Preliminary plan. Thoughts and suggestions?

@Azel, your input would be appreciated.

[X] As Corlys Waters, try to see what his interests are as well as his opinions of recent events and the rest of the Citadel's leadership

-[X] Lead off discussing the changes that have been wrought to not only the Westerosi economy, but that of the whole world, due to the return of magic.
--[X] Ask him of the negative impacts first, then the positive, before asking what he predicts for the times to come.
--[X] Segue into our own economic manipulations, but as an interested third party who has gained much wealth due to the new policies and procedures, implemented by the Dragon of Sorcerer's Deep. What does Ryam think of them, if he is already aware. If not, explain them in a bare bones manner, as if we ourselves are only partially aware of how it all works. If possible, we should encourage him to fall into his role as an educator.
-[X] If we manage to establish a rapport with Ryam, guide the conversation to talking of the Citadel itself, especially his place as an Archmaester and the politics involved in holding such a lofty position.
 
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Name: Yrael, Archon of Mantarys (Archon Lord)
Titles: Lord of Mantarys, The Bright Lord, Angel of Vengeance
Age:
???
Alignment: Lawful Good
Race: Medium outsider (archon, extraplanar, good, lawful)
Level/Class: 16HD
Flaws: Honorable Challenge, Sentimental
Feats: Improved Critical (greatsword)(b), Whirlwind Attack(b), Improved Initiative, Power Attack, Improved Bull Rush, Shock Trooper, Travel Devotion, Law Devotion, Protection Devotion, Leap Attack, Mage Slayer, Practiced Spellcaster,
Skill Tricks: Clarity of Vision
Senses: Darkvision 60 ft. Detect Evil, Low-Light Vision, discern lies (DC 26);
Aura: Aura of Menace (DC 21)
Languages Celestial, Draconic, Ancient Valyrian, Abyssal, Infernal, Common; truespeech
SQ: Second Skin, Deliver Judgement, Aura of Menace, Staff of Authority,


DEFENSE
hp: (16d10+32)
AC:
Speed
30 (+10) ft., fly 90 ft. (average)
Initiative: +10
Attack: Melee +1 flaming burst greatsword +14/+9 (2d6+5/17-20 plus 1d6 fire) Ranged +1 flaming javelin +12 (1d6+4 plus 1d6 fire)
Divine Favor: Melee +1 flaming burst greatsword +17/+12 (2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin +16 (1d6+7 plus 1d6 fire)
Divine Power: Melee +1 flaming burst greatsword +18/+13 (2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin +17 (1d6+7 plus 1d6 fire)
Divine Power/Favor: Melee +1 flaming burst greatsword +21/+16 (2d6+11/17-20 plus 1d6 fire) Ranged +1 flaming javelin +20 (1d6+10 plus 1d6 fire)


Special:
Spell Save: 10 + 7 (wis) + Spell level =
Weapon Proficiency: Simple, Martial
Immunities: Electricity, Petrification, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 23
DR: 10/evil

STATS:
26 (+8) Strength
20 +2 =22 (+6) Dexterity
22 +2 =24 (+7) Constitution
18 (+4) Intelligence
22 +2 =24 (+7) Wisdom
20 +2 = 22 (+6) Charisma

SAVES
Fort
+17, Ref +16, Will +17; +4 vs. poison, +2 vs. evil

SKILLS 228/228
Skills: Diplomacy +36, Intimidate +27, Knowledge (the planes) +23, Knowledge (War) +23, Knowledge (Local) +23, Listen +26, Sense Motive +26, Spell craft +23, Spot +26, Bluff +25, Knowledge (Nobility) +23, Profession (Management) +25,

Spell like abilities:
Constant
detect evil, magic circle against evil, discern lies (DC 26),
At willaid, continual flame, greater teleport (self plus 50 lbs. of objects only), message, Holy smite
3/dayquickened align weapon, quickened versatile weapon, Mark of Justice, mirror image,



Maneuver like abilities: Initiator level 13
Constant- Golden Generals Attitude,
At Will- Bronze Lancet Charge,
3/day- Defending the Pride,
1/day- Endurance of the Strong,


Deliver Judgement (Su)

An Archon Lord is constantly under the effect of Discern Lies (DC 26).

