17 then. Point is, she's really good at this. If an orc discovers her, it has to survive being mind-holed or just straight up murdered. She's snuck into an orc stronghold several times now, and she knows exactly what to do. This is no different from sneaking into Karag Lhune, the East Gates and Karag Nar. If we can sneak past in these situations despite all of the sabotage we did, we can drag a invisible dwarf with us as well.
You know, I was reading about Ranald and this came up:
A true devotee of Ranald uses the dagger and stiletto, only
amateurs and the slow-witted need armour and long swords
So as much as Mat is sometimes irritated by Ranald, so too does she irritate him back.
"Oh this?" points to Greatsword on her back.
"This is just a large dagger." Mat notes, of the blade nearly longer than she is tall.
These aren't impassable obstacles. She can't go through the doors? She walk over the walls. There is a group of orcs in the corridor? She'll wait for them to leave while sitting invisibly in the dark, shadowy corner. If they don't leave? She'll take another way or figure out a way to murder them all.You also keep dismissing the fact that it's very likely indeed that she won't only encounter orcs one on one. Orcs usually run around in groups, and the gates are very likely to have a number of guards.
As a possible write in is it plausible to just say fuck subtlety? From what I understand each of these is mutually exclusive because we want to try to and surprise the greenskins and block reinforcements while simultaneously attacking the Citadel.
As an alternative can we just say go for massive greenskin chaos instead? For example Shadow to burn and keep heads down + Fire to make a wall of impassable fire + Projectiles to keep the leftovers away + Artillery + Kragg. Sure it's not subtle at all but it'll be hard as hell for the greenskins to get any decent reinforcements past that kind of terrifying stopping power.
These aren't impassable obstacles. She can't go through the doors? She walk over the walls. There is a group of orcs in the corridor? She'll wait for them to leave while sitting invisibly in the dark, shadowy corner. If they don't leave? She'll take another way or figure out a way to murder them all.
[ ] Fire
Set as much of the buildings in the caldera on fire as possible, hopefully driving the greenskins away from the Citadel. The downside will be that there will be time between the start of ignition and a properly raging fire that the greenskins may use to reach the Citadel.
That's your assumption. The walls are too big is an assumption. The gate will have too many guards is an assumption. That Take-No-Heed wouldn't work is also your assumption.I suspect that the walls are a lot taller than she can run up to on a line that's twenty meters long (so say, fifteen meters). It's a dwarf fortress that can do a good impression of a small mountain. Mathilde can't fight the entire fortress if she makes a mess, and a strange orc roaming around is not going to het a pass without Take No Heed, as these orcs are at war with the orcs outside. They're not impassable options, but every extra step to overcome them risks exposing her and the engineer, and if they get caught they could be seriously screwed, unless Mathilde is prepared to abandon the engineer. It's not hard to cancel substance of shadow. A choppa blow at the wrong time or simply grabbing and tearing the bag would do it.
It's not an impossible plan, but it seems like a fragile one, where a lot of things need to go right for Mathilde in a row, and if they go wrong she's stranded with a civilian in the middle of enemy territory and it gets increasingly hard to either complete the mission or exfiltrate.
@BoneyM out of curiosity, given that we seem to do this a lot now are there any stealth/burglary/infiltration skills available to learn?
Don't worry: shantytown of myriad orcs or Citadel are not going anywhere.[X] Fire
With the current plan shadow I can't in good faith vote for it given my previous arguments for it, as it's been reduced to the caricature of itself that it's opponents argued against and I insisted it wasn't. It could have been glorious, but the opportunity has gone, and the Explosives option just seems full of potential failure modes for no extra reward.
Like honestly? That's your opinion. The walls are too big is an assumption. The gate will have too many guards is an assumption. That Take-No-Heed wouldn't work is also your assumption.
At this point, you're just cooking up what-if scenarios and when I present a solution to those scenarios, you're just adding another obstacle. You say that the plan is fragile, but honestly it seems more like it has the most fall-backs.
Using Panoramia, an inexperienced journeyman to create a field of thorns is vulnerable to dispel, and risks daemons on failure. Plan Burnjng Shadow wastes time and also risks dispels or even us blowing up on failure.
With fire, all it takes is for orcs to stop the flames beforecthey spread or even just charge through the flames prematurely.
At the end of the day, plan explosives shuts down dwarven reinforcements completely while the other plans only reduce them. I don't think it's any more risky than the other plans, much less than most in fact and the reward is very much worth the risk that Mathilde fails doing what she does best
Don't worry: shantytown of myriad orcs or Citadel are not going anywhere.
We can do this Shadow thing every dawn afterwards if we care to; and, realistically, we will have to push into caldera at some point in the future, when ability to clean up orks might come in handy.