:Citation Needed:

That's an incredible claim.
@TotallyNotEvil, here's your citation.
@DragonParadox, regarding the armor, what would we have to do to improve it from it's base +2 or the somehow add DR? Could we potentially coat it with Adamantine?
Valyrian steel eats other metals... but then this is not quite valyrian steel anymore. You can try
Ser Richard's armor is definitely not Valyrian Steel anymore. It has lost a key property of Valyrian Steel and will no longer corrode any metal it comes in contact with.
So what was the process behind making Valyrian Steel again? Was it 1HD of Lawful evil per pound or something?
1 HD of Fiend per 50 lbs of Valyrian Steel.
 
Powers (3/day):

Miser's Bane: Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
Life Theft: The weapon gains the Wrathful Healing enchantment for 10 rounds.
Mage Bane: On landing a critical hit on a creature with spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of up to (Wielder's HD/2) level if the foe fails a Will save of (10 + Wielder's HD/2 + Wielder's BAB/2). The sword can either cast the spell on the wielder (including Self-only spells), release it as if was Spell Stored on it (regardless of spell level), or consume it for (spell level/3) more charges.

Caster Level: Wielder's BAB

What about this for updated special abilities?
 
To be more precise, 1 HD of Evil.
So we can sacrifice Efreeti for this, @Azel?

Demons, Daemons, Devils, Rakshasa, Efreeti... Is there anything else?
...Unfortunately we may need a Fungal Pod for the Celestial Variant. You know, due to the lack of Celestials.

Edit: Or a Good HD fungal Pod though I do want a law variant Varyrian sword
Celestials probably have a different method, though we can and should make that Celestial Fungal Pod.
 
Powers (3/day):

Miser's Bane: Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
Life Theft: The weapon gains the Wrathful Healing enchantment for 10 rounds.
Mage Bane: On landing a critical hit on a creature with spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of up to (Wielder's HD/2) level if the foe fails a Will save of (10 + Wielder's HD/2 + Wielder's BAB/2). The sword can either cast the spell on the wielder (including Self-only spells), release it as if was Spell Stored on it (regardless of spell level), or consume it for (spell level/3) more charges.

Caster Level: Wielder's BAB

What about this for updated special abilities?

[X] Oathkeeper Upgrade (Currently: +3 Enhancement, +1Searing Flame, w/+1 additional Enhancement bonus due to Valyrian Steel special nature)
-[X] Enhancement Bonus: Increase to +5
-[X] Special Ability: +1 Magebane (stacks with wielder's Magebane, if any), and allows the effect to apply to any magic wielding creature, whether their power is Arcane or Divine in nature.
-[X] Special Ability: +1 Bloodstone (Vampiric Touch exclusive Spell Storing effect, automatically Empowered)
-[X] Special Ability: +1 Fortuitous
-[X] Special Ability: +2 Wounding
-[X] Special Powers: 3/Day
--[X] Miser's Bane: Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
--[X] Life Theft: The weapon gains the Wrathful Healing enchantment for 10 rounds, healing the wielder for half the damage inflicted by Oathkeeper, up to their maximum Hit Points.
--[X] Mage Bane: On landing a critical hit on a creature with spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of up to (Wielder's HD/2) level if the foe fails a Will save of (10 + Wielder's HD/2 + Wielder's BAB/2). The sword can either cast the spell on the wielder (including Self-only spells), release it as if was Spell Stored on it (regardless of spell level), or consume it for (spell level/3) more charges.
--[X] Caster Level = Wielder's Base Attack Bonus
 
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[X] Oathkeeper Upgrade (Currently: +3 Enhancement, +1Searing Flame, w/+1 additional Enhancement bonus due to Valyrian Steel special nature)
-[X] Enhancement Bonus: Increase to +5
-[X] Special Ability: +1 Magebane (stacks with wielder's Magebane, if any), and allows the effect to apply to any magic wielding creature, whether their power is Arcane or Divine in nature.
-[X] Special Ability: +1 Bloodstone (Vampiric Touch exclusive Spell Storing effect)
-[X] Special Ability: +1 Fortuitous
-[X] Special Ability: +2 Wounding
-[X] Special Powers: 3/Day
--[X] Miser's Bane: Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
--[X] Life Theft: The weapon gains the Wrathful Healingenchantment for 10 rounds.
--[X] Mage Bane: On landing a critical hit on a creature with spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of up to (Wielder's HD/2) level if the foe fails a Will save of (10 + Wielder's HD/2 + Wielder's BAB/2). The sword can either cast the spell on the wielder (including Self-only spells), release it as if was Spell Stored on it (regardless of spell level), or consume it for (spell level/3) more charges.
--[X] Caster Level = Wielder's Base Attack Bonus
That's significantly stronger then a mere +10 weapon. The Miser's Bane upgrade is already worth 300,000 GP and this isn't even considering that it will a) become more powerful as Richard levels and b) allows him to effectively cast Greater Dispel Magic as part of a Full Attack, including pretending to be a fullcaster.
 
