Name:
Yrael, Archon of Mantarys (Archon Lord)
Titles: Lord of Mantarys, The Bright Lord, Angel of Vengeance
Age:???
Alignment:
Lawful Good
Race: Medium
outsider (
archon,
extraplanar,
good,
lawful)
Level/Class: 16HD
Flaws: Honorable Challenge, Sentimental
Feats: Improved Critical (
greatsword)(b),
Whirlwind Attack(b),
Improved Initiative,
Power Attack,
Improved Bull Rush, Shock Trooper, Travel Devotion,
Law Devotion,
Protection Devotion,
Leap Attack,
Mage Slayer,
Practiced Spellcaster,
Skill Tricks: Clarity of Vision
Senses: Darkvision 60 ft.
Detect Evil,
Low-Light Vision,
discern lies (DC 26);
Aura: Aura of Menace (DC 21)
Languages Celestial, Draconic, Ancient Valyrian, Abyssal, Infernal, Common; truespeech
SQ: Second Skin, Deliver Judgement, Aura of Menace, Staff of Authority,
DEFENSE
hp: (16d10+32)
AC:
Speed 30 (+10) ft., fly 90 ft. (average)
Initiative: +10
Attack: Melee +1 flaming burst greatsword +14/+9 (2d6+5/17-20 plus 1d6 fire) Ranged +1 flaming javelin +12 (1d6+4 plus 1d6 fire)
Divine Favor: Melee +1 flaming burst greatsword +17/+12 (2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin +16 (1d6+7 plus 1d6 fire)
Divine Power: Melee +1 flaming burst greatsword +18/+13 (2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin +17 (1d6+7 plus 1d6 fire)
Divine Power/Favor: Melee +1 flaming burst greatsword +21/+16 (2d6+11/17-20 plus 1d6 fire) Ranged +1 flaming javelin +20 (1d6+10 plus 1d6 fire)
Special:
Spell Save: 10 + 7 (wis) + Spell level =
Weapon Proficiency: Simple, Martial
Immunities: Electricity, Petrification,
All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 23
DR: 10/evil
STATS:
26 (+8) Strength
20 +2 =22 (+6) Dexterity
22 +2 =24 (+7) Constitution
18 (+4) Intelligence
22 +2 =24 (+7) Wisdom
20 +2 = 22 (+6) Charisma
SAVES
Fort +17,
Ref +16,
Will +17; +4 vs.
poison, +2 vs. evil
SKILLS 228/228
Skills: Diplomacy +36, Intimidate +27, Knowledge (the planes) +23, Knowledge (Religion) +23, Knowledge (Local) +23, Listen +26, Sense Motive +26, Spell craft +23, Spot +26, Bluff +25, Knowledge (Nobility) +23, Profession (Management) +25,
Spell like abilities:
Constant—
detect evil,
magic circle against evil, discern lies (DC 26),
At will—
aid,
continual flame,
greater teleport (self plus 50 lbs. of objects only),
message, Holy smite
3/day— quickened align weapon, quickened versatile weapon, Mark of Justice, mirror image,
Maneuver like abilities: Initiator level 13
Constant- Golden Generals Attitude,
At Will- Bronze Lancet Charge,
3/day- Defending the Pride,
1/day- Endurance of the Strong,
Deliver Judgement (Su)
An Archon Lord is constantly under the effect of
Discern Lies (DC 26).
In addition, when the Warlord Archon and its target are within its domain no means of bypassing
discern lies function against it (Except passing the will save). If a creature has the ability to lie under or through an effect such as circle of truth, or discern lies it knows that effect has failed it.
Aura of Menace (Su)
Lastly, when a creature speaks falsely within range of the Archons ability to
discern lies the Archon may use its mark of justice SLA on that creature
as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord. A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must suceed on a will save to resist its effects. The save DC is charisma based, and includes a +4 racial bonus. Those who fail take -2 penalty on attacks, AC, and Saving throws for 24 hours or until the successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.
Second Skin (Ex)
A Warlord Archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most Lord archons wear full plate armor.
Staff of Authority (Ex)
A Warlord Archon can Manifest a
Suzerian Scepter as a move equivalent action. The Scepter vanishes when the Warlord Archon dies, or when the Warlord Archon takes a move action to manifest another scepter. A Warlord Archon CAN lend another creature it's scepter, but would only consider doing so if the need is great.
The archon can also command its Scepter to become a
+1 Merciful Axiomatic Greatsword as a free action.
Cleric Spells: Caster level 13 (13 levels of spells) [Prepared]
0th: (6)
Cure Minor Wounds,
Detect Poison, x3
Detect Magic,
Mending,
1st: (7+1)
Divine Favor x2,
Sign x2,
Sanctuary,
Obscuring mist,
Long Strider,
2nd: (7+1)
Silence,
Close Wounds,
Ironskin,
Divine insight,
Locate Object,
3rd: (6+1)
Dispel Magic,
Alter Fortune x2,
Magic Vestements,
4th: (5+1)
panacea,
Sound Lance,
Divine Power, True Seeing, Forceful Strike,
5th: (4+1)
Revivify,
Flame Strike,
Plane Shift,Righteous Might x2
6th: (3+1)
Chains of Light, Geas/Quest, Heal, Planar Ally
7th: (2+1)
Holy Word,
Scrying, Greater, Ethereal Jaunt
Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage
Anklets of Translocation (2/day) (Slotless):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.
Headband of the Whisper Within:
5/day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute
Amulet of Tears (3 charges/day):
1 charge: 12 temporary hit points
2 charges: 18 temporary hit points
3 charges: 24 temporary hit points
Duration: 10 minutes
Permant Channel Vigor:
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a
move action. You can gain the benefit of only one
channel vigor spell at a time.
Equipped Items: Boneward Belt, Anklets of Translocation, Headband of the Whisper Within (+1 WIS), Gloves of Zephyr's Grace (+2 DEX), Earring of Arcane Acuity, +1 Soulfire Mithral Bracers, Amulet of tears. Ring of Untarnished Glory (+1 CHA), Armor of the Radiant Savior: Agile Segmented Reinforced Ornate Sanctified Mithral Fullplate (+1)