[X]Azel

I want the weapons and armor with minor enchantments to go straight to the Larder.
Any minor enchantments, like the FIre Giant armor we already have, are likely mass-produced and not sacrificable.

But the nice thing about minor and mass-produced stuff is that we can give it to any Minotaur, Sellsword, Dothraki or other fighter without the Legion's standartized equipment.

Which brings me back to being annoyed that we have so much minor shit just gethering dust in our armory.
@Azel @Goldfish
Do you see any reason not to give these:
2 Greatswords [Large] (+1)
2 Mighty Mithral Longbows [Large]
5 Mithral Longspears (+1) [Large]
3 Returning Mithral Greataxes [Large]
1 Suits of Plate Armor [Large] (+1)

To any minotaur or giant that distinguished him/herself a bit over the last months? Either in battle or the arena?
I know Longbreath would like the Greatsword, just as one example.
And even if there is nothing exiting happening with them, it's better than having them lie around useless.
 
[X] Azel

I'd kike to recruit as many of these guys as we can. Although starting now is foolhardy, the Plane of Fire is a natural start to our extraplanar conquests for several reasons.
 
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So basically everything that wasn't made by ourselves or other mortals?
I got the impression that most outsiders leave some impression in their crafting.
The rule is basically no stuff we can get unlimited amounts off with enough money, and that makes sense in universe too, after all the act of sacrifice have conceptual weight, and at our income and wealth money sacrifice don't matter much.

So it's like how Eyewings aren't good sacrifice materials if we mass summon them to sacrifice, if low level PCs capture them they are fine sacrifice, but one of the things that either multiplies or decrease the power gods get from a sacrifice, is importance to the person sacrificing it, which is why sacrificing your sons to the Other's give them a decent bit of power, and why summoning 10000 Eyewings and sacrificing them, don't count for much.
 
[X] Plan Loot and Plunder
-[X] Prisoners
--[X] Load the prisoners on Bealla and have Richard and Waymar guard them for now.
--[X] They can pick between being released on the shore or entering your service.
--[X] The exception to this is the Azer who can maintain the lightning cannons. He will be brought to SD to teach us what he knows about them. Once that is done, he too can either be dropped off at a location of his choosing or enter our service. He will be reimbursed for his time.
-[X] Ships
--[X] Buff Viserys with Ant-Haul, use the Muleback Cords and then go True Dragon. Planeshift the ships over to SD and set them down on a free area near the keep. Start with the sinking one.
---[X] Before using Planeshift, let Varys comb the ships with his Mindsight to make sure nobody his hiding anywhere.
--[X] The ships will be guarded by a Legion contingent from SD and the advanced students from the Scholarium together with any available A- and B-Party members will start accounting for everything.
--[X] The corpses on the ships will be gathered separately. Take the skulls of all mages, Efreeti and anyone who looks like an officer or mage. The bodies are to be processed by the Fungus Forge.
[X] Azel

Viserys has a PoSK for Ant Haul, so he can buff himself with it now.

Maybe have Dany stay with Richard and Waymar for additional support? That is a lot of prisoners for them to manage.

What about parking the ships at the Snare? The area surrounding the chamber for a few hundred feet in all directions is under a Forbiddance spell. We can Teleport the ships right outside the effect, then drag them into it. Should any Lawful Evil Efreeti find them and try to approach, they'll automatically get zapped for 12d6 damage in addition to not being able to just appear in or on the ships.
[X]Azel

Any minor enchantments, like the FIre Giant armor we already have, are likely mass-produced and not sacrificable.

But the nice thing about minor and mass-produced stuff is that we can give it to any Minotaur, Sellsword, Dothraki or other fighter without the Legion's standartized equipment.

Which brings me back to being annoyed that we have so much minor shit just gethering dust in our armory.
@Azel @Goldfish
Do you see any reason not to give these:
2 Greatswords [Large] (+1)
2 Mighty Mithral Longbows [Large]
5 Mithral Longspears (+1) [Large]
3 Returning Mithral Greataxes [Large]
1 Suits of Plate Armor [Large] (+1)

To any minotaur or giant that distinguished him/herself a bit over the last months? Either in battle or the arena?
I know Longbreath would like the Greatsword, just as one example.
And even if there is nothing exiting happening with them, it's better than having them lie around useless.
I agree completely. There is no reason that stuff shouldn't have already been distributed to our Minotaur elites.
[X] Azel

I'd kike to recruit as many of these guys as we can. Although starting now is foolhardy, the Plane of Fire is a natural start to our extraplanar conquests for several reasons.
I would really rather not. Sure, they've surrendered now, but they've still had a lifetime of indoctrination as slaves. That could work out well for us, or it could lead to them remaining loyal to their former Efreeti Masters, and that just isn't worth the potential headache. We can leave them on the shore somewhere and let them make their own ways. They can even keep their weapons, so long as they aren't enchanted.
 