In addition, when the Warlord Archon and its target are within its domain no means of bypassing discern lies function against it (Except passing the will save). If a creature has the ability to lie under or through an effect such as circle of truth, or discern lies it knows that effect has failed it.

Aura of Menace (Su)

Lastly, when a creature speaks falsely within range of the Archons ability to discern lies the Archon may use its mark of justice SLA on that creature as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord. A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must suceed on a will save to resist its effects. The save DC is charisma based, and includes a +4 racial bonus. Those who fail take -2 penalty on attacks, AC, and Saving throws for 24 hours or until the successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Second Skin (Ex)

A Warlord Archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most Lord archons wear full plate armor.

Staff of Authority (Ex)
A Warlord Archon can Manifest a Suzerian Scepter as a move equivalent action. The Scepter vanishes when the Warlord Archon dies, or when the Warlord Archon takes a move action to manifest another scepter. A Warlord Archon CAN lend another creature it's scepter, but would only consider doing so if the need is great.

The archon can also command its Scepter to become a +1 Merciful Axiomatic Greatsword as a free action.


Cleric Spells: Caster level 13 (13 levels of spells) [Prepared]
0th: (6) Cure Minor Wounds, Detect Poison, x3 Detect Magic, Mending,
1st: (7+1) Divine Favor x2,Sign x2, Sanctuary, Obscuring mist, Long Strider,
2nd: (7+1) Silence, Close Wounds, Ironskin, Divine insight, Locate Object,
3rd: (6+1) Dispel Magic, Alter Fortune x2, Magic Vestements,
4th: (5+1) panacea, Sound Lance, Divine Power, True Seeing, Forceful Strike,
5th: (4+1) Revivify, Flame Strike, Plane Shift,Righteous Might x2
6th: (3+1) Chains of Light, Geas/Quest, Heal, Planar Ally
7th: (2+1) Holy Word, Scrying, Greater, Ethereal Jaunt

Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Anklets of Translocation (2/day) (Slotless):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Headband of the Whisper Within:
5/day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.

Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute

Amulet of Tears (3 charges/day):
1 charge: 12 temporary hit points
2 charges: 18 temporary hit points
3 charges: 24 temporary hit points
Duration: 10 minutes

Permant Channel Vigor:
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gain the benefit of only one channel vigor spell at a time.


Equipped Items: Boneward Belt, Anklets of Translocation, Headband of the Whisper Within (+1 WIS), Gloves of Zephyr's Grace (+2 DEX), Earring of Arcane Acuity, +1 Soulfire Mithral Bracers, Amulet of tears. Ring of Untarnished Glory (+1 CHA), Armor of the Radiant Savior: Agile Segmented Reinforced Ornate Sanctified Mithral Fullplate (+1)



Alright I gotta go run games rip it to pieces byyyyyyyyy!!!!!
 
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I'm not sure what to offer him in general. The Maesters as an institution can't continue, and every Maester ever will see the implications of how thoroughly magic can replace them.

We have our own Construct Ravens, which were on prominent display to announce the Grand Festival.

We have our mage minions and administrator minions.

We have magic for healing, we we outclass the Maesters in every way in that regard.

We're building up an infamous library.

We're making a University (with zero input from them, thank you).

So the Maesters should be feeling plenty threatened about their place in the world.

I honestly don't know what to offer him without having to compromise parts of our plan, and I'm unwilling to compromise parts of our plan.
Right now fear about being rendered obsolete is only just started to permeate through the upper echelons of the Conspiracy, it hasn't filtered down to the ordinary or average Maester yet. Our policies are still chugging their way just past the stage of infancy, some of them are still in their infancy in fact, like higher education beyond magic. The other stuff is as expected but most people brush off the whole "Viserys Targaryen and Company are just GIVING AWAY free healing" part of our realm.

Given we plan to invade rapidly and with no one able to gauge where we'll strike, this fear won't become apparent until we actually hold King's Landing. Then you'll start seeing people fear their positions and places in life, from highborn to low. Part of the thrust of the plan for the Citadel will probably involve assuring sections of it that they will have not only a place in the world still, but it won't be too much different from what it is now (barring the influence they so enjoyed previously).

