YAPU (Yet Another Prestige class Update)

Seeker of Law

Alignment
: Any Lawful
Skills: Knowledge (Law) 14 Ranks
Spellcasting: Able to cast 7th-level divine spells.
Special: Must have the Law Domain

Class Skills
The Seeker of Law class skills are Concentration, Craft, Diplomacy, Knowledge (any), Profession, Sense Motive, Spellcraft, Spot, Survival.
Skill Points at Each Level: 6 + Int modifier.

Hit die
d6

Spellcasting: At each new Seeker of Law level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had gained a level in a spellcasting class to which you belonged before adopting the prestige class. You do not gain any other class benefit a member of that class would normally gain. If you had more than one spellcasting class before becoming a Seeker of Law, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Class Features

Weapon and Armor Proficiency
: Seekers of Law gain no proficiency with any weapon or armor.

Long Arm of the Law: A seeker of law can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the seeker of law must make a ranged touch attack instead. At 5th-level long arm of the law increases to 60 feet.

Divine Subpoena (Sp): Once per day, a seeker of law of 2nd level or higher can mimic any spell (arcane or divine) of a level no greater than double his class level up to 9th level. He must have seen the spell cast within the previous 24 hours, be of a level he is already capable of casting, and he must supply any material components or focus that the spell requires. The spell's casting time is as normal for the spell. The seeker of law cannot apply metamagic effects to the spell, even if the original spell included such effects.

Interrogate Reality (Ex): A seeker of law may add his class level to his caster level when casting divination spells. This bonus stacks with the bonus gained for additional spellcasting levelsl. For example, a 10th-level cleric/ 4th-level seeker of law would cast divinations as 18th-level caster (10 for cleric levels, 4 for seeker of law levels, and 4 for the added spellcasting levels gained from seeker of law class levels).

Enforce Law and Order (Sp): Once per day, a 5th-level seeker of law can use moment of prescience as a spell-like ability.

level BAB Fort Ref Will Special Spells per day
1st +0 +0 +2 +0 Long Arm of the Law/30 ft +1 level of existing spellcasting class
2nd +1 +0 +3 +0 Divine Subpoena +1 level of existing spellcasting class
3rd +2 +1 +3 +1 - +1 level of existing spellcasting class
4th +3 +1 +4 +1 Interrogate Reality +1 level of existing spellcasting class
5th +3 +1 +4 +1 Enforce Law and Order, Long Arm of the Law/60 ft +1 level of existing spellcasting class
 
I don't dislike it, but it seems to be moving a bit to close to Dany's role mechanically with the way it is focused on spontaneous spell-casting

That uh, reach spell effect is fine tho? :whistle:

@thread chain reach slay living on marlays? Or would chain dmm not be worth it?

@superguy2876 "Skill Points at Each Level: 6 + Int modifier." You're a fantastic chap
 
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I don't dislike it, but it seems to be moving a bit to close to Dany's role mechanically with the way it is focused on spontaneous spell-casting
What if he changed this;
Divine Subpoena (Sp): Once per day, a seeker of law of 2nd level or higher can mimic any spell (arcane or divine) of a level no greater than double his class level up to 9th level. He must have seen the spell cast within the previous 24 hours, be of a level he is already capable of casting, and he must supply any material components or focus that the spell requires. The spell's casting time is as normal for the spell. The seeker of law cannot apply metamagic effects to the spell, even if the original spell included such effects. Treat his caster level for the spell as equal to his highest caster level in any class.
so that instead it allows the use of a prepared Divination type spell 1/day without expending the spell?

Would that be cool with you @superguy2876? It would fit the class nicely without being too powerful.
 
I don't dislike it, but it seems to be moving a bit to close to Dany's role mechanically with the way it is focused on spontaneous spell-casting

I understand. I have reasons for each of the features though.

my thinking is basically this.

Long arm of the law: "you can't run"

Interrogate Reality: "You can't hide"

Divine Subpoena: "I know all your tricks"

Enforce Law and Order: "And i WILL succeed."
 
Check out what I just found. I overlooked them before, probably because of the name, but they are actually really nice Alchemical weapons. With easy access to the Fungal Forge, it even makes sense to develop these.

They should be standard issue for Inquisitorial agents, baby mages, and even the main party. I'm gonna have us create a good-sized stockpile of them this turn.

Also, @Azel, I'm going to continue increasing our stockpile of Alchemist's Fire. What was your eventual goal for that, quantity-wise?
Fungal Stun Vial

Price
75 gp; Weight 1/2 lb.

