Misfortune's Children

Eighteenth Day of the Eleventh Month 293 AC

The dead come readily forth, swirling lights that seem at first as glowing fish, though rare is the living creature that could dwell in these bitter waters. As soon as Dany and Lya had left the Moonchaser, they required not only magics to breathe water, but also to ward against poisons in the water. Thankfully, Relath seemed untouched by the handiwork of his ancestors and you were warded by the crown, sparing more spells for the journey ahead and the battle at its end.

"A dragon... a flame... so long... lost... forgotten... lost..." At first, the voices of the dead are little more than a broken litany of woe and anger with neither beginning nor end. You feel the heat of their wrath on your scales as you strain against the currents that would dash you upon jagged crystal edges, while trying to make some sense of the echoes layered one upon the other. Finally, you discern a pattern.

Nine lights spiral together, until you can glimpse the faint outline of an efreeti, perhaps an officer, wreathed in pale flame. You cannot see his face, though oddly enough the empty sword sheath at his side looks almost solid enough to touch. "Who are you and by whom were you sent?" a weary voice asks, one sounding as if worn by the passage of a thousand tides.

"None sent us, for we are here to redress an old wrong," Relath replies before you can. "Tell us the way to Fearex's sanctum and we shall trouble your slumber no longer, spirit."

"Slumber...." A mirthless laugh joins the wails and sorrows echoing through halls of salt and brimstone. "We do not slumber... we cannot rest... Why should we lead you, when we are lost?"

"We do not seek to remain here, where Fearex would make of you her guards and lackeys," you try. From Dany's expression, it is clear she wishes she could offer to lay the dead to rest, but has no more notion of how to do so in any timely manner that you do. The Sea of Wraiths is vast, it's broken victims without count, and the ancient wyrms whose works first sparked the curse long gone into their own graves.

"A bargain then, a bargain true. Slay all those who dwell therein... her servants... her subjects... her slaves and we will guide you whence you must go?" comes the reply.

"Who are these servants, these subjects, these slaves?" you ask cautiously, or try to at least, for as you speak a piece of the vast crystal floating above you shatters, allowing the body of fish-man to float downward, its arms outstretched, shattered joints twisting and waving unnaturally, pale eyes open and staring.

The corpse does not look like a bright scaled loacath, nor any other being you have seen in Vialesk. Indeed, what it most seem to resemble is one of the Skum servants of the Deep Ones, though with significant alterations, including stockier frames and stronger legs to help propel it through the waters. It twitches and speaks in the hollow voices of death: "She brought us into being in this place of death... make them all Not Be so they can be free!"

"Flesh-crafting. Recent work, I'd say," Lya half whispers, motioning to the body. "Do you think the dragon could have done this?" That she is not that much older than Relath remains unsaid for his sake.

You nod slowly. Perhaps Fearex was responsible, though the question remains: What the hells had been in those deep one artifacts she stole from Relath?

What do you answer the dead?

[] Promise to kill all of Fearex's subjects and experiments

[] Promise to either kill them or if they are willing take them far away
-[] Write in arguments

[] Write in


OOC: The reveal of this would normally have been in a later update, but I rolled a 99 on the encounter dice. Not yet edited.
Here's an edited version of the chapter, DP.
 
Research Actions 4.0 - The Controversial Spin-off

Research of Magic:

Fleshcrafting: Everything concerning fleshcrafting, from upgrading and repairing the Fleshforges, to creating Supersoldiers, to researching exotic creature templates.
[] Project Praetorian: WIth use of Fleshforges, create the sort of soldiers that could reaonably fight even Outsiders - elites and Champions the Empire will need in the coming years. (Progress 40 Cost 35,000 IM)

