[X] Crake

So if this actually works will we talk with the Lord, Lady and Heir after this? Should we talk with the Lady and Heir after lord talking?
 
Problem is he might take an 'is a dumb kid' malus, kind of like Arianne used to with Doran before we smoothed out that little tangle.
Should still be well within tolerances.

@Crake, Viserys could also boost Edric with a Grand Destiny spell for a +4 Circumstance bonus, a Greater Heroism for a +4 Morale bonus, and a Moment of Greatness to boost the Morale bonus from +4 to +8 for one check.
 
Also we're giving the kid +20 to diplomacy, +35 for at least one skill check, effectively a Social Recovery skill trick by giving him advice from the sidelines, and he doesn't eat a hefty "is a fucking Mythic Dragon Sorcerer Heretic" malus and actually gains a "is my Son and heir who I care about" bonus.

Edit: Actually, come to think of it, I'm not sure we can give him divine insight, it's Personal range.

Still though, decent social skills + various bonuses. Also I'm a little bored of dancing around the same rodeo of convincing Lords why it's so obvious they should support us.

I think part of the reason DP sets up these types of diversions/family dramas is because he's also tired of replaying basically the same scene with some slight nuances over and over again. It allows us to solve a problem creatively and we get to play around as the mysterious wizard a little.
Won't he notice his kid going from "dumb teenager" to " high statesman" level diplomacy? Will the bonus make him good enough to slip in a good argument while still sounding like himself? This isn't exactly going to be a subtle shift in how he behaves.
 
Edited that in. Every bit helps.
In that case, we can also drop a Chasing Perfection buff on him, too. +4 bonus to all of his stats will be useful. We can make him smarter, wiser, and more personable.

Damn, this kid is going to be in for a seriously trippy experience.
 
Won't he notice his kid going from "dumb teenager" to " high statesman" level diplomacy? Will the bonus make him good enough to slip in a good argument while still sounding like himself? This isn't exactly going to be a subtle shift in how he behaves.
The bonuses we're giving him makes him all-around better at EVERYTHING social, pretty much. He becomes a good liar (thus actor) and a good orator too.
 
Really like Edric even though he has lot to learn though. Really want to talk with him and his mother after to just give some advice and maybe some magic books to know somethings. First though help get his brother back and get his father to bend the knee.
 
To put into perspective, assuming he has background skill points for Diplomacy at the very least (+3) as a noble heir, if not slightly higher, along with a Synergy Bonus for the Knowledge (Nobility), that's at least +5 skill ranks minimum. Let's assume maybe 12 Charisma at least? That would be +6. +12 for the Greatness and Destiny, +16 for one check. We're at +18/+22 already. Then +20 to Diplomacy, +20 to Intimidate, +10 to Bluff and +10 to Sense Motive. That's +38/+42 Diplomacy, maybe a bit less in Intimidate, +28/+32 Bluff, +28/+32 Sense Motive. Then +2 from Chasing Perfection brings that to a full +40/+44 and bluff is at a neat +32/+36.

He can keep up with actual diplomancers. Trivially.
 
Hmm, these two come to mind.


They're Personal range spells, but Viserys can use his Quick Potion PoSK to make them into temporary potions for Edric to drink.
Starting to sound like a drug dealer from a poorly directed anti drug commercial

V: "Just drink these two little bottles, they'll make you better at dealing with your problems and make you feel better. It'll give you a whole new perspective on life"

M: "any side effects?"

V: "side effects? No, these things are great. I've been using them almost every day and I'm doing fine"
 
Starting to sound like a drug dealer from a poorly directed anti drug commercial

V: "Just drink these two little bottles, they'll make you better at dealing with your problems and make you feel better. It'll give you a whole new perspective on life"

M: "any side effects?"

V: "side effects? No, these things are great. I've been using them almost every day and I'm doing fine"

Edric: "Wow, I feel... incredible. What new heights shall I go to next? What words of wisdom shall I impart? Who shall I next convince to tread where men dared not before?"

Viserys, placing hand on his shoulder, smiling gently: "...you peaked."

Edric: "What?"

Viserys: "You peaked."

