Eh... Honestly, the thought of a non-Hero Unit becoming a deity... Makes my inner Lore-Geek go... Why? If godhood was that easily obtained or given... then being a god looses significance in the setting to me. A possible exception to that would be a new character created from the ground up to become a god, (which I can totally see as something the Slann would do, and they are the only ones I'd trust to get it right) but to me at that point, the new character would be a Hero Unit anyway.

I'm probably not explaining my feelings about it all that well and it's just a personal opinion anyway.

(Though, Interestingly, I kinda see the two ways mortals become gods on the Person vs. Monster scale that we're dealing with for the Lizardmen. Hero Units intended to be Hero Units and later Ascending would be more Person. They are those who whose actions elevated them above the rank and file of their species, their role... Until they embodied what they would become. Gods that were ascended mortals created from the beginning to be a new god is much more like a monster. They had a purpose and their entire life was crafted around them fulfilling that purpose until they embodied it.)
Eh, I wouldn't mind a new Hero Unit becoming Ascendant, but I'm just too attached to our current roster of Hero's to want to part with any of them like that.
 
Like I said, I personally don't see it that way. But it doesn't matter right now, and it seems this is honestly just about how both of us interpret the same information so we probably aren't going to convince each other.
 
Eh... Honestly, the thought of a non-Hero Unit becoming a deity... Makes my inner Lore-Geek go... Why? If godhood was that easily obtained or given... then being a god looses significance in the setting to me. A possible exception to that would be a new character created from the ground up to become a god, (which I can totally see as something the Slann would do, and they are the only ones I'd trust to get it right) but to me at that point, the new character would be a Hero Unit anyway.

I'm probably not explaining my feelings about it all that well and it's just a personal opinion anyway.

(Though, Interestingly, I kinda see the two ways mortals become gods on the Person vs. Monster scale that we're dealing with for the Lizardmen. Hero Units intended to be Hero Units and later Ascending would be more Person. They are those who whose actions elevated them above the rank and file of their species, their role... Until they embodied what they would become. Gods that were ascended mortals created from the beginning to be a new god is much more like a monster. They had a purpose and their entire life was crafted around them fulfilling that purpose until they embodied it.)
Given that this is a fresh idea for me, it's fairly likely for me to revise and tinker with how it'll work before I actually implement it. That is a good point you make though, and articulates what I was thinking in a better way.

And insightful about the difference vis a vis a lizardman becoming a god due to their actions versus by design - I've already designed a little bit of branching research flavor depending on if you do people/monster things, so that will likely become one more part of the dichotomy.
 
Given the circumstances I think building one from scratch is going to be cleaner. Using an ascendant hero means baggage. Useful baggage for humans, since it means they're more relatable, but gods are TOOLS for us here.
 
Given the circumstances I think building one from scratch is going to be cleaner. Using an ascendant hero means baggage. Useful baggage for humans, since it means they're more relatable, but gods are TOOLS for us here.
It is a somewhat less customizeable process - you ascend a warrior hero unit, you're going to get a warrior god, and one based around their traits at that.
 
Ok I saw the last update and Im find hilarious how the mind fog just move is arms like a childrem, I can just imagine saying "STOP, GET AWAY FROM ME YOU MINNIE!" and....I have the feeling Sotek is angry about being knock out and want to finish the job.
 
Ah, so better if you want a warrior god of a specific form of war you already have a hero for, otherwise you want a clean build?
Xan mentioned that mortals that Ascended Gods probably have an easier time sending Avatars back down to the Materium. Which means that more than blessings, it might be possible for the Former Hero Unit God to reappear to aid in a certain action related to their domains more often than a pure Warp Creation God would be able to. So it might be possible that Ascended Gods are more visible when their conditions are met/have an easier time interacting with the Materium under certain conditions... But we as the players don't get to set those conditions ourselves completely, since I'd be willing to bet that even a Monster Former Hero Unit (One created from time of conception to take up the mantle of a god) would be at least partially influenced by the actions that they did while a Mortal in how they interact with their followers once they became a god.
 