And we'll still have radicals fighting with their every breath--mostly those who manifestly are traitors to the core though, who we would have had to kill anyway. And no one can out-compete us in generosity and, ironically, probably even mercy. We got this.
 
Name: Yrael, Archon of Mantarys (Archon Lord)
Titles: Lord of Mantarys, The Bright Lord, Angel of Vengeance
Age:
???
Alignment: Lawful Good
Race: Medium outsider (archon, extraplanar, good, lawful)
Level/Class: 16HD
Flaws: Honorable Challenge, Sentimental
Feats: Improved Critical (greatsword)(b), Whirlwind Attack(b), Improved Initiative, Power Attack, Improved Bull Rush, Shock Trooper, Travel Devotion, Law Devotion, Protection Devotion, Leap Attack, Mage Slayer, Practiced Spellcaster,
Skill Tricks: Clarity of Vision
Senses: Darkvision 60 ft. Detect Evil, Low-Light Vision, discern lies (DC 26);
Aura: Aura of Menace (DC 21)
Languages Celestial, Draconic, Ancient Valyrian, Abyssal, Infernal, Common; truespeech
SQ: Second Skin, Deliver Judgement, Aura of Menace, Staff of Authority,


DEFENSE
hp: (16d10+32)
AC:
Speed
30 (+10) ft., fly 90 ft. (average)
Initiative: +10
Attack: Melee +1 flaming burst greatsword +14/+9 (2d6+5/17-20 plus 1d6 fire) Ranged +1 flaming javelin +12 (1d6+4 plus 1d6 fire)
Divine Favor: Melee +1 flaming burst greatsword +17/+12 (2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin +16 (1d6+7 plus 1d6 fire)
Divine Power: Melee +1 flaming burst greatsword +18/+13 (2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin +17 (1d6+7 plus 1d6 fire)
Divine Power/Favor: Melee +1 flaming burst greatsword +21/+16 (2d6+11/17-20 plus 1d6 fire) Ranged +1 flaming javelin +20 (1d6+10 plus 1d6 fire)


Special:
Spell Save: 10 + 7 (wis) + Spell level =
Weapon Proficiency: Simple, Martial
Immunities: Electricity, Petrification, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 23
DR: 10/evil

STATS:
26 (+8) Strength
20 +2 =22 (+6) Dexterity
22 +2 =24 (+7) Constitution
18 (+4) Intelligence
22 +2 =24 (+7) Wisdom
20 +2 = 22 (+6) Charisma

SAVES
Fort
+17, Ref +16, Will +17; +4 vs. poison, +2 vs. evil

SKILLS 228/228
Skills: Diplomacy +36, Intimidate +27, Knowledge (the planes) +23, Knowledge (Religion) +23, Knowledge (Local) +23, Listen +26, Sense Motive +26, Spell craft +23, Spot +26, Bluff +25, Knowledge (Nobility) +23, Profession (Management) +25,

Spell like abilities:
Constant
detect evil, magic circle against evil, discern lies (DC 26),
At willaid, continual flame, greater teleport (self plus 50 lbs. of objects only), message, Holy smite
3/dayquickened align weapon, quickened versatile weapon, Mark of Justice, mirror image,



Maneuver like abilities: Initiator level 13
Constant- Golden Generals Attitude,
At Will- Bronze Lancet Charge,
3/day- Defending the Pride,
1/day- Endurance of the Strong,


Deliver Judgement (Su)

An Archon Lord is constantly under the effect of Discern Lies (DC 26).

In addition, when the Warlord Archon and its target are within its domain no means of bypassing discern lies function against it (Except passing the will save). If a creature has the ability to lie under or through an effect such as circle of truth, or discern lies it knows that effect has failed it.

