He's a bard, isn't he? Shouldn't he be a skillpoint monkey?
He's more like a Martial Rogue who put some skill points into Perform. He's had nowhere to learn esoteric skills like Spellcraft or Knowledge(Arcana) and no unusual ancestry to justify learning them in dreams or similar.
 
@DragonParadox, regarding the whole Linguistics problem, Viserys has been steadily learning a whole bunch of languages as he conquers and comes in contact with more and more places (for example two months ago IC it was voted he learn Yi Tish in preparation for coming in contact with them). Earlier you had Waymar get some bonus skillpoints for Sense Motive and Bluff thanks to Tyene training him. Would you be willing to give Viserys one bonus skillpoint for Linguistics by virtue of almost a dozen languages and actively studying more?
There is more to Linguistics than merely knowing several languages. It involves skills and modes of thought that help one understand the underlying structure of language. I'm content to just wait until Viserys levels up again, then learn the skill the normal way.
 
@DragonParadox, regarding the whole Linguistics problem, Viserys has been steadily learning a whole bunch of languages as he conquers and comes in contact with more and more places (for example two months ago IC it was voted he learn Yi Tish in preparation for coming in contact with them). Earlier you had Waymar get some bonus skillpoints for Sense Motive and Bluff thanks to Tyene training him. Would you be willing to give Viserys one bonus skillpoint for Linguistics by virtue of almost a dozen languages and actively studying more?

The difference between Waymar and Viserys is that Waymar is pretty skill poor due to his class, Viserys by contrast can do a lot of things. I don't feel he needs the extra competence to be well rounded.

He's a bard, isn't he? Shouldn't he be a skillpoint monkey?

From what Vee and company saw Mance is not himself a mage, though he knows more about it than most people. That does not extend to strange Asshaií magics unfortunately.
 
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The difference between Waymar and Viserys is that Waymar is pretty skill poor due to his class, Viserys by contrast can do a lot of things. I don't feel he needs the extra competence to be well rounded.
Are we allowed to train it, though? Because given that Asmodeus is starting to actively scrub the memories of his minions to counter our intel gathering, we now have a reason to have one skillpoint. Once we have that skillpoint we can then use various methods to boost it and make the save.

EDIT: The main reason I'm asking for Viserys to get the skillpoint is because he's the one with the versatility in spells to pull off going through the books and getting what he wants out of them. There's a reason he's been the one to do all the past readings.
 
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Are we allowed to train it, though? Because given that Asmodeus is starting to actively scrub the memories of his minions to counter our intel gathering, we now have a reason to have one skillpoint. Once we have that skillpoint we can then use various methods to boost it and make the save.
...we do know that the person-to-book spell reveals scrubbed/changed memories if one can read well enough, in-character, right @DragonParadox?

Because otherwise we... wouldn't really have a reason to train in it IC.
 
Are we allowed to train it, though? Because given that Asmodeus is starting to actively scrub the memories of his minions to counter our intel gathering, we now have a reason to have one skillpoint. Once we have that skillpoint we can then use various methods to boost it and make the save.

You can yes, but mechanically it would be retraining skill points if you want to do it between levels. You guys would have to lower some other skill a little to get the linguistics.
 
You can yes, but mechanically it would be retraining skill points if you want to do it between levels. You guys would have to lower some other skill a little to get the linguistics.
Yeah, I don't think that idea will ever win a vote in this thread.

I guess we can just ignore the intel we don't know until Viserys hits level 19, and the reserve one skillpoint for Linguistics.
 
Yeah, I don't think that idea will ever win a vote in this thread.

I guess we can just ignore the intel we don't know until Viserys hits level 19, and the reserve one skillpoint for Linguistics.
Or find someone with the Linguistics skill who can cast the Bestow Insight spell on Viserys. Once under the effect of the spell, we could then buff it high enough to be useful for our purposes.


Remember, there is a spell for everything.
 