Edric: "You jest?! After all that? Surely that's not the end, right?"

Viserys: "Yeah... but... no."
 
To put into perspective, assuming he has background skill points for Diplomacy at the very least (+3) as a noble heir, if not slightly higher, along with a Synergy Bonus for the Knowledge (Nobility), that's at least +5 skill ranks minimum. Let's assume maybe 12 Charisma at least? That would be +6. +12 for the Greatness and Destiny, +16 for one check. We're at +18/+22 already. Then +20 to Diplomacy, +20 to Intimidate, +10 to Bluff and +10 to Sense Motive. That's +38/+42 Diplomacy, maybe a bit less in Intimidate, +28/+32 Bluff, +28/+32 Sense Motive. Then +2 from Chasing Perfection brings that to a full +40/+44 and bluff is at a neat +32/+36.

He can keep up with actual diplomancers. Trivially.
Do you think God doesn't come to Earth because he is afraid of what he has created? Because I'm sure as hell afraid of that.
 
Don't forget to vote, y'all.

We're gonna light this kid up on so much social magic I bet he spontaneously awakens as a Beguiler.
Adhoc vote count started by Goldfish on Sep 20, 2019 at 8:17 PM, finished with 136 posts and 9 votes.

  • [X] First Response, Then Plan
    -[X] "Edric, there are many answers woven into a single tapestry."
    -[X] "The Children and the Old Gods aren't any more wrong than Lucan Longfield and his Seven, yet neither are wholly the sole arbitrator of every man's fate the world over, nor my vassal Breath-Taker and his Ferryman who warded souls to their final rest since time immemorial, or Svitran, a priest of Yss who's memory and traditions stretches back since before man walked the world under the sun."
    -[X] "All of these Gods share the same sphere of being with each other, all of their servants hold hopes, dreams and fears, and for the most part, of those that I have invited into my realm, they all want the same thing."
    -[X] "To thrive and survive against the coming of night."
    -[X] "Your brother did a brave deed, and it was wholly his own will that it was done at all. The Gods can grant their powers to others, but it is to us to choose."
    --[X] There's no need to overplay your hand without cause. Before attempting to approach Lord Mallery yourself, grant a boon of enchantment and insight to make Edric's words land more surely and the same boon of fearlessness Dany had granted to young Samwell so that he will not allow anyone, even his own Lord father, to cast doubt or aspersion to his account.
    -[X] (Viserys Boosts Edric with a Grand Destiny spell for a +4 Circumstance bonus, a Greater Heroism for a +4 Morale bonus, and a Moment of Greatness to boost the Morale bonus from +4 to +8 for one check, Chasing Perfection for +4 to all stats, and use his Quick Potion PosK to create pots of Honeyed Tongue (rerolls) and Focused Scrutiny (+10 to Sense Motive, +5 Diplomacy) for him to imbibe, alongside the standard Air of Nobility and Voice of the Dragon (+20 Diplomacy, +10 Sense Motive, +10 Bluff.)
    --[X] Then coach him telepathically to convince his father of his brother's heroism and bravery, how it was his intervention that even allowed the survival of either of his sons, and prevented an undead Kingswood Brotherhood from wreaking unholy vengeance upon a land ruled by a King who would likely be much less inclined than Aerys to allow Barristan the Bold a rematch with Simon Toyne, as he sure as hell didn't send help when the Point was being attacked by monsters, either.
    --[X] He had only overcome his fear when it came to light his brother had been abandoned by his own kin rather than accepted with open arms.
    --[X] Edric will know his father better than we would, and would not hold the suspicion of being a "Dread Sorcerer" hanging over his head either. Don't micromanage how he handles his father, but offer suggestions if you think he's overlooking something in the Lord's reactions.
    ---[X] Should this fail, arrange with Lady Mallery to meet with the Lord in secret. At this point, if, with skill and care his own heir cannot convince him to see sense even with all of your skill at rhetoric on his side, we needn't make provisions for his comfort, so if she wants to ambush her husband with us, let her. Surprise Dragons are the gift that keeps on giving.
 
Last edited:
Back
Top