Harvested from a rare fungus, these small vials emit a bright blue glow, and are commonly used in intertribal kobold disputes. When broken, a fungal stun vial releases a flash of bright blue light in a 10-foot radius and dim light in a 20-foot radius. All creatures within the flash area must make a Will save (DC 20). Creatures that fail are stunned for 1d2 rounds if they're in the area of bright light, or are confused for 1 round if in the area of dim light.

Create: Craft (alchemy) DC 30
 
What if he changed this;

so that instead it allows the use of a prepared Divination type spell 1/day without expending the spell?

Would that be cool with you @superguy2876? It would fit the class nicely without being too powerful.

I'd be ok with this. The divination focus fits very nicely with the small amount of fluff the class has. Id still prefer the original, but if DP is much happier with this, I'll go with it.
 
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Jokes on you. I'm already writing again. :V

Yeah I don't know if I have another in me. Guess we'll find out after you taunt me again in a bit.

For reference though, my timeline is behind drastically because I procrastinated, so I'll probably do long episodic format and timeskip by a week apiece for the next three or four as part of this series. And it'll probably be titled something differently, since M&M doesn't seem so appropriate past the introductory phase.

It will be interesting when they meet... well, you'll see.
 
Interlude CCXCVI: Flight of the Fallen
Flight of the Fallen

First Day of the Fifth Month 293 AC

Though it had been five-and-twenty years by the measure of his own memories and over four centuries as the rest of the world measured time, Malarys Vanor still remembered the first fiend he had bound with perfect clarity. It had been an imp, one of the least of its diabolic kindred, surpassed in wretchedness only by the bloated lemure. The creature had not seemed so petty to him then. It had raged and blustered, taken on the guise of a snarling wolf and a crimson-eyed boar to frighten him into breaking the circle.

It had poked and pried at the weaknesses of his resolve, seeking to find some way out of the circle, not so much because it had any hope of escaping the temple before any of his instructors would swat it aside, but because by making him fail the test of conjuring in such a manner it would have all but guaranteed his expulsion. With the benefit of hindsight behind him Malarys realized that a disgraced and half-trained acolyte would have been fertile ground for a devil's blandishments, be it the same or another. He was not so proud as to think himself wholly beyond walking the twisted path of true diabolry, offering himself body and soul to the powers of Hell.

No one was truly above temptation, and that particular understanding was the cornerstone to the blade-thin path a conjurer must walk to be master and not slave to his work. "What do your sisters aspire to, Lady Mereth," he asked the Fury ensconced in a chair set slightly to the left of the summoning circle.

No longer was the bastion the king called his 'Snare' wholly bare rock shining in arcane seals. Instead it was furnished in tones of black and crimson, with such a hint of gold to give the chamber a regal feel. While it was true that few devils cared for the trappings of mortal wealth, they had learned over the centuries to take the measure of their summoners in such a manner. More to the point setting the arms of defeated champions upon the walls, using their bones for racks was sure to draw some attention from the beings known to be among the proudest and most skilled of Hell's warriors.

"An end of Chaos that infects the Spheres, a chance to seal the gates of the Pit with iron chains that cannot be sundered, to scour Tanar'ri influence from the souls of men and at least bring order to this and all worlds," the black-winged huntress replied with passion such as she rarely allowed herself.

"An admirable cause to fight for, but surely it is rather distant to call an aspiration," he replied politely.

"We have eternity," she declared with unshakable pride.

"I assure you that I have no more intention of dying from the mere passage of years than you do," the mage countered. "Yet that makes me no more inclined to stake my happiness upon something that will take many ages of the world to achieve, if it can be done at all. I ask again, what do you wish to be and to become, in what scale is your happiness and joy measured?"

"Joy," she scoffed, wings bristling slightly. "Such a human weakness. For my duty I would lay down all that I am."

"And yet you betrayed your lord, rather than face oblivion." Malarys knew he was playing a dangerous game, but far better to play it with the devil bound by her own word than one contained only by enchantment.

"He is weak," she spat. "Too weak to lead us into battle, too weak to triumph over the Foe."

The mage lord nodded but did not speak, as he had learned a lifetime ago in court. People tended to fill silences presented to them, sometimes with far more telling answers than they would give if asked directly.

"Why are you asking me all this?" the devil asked, anger giving way to cunning and suspicion. "Have you not struck deals with my kind before?"

"Deals for a day, a year, or even a century stretch but the blink of and eye in the face of eternity," he turned her words back upon her. "I seek to negotiate their loyalty forever more, a chance few others in my position have had. Lasting service for lasting payment. Is that not that not the proper way of things?"