Yeah, I don't think that idea will ever win a vote in this thread.

I guess we can just ignore the intel we don't know until Viserys hits level 19, and the reserve one skillpoint for Linguistics.
Well, I mean, it's not like we ever showed any hurry to get that info out of those books IC.

Would be a bit of a sudden move, don't you think?

On the other hand, Viserys isn't going to take all that long to level, either.
We are in for at least 2 more fights this month (Brine asshole and I'm sure Fey court will offer an opportunity) - and lots next month because Tiamat.

I don't mind retraining one of our knowledge skills.
It would look uneven and OCD-triggering on the sheet (F for Goldfish in chat, boiz), yes - but my main concern here is us deciding to do it so suddenly/outta nowhere.
 
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Yeah, I don't think that idea will ever win a vote in this thread.

I guess we can just ignore the intel we don't know until Viserys hits level 19, and the reserve one skillpoint for Linguistics.

Malarys, Lya or Dany could also take linguistics when they level, it fits them reasonably well.

Anyway vote closed.
Adhoc vote count started by DragonParadox on Oct 19, 2019 at 3:23 PM, finished with 66 posts and 11 votes.

  • [X] "The Deep Ones are as relentless as they are patient. Do you truly believe they have cast aside their desire to dominate the Endless Waters, to enslave all who live here to serve as fodder for their twisted experiments, food for their insatiable appetites, or hosts for their next generation?"
    -[X] "No, of course they have not. Instead, they retreat to their strongholds to lick their wounds and gather their forces for the next wave of expansion. By allowing them to operate unmolested in the Garden, you invite your own doom. Perhaps not next year, or even a decade from now, but they will come, and if it is not you who must face them again, it could very well be your descendents."
    --[X] "Make no mistake, however, in assuming that I ask for charity. That couldn't be further from the reality of the situation. You will find that I am a very generous employer, one who pays well and on time. I can also provide quality arms and armor of nearly any make or material, including minor enchantments, at cost. Your forces will also never lack for healing or logistical support while in my service."
    [X] Royce Alchemical Works Expansion & Retooling
    -[X] Facility #3 Retool production line from Sleep-Smoke to Healy Myrrh: Cost (5,000 IM), Effect: Halved Sleep-Smoke production during 11th month, facility begins producing Healy Myrrh during the 12th month.
    -[X] New Facilities: Cost (30,000 IM per facility), Production begins in 12th month.
    --[X] Facility #17: Liquid Ice
    --[X] Facility #18: Aquan Masks
    --[X] Facility #19: Fungal Stun Vials
    -[X] Total Cost: 95,000 IM
 
Hardhome's arc is not finished yet, is it?

We still don't have the answer to what made the fire and makes Bloodraven's birds insane.
 
Inserted tally
Adhoc vote count started by DragonParadox on Oct 19, 2019 at 3:23 PM, finished with 66 posts and 11 votes.

  • [X] "The Deep Ones are as relentless as they are patient. Do you truly believe they have cast aside their desire to dominate the Endless Waters, to enslave all who live here to serve as fodder for their twisted experiments, food for their insatiable appetites, or hosts for their next generation?"
    -[X] "No, of course they have not. Instead, they retreat to their strongholds to lick their wounds and gather their forces for the next wave of expansion. By allowing them to operate unmolested in the Garden, you invite your own doom. Perhaps not next year, or even a decade from now, but they will come, and if it is not you who must face them again, it could very well be your descendents."
    --[X] "Make no mistake, however, in assuming that I ask for charity. That couldn't be further from the reality of the situation. You will find that I am a very generous employer, one who pays well and on time. I can also provide quality arms and armor of nearly any make or material, including minor enchantments, at cost. Your forces will also never lack for healing or logistical support while in my service."
    [X] Royce Alchemical Works Expansion & Retooling
    -[X] Facility #3 Retool production line from Sleep-Smoke to Healy Myrrh: Cost (5,000 IM), Effect: Halved Sleep-Smoke production during 11th month, facility begins producing Healy Myrrh during the 12th month.
    -[X] New Facilities: Cost (30,000 IM per facility), Production begins in 12th month.
    --[X] Facility #17: Liquid Ice
    --[X] Facility #18: Aquan Masks
    --[X] Facility #19: Fungal Stun Vials
    -[X] Total Cost: 95,000 IM
 