Aura of Menace (Su)

Lastly, when a creature speaks falsely within range of the Archons ability to discern lies the Archon may use its mark of justice SLA on that creature as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord. A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must suceed on a will save to resist its effects. The save DC is charisma based, and includes a +4 racial bonus. Those who fail take -2 penalty on attacks, AC, and Saving throws for 24 hours or until the successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Second Skin (Ex)

A Warlord Archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most Lord archons wear full plate armor.

Staff of Authority (Ex)
A Warlord Archon can Manifest a Suzerian Scepter as a move equivalent action. The Scepter vanishes when the Warlord Archon dies, or when the Warlord Archon takes a move action to manifest another scepter. A Warlord Archon CAN lend another creature it's scepter, but would only consider doing so if the need is great.

The archon can also command its Scepter to become a +1 Merciful Axiomatic Greatsword as a free action.


Cleric Spells: Caster level 13 (13 levels of spells) [Prepared]
0th: (6) Cure Minor Wounds, Detect Poison, x3 Detect Magic, Mending,
1st: (7+1) Divine Favor x2,Sign x2, Sanctuary, Obscuring mist, Long Strider,
2nd: (7+1) Silence, Close Wounds, Ironskin, Divine insight, Locate Object,
3rd: (6+1) Dispel Magic, Alter Fortune x2, Magic Vestements,
4th: (5+1) panacea, Sound Lance, Divine Power, True Seeing, Forceful Strike,
5th: (4+1) Revivify, Flame Strike, Plane Shift,Righteous Might x2
6th: (3+1) Chains of Light, Geas/Quest, Heal, Planar Ally
7th: (2+1) Holy Word, Scrying, Greater, Ethereal Jaunt

Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Anklets of Translocation (2/day) (Slotless):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Headband of the Whisper Within:
5/day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.

Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute

Amulet of Tears (3 charges/day):
1 charge: 12 temporary hit points
2 charges: 18 temporary hit points
3 charges: 24 temporary hit points
Duration: 10 minutes

Permant Channel Vigor:
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gain the benefit of only one channel vigor spell at a time.


Equipped Items: Boneward Belt, Anklets of Translocation, Headband of the Whisper Within (+1 WIS), Gloves of Zephyr's Grace (+2 DEX), Earring of Arcane Acuity, +1 Soulfire Mithral Bracers, Amulet of tears. Ring of Untarnished Glory (+1 CHA), Armor of the Radiant Savior: Agile Segmented Reinforced Ornate Sanctified Mithral Fullplate (+1)



Alright I gotta go run games rip it to pieces byyyyyyyyy!!!!!

Really needs Knowledge (War) in there, but otherwise great.
 
The notion that the right price will cause the Archmaester to fold is... I don't know. I find it doubtful we'll subvert this man by simple bribery or appeals to greener pastures. We don't know much about him, but we do know this: Ryam's allowed himself one small indulgence, but still keeps sensible precautions. He thinks in terms of large economic systems, is wistful to be out there, could if he wanted to (in Braavos, for instance, his knowledge could let him write his own ticket, even now), but chooses to remain with the Citadel.

Consider the possibility that the Citadel may be viewing themselves the way we view ourselves: as the current best hope against imminent ruin. It may be that they're invested in their own stratagem. They may even be zealots for some kind of cause. They may view the Targaryen heritage of blood and fire as an unsuitable crucible for forging a new world.

Regardless of which cause, I believe there would be one: if you want the best and brightest to consistently keep schtum and devote themselves to an organization, you can't rely on fickle things like money and fear of punishment. You have to generate faith in the idea that the Citadel has it figured out.

Assuming that's an accurate read, we could attack the idea of the Citadel's actions producing the best ultimate outcome for the world. Break that, and we have him.
 
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@DragonParadox The Scholarium Wizard who made it to 6th level, was that counting Mia who also reached 6th level, or a different Wizard entirely?
 
The notion that the right price will cause the Archmaester to fold is... I don't know. I find it doubtful we'll subvert this man by simple bribery or appeals to greener pastures. We don't know much about him, but we do know this: Ryam's allowed himself one small indulgence, but still keeps sensible precautions. He thinks in terms of large economic systems, is wistful to be out there, could if he wanted to (in Braavos, for instance, his knowledge could let him write his own ticket, even now), but chooses to remain with the Citadel.

