So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
 
So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
A very fair point, actually.
:confused:

Off the bat, I can only think up Thinaun among these, as one has both immediate uses, or perspective ones in projects.

I think...
that we have been playing in the same "semi-artificial scarcity"-field we were before we got a kingdom's financial support for a while now - grabbing everything we can, thinking along the lines "it won't be avaliable later".
Yet, we use (or trade) only a very small part of what we buy :/

I'd like to stop trading this way completely, and probably convert some/most of the stuff we have back into money.
 
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So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
I for one intended to use the metals on a large scale. Right now it's a matter of experimentation to figure out where they can be used and how, but once that legwork is done we'll be dipping into the stockpiles.
 
Like, seriously.
2,672,821 lbs of Adamantine

Adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows.

53,303 lbs of Aszite Steel

Mined in the shifting gloom where the depths of the Plane of Earth spill into the Shadow Plane Aszite enhances magics of darkness and stealth

300 lbs of Blue Ice

Found only in the depths of the most ancient glaciers or the bones of eldest frost-touched beings, veins of blue ice hold within some of the deathless power of Winter.

48,457.7 lbs. of Cold Iron

This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties.

24,229 lbs of Dreamstone

Dreamstone looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, dreamers, and musicians.

1,994 lbs of Dragonbone

The boones of Dragons true of lesser all holdthe same innate power, making excelent bows as well as prestigious decorations

40 lbs. of Elysian Bronze

Wrought of Lost Elysium this bronze is now mostly kept for its rarity, more precious by far than Adamantine or True Silver, though the powers that saw the Azata forge arms and armor from it still slumber within

300 lbs of Fiendish Spider Chitin (Grants DR 2-5/Good)

Plates of ancient titanic spiders that once goarded the ruins of Venthar. Though not as strong as steel in other regards the mateial retain some of the power of the Pit warding against all but blessed weapons.

37 lbs. of Horacalum

This dull, coppery substance warps time around it, making things seem to speed up or slow down. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable.

24,417 lbs of Mithral

When worked like steel, True becomes a wonderful material from which to create armor, and is occasionally used for other items as well. It also harms the moon-touched and devils just as other silver might.

96 lbs. of Noqual

Noqual looks like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. Noqual is light—half as heavy as iron, yet just as strong. More importantly, noqual is strangely resistant to magic.

54,630 lbs of Living Brass

The metal most beloved of the Efreeti this flowing arcane metalis capable of many impresive feats for the faint magic it emanates, from coins sorting themsleves instantly as they fall from the hand to weapons seeming to reject the touch of blood and need no cleaning. This power is obtained by forging the very souls of unfortunate foes of the Brazen Throne into it.

100 lbs. Singing Steel

This lustrous golden metal emits beautiful bell-like tones when struck. An alloy of gold and mithral, singing steel was common on the Upper Planes

100 lbs. Sun Silver

A weapon made of sunsilver counts as alchemical silver for all purposes, it cannot rust and when polished to a shine can reflect light in wonderous coronas

18,611 lbs of Valyrian Steel

40 lbs of Thinaun

This dark, glittering steel alloy holds an attraction to souls recently released from their bodies.

I made a mistake in putting all those "shiny" materials on search to begin with :(
 
Like, seriously.


I made a mistake in putting all those "shiny" materials on search to begin with :(

It's not a mistake, there is plenty of interesting storytelling to be hand there, it's just that you guys need to remember them and actually use them. @Duesal's idea of experimenting is perfectly reasonable but it needs to actually be planed for.

So brainstorming, addressed to everyone what would you like to use them for?
 
It's not a mistake, there is plenty of interesting storytelling to be hand there, it's just that you guys need to remember them and actually use them. @Duesal's idea of experimenting is perfectly reasonable but it needs to actually be planed for.

So brainstorming, addressed to everyone what would you like to use them for?
Off the top of my head, incorporating Living Iron into warforged would be great.
 
We might not have a use for most of them, yet, but that cohld change at some point in the future. There is no telling what they might become one day.

I'm hoping for more Horacalum, for sure. It can make neat armor, but that's the least possible uses for metal that mucks with the flow of time.
 
Sadly it's all a limitation of research actions and crafting time and people. Seriously we haven't event gotten on those Blue Ice Coolers yet. Weve had 300 pounds of it for ages and we never even made a evercool mug using a couple flecks layered on the bottom of a cup.

Spider Chitin? Cheap pod grown body armor. The original organic weaponry project. Aszite steel? Shadow magic focuses for shadow spells like our slotless everflame lantern ring. Dream stone? Same but for Abjuration spells and Dremland related stuff. Mostly for our baby mages.

Cold Iron? Original last ditch weapons for our Captain level legion units for magic creature encounters. Rendered obsolete with mass Valyrian Steel production. Noqual? Better magic insulation like the lead shielding we have on all government buildings or the lead boxes we keep putting cursed stuff in.

Thinaun soul capture daggers. Companion only. Singing steel and Sun silver? Eh, equipment for Bards.

Elysium Bronze is armor and stuff for Waymar and the Time metal stuff is for some Time Research and eventual nick nacks and dodads that do some weird timey wimey stuff for fun.

All on the back burner due to action limitations and hard crafting time limits.

Personally I'd vote for the chitin as the one to focus on because with Living Iron research going on I kinda want to see if we can mass grow it in equipment form instead of smiting it later. Combined to give the DR bonus as well as the regeneration of course.

Living Brass everyone knows already. I miss anything?
 
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Off the top of my head, incorporating Living Iron into warforged would be great.

That would grant them minor regeneration

Sadly it's all a limitation of research actions and crafting time and people. Seriously we haven't event gotten on those Blue Ice Coolers yet. Weve had 300 pounds of it for ages and we never even made a evercool mug using a couple flecks layered on the bottom of a cup.

