Voted best in category in the Users' Choice awards.
Hasn't higher rolls been good most of the quest? Is that a specific difference, or was the required number just that high?
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Convince Esbern and Seija to stay long enough to hatch the supposedly Lustrian eggs and study and possibly train whatever hatches.
 
This was the good result.
As far as I can see, Karak Eight Peaks has a brighter future than any Hold east of Black Fire Pass." He points at the Book, which stopped having its pages flipped as the Elder turned to watch. "That Karak is three thousand years dead. If the one that exists today holds no interest to you, I have no business here."
I'm curious BoneyM about what caused this. Was it a result of the Younger Holds contributing more dwarf power then the Old Holds bar the singular exception of Kragg The Grim? Was it Baragor embracing a nontraditional mindset? I'm very curious about any light you could cast on this.

Also I assume its Top 3 choices win like last time?
 
Hm. I fully intended to be way into Karag Nar's penthouse, but maybe we should consider the Citadel tower. Its boost to Burning Shadows is as true now as it was yesterday, and being able to go 'You know what? No, that side of the Citadel is now acid to greenskins for a few hours until the sun shifts position' is wild.

The money I'd like to earmark for either Magister Weber (classes, books for a bitchin' library) or Dawongr Weber (the tower, the Barak Varr markets). Not that I have a problem feeding money to Stirland, but it's not really necessary.
 
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your unseemly wealth
Heresy! Being rich is always good!

[X] The Grand Abyss
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

What lies beneath the bottomless abyss? No idea. But I kinda wanted to know. Also, I always prefer being CIA then FBI. More chances to meet more interesting people. And big bro Ranald needs a shrine.
 
Hm. So that was the good result, and I shudder to think what a worse roll would've resulted in. This is probably a result of Belegar's trait, and the fact his hold was reclaimed mostly by younger Holds alongside humans/halflings?
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] This is tomorrow's problem. Let the money sit in the King's Armoury for now. Once you've decided what your future will be, then you can decide what to do with the money.
[X] The Grand Abyss

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
[x] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[x] Karag Nar temple
[x] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[x] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[x] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.

[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] This is tomorrow's problem. Let the money sit in the King's Armoury for now. Once you've decided what your future will be, then you can decide what to do with the money.
[X] Karag Nar penthouse

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
shrines to Shallya, Ulric, Myrmidia, Ursun, and the Lady. You also receive a few unexpected requests, and after a word to an equally bemused King Belegar, you plot out the future locations of shrines to Grimnir and Valaya.
That's a pretty broad spread of religions. Looking good.

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

I'd agree that this was a good result from Thorgrim. He didn't send armies, but he didn't go too far out of his way to disapprove, and he gave Belegar a pretty solid amount of specialist stuff with gyrocopters and engineer support.
 
Hm. So that was the good result, and I shudder to think what a worse roll would've resulted in. This is probably a result of Belegar's trait, and the fact his hold was reclaimed mostly by younger Holds alongside humans/halflings?
Based on that, I'm guessing the bad result is Dwarven civil war.
Belegar just mouthed off the High King and poured dirt all over his entire national doctrine, more or less. Publically.
I mean, yes, but he also did it after being spectacularly successful. Which usually merits some slack. Certainly you wouldn't expect 'now never ever come back' to be the good result.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

We've take on responsibility, so let's give ourselves the means to fulfill it.

[X] Karag Nar penthouse

Self-explanatory.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

All hail the Dice God.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

Networking is valuable; having friends in the air Force is going to be incredibly helpful with scouting, travel... Plus a good relationship between interior and exterior security forces is always nice to have.
 
[X] The Grand Abyss
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.

Let's visit our friends!
 
Now as for my vote...
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.


[X] Karag Nar penthouse
[X] Karag Lhune secondary peak

I like both of these and would vote for the Temple Spot but I want to...you know build a temple there.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

YES.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.

Scounting and killing horrible gribbles you say?

[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

Study!
 
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[X] Karag Nar penthouse
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Convince Esbern and Seija to stay long enough to hatch the supposedly Lustrian eggs and study and possibly train whatever hatches.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

Ranald Shrine can wait methinks since the location is fairly out of way and secret and I do think Mathilde needs downtime
 
I mean, yes, but he also did it after being spectacularly successful. Which usually merits some slack. Certainly you wouldn't expect 'now never ever come back' to be the good result.
What we got is that "slack" I suppose. Dwarfs are notoriously stubborn. Throgrim is notoriously stubborn, and he gave up on actual rebuilding of Karaks in this Quest, it seems. Or puts it a distant second to dwarf race going out with a bag like they are all took a Slayer's Oath.
 
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[x] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[x] Karag Nar temple
[x] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[x] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[x] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
Based on that, I'm guessing the bad result is Dwarven civil war.
I'd honestly be shocked for that on even a natural one. What was far more likely is a lines is drawn in dwarven society between the younger holds who are in a reconquest mood after the success in K8P, and the really old ones who're stuck in the strike out a grudge in the book mood. In short they stop talking with the others, and cooperation goes down the drain, which risks Grudges being entered into the Book if something horrible happens like a Hold falling as a result.
 
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