Part MMMCXXV: Strangers' Spears
Strangers' Spears

Ninth Day of the Eleventh Month 293 AC

"The Deep Ones are as relentless as they are patient. Do you truly believe they have cast aside their desire to dominate the Endless Waters, to enslave all who live here to serve as fodder for their twisted experiments, food for their insatiable appetites or hosts for their next generation?" The question is not meant to be answered, for anyone who has ever looked upon the face of one of the Deep Masters knows the truth of it. Instead you answer the question after that, the next step in the dance of war and ruin. "They will retreat to their strongholds to lick their wounds and gather their forces for the next wave of expansion. By allowing them to operate unmolested in the Garden, you invite your own doom. Perhaps not next year, or even a decade from now, but they will come, and if it is not you who must face them again, it could very well be your descendants."

"You seem to have mistaken us for some lord's fancy swords," Magrios cuts in. "The squids haven't conquered Vialesk nor the waters it guards it for a Genie's age and more. They're the only ones who think they can take it, and that's just more easy coin for us."

"All the better, then," you answer with a smile. "I do not ask for charity, nor do I hoard my gold in some vast hall from which I am loath to spend. Coin well spent is more pleasing to the ear and so I pay well and on time always." You pause again, waiting to see if either of the two sellswords are inclined to doubt your word.

Serega watches you carefully, taking a deliberate bite of his brew-bread, the dark-crusted confection that is the preferred means of intoxication for those who do not have the luxury of taking their meals above water or with a sealed cup and reed straw. You cannot say if he ordered the thing out of simple habit or to make the point about eating as his soldiers do. Magrios certainly seems to enjoy the frothing seaweed bear when it's not sloshing out of his cup as he tries to keep it away from his eel at least.

"I can also provide quality arms and armor of nearly any make or material, including minor enchantments, at cost. Your forces will also never lack for healing or logistical support while in my service," you add one more promise to the scales.

"Alright, let's talk price," the triton finally says. "I've got six-thousand spears, all with heavy shell armor or better mounted on battle trained great turtles that'll bite a shark in half as soon as look at the thing. The Shields ain't the best skirmishers or scouts, but we make do better than swimmers. No magic to use in battle to speak of, but enough healers that that we can't just be bled to death. I've got a few monster killers like me who can take on behemoths with Pearlsteel and magic, but we ain't deploying a thousand leagues away from the rest of the company to go hunting Kraken."

"Three-thousand," Magrios grunts, giving the other captain a dark look as though he is afraid of having his thunder stolen. "Half with metal tridents like this one," he twists the weapon in hand for emphasis, much to the annoyance of his eel companion who had been coiled half around his upper arm and half around the weapon. "Eels are trained to give the spears some lightning on the charge and then go for the enemy's eyes before both retreat to try again, tides of battle willing. The other half use weighted darts tossed from above in a mass, preferably against a foe that's too distracted to swim out of the way. Their eels are bigger and trained to protect them when there's blood in the water."

What do you do?

[] Hire Serega's Shields (6,000 Heavy Turtle Cavalry strong on the charge, but also capable in a melee; Cost 150,000 IM/Month)

[] Hire the Lightning Chasers (3,000 Eel-Bonded Spear Skirmishers/Dart Casters; Cost 90,000 IM/Month)

[] Hire both

[] Try to negotiate a lower price in exchange for other benefits
-[] Write in


What do you do next?