[] Works of Flesh: With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
-[] Further research of Maelephant's breath weapon (Progress: 9 Cost 8,000 IM)
-[] Sonic breathweapon (Kongamato corpse) (Progress: 6 Cost 7000 IM)
-[] Acid breathweapon (Irony's Steel-blooded calves) (Progress: 5 Cost 4000 IM)
-[] Electricity breathweapon (Lightning Lizards) (Progress: 5 Cost 6000 IM)
-[] Hero-Killer creature (Tatzlwyrm Hero-Killers) (Progress: 7 Cost 13,000 IM)
-[] Create cosmetic variations of Leshys (Progress: 2 Cost None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: 4 Cost 5000 IM)

[] Frost-forged: Attempt to splice the essence of Heart Tree with the cold-resistant herbs and vegetation gathered by Djinn, ideally searchng to give Heart Trees Immunity to Cold. (Progress: 37 32, Cost ??) (Progress reduced to 32 after "The Tree Connection" was finished)

[] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: 10)

[] The Arts Once Lost: With Gogossos retaken, Flesh-smiths taken in into the Green Dream, and the more powerful of the Fleshcrafters made into books... One can start hammering away at not merely repairing, but improving what Valyrians built.
-[] Upgrade the Gogoss' Fleshforge [greater CR ceiling, better recycling cost] (Progress: 45, Cost: 300.000 IM)

[] Reforging the Brass Bull: restore the Hadhayosh spliced together with the ship by Efreeti Visier (Progress: 12, Cost 10,000 IM and 100 lbs. of Mithral and Adamantine)

[] Watchful Eyes, by Aeons untouched: Attempt to create the Watchman-creature template (Progress: 25, Cost: ??)

[] To Curb a Dreadful Hunger. The Far-Spawn being that had once been disguised as a chest hungers for the flesh of thinking beings, but it is more than its instincts however strange. Perhaps the forge could help it live on healthier fare (Progress: 5 Cost: 4000 IM)

[] Spell-wrought daggers: Feeder is indeed a dragon... of sorts at least. By drawing on that ancient legacy, one can not only create more of his kind, but also grant some small measure of sorcery to those who posses none.
-[] Create the templated Dagger-wyrms with lvl 1 Sorcerer casting. (Progress 8, Cost ??)

[] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Untill you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
-[] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used.
(Progress: 25, Cost:)

[] An Eye of Wavering Weave: The eye of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds a terrifying and exciting power. While mass-producing something like that would be too costly and too lenghty... Perhaps one of your oldest friends can have much use of something like it?
--[] Make an artifact/lense for Xor out of Astral Behemot's Eye with an "Antimagic Cone (Su)" as an effect (Progress: 8 Cost: ??)

[] The Segregation of Astral: The claws of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds curious property that few other things or beings in existence can claim to have. If these can in some way be made in a weapon...
-[] Turn the claws of Astral Dreadnought into a weapon capable of severing silver cords. (Progress: 13 Cost: )
Runelore and works of First Men: Everything concerning the Runic language used by First Men - all from wards to Legend-based empowerment.
[] Elder Arts: An in-depth study of Runelore.
-[] Attempt to create advanced wards to protect your places of power (Scholarum, administration, Inquisition, etc…) not unlike those of most ancient castles of Westeros.
--[] Part one, equivalent to a nondetection spell (Progress: 12 Cost: 6000 IM)
-[] Research the Landwards in Thenn's holdings (Progress: 15 Cost: 6000 IM)

[] The Bulwark of North: Take a deeper look into the magics of the Wall, for all the power of enchantment upon it, and long years of its legend, it is not unfalliable, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Comand (Progress: 15)
-[] Part II: ???
Godcrafting: Everything concerning the creation of "Imperial Deity"; a tiered line of Research Actions
[] The Tree Connection: While the Old Gods gave you what they remember about their beginning, the knowledge retained within the first dreams is still vague and hard to grasp for mortal minds. However, by examining the magic imbued in a Heart Tree both in the physical and other planes, you might be able to deepen your understanding of their true nature. It will be slow work though, as you can hardly take a tree apart for dissection. (Progress: 30, Cost: 50,000 IM)
Completed.
Follow-up pending - when the other 2 are completed.

