share Powers, Telepathic Link, Deliver Touch Powers
Saves|Fort +4, Ref +2, Will +5
Abilities|Str 16, Dex 8, Con 13, Int 12, Wis 11, Cha 14
Skills|+9 Autohypnosis, +10 Concentration, +7 Craft (Stonemasonry), +5 Knowledge (Arcana), +5 Knowledge (Dungeoneering), +10 Knowledge (Psionics), +5 Knowledge (The Planes), +4 Listen, +10 Psicraft, +4 Spot
Feats| Alertness, Combat Manifestation, Improved Natural Attack, Power Attack
Alignment: Lawful Neutral

Psi-Like Abilities (Manifester Level 3): 2/Day Energy ray (Sonic, +2 ranged touch, 3d6-3 damage), Create Sound, Stomp (DC 13)

Anklets of Translocation: 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.

Boneward Belt: +4 Constitution, +2 Dexterity
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Earring of Arcane Acuity: +1 Wisdom
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Glamered Reinforced Segmented Mithral Fullplate (+3): Armor Class: +12, Max Dexterity Bonus: +3, Armor Check Penalty: -3, Arcane Spell Failure: 35%, Speed: 30ft, Weight: 27.5 pounds
  • Upon command, the armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a True Seeing spell or similar magic reveals the true nature of the armor when it is disguised.
Gloves of Object Reading: Wearer can use the Object Reading psionic power at will.

Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Psionatrix of Psychokinesis: +1 Enhancement bonus to the save DC of all Psychokinesis powers used by the wearer.

Ring of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Genie Tokens
1x Plane Shift Charm
2x Sending Stone
1x Teleport Charm

Alchemical Substances:
10x Alchemist's Fire
10x Alchemist's Kindness
10x Antiplague
10x Antitoxin
5x Auran Mask
15x Fungal Stun Vial
20x Healing Salve
10x Liquid Ice
30x Night Tea
20x Sleep-Smoke
10x Sunrod
5x Tanglefoot Bag
5x Thunderstone
30x Vermin Repellent

Equipped Magic Items: Amulet of Protection from Evil (slotless), Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+4 CON, +2 DEX), Circlet of Clarity (+4 INT), Earring of Arcane Acuity (+1 WIS), Glamered Reinforced Segmented Mithral Fullplate (+3), Gloves of Object Reading, Greater Ribbon of Disguise, Handy Haversack, Launcher, Psionatrix of Psychokinesis, Ring of Sustenance, Ring of Tears, Valyrian Steel Dagger (+2)
 
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I don't really have any problem with meeting the new additions to the Drekelis family before we visit the Githzerai. I'm just going to include my vote along with that for ease of reference tomorrow when I'm at work.

[X] Meet Garin and Selyse's babies, then...
[X] Visit the Githzerai to claim your commission and learn what powers the dagger may hold
-[X] If Jeyne is willing to meet with the Githzerai, ask her to accompany us to their monastery. We might be able to seek out additional training for her in the use of her psionic powers.
-[X] After discussing the dagger, show the Githzerai the statue of the malformed illithid we found in Faerex's hoard. Do they have any idea what it was supposed to depict?
--[X] Use illusory magic to show them what it looks like. A three-dimensional magical picture can be worth 10,000 words, after all.
 
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Here's an updated character sheet for Jeyne Weaver, based off her recent level up vote, @DragonParadox. I've included the gear we commissioned for her with the Githzerai, which should be picked up soon, and a couple stat booster upgrades we did for her this month.

@Duesal, she's coming along pretty well. I really do hope she can spend a month or two with the Githzerai doing some dedicated adventuring and psionic training.


