More plausibly in my mind, I bet Sombra will get a roll to counter the avalanche using his magic.
True but to stop an avalanche would require a good deal of magic even for him.... Hopefully.
Adhoc vote count started by Raptor580 on Feb 15, 2019 at 12:22 PM, finished with 76 posts and 30 votes.
 
[X] Blow the Charges and Run!: You've destroyed the majority of the enemy force, but your forces are bloodied, exhausted and running low on ammo. And the worst of the enemy assault has yet to come. Blow the charges and have the Knights cover the retreat back to Lanner. You'll finish the enemy off when your forces are well rested and better supplied.

We are not prepared for Sombra
 
You know for the people thinking that retreating in the city is useful, well while we have advantages of defense it also means that we are not using the avalanche and will be fighting them in full numbers.

Add to that that we are allowing them to regroup and plan how to take the city.

In other hand if we use the avalanche we have the element of suprise on our side and are killing a good number of them.
 
[X] Blow the Charges and Run!: You've destroyed the majority of the enemy force, but your forces are bloodied, exhausted and running low on ammo. And the worst of the enemy assault has yet to come. Blow the charges and have the Knights cover the retreat back to Lanner. You'll finish the enemy off when your forces are well rested and better supplied.
 
[X] Blow the Charges and Run!: You've destroyed the majority of the enemy force, but your forces are bloodied, exhausted and running low on ammo. And the worst of the enemy assault has yet to come. Blow the charges and have the Knights cover the retreat back to Lanner. You'll finish the enemy off when your forces are well rested and better supplied.

Yeah, no. We can throw rocks, boulders, arrows, ballista bolts, fire, the kitchen sink, etc. behind the safety of some walls.
 
Hmm...

Alright, if we momentarily consider all of the mentioned 15 000 enemy combatants to be somewhere around our own elites in quality...
Oh damn, that would be a bloody melee.
 
If he retreats we are condemned to a years of war here wich will put us in far greater risk.
If we waste this momentum we will fight this war for years to come.
 
If he retreats we are condemned to a years of war here wich will put us in far greater risk.
If we waste this momentum we will fight this war for years to come.
The thing is next time they appear we will have done some preparations of our own.
Best case scenario, possibly have contacts with a friendly shogunate/empire of Neighpon.

Of course, worse case we will be dealing with a violent conquering shogunate/empire attacking about the same time as Sombra returns, so...
 
So all the more reason to try and end it here instead of prolonging this war.
Adhoc vote count started by Raptor580 on Feb 15, 2019 at 1:30 PM, finished with 127 posts and 50 votes.
 
Link to the last time I did this.

Archival purposes: "The Winter War Part 4 (posted by QM on Friday, February 15, 2019)"

OR

The Front Page as it appeared to me on Friday, February 15, 2019.

Character Sheet (last edited by QM on Thursday, February 7, 2019)
- Not Changed
Name: Garrick Golden-Feather

Age: 39

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha

Description: At first glance, you seem like a pretty average example of the Griffon race. Head of an eagle, body of a winged lion, standing perhaps a hair taller than most other quadrupedal species. It's not until one looks closer that they see the things that distinguish you from a crowd. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. But you're no peacock, only known for your good looks; your talons are razor sharp, and though you are not as strong as your wife, you are still an apex predator, and your musculature reflects that. Your wife's workout regimen has also improved your physique, cords of taut muscle now visible across your body.


Martial: 9+2+1+1=13

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Toned: Working out with your wife has done good things for your body. +1 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.




Wife: Gabriella Golden-Feather


Opinion of You: 8/10

Age: 37

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 7

Status: Child-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)




(Adopted) Daughter: Gwyndlyn Golden-Feather


Age: 3
Status: Infant-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)


Informational: State of the Nation (last edited by QM on Thursday, February 7, 2019)
- Not Changed
Economy

Treasury Reserves
: 2710

Net Income: 3620

Yearly Income: 4150

-Tax Revenue: 2825
-Farming Income: 625
-Mining Income: 600
-Trade Income: 100

Yearly Expenditures: 530

-Army Upkeep: 420
-Navy Upkeep: 100
-Office of Disease Control: 10



Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 200 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Imperial Army Morale: 65/100 (Above Average)

Imperial Army Numbers: 21,000

-10,000 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-5000 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-5000 Archers: Griffons with bows and some arrows. Not much else to say.

-1000 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-4 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-2 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer"
30 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio
20 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill
20 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Black Fortress, Aquileia


Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.

-15,000 Imperial Militia: Armed with a cobbled together assortment of spears, swords, axes and bows, the Gryphon militia aren't as disciplined, experienced, or well-armored as the professional soldiers typically entrusted to protect them. But when push comes to shove, they'll fight with everything they have to defend their homes.

-10,000 Yak Chargers: Massive quadrupeds from the Western Steepes, a single Yak is strong enough to wrestle a bear or grind rocks into gravel beneath their hooves. When hundreds of Yaks gather together and charge a foe, they become the living imbodiment of the phrase "unstoppable force".

