I think Kineticists are the best blasters in the entire game, actually. Granted that was before we specifically bridged that gap using feats to make blasting competitive as a Sorcerer, but if you wanted to make her even more stupidly good at blasting you probably could...
 
How is that even close to fair? A Seventh level instant kill spell used when we're 10. Seems totally crazy to me that the enemy would have that, and that Viserys would survive it.
Viserys got lucky as hell in that fight. As for it being fair, apparently the Ulitharid was CR appropriate for us.

That said, this is one of the instances that shows that the world isn't going to be totally bound to CR-appropriate encounters. Some factions have heavy hitters that can and will kill us if we're not careful.

The Ulitharid we faced could have easily got the drop on us, and it definitely would have eaten Vee and Maelor if it found them.
 
I think Kineticists are the best blasters in the entire game, actually. Granted that was before we specifically bridged that gap using feats to make blasting competitive as a Sorcerer, but if you wanted to make her even more stupidly good at blasting you probably could...
They really are great, not only being able to choose the kind of damage inflicted, but often applying useful secondary effects depending on the damage. No need for Energy Substitution feats, Searing/Piercing effects, etc.

There are some feats that could raise her Power DCs by a bit, but I think it was more important to give her a wider breadth of abilities right now instead of making a couple of her powers more difficult to resist. She's getting a Psionatrix in a couple days which will add a +1 DC bonus to her Kineticist Powers, so that will help, too. There will be later levels to further focus her, if we decide to go that route.
How about a Herald and two flights of Elemental Wyrmlings? One flight for each squad of marines, and a Herald that can be used to do Talky or Fighty when the situation calls for it.

Edit: I suggest two flights of Wyrmlings instead of another Herald specifically because I don't think even one of them is going to be able to fight on-board without getting in the way. One of them can stow aboard and even disembark to attack or act as an envoy though. The wyrmlings can ride on a marine's shoulder and blast enemies!
I've added 30 Elemental Wyrmling (Fire) Constructs to the crafting schedule. Eventually, I would like every Herald to have at least two of them, maybe even three, with the Harbinger having a flock of 10 or 12. Each one is able to use Elemental Fire Darts every round to inflict 2d6+10 Fire damage, which could alternatively heal a Herald or the Harbinger of 4 to 5 points of damage. It's a very quick way to provide repair services for them in the field.
How is that even close to fair? A Seventh level instant kill spell used when we're 10. Seems totally crazy to me that the enemy would have that, and that Viserys would survive it.
That was a very close call there. I'm pretty sure Dany used Alter Fortune, too, in order to avoid a failed save.

It's fights like that which have motivated us to grow in power and invest vast amounts of wealth into gear to reduce the likelihood of insta-death in combat.
 
It's fights like that which have motivated us to grow in power and invest vast amounts of wealth into gear to reduce the likelihood of insta-death in combat.
Nearly dying every other encounter early on will tend to make you a bit paranoid about being constantly prepared, having at least some kind of buffs up at all times, and being equipped individually in such a fashion as to be worth the networth of a moderately successful merchant prince.

Now we can safely spend the next six months crafting strategic resources. :)
 
Wow, we are a good part of the way through this month? I know Goldfish mentioned we were stuck-in there pretty good with Vialesk and Water for a couple weeks, but we're also nearly two thirds of the way done with the month.

With that said, a huge weight is also off our backs with this. Let me explain why.

One of the greatest concerns with having three enemies (Tiamat, Big Red and Deep Ones) after our jock is that the other two would definitely attack during that time because, while it was stupid in Varys' case to take advantage at a time where an existential threat to everyone is being taken off the board, that's less of a concern for an enemy that just wants to see the world burn anyway.

So one disadvantage to making our big moves (invading Westeros) contingent on having enough men and hardware to just steamroll over the Seven Kingdoms was that we wanted to delegate it entirely and focus our real power on all the 'real threats'. That is a bit of a display of contempt, sure, and while Westeros would be genuinely threatening if they were ever to show even a fraction of unity against us, we've subverted people in every Kingdom by this point, one quarter is completely unenthusiastic about fighting us in the first place even if they're not queuing up to betray oaths, and the last quarter couldn't intrigue or fight their way out of a paper bag.

But they could still be a large pain in the ass and pull something that embarrasses us like that wildfire fiasco. Which is almost worse.