...Can we buy Moonsong's eternal loyalty with one of these? She might be interested in becoming similar to the Queen Rhaella and become a new being.
A collosal Draconic MothShip.
 
Map Latest Version

Finally started on adding normal buildings, and have a district layout for the inner city. Once again, tell me if you see something wrong. The coloured lines are to help me remember the district type. The bazaar in the center I took inspiration from the Grand Bazaar of Istanbul. That's why all the lines are joined together. The white blobs in the Godswoods are the blessed Heart Trees.
 
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I would really rather not. Sure, they've surrendered now, but they've still had a lifetime of indoctrination as slaves. That could work out well for us, or it could lead to them remaining loyal to their former Efreeti Masters, and that just isn't worth the potential headache. We can leave them on the shore somewhere and let them make their own ways. They can even keep their weapons, so long as they aren't enchanted.
Could we at least get a read on them before leaving them to their no doubt horrible fate for their 'failure'? We're a good enough diplomancer that I'm confident we could catch stuff like that.
 
Map Latest Version

Finally started on adding normal buildings, and have a district layout for the inner city. Once again, tell me if you see something wrong. The coloured lines are to help me remember the district type.
The Legion doesn't need a camp in SD. We only have a small contingent present, which lives in the keep. The bulk of the Legion is in Westhaven and on deployment in the Disputed Lands and Tyrosh.

Also, those walls, especially the harbor walls, never got finished. You can remove the whole wave-breaker section in front of the harbor.
 
[X]Azel

@Azel do you want to add to move on to other Efreeti supply convoy to Salamander tribe unless contacted to assault treasure ship?
 
The Legion doesn't need a camp in SD. We only have a small contingent present, which lives in the keep. The bulk of the Legion is in Westhaven and on deployment in the Disputed Lands and Tyrosh.
Thanks.
Also, those walls, especially the harbor walls, never got finished. You can remove the whole wave-breaker section in front of the harbor.

Right. I wasn't sure how much of the harbour was built. I'm keeping the city walls for now until all the buildings in the city are done though because it helps me orientate chunks of the picture that I cut and paste to add text in. What has been built of the harbour? Just the central area or have the two wings been built too?
 
[X] Plan Loot and Plunder
-[X] Prisoners
--[X] Load the prisoners on Bealla and have Richard and Waymar guard them for now.
--[X] They can pick between being released on the shore or entering your service.
--[X] The exception to this is the Azer who can maintain the lightning cannons. He will be brought to SD to teach us what he knows about them. Once that is done, he too can either be dropped off at a location of his choosing or enter our service. He will be reimbursed for his time.
-[X] Ships
--[X] Buff Viserys with Ant-Haul, use the Muleback Cords, borrow Tyenes Boots of the Wide Earth and then go True Dragon. Planeshift the ships over to SD and set them down on a free area near the keep. Start with the sinking one.
---[X] Before using Planeshift, let Varys comb the ships with his Mindsight to make sure nobody his hiding anywhere.
--[X] The ships will be guarded by a Legion contingent from SD and the advanced students from the Scholarium together with any available A- and B-Party members will start accounting for everything.
--[X] The corpses on the ships will be gathered separately. Take the skulls of all mages, Efreeti and anyone who looks like an officer or mage. The bodies are to be processed by the Fungus Forge.
-[X] Rest
--[X] Once everything is done and the remaining prisoners dropped off on a nearby shore, look for a campsite to rest and regain spells. In anticipation of potential retaliation attacks, Viserys will sleep in True Dragon from.

Added getting a bit of sleep afterwards and staying in murder-lizard-shape, just in case.
 
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Thanks.


Right. I wasn't sure how much of the harbour was built. I'm keeping the city walls for now until all the buildings in the city are done though because it helps me orientate chunks of the picture that I cut and paste to add text in. What has been built of the harbour? Just the central area or have the two wings been built too?
The two wings definitely, though they should have a lot of smaller piers branching off on both sides. The regular piers in the central piece are each large enough to accommodate a ship of the Rheallas size.
 
@DragonParadox

Bit confused at the earlier reading from Mindsight, or were there only 8 Efreeti on the first ship and they chose to be supremely incompetent with their troop distribution?
 
Good night guys, see you tomorrow with more high profile piracy.

@DragonParadox

Bit confused at the earlier reading from Mindsight, or were there only 8 Efreeti on the first ship and they chose to be supremely incompetent with their troop distribution?

There were 8 efreeti in total on all three ships. They all came out to fight reasoning that they just had to keep you stationary long enough for the ships' board sides to demolish you. however in the chaos one ships was ready to fire before the other. they panicked seeing all the ice and the test is history.
 
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