Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Hunt them down

I feel this best suits Ling Qi - she is avaricious (loot is a possibility), she tends towards overconfidence in her abilities and doesn't tend to think of the consequences of her actions (Yan Renshu antagonism in FoD for example).

It has to be acknowledged that this is a high risk-reward option, but even a failure I believe offers more possibility for interesting outcomes than the other options. Significant success is likely to draw the attention of Shenhua (achieving the impossible) which would earn us more resources (and additional tasks to complete), and the action can be justified - the raiders are fleeing and we are uniquely equipped to take them on, of all the characters seen on screen (aside from Liao Zhu who has his hands full), and the loss of a significant number of cultivators would be a major deal for the raiders (given that we know they have limited numbers) and would likely compel a full scale retreat from the area protecting the other villages. Hit and run attacks are also very suited to Hanyi which would give her some needed limelight and a chance to develop her combat capabilities.

Additionally given the danger that this option places us in, it is likely to be treated as a tribulation which gives us a chance of an advanced insight (and remember that we require 1 more for cultivation purposes), and gives the possibility of cultivation improvements (albeit very unlikely). We will need to develop a personal successor art and the Math Cabal are currently planning to use FSS for this - extensive use in a tribulation allows the possibility of generating insights for this which would reduce the burden in creating it. Given the minimal number of free AP in the projected plans for future turns, I think we would be unwise to turn down this chance.

There is a high chance of injury and failure, but I feel that this offers a huge number of story possibilities - CRX teaching us about noble duties; emphasasing the importance of others, important given Ling Qi's habitual loner tendencies, which could also be used by the sect forces; emphasasing our trust in Zhengui; failure as an officer leading to in depth training; and any injuries would suit the narrative for cultivation heavy turns. We are far enough out from the inter-sect competition that any physical injuries should be well healed by the time it starts.

We have been playing things safe for a few turns now, and I find that the excitement of Forge of Destiny is being lost in doing so, and I think that this is the ideal arc to take a risk as there is the possibility of good rewards, and the consequences of failure won't be damning, and it will make for a more exciting narrative with the escalating tension which none of the other options suggest.
 
(imo wait is more interesting developmentally but tactically both of these are correct plays compared to the other two, which are more gambles by nature)
Im willing to gamble that this is the only force of such strength in the valley though.

Theres just little reason strategically for them to commit super heavily to these villages rather than that newly settled mountain top.
 
Im willing to gamble that this is the only force of such strength in the valley though.

Theres just little reason strategically for them to commit super heavily to these villages rather than that newly settled mountain top.
Mmm, I mean these villages are valuable enough to be worth multiple Green's time defending them. They gotta be producing something.

So you think the barbarians seen by the other village were just a red herring then?
 
Im willing to gamble that this is the only force of such strength in the valley though.

Theres just little reason strategically for them to commit super heavily to these villages rather than that newly settled mountain top.
Why commit to these villages at all instead of the newly settled mountain top?
Maybe they expect imperials to focus on the mountain top so the villages would be lightly defended, so hit all three in force and then slip away.
 
I am keenly feeling the lack of info here. Since I can't decide which village is currently at greatest risk, I shall pick the safe option, so we can go into damage control with eyes wide open.

[X] ...Wait
 
How fast do we cover 5 km? would a write in of going towards a village and scrying when within 5 km give any benefit?
 
How fast do we cover 5 km? would a write in of going towards a village and scrying when within 5 km give any benefit?

Well this was just mentioned in the last update:

The next several seconds were a blur, the air around her grew cold and heavy echoing with the melody of winter and stealing the energy from lightning and wind alike, strengthened by the accompiment of a melancholy muse. Her foes refused to oblige however, their command of the wind resonated between them, and men who strayed too close to her mist were swiftly dragged back by whipping currents of air. In less than a minute they had moved more than a kilometer, and Ling Qi had yet to land a decisive blo

So at least 60 km/h, though that was in combat so probably a bit faster normally.

Still, absolute maximum is 5 minutes for 5km, probably quite a bit less than.
 
So, what is going on here?
1. Barbarians decided to hit only on one village with unprecedented force.
2. Barbarians decided to hit all villages in force.
3. Barbarians decided to hit 2 villages in force, and conveniently missed ours.
While all of these are possible, i think 1 and 2 are far more likely than 3, and also will make returning back to our post the most sensible solution.
 