[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: 20, requires Dany, progress added by other characters is halved)

[] Fey Lore: Even though they detest the divine, the Fey are closer to the gods in nature then any mortal ever could and in their endless years, they must have acquired much lore on the matter beside. Seek out the Orphne, the Goblin Market and other Fey gathering grounds in your realm and friendly lands to see what can be bargained for. (Progress: 10, Cost: ???)
Necromancy and Negative Energy: Everything concerning the aforementioned, from making Undead that don't "leak" the Negative Energy, to creation of anti-Undead weaponry.
[] Stabilization of Sentient Undead: While the process to craft lesser undead has been greatly refined, those who still posses sentience are a different matter. Their state makes the process meant to stabilize a soulless husk impossible to apply, but further research might be able to find an alternative. (Progress 30, Cost 100,000 IM, needs at least one sentient undead as a test subject)

[] Undead Template Research
-[] Advanced Template: Qyburn had been trying to use alchemical substances to treat the bodies of his creations before animation to make them stronger and sturdier. With some aid by skilled alchemists, he might be able to finish this process. (Progress 10, Cost 20,000 IM)
-[] Metal-Clad Template (Mundane Metals): Qyburn was trying to incorporate the lead shielding into his creations by applying it directly to the bones, but was met with some troubles in actually raising them afterwards. Additional research with other metals would be costly, but might yield are useful process. (Progress 10, Cost 30,000 IM)
-[] Metal-Clad Template (Mythral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones. (Requires Metal-Clad Template (Mundane Metals), Progress 20, Cost 100,000 IM)
-[] Metal-Clad Template (Valyrian Steel): With the bonding of arcane metals to undead bones having been researched, the possibility arises to look into applying Valyrias most enduring legacy to these arts. (Requires Metal-Clad Template (Mythral and Adamantine), Progress 30, Cost 50,000 IM and 500 lb. of Valyrian Steel)
Valyrian Magic: Everything concerning the secrets of Fallen Valyria, their crafts and spells.
[] That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates) (Progress: 8)

[] Secrets by Devils' Blood Wrought: Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] Find out the mechanisms and effects of the process allowing Valyrian Steel to consume ambient magic and release it slightly changed. Potentially, VS could be used to store magical energies or to transform them to cause specific effects, also study the mechanics of the way that Valyrian Steel "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mythral and Adamantine. (Progress: 12)
-[] The process of creating VS can be compared to the way Anu used to "quieten" Living Brass. As the making of both materials has similarities, using life-force and souls respectively to empower mundane metal, this study might give insights into the creation of VS or similar materials from scratch, without needing a pre-existing seed. (Progress: 16)
Fey Magic: Everything concerning learning the secrets of Fey.
[] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 18 Cost: 11,000 IM)
Shadow Magic: Everything concerning natural and unnatural manifestations of Plane of Shadows, as well as similar effects - such as nature of Shadow Tower of Sorcerer's Deep.
[] Deepening Shadows: Sorcerer's Deep could use more room to house its students and teachers, perhaps with skill and patience one might expand what was wrought from instinct and ambition (Progress: 16)
Forgotten Lore: Everything concerning delving deeper into secrets of magic used by ancient civilizations (Drow, Snake-people, Warforged, etc.)
[] Forge of Creation: With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
-[] Organise a magi-industrial complex capable of producing Warforged en-mass.
(Progress: 30)

[] The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before audience as large as cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown - perhaps allowing for plays and speeches to be replayed in the future? (Progress: 45, Cost: 50.000 IM)
Research and compiling of avaliable Lore: Everything concerning looking through already existing compilations of lore, or learning from masters of specific crafts.
[] The Mysteries of East: With them now open to you, have the libraries of Vahar accessed, and scoured through for lores of illusion, divination and other low-energy magics. (Progress: 18)