[] Continue shopping
-[] Write in

[] Learn more about the political situation of the Plane of Water

[] Write in


OOC: The price will not increase on campaign if you buy the mercs now. If you hold off on hiring them until you are at war, chances are they will cost more.
 
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[] Hire Serega's Shields (6,000 Heavy Turtle Cavalry strong on the charge, but also capable in a melee; Cost 150,000 IM/Month)

[] Hire the Lightning Chasers (3,000 Eel-Bonded Spear Skirmishers/Dart Casters; Cost 90,000 IM/Month)

[] Hire both

[] Try to negotiate a lower price in exchange for other benefits
-[] Write in
o_O

I'm glad we're rich. So, so glad.

That said I would like to hit the Deep Ones hard within the next few months and make sure we aren't bleeding money for no reason.

@DragonParadox
1. Advanced free health care
2. Weapons and armor fabricated at cost (not necessarily enchanted, I'm not sure what kind of price we'd be looking at there, but if we did enchant I'd stick with weapons only)
3. Whenever they fight they'll get a guaranteed Magic Army cast on them to get a proper edge

Are any of those of interest or no?
 
[X] Hire both
[X] Learn more about the political situation of the Plane of Water
-[X] Specifically, look into the ruling trade houses - and see who might be well-disposed to support the war on Illithids, but also learning of the houses' relations and interaction with each-other - preparing the ground for later attempt at getting support against Efreeti as well.
-[X] Same applies to local Brine Dragons - learn if any around have particular dislike for illithids and desire to see them gone. Payment is on case-by-case.
-[X] Also look into how Brine Dragons' feuds work according to laws and traditions. Would us helping in killing the one Relath has an eye for be agaisnt those regulations?

guaranteed Magic Army
Not a thing.
Illithids suddenly invade a patrolled area while we are busy - they have to handle it.
We are at Illithid base, killing their doods?
These guys might be at a different war front, and, again, dealing with it.

My point, we cant exactly guarantee it, even if I'd like to be that efficient
 
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Strangers' Spears

Ninth Day of the Eleventh Month 293 AC

"The Deep Ones are as relentless as they are patient. Do you truly believe they have cast aside their desire to dominate the Endless Waters, to enslave all who live here to serve as fodder for their twisted experiments, food for their insatiable appetites, or hosts for their next generation?" The question is not meant to be answered, for anyone who has ever looked upon the face of one of the Deep Masters knows the truth of it. Instead, you answer the question after that, the next step in the dance of war and ruin. "They will retreat to their strongholds to lick their wounds and gather their forces for the next wave of expansion. By allowing them to operate unmolested in the Garden, you invite your own doom. Perhaps not next year, or even a decade from now, but they will come, and if it is not you who must face them again, it could very well be your descendants."

"You seem to have mistaken us for some lord's fancy swords," Magrios cuts in. "The squids haven't conquered Vialsek, nor the waters it guards it, for a genie's age and more. They're the only ones who think they can take it, and that's just more easy coin for us."

"All the better then," you answer with a smile. "I do not ask for charity, nor do I hoard my gold in some vast hall from which I am loath to spend. Coin well spent is more pleasing to the ear, and so I pay well and on time. Always." You pause again, waiting to see if either of the two sellswords are inclined to doubt your word.

Serega watches you carefully, taking a deliberate bite of his brew-bread, the dark-crusted confection that is the preferred means of intoxication for those who do not have the luxury of taking their meals above water, or with a sealed cup and reed straw. You cannot say if he ordered the thing out of simple habit, or to make the point about eating as his soldiers do. Magrios certainly seems to enjoy the frothing seaweed beer, at least when it's not sloshing out of his cup as he tries to keep it away from his eel.

"I can also provide quality arms and armor of nearly any make or material, including minor enchantments, at cost. Your forces will also never lack for healing or logistical support while in my service," you add one more promise to the scales.