And therefore, having around 5-7 Moonchasers and several dozen Wyverns early into next year completely changes everything. Let me continue explaining why.

Force projection. Who has the greatest? In a way, it is a bit of a tie between Asmodeus and the Deep Ones at the moment, but in different areas. Asmodeus is trying to catch up in the Deep Ones' area by finding a way to transport large forces onto the Prime Material, but at the moment he reigns supreme in moving intelligence and counter-intelligence assets around and setting up shop pretty much wherever he feels like, with relative impunity. Our intelligence community has some neat toys finally, and a handful of really competent leaders, but most are still in their teething phase, and to Big Red this is old hat.

The Deep Ones on the other hand have the edge in military force projection. They have enough assets and avenues to move them (planar portals) that there's largely nowhere they can't strike out at.

Both pretty much can't be ignored because of the fact that one is trying to make lack of the latter irrelevant, and the other is trying to make up for lost time and get a nice spread of moderately useful assets in place.

Tiamat is more like a crackpot with suitcase nukes and dirty bombs in evidence. They don't have the edge in either case but they can pick a fight at a really bad time.

And then we've got extraplanar military commitments...

So how do we juggle a Westerosi conquest if we still have too many knives in the air still by the time we really need to push forward with it? The timeline we've worked out is extant for a reason--it's about how long I would say we have until someone does something really dumb. Every month people over there in "I stabbed you in the back because I got greedy/fumbled my scheme/got caught having an affair" land are getting twitchier. What if they kick off a war and what's really forcing us to bother with it instead of stuff that ACTUALLY matters makes us have to move to intervene to defend our vassals?

ENTER THE MAGITECH ARMS RACE.

L E T M E E X P L A I N.

One Moonchaser makes stone fortifications irrelevant. Wyverns can drop bomblet loads that can rout entire armies. Dragon Constructs can bitchslap air-mounted fey knights out of the sky. Flesh Forged spirits can comb over an entire region and flush out guerillas. We could win Westeros with three Legions right now if we had half a dozen air ships and several dozen fighters specifically because nothing over there actually seriously threatens us, but everyone wants to settle an old grudge and we're oathbound to prevent hundreds of scores being settled. The pacification could be auto-completed if we alpha striked the enemy PCs at the start, then went back to focusing on the things that matter again.


"But Crake," you say. "We could still do that now."

It's been suggested before, but also, kinda actually, not really? The 'alpha strike' has one chance to work, and it counts on us having the initiative. And no one can seriously think at the time that we're completely ready to invade, or they will bug the fuck out and then play the asymmetric game against us. And, you know, again, completely demoralizing the enemy into low-level resistance is the ideal here, so that our auto-pacification systems can do that without us babysitting everything in case someone starts poking us in the asshole from the left field, or while we run around putting out fires we tripped up during it.
 
Flesh Forged spirits can comb over an entire region and flush out guerillas.

I'm sorta kinda hoping someone does try to go to ground in the forests.

Relatedly I think I'm going to try and design a Mirror Golem as a war/battle correspondent, it's important to know what we are fighting, why and also to keep our troops accountable.

The Imperium is watching, make her proud.
 
Wow, we are a good part of the way through this month? I know Goldfish mentioned we were stuck-in there pretty good with Vialesk and Water for a couple weeks, but we're also nearly two thirds of the way done with the month.

With that said, a huge weight is also off our backs with this. Let me explain why.

One of the greatest concerns with having three enemies (Tiamat, Big Red and Deep Ones) after our jock is that the other two would definitely attack during that time because, while it was stupid in Varys' case to take advantage at a time where an existential threat to everyone is being taken off the board, that's less of a concern for an enemy that just wants to see the world burn anyway.

So one disadvantage to making our big moves (invading Westeros) contingent on having enough men and hardware to just steamroll over the Seven Kingdoms was that we wanted to delegate it entirely and focus our real power on all the 'real threats'. That is a bit of a display of contempt, sure, and while Westeros would be genuinely threatening if they were ever to show even a fraction of unity against us, we've subverted people in every Kingdom by this point, one quarter is completely unenthusiastic about fighting us in the first place even if they're not queuing up to betray oaths, and the last quarter couldn't intrigue or fight their way out of a paper bag.

But they could still be a large pain in the ass and pull something that embarrasses us like that wildfire fiasco. Which is almost worse.

And therefore, having around 5-7 Moonchasers and several dozen Wyverns early into next year completely changes everything. Let me continue explaining why.