[] Waves of the Sea, on Depths and Fire turned: research the wardings if the Marid house of Mardja.
-[] Wards that could be of use in Efreeti Ritual Fortress (Progress: 15, Cost: 100.00 IM)
-[] Wards that would be able to protect the coastal regions and cities of Plane of Balance (Progress: 30, Cost: 80.000 IM)

[] Study Qarthi Lore: Deep and old runs the lore of Qarth, Gateway between East and West. Long have the Warlocks toiled in the workings of fell magics. Where others faltered, they endured. What secrets might be gleamed from their artifacts and writings? Lya is more than happy to try and seek the answers. (Progress: 12)
Spellcrafting: Everything concerning the creation of new spells, or changing the effects of the existing ones.
[] Spell-Crafting
-[] Research a spell Eject (Progress: 12)
-[] Attempt to create an "inverted" version of Icy Soul spell, negating Cold subtype instead. (Progress: 10)
-[] Research a Greater version of Baleful Teleport [no distance limit, 8th level] (Progress: 16, Cost: ??)

[] Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment (Progress: 8)
Primordial Magic: Everything concerning the very base structures of magic making up the world, from Pact Primeval to forging elemental spirits from clear energies of elements.
[] The Final Contravention: With how far you have come, and how many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had - and utilise the Lawful nature of all Devils to create a Ritual that would be capable of severing their connection to Hells regardless of their exact kind, or strength. (Progress: 30, Cost: 20.000 IM)

[] Connections broken, Chains undone: there are many more beings scattered across the Planes, who may find use in having the connection to what once was their home Planes subverted and becoming Native Outsiders to the Garden - be it because their home is no more, or they themselves have changed.
-[] Create a ritual designed to sever an Archon's connection to their sundered home plane, designating Prime Material as their new home plane and allowing them to reform there in safety.
(Progress: 15, Cost: 10.000 IM)
-[] Requires "The Final Contravention"-Research to be completed.

[] Motes of Fire: With the lore Lya uncovered in R'hlor's holy work, the possibility of delving yet deeper into the matter is now open to you.
-[] Create Pyrasta in the Fleshforge, open further research into forging elemental spirits (Progress: 10, Cost: 9000 IM)
Psionic Research: Everything concerning with Psionics, from applying templates in Fleshforge, to finding weaknesses in Illithid's network
[] A Method to Madness: the body the Mind-Eaters crafted for Jeyne with infiltration in mind is an incredible piece of magic wholly unlike anything you've ever seen. Copying it won't be easy, but succeedin promises an ability to flesh-craft similar vessels as needed, granting you an in into mysteries of Psionic powers.
-[] Research into Psionic templates
(Progress: 40, Cost: 200.000 IM)

[] The Heavy Thoughts: The Mindspeak that some creatues wield in this day and age has proven it's utility time and time again - and finding a way to grant ability to use it holds great promise for various fields.
-[] Find a way to evoke ability for Telepathy in those without inante talent for it.
(Progress: 8, Cost: 7500 IM)

[] Mind's shackles, by blood cast off: By following along the secrets of Drow Flesh-crafters, attempt to create something the degenerate blood-drinkers only speculated about in their notes - a creature capable of twisting the reality in same and ways so different to magic Aberrations do - yet not bound to Outer realms.
-[] Adds Vampire, Psychic (CR+2) template, as possible creation in Fleshforge. Requires a functioning Flesh-forge. (Progress: 24, Cost: 26.000 IM)
Assorted lore and exotic magic: Everything concerning the topics that don't cleanly fit into other cathegories
[] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 16)

[] Safety in Numbers: The Hell-forged talismans you recovered from slavers in Gogoss may jsut be the answer to the problem of protecting the soldiers of your Legions, or at least one not excessively expensive-
-[] Research a way for (earlier created) Valyrian Steel Banners be made into capactitors for spell Protection From Evil, covering hundreds of Legion members at a time.
(Progress: 35, Cost: 45000)

