That was part of why I hate Elminster. He's a plot device masquerading as an inept old dude who nevertheless somehow manages to get shit done despite mostly sitting around doing nothing when he should have international influence.
Look, is he an adventurer? A king? Neither? Both? So messy!
Where is all his wealth? His minions?

He somehow got great power without any of that accumulating around him, and it irks me.
He should be at least as wealthy and influential as a lv20 PC

That's because he's a cheap Gandalf knock off without the background that makes Gandalf work.
 
[X] Outright by the estate with Jarlar's help (Cost 9000 Gold)

This has multiple advantages:
1. We get to study the fountain in peace.
2. Master Liu now has an official place of residence and some history, making that persona more useful.
3. We have a pre-build underground base and I'm betting good money that it's rather extensive to help the demon minions moving around.

The last part means that this would be an outright perfect place to set up a hidden Inquisition installation for the southern Disputed Lands. Somewhere we can base strike-teams from and make prisoners disappear to without making it obvious where they are.
 
[X] Azel

It's always nice when a base of operations is already built. We have to give it our own personal touches of course, but that can be easily done.
 
[X] Outright by the estate with Jarlar's help (Cost 9000 Gold)
-[X] While the Erinyes are not on-duty in Lys, they will come here as their home-base, thus ensuring that a few of them are always present to guard the place and hunt down any stray Demons left behind.

@Artemis1992, does that work for you? Should keep the Erinyes happy and there are definitely worse orders then sitting in a cushy mansion when off-duty with a slight change of murdering Quasits.
 
[X] Outright by the estate with Jarlar's help (Cost 9000 Gold)
-[X] While the Erinyes are not on-duty in Lys, they will come here as their home-base, thus ensuring that a few of them are always present to guard the place and hunt down any stray Demons left behind.

@Artemis1992, does that work for you? Should keep the Erinyes happy and there are definitely worse orders then sitting in a cushy mansion when off-duty with a slight change of murdering Quasits.
So long as it's clear this isn't the official home base but instead the regional home base. I've got a scheme to build them a fortress in Sorcerer's Deep where we can set up the buffing statue and give them an armory of various magical weapons when they need it.
Oops forgot. the count is:
  1. 8 quasit
  2. 5 schir
  3. 1 swaithe
Also the hyena-headed thing. We got its ashes at least.
 
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Sure.

Though it's propably a bit weird for beings with unlimited teleporting to have a base near their current assignment.
Not like SD is ever more than a step away for them.
It's not about range. I only specified "while operating in Lys" as a time-limit on this order. Once Lys is taken over, we can move other people in to take care of the place.
 
To be frank, that campaigns sounds fucking awesome to me, but I also recognize that it wouldn't be everyone's cup of tea.

Oh, we pulled through and it was awesome. It's just he should have mentioned that it's not "usual difficulty". We were pretty new back then, for most of us it was the first game ever and he was brutal and merciless.

So, the quest was from the cleric's vision; it told us about the necromancer, dragolich and dark elf and it gave us a holy trap-trinket to use against said necromancer. We do some minor scouting, our rogue infiltrates dungeons and crit-succeeds (2 nat 20s in a row) his knowledge check to realise that duke has a bound demon ready to be summoned and how is it called (let it be demon A).

We hit the panic button and postpone the attack. We backtrack to complete some other quests (stopping bandits, rapists, etc), finding all sorts of criminals fit for execution. We sacrifise them in our own demonology ritual and hire another demon. It agrees to prevent demon A from appearing at our realm when it's summoned.

Next, we track down the dragolich and aproach him when he's isolated. We survive the encounted, talk him down, bribe him with magic artefacts and promises of future favours. In the end we negotiate that it'll turn on the necromancer when the time is right.

We come back to the duke's castle, infiltrate it, somehow manage to evade the dark elf. We find necromancer's spell book, but it's heavily protected with spells and chained to the altar. So we set the divine trap-trinket right in front of it and leave. As we're doing it, we find out from listening the guards talk that two Royal Witch Hunters have arrived, to investigate claims of the necromancer activity in the duchy. So far they've found nothing and decided to stay for some time to "further investigate the matter and guard the duke from evil manipulations". From how guard describes them it's obvious that they are dominated.

As we're leaving, we crit-fail and stumble upon the room where the "Dark Council" is - 5 of them (without the demon). GM evily laughs and tells us to roll initiative.