So I got distracted by a nap before I could work on this but below are our Dread Saurian and Coatl numbers, as well as which locations in our realm they most favor. I figured we'd want to know since they are essentially our answer to heavy vehicles and will likely remain so for a very long time.

Itza:
Dread Saurians: 8
Coatl: 4
Favored: Bastiladons, Stegadons, Razordons, Salamanders, Troglodons
Neutral: Terradons, Ripperdactyls, Carnosaurs
Disfavored: Cold Ones, Horned Ones

Hexoatl:
Dread Saurians: 13
Coatl: 1
Favored: Cold Ones, Horned Ones, Terradons, Ripperdactyls, Carnosaurs
Neutral: Salamanders, Razordons, Troglodons
Disfavored: Bastiladons, Stegadons

Xlanhuapec:
Dread Saurians: 3
Coatl: 8
Favored: Terradons, Razordons, Troglodons, Coatl
Neutral: Cold Ones, Horned Ones, Salamanders
Disfavored: Carnosaurs, Bastiladons, Stegadons, Ripperdactyls

Tlaxtlan:
Dread Saurians: 6
Coatl: 2
Favored: Stegadons, Razordons, Horned Ones, Dread Saurians
Neutral: Bastiladons, Cold Ones, Terradons, Carnosaurs
Disfavored: Troglodons, Ripperdactyls, Salamanders

Yenehectua:
Dread Saurians: 0
Coatl: 4

Favored: Coatl, Troglodons, Bastiladons, Salamanders
Neutral: Terradons, Razordons, Carnosaurs
Disfavored: Stegadons, Ripperdactyls, Cold Ones, Horned Ones

Something to note is that Dread Saurians are only mentioned once in the list, at Tlaxtlan. This makes the west-east axis of the Lizardman the one which is most favored by their most powerful/exotic units. At the moment we have thirty Dread Saurians of indeterminate Blessing and nineteen Coatl. The highest majority of our Dread Saurians live around Itza and Hexoatl, particularly Hexoatl which contains nearly half of them. Xlanhuapec currently plays host to around the same proportion of our Coatl.

Given that Hexoatl is our northern most and Xlanhuapec is our eastern most in the diamond arrangement of our cities, this means our eastern quadrants have a significant density of our most powerful dinosaurs with the northeastern quadrant having the higher density over the southeastern one. Itza and Hexoatl in particular also have extremely high Lizardmen populations across all four primary species due to their high city levels and complexity.


Something to note as well is that, probably due to Kroq-Gar and Lord Mobility Scooter, Hexoatl is a city with a higher proportion of cavalry units (Cold Ones, Horned Ones, Carnosaurs) and our two species of flying dinosaurs. This, and the presence of Kroq-Gar and Mazdamundi(with his sun based vitality abilities), means our northeastern quadrant is also the most mobile. Xlanhuapec is also favored by our flying dinosaurs. Furthermore as it relates to the Orks, they have not advanced to the point of having any noticeable air units at the moment. What all this means is that we have several stacked advantages conveniently placed to rebuff an Orkoid assault coming from their current beachhead.

E:
Now @Xantalos I was wondering about our Titan equivalents, Thunder Lizards. You said some came through with us, where are they right now and how many are around?
 
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Xan mentioned that mortals that Ascended Gods probably have an easier time sending Avatars back down to the Materium. Which means that more than blessings, it might be possible for the Former Hero Unit God to reappear to aid in a certain action related to their domains more often than a pure Warp Creation God would be able to. So it might be possible that Ascended Gods are more visible when their conditions are met/have an easier time interacting with the Materium under certain conditions... But we as the players don't get to set those conditions ourselves completely, since I'd be willing to bet that even a Monster Former Hero Unit (One created from time of conception to take up the mantle of a god) would be at least partially influenced by the actions that they did while a Mortal in how they interact with their followers once they became a god.