[] Through a glass, a sight unblemished: Through the magics of Dark Glass, a wholly new direction of research has opened to you. Create a more long-lasting scrying sensor (Progress: 12 Cost 10,000 IM)

[] The Magic made Manifest: Research the Living Spells you've captured at Lys.
-[] Find a method to keep them docile at all times (Progress: 18)
-[] Find a method to increase their population
--[] Tiered research (requires getting first tiers before next ones):
---[] Level 1-3 spells - (Progress: 30)

[] A magic by Ink bound: Research a way to make Tattoo Guardians become inert on command for a short time, so that their presence does not interfere with translocation magic. (Progress: 15)

Item-crafting and identification, development of armaments:
Item identification: Everything concerning unknown effects on gear, or learning the secrets of it's origin.
[] Tools of the Trade: Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Alchemical beetles (Arcana)
-[] Drow Staff (Arcana CL 14)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
(Progress: Item Caster Level*0.5)

[] It's not the size of the instrument...: The Fleasticker, sword found in Essaria and now serving as Bronn's weapon of choice, holds an unique effect to it. The size-changing, unseen in any other magical item, is somehow possible to it. This merits some research, if only because of prospects such an effect opens before you. (Progress: 22)

[] The Crown of Flowers: Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
-[] Attempt to further Lya's understanding of Artifacts their creation and rules of existence. (Progress: 18)

[] Slumbering Blade: The dagger wielded by Sharra Rogare, the yet sleeping artifact of unknown power is a dangerous unknown constant. And with how perilous her life was to this day, it would be unwise to leave one such unattended. (Progress: 6)

[] That Which Devours: The sword of Rakshasa Maharaja, holds many powerful secrets, not least of which is its power to break souls apart, however tainted the sword itself might be. (Progress: 14, Cost 9000)

[] Hellfire Belchers: Captured in a battle with Devil's battleship, carry secrets of holding and utilizing some of one the most powerful weapons in Hells' arsenal. (Progress: 12)
Item improvement: Everything concerning upgrading, reforging, or otherwise changing the effects on existing gear/items.
[] Empower Dark Sister: The Sword of Queen Visenya, ever loyal in the hand has been little used of late, though you wonder if it could be empowered to strike not only at flesh but at the soul
Requirements: Must be performed by a mage with the requisite skill
Action: Research
(Progress: 12 (Halved if that Which Devours is done)

[] A Rose, Sprout Anew: The Black Thorn Ring, desecrated as it was, is still perhaps the last remaining Heavenly Rose in existence... Or anywhere close your reach.
-[] Remove the corrupting influence, attempting to restore the plant to what it once was - and giving you yet one more tiny piece of Broken Heavens that may yet help restore it.
(Progress/Cost: Depends on the Deity used to cleanse the corruption - exact efects do as well)

[] The Bloodchain: The weapon Valaena vields is a powerful one indeed... Yet, with recent breakthroughts of yours, it clearly can be made better. Upgrade Valaena's Chain to Valyrian Steel (Progress: 6)

[] Dark Sun Dagger: It clearly was once a weapon of incredible potency. But who made it? And for what purpose?
-[] Find the purpose of the blade, possibly recreate it based on the new information. (Progress: 8)

[] The Snare of Divine: The Amulet that Varys wore is a potent defence, but with what you know the the Golden Company and Tiamat's investment in the false Blackfyre, it might be turned against them.
-[] Seek a way to modify the device in this way, and set the blessings of your divine allies upon it as hooks to catch the power of any god trapped by its presence.
--[] Gods currently diplomanced into taking part: Yss, Jazzirian, Old Gods, Goddess of Silver Moon;
(Progress: Free Action Cost: depends on the deals)