Consider the possibility that the Citadel may be viewing themselves the way we view ourselves: as the current best hope against imminent ruin. It may be that they're invested in their own stratagem. They may even be zealots for some kind of cause.

Regardless of which cause, I believe there would be one: if you want the best and brightest to consistently keep schtum and devote themselves to an organization, you can't rely on fickle things like money and fear of punishment. You have to generate faith in the idea that the Citadel has it figured out.

Assuming that's an accurate read, we could attack the idea of the Citadel's actions producing the best ultimate outcome for the world. Break that, and we have him.

It's best not to forget that the Citadel has, at its core, a policy of non-involvement with politics. Not playing favorites, being obedient and to a degree loyal to the Lords they are assigned to--but its a different kind of loyalty. They aren't supposed to be spying on their Lords and passing on the information to the Conclave, who then uses it for their own nebulous purposes. And there is the greater implication that not all of the Archmaesters are playing "Lord's Games" or ordering Maesters to spy or assassinate people, which is a point of conflict that can be exploited.

At the end of the day though, just like how we've been treated by people of power, "words are wind". Nothing matters but the facts and what cooperation or opposition hopes to gain.

If they are convinced they can gain something of equal or greater, they will be more receptive.

What we should really keep in mind that while "enlightenment and education and innovation" are things that a lot of bright eyed, bushy tailed Acolytes might favor, a lot of them were sent to the Citadel precisely to gain their Houses further influence. Others, lowborn, will have institutional loyalty, beyond things like valuing knowledge or influence or the use of either, they love the Citadel for what it is and wouldn't want it to be changed.

And of course the more entrenched will be harder to move from their position unless it coincides with our own goals. Seeing as how we don't intend to compromise our vision a single inch under any circumstances, a lot of these people are probably going to die, depending on how fanatical they are in their opposition.
 
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Feats: Improved Initiative, Improved Critical (Greatsword), Power Attack, Travel Devotion, Law Devotion, Protection Devotion, Divine Might, Leap Attack, Improved Bull Rush, Shock Trooper,
He is supposed to be good at fighting mage's, where's Mage Slayer (and Practiced Spellcaster to compensate)?

Also, ten feats? What? He has six feats by default.

Also, no Leap Attack. That was brokenky good by level six.

Also, enough with giving Shock Trooper for everyone and everything.
Why is the DC sky high on this?
Deliver Judgement (Su)

An Archon Lord is constantly under the effect of Discern Lies (DC 26).

In addition, when the Warlord Archon and its target are within its domain no means of bypassing discern lies function against it (Except passing the will save). If a creature has the ability to lie under or through an effect such as circle of truth, or discern lies it knows that effect has failed
Calling bullshit on it bypassing Mindblank, he isn't a fucking God. What even is "his domain"?
Aura of Menace (Su)

Lastly, when a creature speaks falsely within range of the Archons ability to discern lies the Archon may use its mark of justice SLA on that creature as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord. A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must suceed on a will save to resist its effects. The save DC is charisma based, and includes a +4 racial bonus. Those who fail take -2 penalty on attacks, AC, and Saving throws for 24 hours or until the successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.
By the same token, he isn't a dragon, this is Frightful Presence by another name.
Staff of Authority (Ex)
A Warlord Archon can Manifest a Suzerian Scepter as a move equivalent action. The Scepter vanishes when the Warlord Archon dies, or when the Warlord Archon takes a move action to manifest another scepter. A Warlord Archon CAN lend another creature it's scepter, but would only consider doing so if the need is gre
Not seeing it, also no downsides to lending it.
The archon can also command its Scepter to become a +1 Merciful Axiomatic Greatsword as a free action.
Shitty sword, would much prefer +3 Holy.
Cleric Spells: Caster level 13 (13 levels of spells) [Prepared]
0th: (6) Cure Minor Wounds, Detect Poison, x3 Detect Magic, Mending,
1st: (4+1) Divine Favor x2,Sign, Sanctuary, Obscuring mist, Long Strider,
2nd: (4+1) Silence, Close Wounds, Ironskin, Divine insight, Locate Object,
3rd: (3+1) Dispel Magic, Alter Fortune x2, Magic Vestements,
4th: (2+1) panacea, Sound Lance, Divine Power(), True Seeing, Forceful Strike,
5th: (1+1) Revivify, Flame Strike, Command Greater,
He has way more spell slots than this, and what are his domains?
 