Yes, but a Hero unit of Glorious Melee would probably find its ability to bless siege engines and grand strategy greatly curtailed compared to a broader constructed god.

Its tradeoffs, specificity and the ability to drop Avatars of Khaine on the field versus ability to bless more aspects of war in one god .
 
Yes, but a Hero unit of Glorious Melee would probably find its ability to bless siege engines and grand strategy greatly curtailed compared to a broader constructed god.

Its tradeoffs, specificity and the ability to drop Avatars of Khaine on the field versus ability to bless more aspects of war in one god .
Never said there wouldn't be a trade off. But I've found that sometimes you need a specialist rather than a generalist.
 
@Xantalos along with my questions about Thunder Lizards I was wondering if it would be possible to "upgrade" Sotek with additions to his portfolio? An idea snuck up on me last night as I was going to sleep that it'd be pretty rad if the Lizardmen afterlife was "we are consumed by Sotek and hidden in his belly, to be regurgitated as blessed warriors".

There's some deep cultural cool stuff you can do with that kind of thing.

For other people who might be curious about why I am asking about this, I am in the boat of "we probably only need Sotek, and if we only have Sotek tied into the Web we can swing it into a narrative/Warp story of him being really extra swole because he has all of it".

The Thunder Lizard question for reference.
I was wondering about our Titan equivalents, Thunder Lizards. You said some came through with us, where are they right now and how many are around?
 
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Now @Xantalos I was wondering about our Titan equivalents, Thunder Lizards. You said some came through with us, where are they right now and how many are around?
You've got roughly 20ish, and they're just kinda wandering around the continent eating whatever comes their way. None of them have wandered into the ork/ayacmanik battleground.

@Xantalos along with my questions about Thunder Lizards I was wondering if it would be possible to "upgrade" Sotek with additions to his portfolio? An idea snuck up on me last night as I was going to sleep that it'd be pretty rad if the Lizardmen afterlife was "we are consumed by Sotek and hidden in his belly, to be regurgitated as blessed warriors".

There's some deep cultural cool stuff you can do with that kind of thing.
It's definitely possible to modify god portfolios, yeah, though outright additions will probably be a case-by-case basis.

The afterlife thing, however, will definitely come about - once a death god comes about and creates a relatively 'neutral' afterlife, it allows for other gods in the same pantheon to have personalized variants for their believers. To give an Old World example, everyone goes to Morr's garden at first, but depending on their beliefs they might stay there, go to Sigmar's vaguely Valhalla-ish halls, head to Verena's libraries, wander to Shallaya's paradise, etc, depending on what god they followed most strongly.
 
You've got roughly 20ish, and they're just kinda wandering around the continent eating whatever comes their way. None of them have wandered into the ork/ayacmanik battleground.


It's definitely possible to modify god portfolios, yeah, though outright additions will probably be a case-by-case basis.

The afterlife thing, however, will definitely come about - once a death god comes about and creates a relatively 'neutral' afterlife, it allows for other gods in the same pantheon to have personalized variants for their believers. To give an Old World example, everyone goes to Morr's garden at first, but depending on their beliefs they might stay there, go to Sigmar's vaguely Valhalla-ish halls, head to Verena's libraries, wander to Shallaya's paradise, etc, depending on what god they followed most strongly.
Twenty? That's an impressively Large Number for those things, given how powerful I think they are. Cool. Since none of them have wandered into that Orkoid furball I guess we can find them in every other direction. Oh, that actually makes me wonder, is our little arrangement of cities in the middle of the Ring's width?

If we modified Sotek to have an aspect of Death by Combat, which is really the only sort of death Lizardmen need to worry about, would he end up generating an afterlife on his own or do we need to get a Death God in their own right first? Or am I reaching to far with this particular question.
 
