Eh, I'm lukewarm on the whole "hell flip his lid" thing.

I mean...

Actually detect thoughts would have been a good move here. If he's motivated by genuine love for his daughter we could have used that. Or if he was just motivated by seeing his house carried on.... That could also be used
 
Ah, Crusader Kings 2. There's really nothing else like it. I've tried to play the AGOT mod before and had some fun with it, but mostly through being able to contextualize all the stuff I read about. In practice my games rarely go past whatever short term goal I initially thought would be cool.

The key to a successful (non-rp) CK2 game is Diplomacy.

Say it three times: Diplomacy, diplomacy, diplomacy.

Make your PC a diplo master, either through custom start or through having him raised by a diplomacy master. And then rear your heir yourself, always.

They will drink diplomacy. They will shit diplomacy. They will pick up every single trait that gives a bonus to it, and pick every single trait that gives bonus relationships with vassals like Brave, Just, Diligent, and Patient. Happy vassals are non revolting vassals, which means you have a free hand to take over everyone else's lands while they are on fire (which is most of the time). From there its just a game of matrioshka dolls; seeing how you stack all those demesnes and all those vassals so you don't have a single point of failure (someone WILL rebel eventually even if they're at 100 relationship). You've got to set it so that any one person that rebels will take a minimum amount of vassals with them. In time, your high relationship coupled with the constant feasting and jousting (makes me feel a hypocrite for criticizing Robert :p) should deter all other factions from reaching critical mass, and the the sheer size of your empire along with a few judicious tax increases should have you swimming in gold and able to afford a kickass retinue of a private army that raises the ceiling factions must reach to deliver an ultimatum/rebel. Then its just a job of lobbing a county at a claimant (making him your vassal), using him as a casus belli to annex what you want, and repeat. Strip titles from treacherous lords when they rebel half cocked or you otherwise have proof of their treason, and give a chunk of their land to some claimant (making him your vassal) and use him as casus belli to annex the land you wanted. Repeat.

I did a custom start as a max diplo (Grey Eminence I think they're called) char at the expense of making him older (34 I think). Started as an Irish Count in 800 AC or something like that. Halfway through the game I ruled as Emperor of Alban (Great Britain) + Scandinavia, Hispania, France, Poland/hungary, half of Italy, and the Baltic seaboard. Got bored and quit eventually. (also kept getting hit by that silly event chain that turns one of your sons into a the literal anti christ and murders your whole family and turns your religion into paganism. WTF Paradox?)
 
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I did a custom start as a max diplo (Grey Eminence I think they're called) char at the expense of making him older (34 I think). Started as an Irish Count in 800 AC or something like that. Halfway through the game I ruled as Emperor of Alban (Great Britain) + Scandinavia, Hispania, France, Poland/hungary, half of Italy, and the Baltic seaboard. Got bored and quit eventually. (also kept getting hit by that silly event chain that turns one of your sons into a the literal anti christ and murders your whole family and turns your religion into paganism.)
That's the problem I have with my games nowadays. I either know the system too well and get bored, or I have my accomplishments stripped from me through compete bullshit. I still enjoy it, but I can't get into AGOT because the system just feels threadbare and things always devolve into completely nonsensical chaos like in Azel's game. I just don't find that fun.
 
That's the problem I have with my games nowadays. I either know the system too well and get bored, or I have my accomplishments stripped from me through compete bullshit. I still enjoy it, but I can't get into AGOT because the system just feels threadbare and things always devolve into completely nonsensical chaos like in Azel's game. I just don't find that fun.

Some have found it a breath of fresh air to RP. If your main char is lustful, embrace it. The dozen bastards and eventual civil wars will likely make the game more interesting. I couldn't bring myself to enjoy it that way though, too much of a min maxer. Eventually moved on to EU4 and had ten times the fun, I really recommend it if you liked CK2. Its more of a game about budding nation states than personal politics, and I found it more to my taste.
 
