Iirc Relath also needs to be handled.Apparently we got Mia, but not Anya and Shara.
So for sure: Dirriz, Roger, Jeyne, Kennos, Anya and Shara need to be voted on.
We voted on: Zherys, Xor, Rhaella and... Rina? And Mia. Yes. I believe so. @Goldfish?
Faceless'd ya!
The original plan did have the form the Mindscape would take.
This works too but I'm a little troubled by our lack of flight and line of sight.
@DragonParadox
Can Varys' tell where he is with Mindsight?
*checks*
Oops, I missed the beach part. Sorry
There is a thinking mind with 26 INT about 80 ft ahead and slightly to the right.
Fair, I kind of get worried when I see low vote counts because I'm concerned I'm dragging out the actions. I enjoyed the inter-personal interactions mingled into the battle scenes but I know that is not everyone's cup of tea.
All good, I'm just excited the plan is being used.
As we know how the Labyrinth is laid out do we know the dimensions of the space it is in?
@DragonParadox, how does it work if we kill N'gath here? How are we going to get the corpse and any magic items he has?
Oh that was one nasty spell, wonder if we should taunt him about this.
"A trapped rat you were in Volantis, and a trapped rat you choose to be in this dream, If this is what heralds Ymeri I name her a coward"
It's an attempt to draw him out, or else add "cowardly rat" to his story.If only talking was a free action. Then again, most of our enemies just can't fucking resist going full super-villain.
It's an attempt to draw him out, or else add "cowardly rat" to his story.
Too late to add an observation room to the labyrinth I guessNo see, if you wanted to go the second route, you need to go the Stanley Parable route.
Lead him on a merry chase through a bunch of set pieces while narrating pithily and fighting for narrative control all throughout with the 'protagonist'.
Yes, its a hexagonal chamber about a hundred feet across, each side of the hexagon connects to a tunnel, five are dead ends, the sixth leads to an identical room, there is a string of six of these, except that the last one opens into one of the seeming dead ends of the first by the activation of hidden pressure plates.
Would emulating Animate city without the population requirement (and a smaller radius/innate damage to balance?) work for an exp free miracle?So we have him cornered sort of, there are 2 exits from this room, one we are in front of and one we know the location of while he does not.
It might not be worth trying to block the other exit as it gives him a wall to target. @ DragonParadox how long does it take him to burn through these walls?
I guess we just blast him from the entrance, if he tries to run he loses a turn and very likely puts himself in a dead end in which case we can just advance with low range near absolute effects until we can slap him with a Polar Midnight or something.
Yes, the corpse shall be ours! I am very excited about this one.If you kill him whatever body he hs in the real world will simply die and you guys can divine to find the remains.
'Night guys, see you tomorrow with the battle and more from Hardhome. I might try my first Riz'Neth interlude
I was hoping he would end up in some sort of coma instead, so we could feed him to Yss.Yes, the corpse shall be ours! I am very excited about this one.
I was hoping he would end up in some sort of coma instead, so we could feed him to Yss.
Oh well, next time.
Is Stun Ray Polar Midnight the wombo combo in this situation?
Guaranteed single round of stun plus Any creature that doesn't move on its turn becomes encased in a sheath of ice equivalent to wall of ice, is helpless, and cannot breathe.
And 5d6 of Cold damage for1921 rounds.
With the creation of the Greater Mindscape, we're down to three uses of Mythic Power, IIRC.Could work. Stun Ray would stun him for a round though I don't know how we would cast Polar Midnight. Do we have the mythic shit to do that? Is someone keeping track of spell slots?
With the creation of the Greater Mindscape, we're down to three uses of Mythic Power, IIRC.
We're fine for plenty more 9th level spells. We have two or three 9th level slots remaining, plus seven 8th level slots, which can be converted into 9th level slots on a 2-to-1 ratio.And how many Miracles can we cast right now? I am assuming we have one more in our belt.