-The War Wolves: A recently founded mercenary outfit that's attracted a lot of attention for being composed entirely of Diamond Dogs. They've built a reputation for reliability and tenacity, using their natural aptitude for digging to build pit traps and collapse the dens of monsters. They're no slouches in straight combat either, and seem to have perfected the art of rapid fortification. (Numbers: 500 Diamond Dogs)

-The Wood Stalkers: Experienced Archers/Scouts that specialize in Forest Combat, they have years of experience hunting Timberwolves and Feral Diamond Dogs throughout Griffonia. (Numbers: 200 Warriors, 300 Archers)

-The Black Pikes: A unit of heavily armored and stoic Gryphons skilled in the use of long thrusting spears, ground combat, and phalanx warfare. They're not very mobile or good in an aerial battle, but when defending a spot on the ground they're nearly impossible to dislodge. (Numbers: 500 Pikes)

-The Crimson Company: One of the most (in)famous mercenary companies of the Northern Mountains, the warriors of the Crimson Company fly into battle with nothing but steel claws and a coating of war-paint. Almost suicidally brave and determined to win glory in battle or die trying, their lack of armour gives them a significant speed advantage over most opponents. (Numbers: 500 Gryphon Berserkers)

-The Troll-busters: These eccentric exiles of Feathersian nobility are unusual even by mercenary standards. Wielding strange and unwieldy mechanical contraptions that spew streamers of fire like draconic maws, they've made a name for themselves burning down swathes of monster infested forest for the highest bidder. Despite their pitiful numbers, they charge absurdly high rates for their services; apparently those "flamethrowers" aren't cheap to operate or maintain. Still, they would doubtlessly be a valuable asset in battle. (Numbers: 4 Static Flamethrowers)



Politics

Nobility Opinion: 8/10 (Long Live the Emperor).

General Public Opinion: 8/10 (Long Live the Emperor).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls



Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Tuesday, January 22, 2019)
- Not Changed
Diplomatic Relations


Persons of Interest


???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Archduke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
 
The thing is next time they appear we will have done some preparations of our own.
Best case scenario, possibly have contacts with a friendly shogunate/empire of Neighpon.

Of course, worse case we will be dealing with a violent conquering shogunate/empire attacking about the same time as Sombra returns, so...

And he will make his own preparations as well wich will only have us clash again and cause even more deaths.

If we don't take initiative now we will have this war drag on for years.
 
Last edited:
In other hand if we use the avalanche we have the element of suprise on our side and are killing a good number of them.
But is the avalanche worth the traps, walls, restocked munitions and rested troops?

If we stay we're betting EVERYTHING on the outcome of our trump card. if the avalanche is countered, or even just not effective enough...

On the other hand if we retreat our next fight will be far easier (if Sombra follows us)

Or we'll have time to prepare if he gives up and goes back (unlikely).


If he retreats we are condemned to a years of war here wich will put us in far greater risk.
If we waste this momentum we will fight this war for years to come.
If he retreats (which i think is unlikely) we'll have years to improve our army and find more allies. We'll also be able to spy some more, find what his actual population base is.

Unless Sombra invents/ discovers a cloning spells it will take him a lot to replace 85.000 soldiers. Also to equip them.
 
But is the avalanche worth the traps, walls, restocked munitions and rested troops?

If we stay we're betting EVERYTHING on the outcome of our trump card. if the avalanche is countered, or even just not effective enough...

On the other hand if we retreat our next fight will be far easier (if Sombra follows us)

Or we'll have time to prepare if he gives up and goes back (unlikely).



If he retreats (which i think is unlikely) we'll have years to improve our army and find more allies. We'll also be able to spy some more, find what his actual population base is.

Unless Sombra invents/ discovers a cloning spells it will take him a lot to replace 85.000 soldiers. Also to equip them.
And what makes you think that by hiding behind some walls is gonna make this easier on us he could very well have something just for that.
 
If he retreats (which i think is unlikely) we'll have years to improve our army and find more allies. We'll also be able to spy some more, find what his actual population base is.

Unless Sombra invents/ discovers a cloning spells it will take him a lot to replace 85.000 soldiers. Also to equip them.

He still has magic and we don't even know how does he makes his elites, and there is equal possibility of us finding more enemies as much as us finding more allies.
At the moment it seems that he sees us as an easy conquest, next time he will prepare better .
 
You know for the people thinking that retreating in the city is useful, well while we have advantages of defense it also means that we are not using the avalanche and will be fighting them in full numbers.

Add to that that we are allowing them to regroup and plan how to take the city.

In other hand if we use the avalanche we have the element of suprise on our side and are killing a good number of them.

Keep in mind we've decimated his slave army, and magic or no I doubt he has the mojo to raise all of them and keep his little pets in line. Not to mention the fact we're about to drop a mountain on his damn head.

Make no mistake, we've done grievous damage to his army, but he's done just as much to our own. Fighting him head on would just be throwing our troops into a meat grinder with no guarantee of the success of such a move.

First rule when fighting a Chaos Sorcerer, always assume they have a bullshit ace in the hole.

He did not live this long or amass this much power by betting all his bits in single hail mary's.

Drop a mountain on him, force him to expend that energy to keep himself from being turned into a pancake and then fight him from a defensible position where he can't simply drown us in numbers.

Teleportation might be a problem we have to deal with, but that's going to be either himself or his elite troops for a deep strike insertion, not an entire army ready and willing to pull a resident evil and cover us in screaming corpses.
 
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