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That's significantly stronger then a mere +10 weapon. The Miser's Bane upgrade is already worth 300,000 GP and this isn't even considering that it will a) become more powerful as Richard levels and b) allows him to effectively cast Greater Dispel Magic as part of a Full Attack, including pretending to be a fullcaster.
It's an ability it already has:
Miser's Bane: 3/Day Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.

The base weapon is perfectly normal for a +10 weapon, the other abilities is either what it already has, or making it relevant at this level.

The scaling allows for a fair, balanced ability, and Mage Bane only triggers on a crit and offers a save, for example.

A weaker wielder will have a weaker sword, a stronger wielder a stronger sword. Both will enjoy level-appropriate abilities.

But a +5 VS Flaming Bloodstone Fortuitous Wounding Magebane sword we can craft whenever. Miser's Bane it already enjoys. Life Theft got a fair upgrade up I have an alternative for that if need be. Mage Bane is perfectly fine, as it literally scales to your level so you can't get abilities stronger than you are supposed to, and has two conditions to activate (land a crit, opponent fails the save) without counting a likely save if whatever is pulled is used offensively.
 
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That's significantly stronger then a mere +10 weapon. The Miser's Bane upgrade is already worth 300,000 GP and this isn't even considering that it will a) become more powerful as Richard levels and b) allows him to effectively cast Greater Dispel Magic as part of a Full Attack, including pretending to be a fullcaster.
I'm perfectly willing to part with the 22,500 IM it would cost for a 300,000 GP enchantment, though that price is far beyond what it should actually be. Plus it's something Oathkeeper already has.

Even Greater Dispel at will using 15th caster level, with no Touch limitation, would only cost 324,000 after doubling the cost to put it on a non-worn item.
 
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Now that we know heaven is fallen we need the help of all the 'good' gods we can find. Because repairing heaven is going to require epic, deific power and knowledge. That means we need to stop ignoring Bahamut get him and the metallics up and running to check the many color bitch while we work on other things.
 
You should probably first research Valyrian Steel, since while you can make more of it, you still know barely anything about the metal.

[Please note, I am going for wit/humour rather than vitriol here, I mean, I am a bit annoyed this was ignored by the thread as not in anyway a concern, but I've learned to chill a bit about stuff like this]:

Nawwww, it's fineeeeee I mean, the hell steel based metal that absorbs background magic and releases an altered variant that we have no idea what it does it how the alteration mechanism works, despite Naria the Loreseeker going at it full buff to try and figure it out?

Why on earth would we ever feel the need to investigate that?

Mari Curie called. She would love know if anyone has ever heard of this fascinating thing called "hindsight"

Edit: @lancelot, buddy, it would take Yss himself saying "you're gonna need this dude's help to achieve goal [A]" before this gets any traction.

Unless Azel wants to be the one posting the chapter, his rep shields him a bit from people even attempting vitriolic attacks, because, I gotta (choose to) tell ya, compared to the Bhamut context the Styrax chapter was nothing
 
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@TotallyNotEvil, @Goldfish, I'm 99% sure this ability used to be restricted to the woelder though and it alone should be worth at least a +3. More likely a +5. I was not aware it was changed and assumed it's still wielder only.
Oathkeeper has had that exaxt power for a long time now. Over a year IC, I think.

Besides, it's an Intelligent Item power, not a regular special ability with a +Enhancement bonus equivalent.

I fail to see the issue, though. Oathkeeper is becoming a powerful artifact.
 
Doesn't change the fact that Oathkeeper is a tremendously powerful sword with that ability alone. Letting you stack +10 points of other enchantments on top makes it... roughly a +16 weapon I would guess.
No, it's a piddly sword compared to, say, a generic +5 Bloodstone Wounding Magebane Fortuitous weapon.

And that's the entire point: why use Oathkeeper if we can craft a generic sword three times as killy? There's no point in not just using whatever base is rules-legal we wish to build upon it.

Magic Weapon Abilities - Dispelling, Greater

Three times per day as a free action, the wielder of a greater dispelling weapon can use a targeted greater dispel magic effect upon a creature the weapon strikes. The wielder can decide to use this power after the blow has landed, but the greater dispel magic must be used in the same round that the weapon strikes.
Aura: Moderate abjuration
Caster Level: 11th
Requirements: Craft Magic Arms and Armor, greater dispel magic
Price: +79,200 gp
Player's Guide to Faerûn

This is not a custom ability, actually.
 
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