[] A Broken Treasure: Plinth you found in treasury of Valyria, broken as it may yet be, holds great promise in its sheer power if nothing else.
-[] Find the purpose of the broken artifact, possibly repair given new information. (Progress: 22)
Armor Development: Everything concerning research into new and unique armor types, be it advancing the ideas of the subdermal armor found on Varys, or somthing entirely new.
[] Layering the Defenses: The composite mesh recovered from Varys was truly an ingenious work... Yet based of it, even more could be achieved.
-[] Develop the Composite Armor, combining the expertise of Fey artisans, Imperial magesmiths, and Celestial spellwork to create the sort of armor that has so far no equal in the world - not hindering the wearer in any way, yet leave no gaps or chinks in his defense. Light and inconspicuous, yet stopping even the blades of demonic warriors. (Progress: 20, Cost: 90,000 IM)

[] Tireless Steel, by Sorcery Moved: The art of golem-making is ancient indeed... but one has to wonder, if it is possible to wring an armor in the same qualities, to create personal defense truly unsurpassable. (Requires the "Layering the Defenses"-Research Action)
-[] Develop the basic chasis of the Imperial Powered Armor systems - and create the Warden Pattern armor. (Progress: 26, Cost: 140.000 IM)
-[] Continue the research into creation of usntoppable war-gear - develop Warlord Pattern armor [requires Warden Armor developed] (Progress: 30, Cost: 20.0000)
-[] Reach the peak of what is possible in the field without the direct Divine intervention - develop Titan Pattern armor [requires Warlord Pattern armor developed] (Progress: 30, Cost: 300.000 IM)
Inquisitorial Armaments Projects: [REDACTED]
[] Inquisitorial Armaments > Black Projects: Inquisition faces challenges beyond those that can be reasonably solved with mundane equipment. As the realm grows, so does the need to supply Inquisitors with the tools to solve such problems. This line of projects intends to create a whole new tool, that, given certain level of secrecy, will guarantee significant rise in Inquisitors' effectiveness (Tiered research, each development requires previous tiers)

[] Inquisitorial Armaments: Black Project "Arbiter": Create a modified version of a Launcher, the "Arbiter"-class Launcher, a modular weapon and a base for further technological improvement, yet an effective weapon all in of itself. (Progress: 20, Cost: 60.000)
-[] Inquisitorial Armaments: Black Project: "Heavy Arbiter" and FIrefield: Further develop the concept of "Arbiter"-class Launcher for use in missions requiring precise devastation of targets, with no mage of sufficient power avaliable. Develop the "Heavy Arbiter"-class Launcher. As further development of the concept, "Firefield"-class Launcher would serve in situations when overwhelming firepower and a total destruction of the target is necessary, but no sufficient source of fire support is avaliable. (Progress: 28, Cost: 100.000 IM)

[] Inquisitorial Armaments: Black Projects: "Dragon's Fang" and "Viper's Kiss": As a tool for a very partucular sort of missions where direct engagement isn't possible, "Dragon's Fang"-class Launcher would serve as a long-range engagement or assasination. "Viper's Kiss"-type Alchemical Dart wold further enhance the perfomance by allowing unnoticeable delivery of poisons over extreme distances. (Progress: 28, Cost: 140.000 IM)
-[] Inquisitorial Armaments: Black Project: "Deathstrike Projector": Further develop on of concepts applied by "Dragon's Fang"-class Launcher and "Viper's Kiss"-type Alchemical Dart, creating a unique completely magic-based long-range engagement/assasination weapon - the "Deathstrike Projector". (Progress: 32, Cost: 150.000) IM

[] Inquisitorial Armaments: Black Project: "Lawgiver": The pinnacle of Launcher-based weaponry - the peak of efficiency and the project of utmost secrecy - "Lawgiver"-class Launcher would be one of the most powerful personal weapons known to Imperium, and one made to serve only the best of Inquisition's field agents, bound to them ritually, and crafted by the only person who could be trusted with it - Wisdom Lya herself. (Progress: 32, Cost: 180.000 IM)
This is really nice, dude. Super clean, too. Especially considering the clusterfuck that is forum formatting post-upgrade.

