The most adorable one was that Cure spell. Poor thing just wanted to eat someone, but was healing more than damaging with slam attacks and could not understand.

Fifth Day of the Third Month 294 AC

~Thump~ ~Thump~ ~Thump~

"I thought these things were hostile," grunted Sandor.

"They were, still are I guess," mused Dany. Then catching his glance at a nearby Tanner's child flying a Viserys Festival Figurine "mostly."

The Hound snorts.

"They aren't any less hostile, just" ~SMACK~ "focused."

~SMACK~ ~SMACK~

"It's learning."

"Not to harm humans?"

"No, learning that it can't, it's healing nature undermines it. I think it was depressed, Vee said it's been lethargic for months until recently."

"And the rats?"

"One hit kill."

~SMACK~
 
You all are aware that Oozes have literally no mind?

It will never even get that it's not harming anyone, no more than a Venus Flytrap will know if it actually caught something or not.
 
I don't think that makes sense.

All Oozes are magical, yet acting on pure reflex with no mind is the norm for them.

Unless you see a specific reason to change that, maybe you shouldn't?

Ooze gets upgraded to Breath of Life.:D

It was just and idle thought, I'm probably not going to do it.

Anyway vote closed.
Adhoc vote count started by DragonParadox on Jul 5, 2019 at 3:42 AM, finished with 71 posts and 7 votes.

  • [X] Informed Decisions
    -[X] Speak to the forager first to get a sense of the group
    -[X] Who are they?
    -[X] What other groups do they know of, and where are the camps located?
    -[X] What drove them to banditry in the first place?
    -[X] What, precisely, have they been doing in our name?
    -[X] What supernatural activity are they aware of in the Stormlands?
    -[X] What rumors have they heard in general?
 
Winning Vote
Adhoc vote count started by DragonParadox on Jul 5, 2019 at 3:42 AM, finished with 71 posts and 7 votes.

  • [X] Informed Decisions
    -[X] Speak to the forager first to get a sense of the group
    -[X] Who are they?
    -[X] What other groups do they know of, and where are the camps located?
    -[X] What drove them to banditry in the first place?
    -[X] What, precisely, have they been doing in our name?
    -[X] What supernatural activity are they aware of in the Stormlands?
    -[X] What rumors have they heard in general?
 
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Part MMCMXXXIII: Gathering Herbs and Tales
Gathering Herbs and Tales

Eighth Day of the Tenth Month 293 AC

The clearing the raven's sharp eye directs you towards is about what one might expect, an irregular patch of grass among the moss-shrouded giants of the forest, cut by a small stream tumbling downhill towards the sea. What you had not expected was the forager herself, a red-haired girl counting perhaps twelve or thirteen years dressed in patched green cloth and rough leather, picking out mushrooms and digging for roots on the edges of the forest.


Likely your spies had simply not paid any heed to her youth knowing neither childhood nor old age themselves. For a moment you wonder if she is perhaps not with the bandits at all but simply strayed here from the nearest village, but dismiss the notion. The construct scouts are far too skilled to have erred so badly, and even just looking at her she seems at ease here in the deep woods, like one not so very far from home.

Still, no matter her courage before the beasts and perils of the woods you doubt she would take well to you walking up to her in your true guise, and you see no reason to frighten the child. Whatever sins her elders may have committed, she is not to blame for them.

Thus you take on a seeming that has served you well many a time and poorly only once. Dywen, servant of the Old Gods and not so incidentally a hermit who seems as though he has nothing worth stealing, steps out from under the eaves of the forest. You clear your throat loudly, causing the girl to jump and whirl about. "Where'd ye come from?" she asks indignantly, probably at the notion that an old man walking with a staff managed to sneak up on her.

"Here and there. I've been to many places before finding myself in these woods, and I do not wish to bore you with the tale," you say with an apologetic smile.

"Oh... er... you should know it's not safe hereabouts gaffer, there's wolves and bears about," she lies, poorly. Likely as not she is worried that you might meet another of her band who would waylay an old hermit on the off chance they might have something worth taking.

"Bears and wolves?" you ask, concerned. "Well then, you shouldn't be out here all by yourself, surely."

"I know me way about..." She trails off and shakes her head so abruptly one of her braids threatens to come undone. "What the hell, you don't look like an armsman anyhow. My folk have a camp near here. You help me gather up truffles and mushrooms and I'll introduce you so you can sleep warm tonight. Deal?"

"That is very generous of you...?" you pause in askance.

