Also, decimal time, since we don't have that baggage from ancient Egypt to worry about.
we could literally build perfect clocks off the duration of certain spells. Have the hour hand pegged to a 1 hour/level spell at CL1, refreshing the moment it drops. No drift, no complex machinery necessary. Just the laws of reality doing our work for us.
I think this may mistake the mechanical simplification of magic for a role playing game with the reality of magic in-universe. Since it is highly unlikely people level up in discrete chunks you are likely to see significant drift in time effects, especially in spells that have effects like 1hr/level and so on. Regardless, I think that would be an odd thing for our society to base our time system around. Imagine the difficulty of trying to convert rural Westorosi to a system of timekeeping that is based around magic. I think we would be much better off using other methods.
I do get the idea though, it is similar to the effort to have the metric units based on universal constants.
I've always assumed that the duration times of spells were more of an abstraction of game mechanics than a hard law of reality.No, just the inertia of reality itself. Like, seriously, long-term spells give us perfect time measurement, defined on the basis of Laws of Reality. Trying to forge our own system when we have that to fall back on as a constant is just...well it's enormously questionable.
All this seems to do is add complexity to something that should be simple.
Edit: we could literally build perfect clocks off the duration of certain spells. Have the hour hand pegged to a 1 hour/level spell at CL1, refreshing the moment it drops. No drift, no complex machinery necessary. Just the laws of reality doing our work for us.
Prestidigitation would serve as a perfect basis for a magic-based clock.
It's a Cantrip that lasts exactly one hour.
It can color one cubic feet of material per round, which is exactly six seconds.
Every six seconds, a sliver of the clock face could change color to show sub-minute increments of time equal to one-tenth of a minute. The same could be done to show minutes and hours that have passed.
The numbers representing hours could change color to be more visually distinct based on how many hours, or Prestidigitations, have passed within the past day.
It should cost 200 IM for a constant effect Prestidigitation-based clock.
A Continual Flame-based backlighting feature would basically be free.
No 'if' about it. There's a Myrish clock in the update. Can't confirm it runs on Earth time from the text though.
Prestidigitation would serve as a perfect basis for a magic-based clock.
It's a Cantrip that lasts exactly one hour.
It can color one cubic feet of material per round, which is exactly six seconds.
Every six seconds, a sliver of the clock face could change color to show sub-minute increments of time equal to one-tenth of a minute. The same could be done to show minutes and hours that have passed.
The numbers representing hours could change color to be more visually distinct based on how many hours, or Prestidigitations, have passed within the past day.
It should cost 200 IM for a constant effect Prestidigitation-based clock.
A Continual Flame-based backlighting feature would basically be free.
Prestidigitation would serve as a perfect basis for a magic-based clock.
It's a Cantrip that lasts exactly one hour.
It can color one cubic feet of material per round, which is exactly six seconds.
Every six seconds, a sliver of the clock face could change color to show sub-minute increments of time equal to one-tenth of a minute. The same could be done to show minutes and hours that have passed.
The numbers representing hours could change color to be more visually distinct based on how many hours, or Prestidigitations, have passed within the past day.
It should cost 200 IM for a constant effect Prestidigitation-based clock.
A Continual Flame-based backlighting feature would basically be free.
No 'if' about it. There's a Myrish clock in the update. Can't confirm it runs on Earth time from the text though.
The shiatan will support us in our bid for an orderly time system.
Just for the record, the Shaitan have their own time system and it isn't duodecimal either.No, no I'm pretty sure they wouldn't. We'd be spitting on millennia of established precedent and with no more justification but 'our way is better'. That would not go down well.
Leaving aside how utterly backwards the entire idea is given how it would needlessly complicate things to a ridiculous degree.
Idea: Lya spends actions modifying spell parameters until we have a version of every spell who's duration is based on our own time system. We implement these modified spells as the standard version in all scholorarium branches. We then use our cultural superiority and education system to spread these superior spell versions.
The shiatan will support us in our bid for an orderly time system. The djinn will... Not.
I made an "elite Janissary" build for the Efreet. It's something like CR 15, and DP approved it.Other than that though, don't expect people to really stand up and treat us like more than children scrambling in the dark until we have a full Imperial battlefleet hovering over the City of Brass and the Djinn and Shaitan have no idea how things escalated so quickly. Only that they're LIKING IT.
Just for the record, the Shaitan have their own time system and it isn't duodecimal either.
I made an "elite Janissary" build for the Efreet. It's something like CR 15, and DP approved it.
I fully expect the City of Brass to be stupidly well defended, and most of the fight/effort to be offscreened to our Shaitan allies.
Same, just don't want to assume facts not in evidence, you know how picky I can get about that, even when it doesn't support my preference.
Just for the record, the Shaitan have their own time system and it isn't duodecimal either.
Same, just don't want to assume facts not in evidence, you know how picky I can get about that, even when it doesn't support my preference.![]()