Thanks for the time and effort you invested.
 
[X] Promise to kill Fearex and those of her subjects or servants who oppose us, along with any who represent a clear threat to life or sanity. We will do with the rest as we see fit.
 
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@Duesal @Goldfish
You guys already compiled a nice list but it seems some stuff just got forgotten before it could be put in the appropriate places.



Above is the slimes, Its missing the animal like snake oozes here are those.

It seems the accouts sheets are missing our fire whale gems profits too, we complete the action here

But the profits are not recorded, it seems we skipped over it and didn't bother coming up with a mechanic either.

Finally, here are the forgotten seeds


Thats all the missing forgotten stuff I have found so far.

Not sure where the magic items are recorded so I cant tell if those in the compilation above are missing though there are a few unique items so someone might want to check that.
Thanks for compiling this stuff for us, @Trek. I've updated the Mystical Substances section of the Armory. It's now Mystical Materials.

Mystical Materials:
Metals:
  • 40 lbs of Elysian Bronze
  • 37 lbs of Horacalum
  • 96 lbs of Noqual
  • 40 lbs of Thinaum: If a Thinaun melee weapon is touching a creature when it dies, that creature's soul is sucked into the weapon rather than passing on to its final reward. The soul remains in the Thinaun weapon until the weapon is destroyed or another creature dies while touching the Thinaun weapon (the new soul displaces the old one). Raise dead, Resurrection, and similar spells won't bring back a creature whose soul is trapped by a Thinaun weapon unless the caster has the weapon in his possession. Because the soul is nearby, fewer material components are required for such spells: Reincarnation, Raise Dead, Resurrection, and True Resurrection require half as much of the relevant material component (unguents or diamonds) to cast if the soul is within a Thinaun weapon.
Seeds:
Substances:

I already had the various Bio-Constructs included, but I've also added the stats for a baseline Seeker, courtesy of @Duesal.
 
[X] Goldfish

So.... This dragon took Relaths Mind Flayer Loot so she could go and fuck around with it herself? Yeaaaaahhhhhhh. No.
 
I'd be very impressed if she got a partial Brainstealer Dragon transformation going on.

Also I'm particularly interested in seeing the Flesh Forge she's got.
I have a feeling she is using something less Flesh Forge-like, and more akin to a cludged together Flesh Pod, or maybe modified Aboleth slime.
 
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@Goldfish, on the vote, rather than a straight denial to kill "the innocent" (really, what Efreeti would care for guilt in the case of existence ever taunting in their torment and debased pride?) just go on to say after "any who represent an inconsolable threat to the world" part that we will take all else away "as befits spoils". Even a ghost will understand the greed of a dragon in such circumstances, even if it's not particularly happy to see it, and what we do with those "spoils" afterwards is irrelevant obviously. I doubt anyone truly harmless will want to remain in this place, and this way your vote doesn't even explicitly come across as confrontational.
 
Technically all flesh crafting is inspired by the Deep Ones, included our own. But this one does seem to cleave to the source too closely for comfort or sanity.
 
Technically all flesh crafting is deep one-inspired, included our own. But this one does seem to cleave to the source too closely for comfort or sanity.

That's not quite the case, just highly likely. It was more of a suspicion as the case may be, unlike Runecraft which we know stems from a particular branch of research done by Aboleths.
 
@Goldfish, on the vote, rather than a straight denial to kill "the innocent" (really, what Efreeti would care for guilt in the case of existence ever taunting in their torment and debased pride?) just go on to say after "any who represent an inconsolable threat to the world" part that we will take all else away "as befits spoils". Even a ghost will understand the greed of a dragon in such circumstances, even if it's not particularly happy to see it, and what we do with those "spoils" afterwards is irrelevant obviously. I doubt anyone truly harmless will want to remain in this place, and this way your vote doesn't even explicitly come across as confrontational.
Good point. Plan updated.
 
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