"Oh right, names," the girl says, blushing. "Name's Lilly. What's yours?"

"I am Dywen, a traveler and servant of the Old Gods," you reply as you begin to hold up your end of the bargain, carefully picking through moss and liverwort looking for edible mushrooms to add to the girl's basket.

"The Old Gods, do you know a lot about their magic? Is it true they give you magic powers if you hang up the entrails of your enemies in the branches? That's how Dran says that's the Dragon King got his magic, but pa just says he's touched in the head to try and hanging's the way to go."

"The Gods of Wood, Stone, and Stream do grant boons to those who spill blood in their name, yes, though from what I have heard dragons are magical enough without even that," you reply cautiously. "Who have your folk been hanging out here in the woods?"

"Traitors, cause we're the Dragon's Claws," Lilly says firmly. "We hang all the traitors we catch, save the ones who ain't so bad who get a chance to swear new oaths to the Dragon and stay with us. Thems that swear falsely get it even worse than a hanging." The pride in her words fades at the last word, clearly not wishing to dwell on whatever worse is.

"Then it seems I will not be able to partake of your hospitality," you sigh. "I have many oaths hanging on these old bones that will carry me far from here."

The girl is quick to reassure you: "You ain't no lord's man looking to pinch us out of our sweat and blood like the one that drove pa and me from our village, or some merchant growing fat off the spoils like an old blowfly. Things were different in the Old Dragon's time I heard told. The lords took less 'cause the King wasn't trying to make the lion in the west even more stinking rich. Old King Aerys know his sort and sent him packing with his tail between his legs, and that's why he stuck his son in the Kingsguard to him. When the Young Dragon comes he's gonna take all that gold and spread it to the smallfolk."

You look down to your work, lest the bitterness in knowing that your father is somehow being redeemed in the eyes of these poor folk show through even for a child to see. For a while you keep to that, only speaking up to identify sheep sorrel and wild ginger alongside the mushrooms.

"Are there many Dragon's Claws out here in the woods?" you ask as the girl stops to take a drink from her waterskin. The question would be likely counted suspicious by a more alert member of the band, but the girl already counts you a harmless old man with interesting tales to tell.

"Three-hundred in all spread out over six camps," she answers. "I've only been to visit two others myself, but I still say ours is the finest. Heard told that one of the ones up north has a witch who lays with goat-men in the woods," she adds, voice dropping to a scandalized whisper.

If rumor can be trusted the witch can barely work magic of the Second Circle, though that would be enough for veils and glamours against armsmen with no magic of their own. Otherwise Lilly does not know of much magic in the woods besides vague tales of a 'mad tree' that's been driving off woodcutters off near Mistwood Keep.

As you finish filing the basket you consider how to approach the outlaws. They aren't anywhere near as disciplined as the Lads, and they have more than their share of innocent blood on their hands. Then again that is true of many already in your service.

How do you approach the camps of the Dragon's Claws?

[] Write in

OOC: I'm feeling somewhat conflicted about this update. It was fun to write, but I recognize that it might be too much fluff for information you guys had already guessed. Hopefully it's enjoyable though.
 
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OOC: I'm feeling somewhat conflicted about this update. It was fun to write, but I recognize that it might be too much fluff for information you guys had already guessed. Hopefully it's enjoyable though.

I feel for the girl so you did something right.

To make Aerys' reign the good old days, we'll be throwing that in Robert's face if at all possible.

Gods
if you hand up the entrails
Hang
Young

You look down to your work, lest the bitterness in knowing that your father is somehow being redeemed in the eyes of these poor folk show though even for a child to see.
Through
The
vague tales of a 'mad tree' that's been driving off woodcutters off near Mistwood keep.
Repetitive.
 
Those having their brain eaten and the Queen telling them it's their fault would probably disagree, Aerys was an awful king but at least he's failings weren't overly dependent on the region you come from.

Yes, but the number of people who have to interact dierectly with Cersei is statistically small. It's not like the people out here hiding in the Rainwood and waylaying travelers know much of kings or queens.
 
Gathering Herbs and Tales

Eighth Day of the Tenth Month 293 AC

The clearing the raven's sharp eye directs you towards is about what one might expect, an irregular patch of grass among the moss-shrouded giants of the forest, cut by a small stream tumbling downhill towards the sea. What you had not expected was the forager herself, a red-haired girl counting perhaps twelve or thirteen years dressed in patched green cloth and rough leather, picking out mushrooms and digging for roots on the edges of the forest.