Force projection. Who has the greatest? In a way, it is a bit of a tie between Asmodeus and the Deep Ones at the moment, but in different areas. Asmodeus is trying to catch up in the Deep Ones' area by finding a way to transport large forces onto the Prime Material, but at the moment he reigns supreme in moving intelligence and counter-intelligence assets around and setting up shop pretty much wherever he feels like, with relative impunity. Our intelligence community has some neat toys finally, and a handful of really competent leaders, but most are still in their teething phase, and to Big Red this is old hat.

The Deep Ones on the other hand have the edge in military force projection. They have enough assets and avenues to move them (planar portals) that there's largely nowhere they can't strike out at.

Both pretty much can't be ignored because of the fact that one is trying to make lack of the latter irrelevant, and the other is trying to make up for lost time and get a nice spread of moderately useful assets in place.

Tiamat is more like a crackpot with suitcase nukes and dirty bombs in evidence. They don't have the edge in either case but they can pick a fight at a really bad time.

And then we've got extraplanar military commitments...

So how do we juggle a Westerosi conquest if we still have too many knives in the air still by the time we really need to push forward with it? The timeline we've worked out is extant for a reason--it's about how long I would say we have until someone does something really dumb. Every month people over there in "I stabbed you in the back because I got greedy/fumbled my scheme/got caught having an affair" land are getting twitchier. What if they kick off a war and what's really forcing us to bother with it instead of stuff that ACTUALLY matters makes us have to move to intervene to defend our vassals?

ENTER THE MAGITECH ARMS RACE.

L E T M E E X P L A I N.

One Moonchaser makes stone fortifications irrelevant. Wyverns can drop bomblet loads that can rout entire armies. Dragon Constructs can bitchslap air-mounted fey knights out of the sky. Flesh Forged spirits can comb over an entire region and flush out guerillas. We could win Westeros with three Legions right now if we had half a dozen air ships and several dozen fighters specifically because nothing over there actually seriously threatens us, but everyone wants to settle an old grudge and we're oathbound to prevent hundreds of scores being settled. The pacification could be auto-completed if we alpha striked the enemy PCs at the start, then went back to focusing on the things that matter again.


"But Crake," you say. "We could still do that now."

It's been suggested before, but also, kinda actually, not really? The 'alpha strike' has one chance to work, and it counts on us having the initiative. And no one can seriously think at the time that we're completely ready to invade, or they will bug the fuck out and then play the asymmetric game against us. And, you know, again, completely demoralizing the enemy into low-level resistance is the ideal here, so that our auto-pacification systems can do that without us babysitting everything in case someone starts poking us in the asshole from the left field, or while we run around putting out fires we tripped up during it.
...So, we need:
[] More ships and/or better ways to carry troops around Westeros, like Shadow Tower;
[] Alpha-striking the shit out of the worst offenders when we start the invasion;
[] Having dealt with illithids, Asmodeus' guys in Slavers' Bay and Tiamat by 3rd month of next year.

Is that correct?

Side note, will we be setting up Planar Terminus terminals in Vialesk and Mardja?
 
The long and short of it is, if we can invade Westeros by the 4th month of 294, we're on track.

And as far as the ideal situation goes, if someone starts actively resisting, and a Moonchaser can appear within the same week and blow them the hell up or disgorge a small force of soldiers to clean up, then pack up and go to the next hot spot, it will send a message even better than burning castles. Viserys doesn't need dragons to win. Dragons can bleed, dragons can die.

Steel ships that can fly do neither.
 
The long and short of it is, if we can invade Westeros by the 4th month of 294, we're on track.

And as far as the ideal situation goes, if someone starts actively resisting, and a Moonchaser can appear within the same week and blow them the hell up or disgorge a small force of soldiers to clean up, then pack up and go to the next hot spot, it will send a message even better than burning castles. Viserys doesn't need dragons to win. Dragons can bleed, dragons can die.

Steel ships that can fly do neither.

And don't forget about our future Preatoreans. I can't wait 'till they go full Space Marine on those 'puny mortals'.

"For the glory of the Imperium."

"I am the instrument of His will."

"Take refuge within our armour."

"We shall know no fear."

"Difficult, to be sure... but it shall be done."

"We go to spread His word."

And the iconic...

"For the Emperor!"
 
@Crake, we absolutely can alpha-strike all PCs in Westeros off the face of the earth.
All we need to do is be Evil.

