Why the fuck are you all giving Vee a Runestaff when you could just give her a Mythic Rank which would give her Inspired Spell? That immediately makes Runestaffs irrelevant.
 
A second staff would not be amiss, the first is iconic though. Dread sorcerer Viserys, pale staff on one hand, Dark Sister on the other. Not gonna complain though as we'll have something to use in Valyria in lieu of the Doom.

[X] Duesal
 
I like hammer of waters on Vee as Viserys has aoe destruction reasonably well covered imo, though @Duesal, would you mind addin in a constant EE effect?

@Thread is the Find the path spell supflouros on Vee? I don't know what some of these spells are, so I can't tell if they fit.

...
Timestop, Moment of Prescience :: d20srd.org
... Heart of Earth?

Edit: phone typos day today!
 
@DragonParadox would it be possible to give this new Runestaff the basic ability set of the one Bloodraven was going to give us for Vee before it was changed to fit Viserys?
 
On the matter of the Hammer being wasted on Viserys:

If Hammer is doing the same damage as Doom, then it should be 1d6 per CL.

For Doom, Viserys has CL 21 and Fire Mastery adds +1 per dice, so it's 21d6 + 21 for an average of 94.5 HP. This damage ignores fire immunity.
The Hammer would be cast with only CL 19 and doesn't get the bonus, so it's 19d6 for an average of 66.5 HP. One third less then Doom.

This is ignoring the fact that Hammer has a Fort save for half damage, while Doom has the main effect of petrifying you and only if you save against that do you take damage, but always full damage.

On Fire aligned planes, which are the City of Brass and Valyria, it gets even more ridiculous.

Doom is Enlarged and Maximized for free, meaning the AoE doubles and the damage is a fixed 147 HP.
The Hammer needs a concentration check to work at all, meaning we might waste the action and spellslots on literally nothing happening. Even with the 50% damage bonus, it goes only up to 99.75 HP.

So. Really. The Hammer is always the inferior option to Doom. Thus Viserys would never cast it.
 
With this in mind, my next project is to get Vee to create a Weirwood Treant imbued with the properties of flora from as many planes we can get to, with focus on being very effective against Cold and Undead.

Otherbane will rise with Vee's mythic rank.
 
Because she should get the rank by her own deeds, while a Staff from the gods is not a problem.

This! Or you know, Vee does get a good "look" at the OG, and goes "ohhhh, so that's how it works"... A trancendal moment and then... She gets on with her day :). But I do prefer her Mythic being elsewhere. I still remember Vee in Burney's temple in the first Lys arc: "Sorry, all outta healing"
No paranoid security measures like forbiddance?
Sorry! :p

Forbiddance with password for Garin, and I propose that we have Lya for antimagic ray and Marays for counterspelling.

I personally expect an attack at the end. No wait, I mean... Who would attack SD? *Ahem*
 
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I asked Goldfish earlier and he said it was fine.

I guess we can put forbiddance anyway.
No, I said we should layer Forbiddance and Hallow spell effects around the whole area. And use a bunch of Refusal spells, too, just to be thorough.

As for making a staff for Vee, y'all realize she can't actually use half the spells proposed for it and doesn't know any Metamagic, right?
 
@Duesal, @Azel, @everyone really, please add:
[] Have Dany retroactively placing Forbiddance spell all around the location of the ritual throughout the month to ensure the safety of the location.
[] Have all Companions ready and armed/buffed sufficiently to take on Mythic Wight... Or anything that may decide to bring a fight here.
 
One more update to my plan, removing Legendary upgrade entirely. It's one thing to want something different, y'all, but just making it for Vee without making it something she can actually benefit from is just asinine.

[X] Plan Goldfish
-[X] Get a bonus on all future research in the Fungus Forge by having the Old Gods aid the people working there.
-[X] Turn Reva and Liset into true Greenseers.
-[X] Raise the ancient Green Dragons corpse as a Zomok. to act as a guardian for not only the Heart Tree of the Dawn Age, but for the entire island on which Sorcerer's Deep rests.
-[X] Upgrade the Runestaff of the Old Gods with the following:
--[X] Viserys can use its Tree Stride ability to travel to any Heart Tree, at will, as a Standard Action. The Old Gods are appeased, making this a safe ability to use from this point forward.
---[X] Add the Hammer of the Waters spell to those the staff allows Viserys' to cast.
 
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