Likely your spies had simply not paid any heed to her youth, knowing neither childhood nor old age themselves. For a moment you wonder if she is perhaps not with the bandits at all but simply strayed here from the nearest village, but dismiss he notion. The construct scouts are far too skilled to have erred so badly and even just looking at her she seems at ease here in the deep woods, like one not so very far from home.

Still, no matter her courage before the beasts and perils of the woods you doubt she would take well to you walking up to her in your true guise and you see no reason to frighten the child. Whatever sins her elders may have committed she is not to blame for them.

Thus you take on a seeming that has served you well many a time and poorly only once. Dywen servant of the old gods and, not so incidentally an hermit who seems as though he has nothing worth stealing, steps out from under the eves of the forest. You clear your throat loudly, causing the girl to jump and whirl about. "Where'd ye come from?" she asks indignantly, probably at the notion that an old man walking with a staff managed to sneak up on her.

"Here and there. I've been to many places before finding myself in these woods and I do not wish to bore you with the tale," you say with an apologetic smile.

"Oh... er... you should know it's not safe hereabouts, gaffer, there's wolves and bears about," she lies, poorly. Likely as not she is worried that you might meet another of her band who would waylay an old hermit on the off chance they might have something worth taking.

"Bears and wolves?" you ask concerned. "Well then, you shouldn't be out here all by yourself surely."

"I know me way about..." she trails off and shakes her head so abruptly one of her braids threatens to come undone. "What the hell, you don't look like an armsman nohow. My folk have a camp near here. You help me gather up truffles and mushrooms and I'll introduce you, so you can sleep warm tonight. Deal?"

"That is very generous of you...?" you pause.

"Oh right, names," the girl says blushing. "Name's Lilly. What's yours?"

"I am Dywen, a traveler and servant of the Old Gods," you reply as you begin to hold up your end of the bargain, carefully picking though moss and liverwort, looking for edible mushrooms to add to the girl's basket.

"The Old Gods, do you know a lot about their magic? Is it true they give you magic powers if you hang up the entrails of your enemies in the branches? That's how Dran says that's the Dragon King got his magic, but pa just says he's touched in the head to try and hanging's the way to go."

"The gods of wood stone and stream do grant boons to those who spill blood in their name yes, though from what I have heard dragons are magical enough without even that," you reply cautiously. "Who have your folk been hanging out here in the woods?"

"Traitors, cause we're the Dragon's Claws." the Lilly says firmly. "We hang all the traitors we catch, save the ones who ain't so bad who get a chance swear new oaths to the dragon and stay with us. Thems that swear falsely get even worse than a hanging." The pride in her words fades at the last word, clearly not wishing to dwell on whatever worse is.

"Then it seems I will not be able to partake of your hospitality," you sigh. "I have many oaths hanging on these old bones that will carry me far from here."

The girl is quick to reassure you: "You ain't no lord's man looking to pinch us out of our sweat and blood, like the one that drove pa and me from our village, or some merchant growing fat off the spoils like an old blowfly. Things were different in the Old Dragon's time, I heard told. The lords took less 'cause the King wasn't trying to make the lion in the west even more stinking rich. Old king Aerys know his sort and sent him packing with his tail between his legs, and that's why he snuck his son in the Kingsguard to him. When the Young dragon comes, he's gonna take all that gold and spread it to the smallfolk."

You look down to your work, lest the bitterness in knowing that your father is somehow being redeemed in the eyes of these poor folk show through even for a child to see. For a while you keep to that, only speaking up to identify sheep sorrel and wild ginger alongside the mushrooms

"Are there many Dragon's Claws out here in the woods?" you ask as the girl stops to take a drink from her water flask. The question would be likely counted suspicious by a more alert member of the band, but the girl already counts you a harmless old man with interesting tales to tell.

"Three hundred in all spread out over six camps," she answers. "I've only been to visit two others myself, but I still say ours is the finest. Heard told that one of the ones up north has a witch who lays with goat-men in the woods," she adds voice dropping to a scandalized whisper.

If rumor can be trusted the witch can barely work magic of the second circle, though that would be enough for veils and glamors against armsmen with no magic of their own. Otherwise, Lilly does not know of much magic in the woods besides vague tales of a 'mad tree' that's been driving woodcutters off near Mistwood keep.

As you finish filing the basket you consider how to approach the outlaws. They aren't anywhere near as disciplined as the Lads and they have more than their share of innocent blood on their hands, then again that is true of many already in your service.