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Preliminary plan. Thoughts and suggestions?

@Azel, your input would be appreciated.

[X] As Corlys Waters, try to see what his interests are as well as his opinions of recent events and the rest of the Citadel's leadership
-[X] Lead off discussing the changes that have been wrought to not only the Westerosi economy, but that of the whole world, due to the return of magic.
--[X] Ask him of the negative impacts first, then the positive, before asking what he predicts for the times to come.
--[X] Segue into our own economic manipulations, but as an interested third party who has gained much wealth due to the new policies and procedures, implemented by the Dragon of Sorcerer's Deep. What does Ryam think of them, if he is already aware. If not, explain them in a bare bones manner, as if we ourselves are only partially aware of how it all works. If possible, we should encourage him to fall into his role as an educator.
-[X] If we manage to establish a rapport with Ryam, guide the conversation to talking of the Citadel itself, especially his place as an Archmaester and the politics involved in holding such a lofty position.
Currently out and about being German.

Will give feedback later.
 
BTW, ya'll, Avengers Endgame was really great. Definitely recommend it for anyone who enjoys the genre.

Gotta say, though, it's been over three hours since I left the theater and I still feel completely rung out, mentally and emotionally... :oops:
 
He is supposed to be good at fighting mage's, where's Mage Slayer (and Practiced Spellcaster to compensate)?

Also, ten feats? What? He has six feats by default.

Also, no Leap Attack. That was brokenky good by level six.

Also, enough with giving Shock Trooper for everyone and everything.
Feat changes got eaten by SV sorry.

Also he has ten. 2 bonus from being a legion archon? (improved critical and whirlwind attack), and two drawbacks.

Why is the DC sky high on this?
Racial bonus, ill lower it.

Calling bullshit on it bypassing Mindblank, he isn't a fucking God. What even is "his domain"?
A territory in his control? Also fine. Ill exclude mindblank.

By the same token, he isn't a dragon, this is Frightful Presence by another name.
Thats a standard Archon power.

Not seeing it, also no downsides to lending it.
Its good for diplomacy? Also buffind and thematic within his roll as a leader of people rather than someone who just kills shit? Suzerainty.

Shitty sword, would much prefer +3 Holy.
This is already kind of pushing it on being too strong I think.

He has way more spell slots than this, and what are his domains?
Also got eaten by formatting, fixing.

Edit: Thank you for the feed back though, will be changing... stuff.
 
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We can outright make him a sword. For now he can get a +1 Adamantine Greatsword, and we can improve it later when we've got the time.
Goldfish said nae. By all means if you wish.

I did change it to +1 merciful holy though.

Edit: Still looking for neat stuff to fill out the spell list btw.
 
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We can outright make him a sword. For now he can get a +1 Adamantine Greatsword, and we can improve it later when we've got the time.
We can, but not this month. Those crafters with the necessary feats are completely booked up. We'll hook him up next month, though.
Goldfish said nae. By all means if you wish.

I did change it to +1 merciful holy though.

Edit: Still looking for neat stuff to fill out the spell list btw.
We can definitely get him geared up properly next month, sword included.

As for spells, my brain is still fried from watching Avengers. If I don't get you a suggested loadout tonight, I'll try to in the morning.
 
Goldfish said nae. By all means if you wish.

I did change it to +1 merciful holy though.

Edit: Still looking for neat stuff to fill out the spell list btw.
Goldfish said not now. We can absolutely manage it next month. With the crafting schedule it's mainly a matter of remembering to bring things up when the priorities are decided.

Something as simple as a +1 Adamantine Greatsword getting commissioned is utterly trivial. It's so simple I'm pretty sure we could walk out in the streets right now and commission it from a Mage Smith. I'm fairly sure by now knowledge of how to forge Adamantine has trickled into Sorcerer's Deep.
 
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