- Location
- The Void
[X] Partial Annexation:
[X] Naval Base:
[X] Joint Custody:
[X] Naval Base:
[X] Joint Custody:
Um, lolwut, partial annexation does right means we would be training crystal pony governers and admins to run things, it should mean teaching them to lead and givignthem experience with the safety wheels on, if they are strifing that hard to stay away from us we're fucking up but can carve a chunk of land for the independance movement to take.
Like, this is a full generation to build our goodwill to the maximum, fix shit, and give them a choice.
Like, you seem to be insinuating that partial annexation has us treating them as lesser until referendum when the whole point is that we're treating them explicitly not as lessers and building them up as equals.
So yeah, that means we're building them an economy nondependant on gryphus, that means we're training crystal admins, that means we're preparing for cutting a deal with a minor but significant independance movement.
If we are doing shit right every problem you just stated doesntexist. If we want to sit and twiddle our thumbs yeah, there's going to be problems. If we're going to treat people as lessers, as second classes, yeah there's going to e problems. If we refuse any and all forms of negotiation and compromise yeah, theres gonna be some fucking problems. That's true no matter what you do.
Now if that's what people think the only viable way to interact is, trying as hard as we can to not do things right than maybe we should aschew involvement in the situation sicne everythign we do if that's our attitude is going to build bad will like we're the goddamn french.
If we do things right however we'll have mollified independence movements, we'll have trained the crystal ponies in needed fields of craft and admuinistration, we'll have done some goddamn diplomacy to help work out their strifingbefore it comes to issues, we'll be deasling with issues before they blow up in our faces because we'll actually be trying.
The point of partial annexation is that it gives us AND them the greatest oppourtunity and potential for a good ending but it also requires us to work, to try, to go in and get ourhands dirty actually doing shit rather than sitting on our asses.
it takes effort goddamit, the whole point is that it takes effort.
You think any of those issues don't exist with protectorate status? If they decide to join and have independance movies we can't mollify or negotiate with we get that same strife except they'll have legitimate greivances we can't handle. They have no governance capacity and we wont be sitting there ready to help them grow it and take the burdan until they can do it themselves.
Partial annexation isn't "going all in then pushing for a referendum" It's setting terms reliant on the referendum a generation in advance and spending that time working through issues and preparing for referendum one way or another so that whatever happens is the best for everybody. There is no being blindsided by this, there will be an entire generation for the crystal ponies and us to work through and decide this shit.
Mmmm... to change my vote do I have to edit my last post or should I post a new one?
Well then we are going to need to budget in an expansion of the the Navy soon. With only the Naval base the Neighpon are going to need to go farther away and that means we can't have them concentrated in our area. We also are going to need the larger navy in case those new colonies get attacked because we are going to need to transport our own forces. People seem to be under the impression that the Neighpon didn't send a lot of help. The thing you are all forgetting is that we have orders of magnitude more people and resources they sent most of their forces to this fight.
What are you talking about we do have a navy. Together our navies ensure complete control of the area we are in. But if they have to go to a new area we lose that advantage and we need to budget a new expansion to the Navy to compensate.[X] Protectorate
[X] Naval Base
[X] In the care of the Crystal Ponies
Additionally, we made a defense pact with them before building any sort of fleet, so right now we can't sail to defend their homeland should it be needed. Which the defense pact obligates us to do.
[X] Protectorate
[X] Naval Base
[X] Joint Custody
I am going with protectorate for a few reasons. One we aren't conquerors, we never wanted to straight conquer the Crystal Empire, we were there to liberate it. I see NO reason for us to annex it besides imperial ambition. Also partial annexation contains one word I fear in this scenario... "Referendum". May I remind everyone that we are NOT a democratic republic, there is no House of Commons we are a monarchical feudalistic system which seems in emergencies has an elective monarchy system on issues of succession. We also don't have any historical example of a democracy to draw inspiration from like Greece or Roman Republic. So a referendum of the "people" not only undercuts the nobles and aristocrats of the Crysal Empire but also ourselves an Neighpon
Garrick: Okay there will be a referendum of the Crystal people in 20 year on independence
Crystal nobles: Wait my vote is worth as much as the miners in the mine I employ?! How is this fair!
Crystal commoners: What's this vote now, wait WE get to decide out fate. VIVA LE REVOLUTION!
Griffons: Wait... Why do CRYSTAL ponies get to decide who governs them. Actually this whole democracy idea sounds interesting.
Neighponese Qilin named Mao: Koryu must fall.
Gawain upon coronation: DAMMIT DAD!
<One revolution later>
Questor: Okay everyone, you need to roll and come up with your re-election plans to retake the House of Commons and become Chancellor of the Gryphus Republic... Oh and remember you can't expand thanks to your initiative failing in the House of Lords last year so you are blocked 6 options this year.
What are you talking about we do have a navy. Together our navies ensure complete control of the area we are in. But if they have to go to a new area we lose that advantage and we need to budget a new expansion to the Navy to compensate.
[ ] We are the Imperial Navy!: First Brochard, then Sombra. Your people have fought two great threats to a standstill in the air and on the ground...but you've yet to face an enemy upon the sea. Your current fleet of ships, while sufficient for patrolling your waters, is woefully inadequate for the task of projecting power beyond your own shores. The Neighponese have a navy of over a hundred ships for crying out loud! You could rely upon your Eastern ally to protect you on the seas...but wouldn't it be better to stand on your own? Start construction on a fleet of ships worthy of the Imperial Banner. Time: Two Years. Cost: 800. Reward: +20 Warships (Cogs) added to Imperial Navy.
As throngs of citizens gathered on the shore cheer the achievement of a national milestone, the first vessels of the Griffonian navy launch from their newly-constructed dockyards to begin their sea-trials. Crafted of hardened and seasoned timber by the finest carpenters and shipwrights in your kingdom, the ten sailing ships are purpose-built for war. And none too soon, as your rival of Aquileia has also completed their own fleet of ships which even now sails just outside your territorial waters, a show of force in a time of great tensions. Now you have a means of defense against them. More importantly, now you have an actual shipbuilding infrastructure, which will make it much easier to construct additional vessels in the future. Navy established, military dockyards constructed, 10 ships (cogs) added to military forces
[ ] Cannon Ships: Archimedes' new cannons are much more powerful than the old bolt-throwers, if more volatile and expensive. Unfortunately, small scale tests have shown that your current Cog designs are not suited for the weight of the new weapons, or the force of their recoil. You'll need to design a new class of ship from the ground up to accommodate these new weapons. Cost: 100. Reward: New Ship Class Designed.
Why are you all going for the protectorate. With that option we lose alot of the ablity to actually change things. They maintain their autonomy which means t can't repair the damage to the land