How do you approach the camps of the Dragon's Claws?

[] Write in

OOC: I'm feeling somewhat conflicted about this update. It was fun to write, but I recognize that it might be too much fluff for information you guys had already guessed. Hopefully it's enjoyable though.
Made a few edits to the chapter, DP.

The chapter was great. Fluff is just fine with me, and despite that, we got plenty of useful information from Lilly.
 
Yes, but the number of people who have to interact dierectly with Cersei is statistically small. It's not like the people out here hiding in the Rainwood and waylaying travelers know much of kings or queens.
From what I recall this area was actually pretty big on Aerys support in canon too because his kingsguard took down the Kingswood brotherhood in his name which genuinely helped the smallfolk of the region and didn't really care about all that burning people stuff since it never affected them. One good act that he didn't even do done in his name made them like him even years later because it is all they knew about him personally.
 
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@Crake, I just remembered - we haven't set Yahzarin on anything this month, have we?
Do you have any particular projects in mind that may profit greatly from a literal Divine intervention?

Previously, DP ruled that putting im on, say, enhancing Orphanages (and such) in SD would push it over the usual cap of Quality of Life.

Or we can have him busy up with some Research - The Tree Connection would be interesting to see...
*realises something*
Oh gawd.
Have him help Qyuburn and Elaheh make better Undead.
:rofl::lol:rofl::lol:rofl:
 
[X] Accept Lilly's offer to return with her to the Dragon Claws' camp, then ask to speak with her father.
-[X] Lilly is young and naive, so not necessarily the best source of information of the Dragon's Claws. Her father may be of more help. Pick his brain using the full weight of our social skills, along with a Brain Spider spell if we believe it warranted, in order to confirm Lilly's information and to learn anything else relevant to the situation. If possible, try to speak with others among the camp as well, especially whoever seems to be the leader.
--[X] After further investigation, if you believe the Dragon's Claws would be willing to relocate, or at least this camp of them, drop your guise as Dywen and introduce yourself.
---[X] If the Dragon's Claws number merely 300 souls, or thereabouts, the simplest solution to Stannis' problem would be to arrange their relocation to the Deep or elsewhere in our realm. Those who wish to fight can join the Legion, but it is by no means required. There is ample opportunity for them to all lead peaceful and productive lives without ever again resorting to violence.
----[X] Those who do not wish to relocate will be left for Stannis' men to find at the direction of our False Raven scouts.
 
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@Crake, I just remembered - we haven't set Yahzarin on anything this month, have we?
Do you have any particular projects in mind that may profit greatly from a literal Divine intervention?

Previously, DP ruled that putting im on, say, enhancing Orphanages (and such) in SD would push it over the usual cap of Quality of Life.

Or we can have him busy up with some Research - The Tree Connection would be interesting to see...
*realises something*
Oh gawd.
Have him help Qyuburn and Elaheh make better Undead.
:rofl::lol:rofl::lol:rofl:

You always cap-break bro.
 
[X] Accept Lilly's offer to return with her to the Dragon Claws' camp, then ask to speak with her father.
-[X] Lilly is young and naive, so not necessarily the best source of information of the Dragon's Claws. Her father may be of more help. Pick his brain using the full weight of our social skills, along with a Brain Spider spell if we believe it warranted, in order to get a clearer picture of what exactly is going on here. If possible, try to speak with others among the camp as well.
--[X] After further investigation, if the Dragon's Claws seem salvageable, or at least this camp of them, drop your guise as Dywen and introduce yourself.
---[X] If the Dragon's Claws number merely 300 souls, or thereabouts, the simplest solution to Stannis' problem would be to arrange their relocation to the Deep or elsewhere among our realm. Those who wish to fight can join the Legion.

I'm not entirely sure what information you are looking for here and what criteria you have for 'salvageable'. These people are basically bandits, likely to hit wealthy travelers as much as royal tax collectors, though they are by no means particularly vicious as bandits go. They do not for instance attack villages. On the other hand they torture traitors to death.
 
I'm not entirely sure what information you are looking for here and what criteria you have for 'salvageable'. These people are basically bandits, likely to hit wealthy travelers as much as royal tax collectors, though they are by no means particularly vicious as bandits go. They do not for instance attack villages. On the other hand they torture traitors to death.
Ah, sorry. Another case of me not wording my thoughts properly.

Fixing it now.
 
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This was why I initially wanted to preemptively vote on what to do with them. Petty bandits are simply not worth update space. We're probably going to waste the entire day here.
 
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