Some have found it a breath of fresh air to RP. If your main char is lustful, embrace it. The dozen bastards and eventual civil wars will likely make the game more interesting. I couldn't bring myself to enjoy it that way though, too much of a min maxer. Eventually moved on to EU4 and had ten times the fun, I really recommend it if you liked CK2. Its more of a game about budding nation states than personal politics, and I found it more to my taste.
Oh, I love all of the Paradox Interactive's games, make no mistake. I play CK2 all the time, the complaint I was making as about the Mod, not the base game.
 
Oh, I love all of the Paradox Interactive's games, make no mistake. I play CK2 all the time, the complaint I was making as about the Mod, not the base game.
I've got the opposite problem. The base game turns utterly boring after I unified my first empire. Which rarely takes longer then 5 or so generations.
Some have found it a breath of fresh air to RP. If your main char is lustful, embrace it. The dozen bastards and eventual civil wars will likely make the game more interesting. I couldn't bring myself to enjoy it that way though, too much of a min maxer. Eventually moved on to EU4 and had ten times the fun, I really recommend it if you liked CK2. Its more of a game about budding nation states than personal politics, and I found it more to my taste.
Ah, yes. Reminds my of my Lannister game with the king that managed to sire 28 children.
 
Lya is not being responsible for creating the Archive 2.0, AI edition.
No need, the OG Archive already includes the Internet in her purview.

EDIT: Also I'm glad we did the Augury plan, because if we just scryed without checking first chances are we would have caught his daughter either having sex with her Skagosi lover, feeding their daughter, or the first being interrupted by the second.
 
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I've got the opposite problem. The base game turns utterly boring after I unified my first empire. Which rarely takes longer then 5 or so generations.
For me it's probably a combination of not being that good and enjoying the basic premise a great deal. The game appeals to me on both a mechanical and narrative basis, and has a lot of bells and whistles added on to stave off repetitiveness. In contrast, while I love the narrative of my AGOT games, I get frustrated with the mechanics it uses.
 
Part MMCCCLIV: Sins of the Father
Sins of the Father

Twenty-Seventh Day of the Fifth Month 293 AC

Though a touch startled at the role Lord Grafton so lightly dispensed upon 'Dywen', from apostate septon to herald of the Old Gods, you hide it well, seeing no reason not to play along. Still, caution is ever the watchword, not wishing to unveil anything too troubling, lest the lord give lie to his earlier words and vent his anger upon the messenger. "As you say, my lord. I shall need a well-polished mirror and something of hers, a favored dress or better yet a hairbrush."

The Lord of Gulltown seems far less surprised at the request than you might have expected. Had he tried to divine his daughter's fate before? you wonder, troubled by the implications. What other mages had walked these halls? Might they not too have carried a whiff of brimstone? Alas that these are not questions for a guest to ask their host, particularly when is on sufferance.

Uncomfortable silence stretches through the hall as servants are sent to fetch the needed objects, while you quietly utter a spell to call of little used powers of divination, to read the pattern of bones or the eddies of smoke, a small magic fit for a hedge mage, but in its own way helping to establish your powers, or more particularly their limits. You would not wish to be thought too mighty, least you rouse suspicions best left unspoken.

Making a fire before the mirror you allow the threads of scented smoke to rise in arcane whorls, twining again and again among the girders. What would that bloody-handed conqueror who took Gulltown by guile and treachery have thought of such magic in his hall? Would he be troubled at the apostasy, or look upon it with the same cunning eye that saw him rise from raider to lord? In the end it matters little.

The sun over a cleft peak... you read. An omen of new beginnings, as good as you are going to find. Thus you turn to the mirror and motion with the staff in one hand at the lock of faded blonde hair bound with a pale blue ribbon. The token is old and brittle, taken from a child's locks if you are to be a judge, but like to like still calls and the path is open to your power. You feel a momentary resistance as you cast, like a sudden unexpected gust of ethereal wind, but you brush it aside with a thought.