Mereth shook her head: "You are all utterly mad..." her tone, unlike her words, was grudgingly admiring. "Offer them a chance to rise swifter in power and prestige, the chance to lead, to fight, and to win. Offer them verses of glory writ in the blood of the slain."

Those last words spoken in a gentle, almost reverent tone, had the power to shake Malarys slightly, as nothing else she had said previously could. The boon and the bane of magic all at once was understanding. For all that he set about his task undeterred, calling upon mortal skill and arcane prescience both to do what few mortals had ever dared, tempt devils into treason.

OOC: He is not technically done yet, but Malarys rolled exceptionally well. He called nine Advanced Erinyes at the cost of 2250 XP and won over eight of them, even though the social combat only afforded him a slight edge with all the buffs we was able to get. Level up now open.
 
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OOC: He is not technically done yet, but Malarys rolled exceptionally well. He called nine Advanced Erinyes at the cost of 2250 XP and won over eight of them, even though the social combat only afforded him a slight edge with all the buffs we was able to get. Level up now open.
And now, including Mereth and Leto, we have ten Advanced Erinyes. This was beyond my wildest dreams. :D
 
I like mine better, though your proposed names are nice.
You are putting an epic enhancement buns on yours, tho.
If not, why? Should I be changing the PrC?
The entry skills is clunky. Otherwise, I like it.
I must be sleepy... I just namevoted myself. What the absolute fuck, brain?
Lol'ed at class.
I dig it. Especially after the modification Goldie proposes.
 
Can we dreamwish Marlays some XP in Dream, or should we just ask what Permanent Buffs he might want, if so, what is his preference, darkvision, tounges, basic see magic spell?
 
@Duesal We really must get our Draconic Furies. They would make quite good personal Agents of our will...

I would actually like to spend a non-insignificant portion of time working our social guns on them. At least to keep abreast of where they'd best be utilized. Mereth can hang with Viserys, since she seems content with her cushy position at our right hand's right hand, but the rest we'll need to work on as much as possible so that we can trust them to do things on their own initiative.

The sooner we can have them start carrying out our will without second guessing their behavior the better.
 
@Goldfish For Divine Subpoena, what about something to be able to glean information from enemies currently being faced, such as HD, CR, or current HP, Abilities etc. This fits very well in the "I know all your trick" kind of thinking i had for it.
 
@Goldfish For Divine Subpoena, what about something to be able to glean information from enemies currently being faced, such as HD, CR, or current HP, Abilities etc. This fits very well in the "I know all your trick" kind of thinking i had for it.

Have him roll for it.

And skills per level should definitely be 6+Int. He could use the extra points to catch up in several skills, and then diversify his knowledge a bit.
 
@Duesal We really must get our Draconic Furies. They would make quite good personal Agents of our will...

I would actually like to spend a non-insignificant portion of time working our social guns on them. At least to keep abreast of where they'd best be utilized. Mereth can hang with Viserys, since she seems content with her cushy position at our right hand's right hand, but the rest we'll need to work on as much as possible so that we can trust them to do things on their own initiative.

The sooner we can have them start carrying out our will without second guessing their behavior the better.
Agreed.

Mereth is bound to Viserys, we bargained for her fair and square. The rest can be spread around as needed.
 
@Goldfish For Divine Subpoena, what about something to be able to glean information from enemies currently being faced, such as HD, CR, or current HP, Abilities etc. This fits very well in the "I know all your trick" kind of thinking i had for it.

There are already spells for that he could prepare if necessary. I rather like being able to use a Divination type spell 1/day without it being expended. That would let him use Assay Spell Resistance more than once in a fight, for example.

Can you do one final update to your PRC with the changes I suggested? I'll link it to the level up plan once you do.
 
There are already spells for that he could prepare if necessary. I rather like being able to use a Divination type spell 1/day without it being expended. That would let him use Assay Spell Resistance more than once in a fight, for example.

Can you do one final update to your PRC with the changes I suggested? I'll link it to the level up plan once you do.

Good point, Changes have been made.

Seeker of Law

Alignment
: Any Lawful
Skills: Knowledge (Law) 14 Ranks
Spellcasting: Able to cast 7th-level divine spells.
Special: Must have the Law Domain

Class Skills
The Seeker of Law class skills are Concentration, Craft, Diplomacy, Knowledge (any), Profession, Sense Motive, Spellcraft, Spot, Survival.
Skill Points at Each Level: 6 + Int modifier.