"Alright, let's talk price," the triton finally says. "I've got six thousand spears, all with heavy shell armor or better, mounted on battle-trained great turtles that'll bite a shark in half as soon as look at the thing. The Shields ain't the best skirmishers or scouts, but we make do better than swimmers. No magic to use in battle to speak of, but enough healers that that we can't just be bled to death. I've got a few monster killers like me who can take on behemoths with pearlsteel and magic, but we ain't deploying a thousand leagues away from the rest of the company to go hunting kraken."

"Three thousand," Magrios grunts, giving the other captain a dark look, as though he is afraid of having his thunder stolen. "Half with metal tridents like this one," he twists the weapon in hand for emphasis, much to the annoyance of his eel companion who had been coiled half around his upper arm and half around the weapon. "Eels are trained to give the spears some lightning on the charge and then go for the enemy's eyes before both retreat to try again, tides of battle willing. The other half use weighted darts tossed from above in a mass, preferably against a foe that's too distracted to swim out of the way. Their eels are bigger, and trained to protect them when there's blood in the water."

What do you do?

[] Hire Serega's Shields (6,000 Heavy Turtle Cavalry strong on the charge, but also capable in a melee; Cost 150,000 IM/Month)

[] Hire the Lightning Chasers (3,000 Eel-Bonded Spear Skirmishers/Dart Casters; Cost 90,000 IM/Month)

[] Hire both

[] Try to negotiate a lower price in exchange for other benefits
-[] Write in


What do you do next?

[] Continue shopping
-[] Write in

[] Learn more about the political situation of the Plane of Water

[] Write in


OOC: The price will not increase on campaign if you buy the mercs now. If you hold off on hiring them until you are at war, chances are they will cost more.
Here's an edited version of the chapter, DP.
 
[X] Hire both
[X] Learn more about the political situation of the Plane of Water
-[X] Specifically, look into the ruling trade houses - and see who might be well-disposed to support the war on Illithids, but also learning of the houses relations and interaction with each-other - preparing the ground for later attempt at getting support against Efreeti as well.

Not a thing.
Illithids suddenly invade a patrolled area while we are busy - they have to handle it.
We are at Illithid base, killing their doods?
These guys might be at a different war front, and, again, dealing with it.

My point, we cant exactly guarantee it, even if I'd like to be that efficient
Whenever they fight referred to prepared combat. If they're ambushed on patrol obviously they're shit out of luck.

Also we can scribe Magic Army scrolls via Lya.
 
o_O

I'm glad we're rich. So, so glad.

That said I would like to hit the Deep Ones hard within the next few months and make sure we aren't bleeding money for no reason.

@DragonParadox
1. Advanced free health care
2. Weapons and armor fabricated at cost (not necessarily enchanted, I'm not sure what kind of price we'd be looking at there, but if we did enchant I'd stick with weapons only)
3. Whenever they fight they'll get a guaranteed Magic Army cast on them to get a proper edge

Are any of those of interest or no?
  1. The health-care is seen as good but not amazing, these people come from a high magic society still it might knock off a bit of the price
  2. The weapon fabrication is seen as more nice to have
  3. The magic army is seen as something you guys would do anyway since after all you want them to win too
 
[X] Hire both
[X] Learn more about the political situation of the Plane of Water
-[X] Specifically, look into the ruling trade houses - and see who might be well-disposed to support the war on Illithids, but also learning of the houses' relations and interaction with each-other - preparing the ground for later attempt at getting support against Efreeti as well.
-[X] Also look into how Brine Dragins' feuds work according to laws and traditions. Would us helping in killing the one Relath has an eye for be agaisnt those?


Not a thing.
Illithids suddenly invade a patrolled area while we are busy - they have to handle it.
We are at Illithid base, killing their doods?
These guys might be at a different war front, and, again, dealing with it.

My point, we cant exactly guarantee it, even if I'd like to be that efficient
We can if we supply them with single-use Magic Army charms. Even at minimum 13th level, that still makes every weapon within range a +2 weapon for 13 hours.
 
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