If we modified Sotek to have an aspect of Death by Combat, which is really the only sort of death Lizardmen need to worry about, would he end up generating an afterlife on his own or do we need to get a Death God in their own right first? Or am I reaching to far with this particular question.
You can't forget that, if we get protectorate races or something, they will likely start to pray to our gods going by old WOG posts. That means they need to be able to benefit from the effects of our gods as well, and that means a more general Morrish afterlife, and not just one based in combat.

Also, personally speaking here, I completely and utterly despise this idea of 'Use Sotek For Everything We Don't Need Anything Else."
 
You can't forget that, if we get protectorate races or something, they will likely start to pray to our gods going by old WOG posts. That means they need to be able to benefit from the effects of our gods as well, and that means a more general Morrish afterlife, and not just one based in combat.

Also, personally speaking here, I completely and utterly despise this idea of 'Use Sotek For Everything We Don't Need Anything Else."
If we need a general Death God to start making afterlives at all, which is what it sounds like, the issue of protectorate races and Use Sotek For Everything is basically moot since we can all agree we capital N, Need an afterlife.
 
It shouldn't take too long to make a death god once the Mind Fog is gone tbh. We will have roughly 100 points in the meter if we use the Fog Demons remains, and once all our Slann are free, we can have some of their number dedicated to that while we use the hundreds of other slann on general research for whatever else.

It shouldn't take that long since we actually know what we're doing, and can dedicate effort sole to forging the god, unlike Teninhuan who had to fight the war and birth his god all by himself.
 
It shouldn't take too long to make a death god once the Mind Fog is gone tbh. We will have roughly 100 points in the meter if we use the Fog Demons remains, and once all our Slann are free, we can have some of their number dedicated to that while we use the hundreds of other slann on general research for whatever else.

It shouldn't take that long since we actually know what we're doing, and can dedicate effort sole to forging the god, unlike Teninhuan who had to fight the war and birth his god all by himself.
Eh, I'm pretty sure making a death god of say, repose and eternity would fit with the fog daemon's themes of torpor, sloth, and stagnation to offer a bit more on the meter- I think Xantalos said something like 250-350 depending on similarities.
 
Eh, I'm pretty sure making a death god of say, repose and eternity would fit with the fog daemon's themes of torpor, sloth, and stagnation to offer a bit more on the meter- I think Xantalos said something like 250-350 depending on similarities.
An afterlife where you just get to rest for all eternity unless you so choose, in which case you're shuffled along to god-specific afterlives. I dig it.
 
Eh, I'm pretty sure making a death god of say, repose and eternity would fit with the fog daemon's themes of torpor, sloth, and stagnation to offer a bit more on the meter- I think Xantalos said something like 250-350 depending on similarities.
Yeah but I'd like something that might allow us to summon souls back as ghost warriors or something, maybe somekind of battle avatar for Anti-Necromancy purposes, so I'd something that would alteast allow us the chance to do that.

And, this is personal feelings here, but a afterlife where all I do is stand there asleep while drooling.....it's a paradise by 40K standards, but it's not really paradise if you get what I mean.
 
Yeah but I'd like something that might allow us to summon souls back as ghost warriors or something, maybe somekind of battle avatar for Anti-Necromancy purposes, so I'd something that would alteast allow us the chance to do that.

And, this is personal feelings here, but a afterlife where all I do is stand there asleep while drooling.....it's a paradise by 40K standards, but it's not really paradise if you get what I mean.
To be fair, repose is a bit more than sleep with connotations of tranquility and peace as well- but I don't necessarily disagree but I think our lizardmen might not mind all things considered. But I also see this primary afterlife as more like a waiting area for more specialized roles. That's where I see our spirits primarily coming from, necromantic divination from our god of knowledge, ghost warriors with Sotek, etc. I'll also note Morr isn't a very martial god IIRC but still has plenty of fuck necromancy powers. Primarily because it interferes with the peace of his charges.

I guess it's ultimately a question of whether we want to emphasize one general purpose afterlife or the chief afterlife as primarily a springboard into our various other gods' afterlives.
 
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