Let me explain : they're hidden behind Mind Blank, but they have material ties that aren't. Our friends and family are PCs, theirs aren't. We can simply entrap them (trick/subtly mind-whammy/Diplomance their mother/friend/vassal, invite them for tea on Tuesday at 10, nuke the building on Tuesday at 10) and there's basically nothing that they can do about it. If we avoid causing collateral damage, not even well-worded Divinations will let them get around our Mind Blanked ambush party!

And on another note, I'll vote for Duesal now out of solidarity, but can we please go and talk to the main enemy of our new ally as soon as possible?
We've just signed a mutual defense fact with him - let's get to know our newest potential foe, and maybe disincentivize attacking by flexing a little! It'll be fun and interesting!

[X] Duesal
 
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Adhoc vote count started by Goldfish on Oct 30, 2019 at 5:56 AM, finished with 52 posts and 20 votes.
 
@Crake, we absolutely can alpha-strike all PCs in Westeros off the face of the earth.
All we need to do is be Evil.

Let me explain : they're hidden behind Mind Blank, but they have material ties that aren't. Our friends and family are PCs, theirs aren't. We can simply entrap them (trick/subtly mind-whammy/Diplomance their mother/friend/vassal, invite them for tea on Tuesday at 10, nuke the building on Tuesday at 10) and there's basically nothing that they can do about it. If we avoid causing collateral damage, not even well-worded Divinations will let them get around our Mind Blanked ambush party!

And on another note, I'll vote for Duesal now out of solidarity, but can we please go and talk to the main enemy of our new ally as soon as possible?
We've just signed a mutual defense fact with him - let's get to know our newest potential foe, and maybe disincentivize attacking by flexing a little! It'll be fun and interesting!

[X] Duesal

Do pre-WW Europe and make a pact with the enemy too so they can't go to war without making things messy and even if they do we can recuse ourselves based on conflicting oaths.
 
@Duesal, here's the gear I have on the crafting schedule for Waymar's Griffon Knights. In total, each Griffon Knight has gear worth 4,476 IM, though thankfully quite a bit of that value (2,100 IM) is from gear being handled by our Mage-Smiths or our stock of previously crafted or commissioned gear (580 IM), so we're only doing 1,796 in enchanting for each of them.

Ring of Protection from EvilGriffon Knight (x30) - Assigned from Stockpile
Healing BeltGriffon Knight (x30)
Amulet of TearsGriffon Knight (x30)
Quiver of Abundant AmmunitionGriffon Knight (x30)
Griffon Knight Signet (3/Day Ring of Arming effect, 3/Day Feather Fall, 3/Day Prestidigitation, 2/Day Endure Elements)Griffon Knight (x30)
Handy HaversackGriffon Knight (x30)
LauncherGriffon Knight (x30) - Assigned from Stockpile
Reinforced Segmented Mithral Fullplate (+1)Griffon Knight (x30) - Crafted by Mage-Smiths
Large Mithral Shield (+1)Griffon Knight (x30) - Crafted by Mage-Smiths
Valyrian Steel Lance, Collapsible (+2)Griffon Knight (x30) - Crafted by Mage-Smiths
Valyrian Steel Thinblade (+2)Griffon Knight (x30) - Crafted by Mage-Smiths
Composite Longbow (+1)Griffon Knight (x30) - Crafted by Mage-Smiths
Reinforced Segmented Mithral Breastplate (+1)Griffon (x30) - Crafted by Mage-Smiths
Warlord's Saddle (usable 3/Day) - Used w/Reinforced Segmented Mithral Breastplate (+1)Griffon (x30)

There is more we could do, of course, but I think this strikes a good balance between making them as effective as possible without investing too much resources into them. Is there anything else you think they absolutely need to start off?
 
@Crake, we absolutely can alpha-strike all PCs in Westeros off the face of the earth.
All we need to do is be Evil.

Let me explain : they're hidden behind Mind Blank, but they have material ties that aren't. Our friends and family are PCs, theirs aren't. We can simply entrap them (trick/subtly mind-whammy/Diplomance their mother/friend/vassal, invite them for tea on Tuesday at 10, nuke the building on Tuesday at 10) and there's basically nothing that they can do about it. If we avoid causing collateral damage, not even well-worded Divinations will let them get around our Mind Blanked ambush party!