Name: Jeyne Weaver
Alias: N/A
Age: 31 (1 ???)
Alignment: Lawful Neutral
Race: Human (Medium Humanoid)
Level: 6
Class: Psion (Kineticist) 6
Feats: Elemental Envoy (Geodite), Expanded Knowledge (Concealing Amorpha, Mind Thrust), Expanded Knowledge (Astral Construct, Entangling Ectoplasm), Focused, Psionic Meditation, Overchannel, Talented
Flaw: Insomniac
Class Features: Geodite Companion (Myri)
Languages Spoken: Westerosi Common

HP: 36/36
AC: 10 + 2 (DEX) + 12 (Glammered Reinforced Segmented Mithral Fullplate +3) + 2 Deflection (vs Evil) = 24/26
Initiative: +2 (DEX)
Base Attack: +3; +4 (14d+1; 19-20/x2, Valyrian Steel Dagger) or +6 (1d8; 19-20/x2, Light Masterwork Crossbow)
Spell Save: 10 + 5 (INT) + power level; +1 Psychokinesis Powers
Weapon Proficiency: Dagger, Short-Sword, Crossbow
Immunities: Possession/Mental Control, Baleful Polymorph [Single use]

STATS:
8( -1) Strength
12 + 2 = 14 (+2) Dexterity
12 + 4 = 16 (+3) Constitution
16 + 4 = 20 (+5) Intelligence
13 + 1 = 14 (+2) Wisdom
14 (+2) Charisma

SAVES
FORTITUDE: 2 + 3 + 2 = 5/7
REFLEX: 2 + 2 + 2 = 4/6
WILL: 5 + 2 + 2 = 7/9

SKILLS:
Autohypnosis: 9 + 2 (WIS) = 11
Concentration: 9 + 3 (CON) = 12
Knowledge (Arcana): 4 + 5 (INT) = 9
Knowledge (Dungeoneering): 4 + 5 (INT) = 9
Knowledge (Psionics): 9 + 5 (INT) = 14
Knowledge (The Planes): 4 + 5 (INT) = 9
Psicraft: 9 + 5 (INT) = 14

Power Points: 50/50

Powers Known (Manifester Level 6/7 [Overchannel]):
Level 1: Astral Construct, Control Object, Detect Psionics, Entangling Ectoplasm, Force Screen, Defensive Precognition, Mind Thrust, Vigor
Level 2: Biofeedback, Concealing Amorpha, Detect Hostile Intent, Energy Missile, Zone of Alertness
Level 3: Energy Cone, Mental Barrier, Time Hop, Touchsight

Myri the Geodite
Diminutive Elemental (Earth, Extraplanar, Psionic)
Hit Dice
| 3d8+3 (20 HP)
Initiative|-1
Speed|30 ft, Burrow: 10 ft
Armor Class|19 (+1 Size, -1 Dex, +9 Natural), touch 10, flat-footed 19
Base Attack/Grapple| +2/+1
Attack|Slam: +6 (1d4+4)
Space/Reach|5 ft./5 ft.
Special Attacks|Psi-like Abilities
Special Qualities|DR 5/--, Darkvision, Elemental Traits, Alertness, Improved Evasion, Share Powers, Telepathic Link, Deliver Touch Powers
Saves|Fort +4, Ref +2, Will +5
Abilities|Str 16, Dex 8, Con 13, Int 12, Wis 11, Cha 14
Skills|+9 Autohypnosis, +10 Concentration, +7 Craft (Stonemasonry), +5 Knowledge (Arcana), +5 Knowledge (Dungeoneering), +10 Knowledge (Psionics), +5 Knowledge (The Planes), +4 Listen, +10 Psicraft, +4 Spot
Feats| Alertness, Combat Manifestation, Improved Natural Attack, Power Attack
Alignment: Lawful Neutral

Psi-Like Abilities (Manifester Level 3): 2/Day Energy ray (Sonic, +2 ranged touch, 3d6-3 damage), Create Sound, Stomp (DC 13)

Anklets of Translocation: 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.

Boneward Belt: +4 Constitution, +2 Dexterity
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Earring of Arcane Acuity: +1 Wisdom
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Glamered Reinforced Segmented Mithral Fullplate (+3): Armor Class: +12, Max Dexterity Bonus: +3, Armor Check Penalty: -3, Arcane Spell Failure: 35%, Speed: 30ft, Weight: 27.5 pounds
  • Upon command, the armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a True Seeing spell or similar magic reveals the true nature of the armor when it is disguised.
Gloves of Object Reading: Wearer can use the Object Reading psionic power at will.

Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Psionatrix of Psychokinesis: +1 Enhancement bonus to the save DC of all Psychokinesis powers used by the wearer.

Ring of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Genie Tokens
1x Plane Shift Charm
2x Sending Stone
1x Teleport Charm

Alchemical Substances:
10x Alchemist's Fire
10x Alchemist's Kindness
10x Antiplague
10x Antitoxin
5x Auran Mask
15x Fungal Stun Vial
20x Healing Salve
10x Liquid Ice
30x Night Tea
20x Sleep-Smoke
10x Sunrod
5x Tanglefoot Bag
5x Thunderstone
30x Vermin Repellent

Equipped Magic Items: Amulet of Protection from Evil (slotless), Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+4 CON, +2 DEX), Circlet of Clarity (+4 INT), Earring of Arcane Acuity (+1 WIS), Glamered Reinforced Segmented Mithral Fullplate (+3), Gloves of Object Reading, Greater Ribbon of Disguise, Handy Haversack, Launcher, Psionatrix of Psychokinesis, Ring of Sustenance, Ring of Tears, Valyrian Steel Dagger (+2)
Is it bad that I'm jealous of our own minions for having such fantastic gear when in the early days we were so depressingly poor and crafting any gear at all took Lya out for most of the month? :cry:

EDIT: The Handy Haversacks especially. I remember being excited about a regular Bag of Holding I.
 
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Is it bad that I'm jealous of our own minions for having such fantastic gear when in the early days we were so depressingly poor and crafting any gear at all took Lya out for most of the month? :cry:
Haha, I know the feeling. It's funny how our low level PCs are now almost universally better geared than we were at level 12 or 13. The perks of having the resources of a kingdom...
 
Is it bad that I'm jealous of our own minions for having such fantastic gear when in the early days we were so depressingly poor and crafting any gear at all took Lya out for most of the month? :cry:

EDIT: The Handy Haversacks especially. I remember being excited about a regular Bag of Holding I.
Is any of that early gear still around? We should set up a museum. It arguably has significant cultural and historic value as examples of some of the first mortal crafted gear after the reawakening of magic.
 
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Haha, I know the feeling. It's funny how our low level PCs are now almost universally better geared than we were at level 12 or 13. The perks of having the resources of a kingdom...
Honestly at times it feels like we should be sending the Efreeti a gift basket. If it weren't for our fantastic haul in raiding their Turtle Ships and their Adamantine Convoy we wouldn't be anywhere near as well off as we are right now.
Is any of that gear still around? We should set up a museum.
That gear is either still in use since we built it to last (see the Boneward Belts) or it's been passed down to weaker minions like Leila Goldhammer.
 
Yep, she turned her tadpoles into Nerve Swimmers.

[X] Goldfish

I'd personally add another 0 to the number of Detect Psionics items. Is that really not possible?
They have limited capacity.
She benefits not only from extremely good gear, but also has a great class and a build that has been tweaked for effectiveness vs single opponents, especially casters.
So, she's basically a duelist, and if she ever needs to face swarms of enemies, she has a dragon.
 
Yep, she turned her tadpoles into Nerve Swimmers.

[X] Goldfish

I'd personally add another 0 to the number of Detect Psionics items. Is that really not possible?
We can definitely order more. I'm also thinking about adding a set of them in the form of slotless earrings or lenses for Viserys and the Companions.
 
We can definitely order more. I'm also thinking about adding a set of them in the form of slotless earrings or lenses for Viserys and the Companions.
Plus the Inquisition. Seriously next month plan I'll be campaigning to get 10 of each of the 10 Detection spell Items I listed for every Inquisition base. There is just a possibility of so much slipping through the net right now.
 
And the next time we have a glut of sacrifices we give the Inquisition bases Planar Binding Trees or Treea of the All Seeing Eyes. Whichever would be more suited.
 
Look at all of these people coming out of the wood work!!

It's glorious.
 
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