Spider Chitin? Cheap pod grown body armor. The original organic weaponry project. Aszite steel? Shadow magic focuses for shadow spells like our slotless everflame lantern ring. Dream stone? Same but for Abjuration spells and Dremland related stuff. Mostly for our baby mages.

Cold Iron? Original last ditch weapons for our Captain level legion units for magic creature encounters. Rendered obsolete with mass Valyrian Steel production. Noqual? Better magic insulation like the lead shielding we have on all government buildings or the lead boxes we keep putting cursed stuff in.

Thinaun soul capture daggers. Companion only. Singing steel and Sun silver? Eh, equipment for Bards.

Elysium Bronze is armor and stuff for Waymar and the Time metal stuff is for some Time Research and eventual nick nacks and dodads that do some weird timey wimey stuff for fun.

All on the back burner due to action limitations and hard crafting time limits.

Personally I'd vote for the chitin as the one to focus on because with Living Iron research going on I kinda want to see if we can mass grow it in equipment form instead of smiting it later. Combined to give the DR bonus as well as the regeneration of course.

Living Brass everyone knows already. I miss anything?

All good ideas though you guys should keep in mind that you can fabricate anything in an instant. It's enchanting that takes crafter time.
 
Also what's the action economy feasibility of making a dozen or two more of the Alchemical Substancss factories? Because I wanna invest atleast 1 or 2 percent of the at raids profits into ramping up Alchemical production for every alchemical good we know from Abjuration Salt to Vermin Repelent and everything in between.

Stuff like the Abjuration salt to a Inquisitor Standard Equipment level of production. The Vermin Repellent to a just household good level.

Sun rod, smokestack and tangle foot bags for every soldier. Along with healing salves and a handy bottle of that Male birth control.
 
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Which is fairly powerful. @DragonParadox, how much do we need to incorporate into a Warforged to get them that regeneration? Does the Warforged need to be fully comprised of the Living Iron, or can we mesh a few pounds into each one and use different arcane metals as the base?

Living iron would have to be the only arcane metal to get true regeneration, if you mixed something else in you could get burst healing, like a Cure Light Wounds SLA once per day
 
Industrialization doesn't happen in a day. :V
Like I said Alchemical Revolution! Mo Crafters for hire? Fine we will use our nearly 1000 Hedge Mages to flood the world in nifty potions!

That's still fantastic. I want Living Iron for every Warforged now.
Also mele specked Living Iron Warforged. Heh, metal trolls with Warrior Levels.

All good ideas though you guys should keep in mind that you can fabricate anything in an instant. It's enchanting that takes crafter time.
Those were the original ideas. Especially for the stuff we got way earlier. People just got distracted by the newer and newer shines and this stuff never got put into the background votes of what we do in the month crafting and infrastructure wise.
 
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Also what's the action economy feasibility of making a dozen or two more of the Alchemical Substancss factories? Because I wanna invest atleast 1 or 2 percent of the at raids profits into ramping up Alchemical production for every alchemical good we know from Abjuration Salt to Vermin Repelent and everything in between.

Stuff like the Abjuration salt to a Inquisitor Standard Equipment level of production. The Vermin Repellent to a just household good level.

Sun rod, smokestack and tangle foot bags for every soldier. Along with healing salves and a handy bottle of that Male birth control.
It costs 30,000 IM to start a new production line, one month to set up the line and train workers, and another month to begin receiving the products of that line.

We're at 16 production lines now, with 13 through 16 just coming online this month. We'll be producing a huge quantity of Explosive Packs this month.

We can vote to add more lines this month, but won't actually receive anything from them until the 12th month.

If you follow the Imperial Infrastructure link in my signature, there is a full write-up for how our industrial alchemy system works.
 
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It costs 30,000 IM to start a new production line, one month to set up the line and train workers, and another month to begin receiving the products of that line.

We're at 16 production lines now, with 13 through 16 just coming online this month. We'll be producing a huge quantity of Explosive Packs this month.

We can vote to add more lines this month, but won't actually receive anything from them until the 12th month.
We can work with that. They have proven workable and safe right? Cheap and profitable too at our current reserve level and their output.

10 new ones is 300k, a 100 is 3 mil. Id say 50 more which is 1.5 mil about what we spent in one shopping trip now. Or less than 1% of current reserves. Anyone wanna put a list of Alchemical products you want a literal ton of?
 
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Keep in mind I said minor regen, that means 1/round compared to a troll's 5/round.

For battlefield scale, that's essentially invulnerability against attrition tactics.

In a one-on-one CR equivalent fight it's nothing, but masses of soldiers are better off walling them off with the corpses of their comrades.
 
For battlefield scale, that's essentially invulnerability against attrition tactics.

In a one-on-one CR equivalent fight it's nothing, but masses of soldiers are better off walling them off with the corpses of their comrades.
Heh, Necron battle tactics.

Seriously mix it with that chitins DR reduction for a Warforged battalion and you've got an army more unkillable than an Undead one.
 
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We can work with that. They have proven workable and safe right? Cheap and profitable too at our current reserve level and their output.

10 new ones is 300k, a 100 is 3 mil. Id say 50 more which is about what we spent in one shopping trip now. Anyone wanna put a list of Alchemical products you want a literal ton of?
There is a bottleneck on suitable project managers. Our industrial Alchemy requires a manager for each facility to have at least 8 ranks in Craft(Alchemy). We barely have enough Hedge Mages for the 16 production lines, with a couple more filling in for those who are taking time off. We're actually running with fewer than Hedge Mages than would be ideal, but it's workable.

Before we can add more lines, we will need to see if more Hedge Mages reach 5th level next month.
 
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