Staring back at your from the looking glass is a young woman seated on a long wooden bench, alive and well to your relief. While the old lord drinks in the sight of his daughter, you weigh her clothes and surroundings with a far more practical eye. Alyssa Grafton is dressed well and warmly, a wool cloak guarding her against the light patter of rain, solid good shoes, and even a salmon pink ribbon fastened at her throat adding a splash of color to her attire. She has the look of a wealthy trader's daughter, or perhaps minor gentry, and certainly not a prisoner of any sort.

"I thought..." the man trails off. "I thought I'd lost her, that she'd run mad somehow. But she wasn't really mad, was she? I know that now." You wonder if Gerold Grafton even recalls your presence.

"She looks to be in the stands somewhere, perhaps a tourney," you offer as discretely as you can.

"Yes, of course," the Lord of Gulltown collects himself with a start, a blotchy blush coloring his cheeks for a moment. "Can you move the... 'window'?" he asks, obviously struggling for words.

"Only in a somewhat limited manner." Thankfully, it does not take a great deal of meddling with the spell to find a recognizable banner... the trout of House Tully, the hosts of the event most likely.

"Why would the Tullys..." to his credit it does not take the lord long to put together the most likely course of events. "They don't know who she is. She ran off. We didn't know..."

You get the uncomfortable feeling that the old lord has been wishing to confess his deeds for some time. At only the lightest prodding he reveals that young Alyssa was treated for what the maester called 'female hysteria' and what you would term the 'illness of insufficient obeisance'. It is something of a struggle to keep your expression calm as he recounts the various remedies attempted, beginning with confinement and 'removal of all distracting finery' and continuing with more 'treatments' that you would count as torture, particularly for a girl who had already witnessed her escort killed by clansmen before being forced to live as a prisoner among them for months.

Much of Lord Grafton's guilt comes from the later discovery that his daughter's talk of magic was no sign of madness but simple truth. Or perhaps he just realizes she is marriageable after all, the cynical thought arises. No, it would be too easy to cast him as the unvarnished villain. Here is a man who does love his daughter, for all he took truly atrocious advice in how to care for her. He cares enough to deal in magic to find her at least.

"She seems happy," Lord Grafton sighs as his daughter's image in the mirror rises to her feet and cheers at some spectacle you cannot see. "Tell me, Dywen, am I a coward for almost wishing to leave her to whatever life she has found?"

What do you answer?

[] Write in

OOC: What happened to Alyssa was a combination of PTSD, an incredible story, and well... medieval views on mental health with a healthy dose of implicit misogyny thrown into the mix. In the meantime, Lord Grafton has had time to reflect on his treatment of his daughter if she was not in fact 'crazy' which lead to a great deal of guilt which manifested as frantic searching, including by arcane means. Unfortunately for him, no one's been able to break the nondetection spell on her before Viserys showed up with his CL 17 magic.
 
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We could talk to Bloodraven, get the story IC.

By now we know at least that she was abducted by a Wildling mage (we have good reason to suspect Dalla), but let go despite being of one of the OGs most hated bloodlines. I think even the only child.
That's a pretty good IC-hint that Brynden has PLANS with her, so we now have reason to clear that up.
 
Yes. This guy pretty honestly seems to regret what he did immensely.

Which doesn't help his daughter bit...
 
How about we offer to contact his daughter for him? Maybe we can finagle things so that she and her Skagosi Bard/Bloodraven pawn come to Graftonville and her son becomes the new heir?

Does Grafton have any sons currently? If so, maybe we can accidentally light them on fire until dead?
 
How about we offer to contact his daughter for him? Maybe we can finagle things so that she and her Skagosi Bard/Bloodraven pawn come to Graftonville and her son becomes the new heir?

Wow, how diplomatic coming from Goldfi-

Does Grafton have any sons currently? If so, maybe we can accidentally light them on fire until dead?

Ahh, that's the spiderfish that we love. The plan needed more murder
 
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