Fair, I kind of get worried when I see low vote counts because I'm concerned I'm dragging out the actions. I enjoyed the inter-personal interactions mingled into the battle scenes but I know that is not everyone's cup of tea.

I just don't have the time to engage like I prefer unfortunately. Full time employment is a bitch. I peek in when I can but those are snatches within the day and then it's back to the grindstone.
 
All good, I'm just excited the plan is being used.

As we know how the Labyrinth is laid out do we know the dimensions of the space it is in?

Yes, its a hexagonal chamber about a hundred feet across, each side of the hexagon connects to a tunnel, five are dead ends, the sixth leads to an identical room, there is a string of six of these, except that the last one opens into one of the seeming dead ends of the first by the activation of hidden pressure plates.
 
Oh that was one nasty spell, wonder if we should taunt him about this.

"A trapped rat you were in Volantis, and a trapped rat you choose to be in this dream, If this is what heralds Ymeri I name her a coward"
 
Oh that was one nasty spell, wonder if we should taunt him about this.

"A trapped rat you were in Volantis, and a trapped rat you choose to be in this dream, If this is what heralds Ymeri I name her a coward"

If only talking was a free action. Then again, most of our enemies just can't fucking resist going full super-villain.
 
It's an attempt to draw him out, or else add "cowardly rat" to his story.

No see, if you wanted to go the second route, you need to go the Stanley Parable route.

Lead him on a merry chase through a bunch of set pieces while narrating pithily and fighting for narrative control all throughout with the 'protagonist'.
 
Yes, its a hexagonal chamber about a hundred feet across, each side of the hexagon connects to a tunnel, five are dead ends, the sixth leads to an identical room, there is a string of six of these, except that the last one opens into one of the seeming dead ends of the first by the activation of hidden pressure plates.

So we have him cornered sort of, there are 2 exits from this room, one we are in front of and one we know the location of while he does not.

It might not be worth trying to block the other exit as it gives him a wall to target. @ DragonParadox how long does it take him to burn through these walls?

I guess we just blast him from the entrance, if he tries to run he loses a turn and very likely puts himself in a dead end in which case we can just advance with low range near absolute effects until we can slap him with a Polar Midnight or something.
 
So we have him cornered sort of, there are 2 exits from this room, one we are in front of and one we know the location of while he does not.

It might not be worth trying to block the other exit as it gives him a wall to target. @ DragonParadox how long does it take him to burn through these walls?

I guess we just blast him from the entrance, if he tries to run he loses a turn and very likely puts himself in a dead end in which case we can just advance with low range near absolute effects until we can slap him with a Polar Midnight or something.
Would emulating Animate city without the population requirement (and a smaller radius/innate damage to balance?) work for an exp free miracle?

All it really needs to do is pin him between a few walls. Then we wouldn't have to bank on him making a wrong turn.

Plus, a literal cage match between a fey lord and a cold iron labyrinth would be metal as hell.
 
Is Stun Ray Polar Midnight the wombo combo in this situation?

Guaranteed single round of stun plus Any creature that doesn't move on its turn becomes encased in a sheath of ice equivalent to wall of ice, is helpless, and cannot breathe.

And 5d6 of Cold damage for 19 21 rounds.
 
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Is Stun Ray Polar Midnight the wombo combo in this situation?

Guaranteed single round of stun plus Any creature that doesn't move on its turn becomes encased in a sheath of ice equivalent to wall of ice, is helpless, and cannot breathe.

And 5d6 of Cold damage for 19 21 rounds.

Could work. Stun Ray would stun him for a round though I don't know how we would cast Polar Midnight. Do we have the mythic shit to do that? Is someone keeping track of spell slots?
 
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