Or we could just let her come study with us while we convert her to our cause, cost free?
I wonder if Malarys likes girls with horns?
Goldfish my man, you're a genius!
Hehe, the Valeana plotline thickens! Wonder how she would react to this exotic newcomer, of valyrian ancestry and sporting fashionable horns, talking to Malarys so she can
learn...
And how will Eragorn react to that change?! Relief? Satisfaction? Will he seek to take advantage? Perhaps there's a twist and Siduri takes a liking to
him?
Man this stuff writes itself.
@DragonParadox I'd like to request a valeana/eragorn interlude when she's in SD next month or the one after it. I really got to see this!
Are we bringing lord Darry to the conference?
We have to diplomance him first, but by the way the thread's cronic divination paranoia is blowing (justified or not) it seems we wont have any loyalist lordly interaction until the invasion is mere days away.
I dont care much for that and would even go so far as to try working something out with DP if its true. We're outgrowing Planetos and soon most ASOAIF politics/intrigues will be less and less relevant. Can't we just enjoy what little remains of it before we outgrow it completely guys? Lanna going with a checklist and communing every House's loyalty from the Wall to Dorne makes watsonian sense, but from a doylist perspective it just kills westerosi intrigue, and two thirds of the more unique half of this crossover.
Frankly, I would focus on other things for our next attacks.
Strike ports and lay waste to them.
Raid and collapse mines.
Go after forges and manufacturies.
Not only do they have a lot of valuable in those places, but we are draining the Sultans ressources four times over.
1. Loss of looted materials and products.
2. No production / use during rebuilding, which will cost ressources.
3. Brain drain as skilled artisans and personal is freed from slavery or outright killed during the attacks.
4. Redeployment of troops to defend the hone-front means less troops to fight the Shaitan.
All in all a great outcome for us.
Sure, I was just pointing out that killing whalers makes
some strategic sense, beyond helping our friend.
Shadow of the Doom is a great spell in this regard. Not for the damage it can cause to our enemies, if they avoid petrification, or the frightening visual effects, but for the ability to transmute absolutely incredible amounts of otherwise useable stone into volcanic soil.
The only useful real estate on the Plane of Fire is solid stone, else the heat and molten metals and stone will just wash away any permanent structure.
A single Shadow of the Doom can spoil an entire port facility, not just damaging the structures, but also permanently rendering their very foundation unuseable in the future.
EDIT: One tactic I've already touched on, in my theoretical plans to destroy Casterly Rock, would be to use Shadow of the Doom to transform a large area into volcanic soil, then use one or more high level Control Winds spells to just blow away the entire transmuted area.
I'm leery of using it too much. Our turtling habits are already spawning newt prevention beeds everywhere, it would be a shame something vaguely similar happened to our best spell. Of course, we have to be wary of the opposite (classic RPG potion hoarding), but still being frugal with SotD is a good idea.
Random thought: Did we ever badger Richard into writing a book?
"Fantastical Creatures And How To Kill Them" - written by Ser Richard Lonmouth, co-authored by Bronn Bigcastle
When are we making Bronn a lord? He really deserves a bigger reward for his services (beyond another pithy pay rise), but I'm stumped on what. Knighting him would apperently upset Waymar, and a lorship is too soon because there's the risk he'd just live there. More gear is a classic but we can only use that boomerang gift tactic so many times before it grows stale...
[X] Goldfish