Mmm, I mean these villages are valuable enough to be worth multiple Green's time defending them. They gotta be producing something.

So you think the barbarians seen by the other village were just a red herring then?
Yeah, Raiders excel at running battles. Bait out detachments of heavy hitters or swift pursuers to lure them away from entrenched defenses, then divide and conquer.

My expectation is that this larger detachment is, as previously speculated, to be a chance for a young talent to blood himself with a relatively easy side job with little consequence for the sake of racking up experience.

Look at the initial scout for this town. He got drawn out of position, isolated, and BTFOd. Shen Hu mightve suffered a similar fate were it not for his own experiences and specialities lending themselves so well for this exact scenario, frankly.

Like...Ling Qi played into their hands exactly.

Except for the part where she turned the tables and forced them to switch gears through sheer T-Posing. Forcing a response like this actually indicates just how bad a matchup she is for them, as letting her close the distance even once lets her pick off any one of them virtually at will. Its a scenario the barb group wants to avoid, and why I favor hunting them down as Ling Qis stealth makes her continued presence essentially a lose condition for them. If they had a way to prevent her ganking them, itd have been deployed.

But thanks to how they had to collectively buff their perception just to fire arrow volleys at her, we already know that those Barbarians dont meet the threshold necessary to counter her stealth.

They already were doing everything they could to keep an eye on her, after all.

100 raiders is gonna be the majority of any one tribes force by dint of sheer numbers. Unless this was a coalition of tribes acting in unison, theres just little chance of there being forces deployed of similar level elsewhere. If anything, Ling Qi is an abnormality, and this force likely intended to bait out individual officers to strike them down, then hit the village, then rinse and repeat for the remaining two afterwards. Theyre just as mobile as Ling Qi is, so itd work as they just seem to be pillaging and burning, rather than doing any serious looting or hunting for specific targets.

That speaks to a modus operandi rather than any specific plan on their part.

Why commit to these villages at all instead of the newly settled mountain top?
Maybe they expect imperials to focus on the mountain top so the villages would be lightly defended, so hit all three in force and then slip away.
Why would they commit multiple tribes worth of raiders to such a thing?

Especially in such close proximity to the Sect.

Recall that this conflict is hardly new. Theyd know that Third Realms are far from the most dangerous things that can be fielded against them here. Theres just no reason to commit such a large number only for a Core Disciple to be randomly present to wipe them out with impunity.

As the Sect has adapted to the Barbarians, so too in turn have the Barbarians had an opportunity to adapt to the Sect.
 
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It's too unlikely that with two strong forces around they would completely ignore the third village
The only reason for such a thing would be a show of force, but Third Realms are too low on the proverbial totem pole for them accomplishing anything to be truly meaningful.

A single detachment of this size is apparently ordinarily sufficient to handle destroying each village in detail.

Therefore, the only things sending out similar detachments accomplishes is speedy destruction and a show of strength. We already know that the latter is meaningless at this level, and the former would engender a sense of urgency we just flat out did not see until Ling Qi ganked that one Third Realm Barbarian and set the rest to flight. If anything, they were taking their time trying to pick her apart from at range.

Theres no reason for there to be two strong forces, let alone three.
 
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I favor hunting them.

With this raid having so many barbarians running around and our own positions heavily outnumbered ; thinning the barbarians out, making the raid more costly then its worth is probably the best way to get their leadership to end the raid early. Also the cultivators who take risks and successfully push themselves to their limits tend to break through them. And that is precisely what the Hunt vote entails. When was the last time Ling Qi truly pushed herself?
 
Why would they commit multiple tribes worth of raiders to such a thing?

Especially in such close proximity to the Sect.

Recall that this conflict is hardly new. Theyd know that Third Realms are far from the most dangerous things that can be fielded against them here. Theres just no reason to commit such a large number only for a Core Disciple to be randomly present to wipe them out with impunity.

As the Sect has adapted to the Barbarians, so too in turn have the Barbarians had an opportunity to adapt to the Sect.
Why send such a force at all?
And why not send 3 if you can?
We just don't have th intel.
But i suspect they are hitting all villages, which means we should go back, or only one, in which case we still should go back, because that's our a bloody job.
 
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