We fight for a time, and it goes poorly. Even though dragolich doesn't attack, duke fails to summon the demon and our warlock somehow fights off both Hunters at once we're loosing. Then the dragolich turns on his former ally. They fight, fell magic clashes in the air. The party retreats as planned, leaving dragolich raging about treachery and vengeance. Dominated Hunters pursue us with their last order being "slay them all"; dark elf is nowhere in sight.

We run towards the spell book, through the yard, alerting several guard posts, stumbling upon some nobles and military officers (a lot of those) on the way. The Hunters pursue us, dutifully slaughtering everyone in their path, as the part of the castle starts falling down as the necromancer slowly but surely corners desperate dragolich.

So we arrive to the altar. Necromancer teleports in front his spell book to defend it, having just finished off the traitor. And is immediately hit by divine powers of the holy trinket. He's hurt and uncertain, but he stands up and is ready to keep fighting. It's 6v1, we've run out of most of our magic, but we're full hp and the necromancer's badly hurt. We can take him.

Then the demon we hired finally looses her fight and the demon, bound to the necromancer, finally appears; at the same time the only Hunter alive arrives to the scene. He's hurt and is missing an eye, but to our relief, the stark pain allowed him to shake off the domination and he's here to slay to foul sorcerer. So it's 7v2.

Sorcerer and warlock fight the demon, while the rest 5 attack the necromancer. The fight is very much a last stand. From both parties. We can't retreat because that's our best chance at taking the duke down and he can't retreat cause his book's here, chained.

Both sides fight like beasts, with nat20s flying around and one-hit spells dodged by one point. The demon is banished, but the sorc perishes and warlock is unconscious. We tentatively cheer; then necromancer brings the cleric (and the only healer) to 0 hp. The battle's on the fence.

After 5 more rounds of combat, bloodied and half-dead, we win. Necromancer dies, and only 3 of us are left alive - wizard, rogue and warlock; and Witch Hunter NPC. The aftermath of the fight's messy - tons of dead servants, nobles and officers, not-so-gentle questioning (at least NPC healed us). It's finished when Witch Hunter gives his testimony; even though we're not exactly praised as saints or heroes, we're still acknowledged as savers of the duchy. We leave with fame and loot and lots, lots of money.

2 in-game months later, we emerge from an ancient toomb and discover that there's war going on. It turns out, that the dark elf stalked us through our fight, saw us killing the duke and immediately reported to his King. Dark elves persuaded a bordering country to attack the duke-less dutchy with most of it's castle in ruin and most military commanders slaughtered. Being the shameless weapon and war-magic producers and traders they were, dark elves even sent us a thank-you letter for providing them such opportunity; offering favour in return for which we should contact that very same dark elf assassin who claimed to be "impressed with our cunning and ruthlessness".
 
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Side note: as I read this, I realise that I need to have words with my GM because he's an asshole
To be honest, that sounds like a pretty amazing campaign to me.

Of course, the devil is in the details, so he could conduct that particular campaign in an unwholesome manner.

There's a difference in scope here. Damphair was not the Duke of the Dead. Damphair was a distant tyrant that didn't really care about his tiny, tiny realm as long as sufficient money and experimental subjects kept coming in. Besides the aberration stuff, it's a wholly mundane realm too, even lacking in "heroic tier" martials, because no magic.

He had a Mindflayer minder, who was trying for a big ritual while we were distracted and could have fucked us up, too.

But that was it, he didn't have real allies as much as a scared mutated horde of peasants, a handful of aberrations and a Mindflayer minder. We had seven prepared PCs.

Besides, we we're nearing mid-level by then, IIRC. Crucially, we had fourth level spells available, I'm pretty sure, and perhaps fifth too.

There's a point where we would have been solidly fucked if we tarried a single round more than we did, for example. That was us kicking down a fortress but wisely running away afterwards, because while we managed to sneak attack, we were just strong enough to do that, not faced the awakened and responding fortress. Also, a big thread meme was born from that particular expedition.
Sentient sorcerous jellyfish swarm. Never underestimate DP.

In any case, if I were running a campaign with a largish group of low level heroes, and lv 4 is low level, against a BBEG of that caliber I too would make it painfully clear there's no matching his strenght, at least for now.

You guys are level 4. You can't manage to kick down a hill fort's doors, much less the Doom Fortress of Doom's adamantine gates.

Perhaps it's a matter of a disconnect between your expectations and his?
Okay, this guy was a massive dissapointment.
That's his meme, yes. Failed his ritual, failed his fight, failed his last curse.

He was supposed to be riding a mind-controlled Relath, which would have been a bitch of a fight, but some meddling dragon sorcerer got in the way :V
 
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