And on another note, I'll vote for Duesal now out of solidarity, but can we please go and talk to the main enemy of our new ally as soon as possible?
We've just signed a mutual defense fact with him - let's get to know our newest potential foe, and maybe disincentivize attacking by flexing a little! It'll be fun and interesting!

[X] Duesal


OMG insightful!

Also, I'm throwing myself a pity parade... I drove into work through mist and rain and wasn't even supposed to be there today.

I "Clerks'd" myself. :facepalm:
 
Is there anything else you think they absolutely need to start off?

1/day item of Clarion Call per.. group? flock? troop? Useful in grand proclamations, negotiating terms and the morale granted by an ol' fashioned, trumpeted GLORIOUS CHARGE.
Lends a certain spirit of nobility to the outfit, something we very much care to encourage. These doods can be rather beneficial to our PR.
 
Do pre-WW Europe and make a pact with the enemy too so they can't go to war without making things messy and even if they do we can recuse ourselves based on conflicting oaths.
HELL NO. This type of Brinkmanship did more harm than help in terms of international relations. Maybe I've been reading a little too much Youjo Senki fanfiction but the same really does apply to Britain's foreign policy during this period. If we want to prevent war we can at least be earnest and straight forward about it, and if we can't mediate the conflict realistically then we haven't made two enemies via blatantly obvious chicanery.
 
OMG insightful!

Also, I'm throwing myself a pity parade... I drove into work through mist and rain and wasn't even supposed to be there today.

I "Clerks'd" myself. :facepalm:
Ouch! The worst I ever did (at least that I can recall) was wake up on a Saturday and get ready for school before realizing it was the weekend just as I was about to walk out the door.
1/day item of Clarion Call per.. group? flock? troop? Useful in grand proclamations, negotiating terms and the morale granted by an ol' fashioned, trumpeted GLORIOUS CHARGE.
Lends a certain spirit of nobility to the outfit, something we very much care to encourage. These doods can be rather beneficial to our PR.
Yeah, that's a good idea. I'll add it to their signet ring as a 1/Day effect for 54 IM.
 
Ouch! The worst I ever did (at least that I can recall) was wake up on a Saturday and get ready for school before realizing it was the weekend just as I was about to walk out the door.

Yeah, that's a good idea. I'll add it to their signet ring as a 1/Day effect for 54 IM.
I used to get ready for school during the summer during my last three years of high school.

Granted that was a time of desperation and fear, for obvious reasons, so I believe I can be forgiven. :p
 
@Goldfish Oh cool! So the Griffons have a nice mithril breastplate too? So shiny! And they match the Knights.

What would be really cool is a set of Valyrian Steel claw-sheaths, so they can tear through plate armor like a dragon does.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 30, 2019 at 7:40 AM, finished with 64 posts and 21 votes.
 
@Crake, we absolutely can alpha-strike all PCs in Westeros off the face of the earth.
All we need to do is be Evil.

Let me explain : they're hidden behind Mind Blank, but they have material ties that aren't. Our friends and family are PCs, theirs aren't. We can simply entrap them (trick/subtly mind-whammy/Diplomance their mother/friend/vassal, invite them for tea on Tuesday at 10, nuke the building on Tuesday at 10) and there's basically nothing that they can do about it. If we avoid causing collateral damage, not even well-worded Divinations will let them get around our Mind Blanked ambush party!

And on another note, I'll vote for Duesal now out of solidarity, but can we please go and talk to the main enemy of our new ally as soon as possible?
We've just signed a mutual defense fact with him - let's get to know our newest potential foe, and maybe disincentivize attacking by flexing a little! It'll be fun and interesting!

[X] Duesal
Is it really "EVIL", though?
Our task IC is to take over with the minimal fuss and least amount of losses on either side.

The way I see it, anything that doesn't have us actively killing people would go just fine - we can ask forgiveness later, but blitzing Westeros by 'any means necessary" seems pretty IC.

-------------------------------------------
I wouldn't really mind doing talks to that other house, but ugh, is it tiring already. Lots of people on the thread dont really want to continue the expedition at this point.

We are low on time, too.
Most actions we've sent our people on we'll have to get reports instead of interludes now, for one - 12-10 days would pass by just too fast to get everything.
And on the note of those remaining days we have some very hefty Minor Actions to be done by Viserys, and even more we'd have to see at least the result on-screen.

And that's, again, even before we remember that westeros is a thing and Houses there need turning
 
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