Hit die
d6

Spellcasting: At each new Seeker of Law level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had gained a level in a spellcasting class to which you belonged before adopting the prestige class. You do not gain any other class benefit a member of that class would normally gain. If you had more than one spellcasting class before becoming a Seeker of Law, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Class Features

Weapon and Armor Proficiency
: Seekers of Law gain no proficiency with any weapon or armor.

Long Arm of the Law: A seeker of law can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the seeker of law must make a ranged touch attack instead. At 5th-level long arm of the law increases to 60 feet.

Divine Subpoena (Sp): Once per day, a seeker of law of 2nd level or higher can cast a divination spell he has prepared, without using a spell slot.

Interrogate Reality (Ex): A seeker of law of 4th-level may add his class level to his caster level when casting divination spells. This bonus stacks with the bonus gained for additional spellcasting levelsl. For example, a 10th-level cleric/ 4th-level seeker of law would cast divinations as 18th-level caster (10 for cleric levels, 4 for seeker of law levels, and 4 for the added spellcasting levels gained from seeker of law class levels).

Enforce Law and Order (Sp): Once per day, a 5th-level seeker of law can use moment of prescience as a spell-like ability.

level BAB Fort Ref Will Special Spells per day
1st +0 +0 +2 +0 Long Arm of the Law/30 ft +1 level of existing spellcasting class
2nd +1 +0 +3 +0 Divine Subpoena +1 level of existing spellcasting class
3rd +2 +1 +3 +1 - +1 level of existing spellcasting class
4th +3 +1 +4 +1 Interrogate Reality +1 level of existing spellcasting class
5th +3 +1 +4 +1 Enforce Law and Order, Long Arm of the Law/60 ft +1 level of existing spellcasting class
 
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@DragonParadox I'm including Xor's updated level up plan here as well, since we had a couple items missing from the last one due to a mistake on my part.

I'm also going to include Arcanum upgrades into this level up, ya'll. They'll each be getting 12 skill points and a new 1st, 2nd, and 3rd level spell. @Azel Aradia and Kira are your babies, if you want to handle them?

[X] Malarys Level Up
-[X] Class: +1 Seeker of Law
-[X] Skills (7 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Sense Motive, +1 Spellcraft, +2 Knowledge(Law)

[X] Xor Level Up
-[X] Class: +1 Beholder of Wonder
-[X] Attribute Bonus: +1 Intelligence
-[X] Skills (8 points): +1 Knowledge(The Planes), +1 Perform(Singing), +1 Spellcraft, +1 Spot, +4 Knowledge(Arcana)
-[X] Feat: Words of Creation
-[X] New Spell Knowledge:
--[X] 5th Level: Mass Cacophonous Call, Shadowbard

[X] Mercy Upgrade to 7 HD
-[X] Skills (12 points): +1 Concentration, +1 Craft(Alchemy), +1 Heal, +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes),+1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spells:
--[X] 1st Level: Magic Missile
--[X] 2nd Level: Mirror Image
--[X] 3rd Level: Dispel Magic

[X] Aradia Upgrade to 7 HD
-[X] Skills (12 points): +1 Concentration, +1 Disable Device, +1 Hide, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Listen, +1 Move Silently, +1 Sleight of Hand, +1 Spellcraft, +1 Spot, +1 Survival, +1 Tumble
-[X] Spells:
--[X] 1st Level: Heightened Awareness
--[X] 2nd Level: See Invisibility
--[X] 3rd Level: Dispel Magic

[X] Valeria Upgrade to 7 HD
-[X] Skills (12 points): +1 Appraise, +1 Concentration, +1 Craft(Alchemy), +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Profession (Instructor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spells:
--[X] 1st Level: Magic Missile
--[X] 2nd Level: Invisibility
--[X] 3rd Level: Shrink Item

[X] Kira Upgrade to 7 HD
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Gather Information, +1 Listen, +1 Perform(String Instruments), +1 Sense Motive, +1 Spot, +2 Knowledge(Arcana), +2 Knowledge(The Planes)
-[X] Spells:
--[X] 1st Level: Comprehend Languages
--[X] 2nd Level: Mirror Image
--[X] 3rd Level: Channel Vigor

[X] Naria Upgrade to 7 HD
-[X] Skills (12 points): +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Dungeoneering), +1 Knowledge (Geography), +1 Knowledge (History), +1 Knowledge (Nature), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Knowledge (Mathematics), +1 Profession (Instructor), +1 Spellcraft
-[X] Spells:
--[X] 1st Level: Keep Watch
--[X] 2nd Level: Invisibility
--[X] 3rd Level: Alter Fortune
 
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