[X] [Security] 1 PW - Improve Security funding (+3 Bonds, +1 Espionage)
[X] Plan Furnaces, Day and Night with happiness
 
[X] [Security] 0 PW - Keep digging (-1 temp Espionage, internal security sweep continues)

[X] Plan Green Industry! Mark II
[X] International Politics
 
I'm increasing worry about the desire to have Crown take unpopular options for the parliament to spent. It tips the population perception to the wrong viewpoint. It should be the parties taking unpopularity for crown to remain popular and stable, after all the parties have power now and they should pay for it.
 
While I am very happy for your support, but did any of you wish to switch the railway to selling the Hung weaponry?

I was between the two and wished to finalize it.
Geopolitically, propping up the Hung is hedging against a catastrophic collapse there. Makes sense to me.

[X] International Politics

[X] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)
 
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[X] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)
[X] International Politics

Ok, this has my vote now, but I would prefer a rearm action aimed at Hung instead of the railroad. Railroads should be built as companies. It is just soooo much .ore efficent that way.
 
Getting more IC now means we get more temp IC to spend mid turn, which means more IC from factions, which means more temp IC to spend next turn, etc...

Which is why you aren't going to get much support for your plan. -2 IC means we only get 5 temp IC to spend next turn, down from 6 temp IC, and it also forces the factions to have to devote resources to making up for what you are spending rather than building up.

Ok how about this. All the IC they could need.

[X] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)

[X] Its The Marshmallow Test People
-[X] Build Political Support - 1 PW + Happiness >7: +2 PW
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x2
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x3
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x4
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x5
-[X] Develop Industry - 1 PW + Innovation 10+: +1 IC and Active Development, -2 Temp IC
 
[X] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)
[X] International Politics

Ok, this has my vote now, but I would prefer a rearm action aimed at Hung instead of the railroad. Railroads should be built as companies. It is just soooo much .ore efficent that way.
TKR is PW free, that's why Siv is doing it. Might as well use the army rather than let it sit around, after all.
 
TKR is PW free, that's why Siv is doing it. Might as well use the army rather than let it sit around, after all.

Ok thats a good idea


[X] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)

[X] Its The Marshmallow Test People
-[X] Build Political Support - 1 PW + Happiness >7: +2 PW
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x2
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x3
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x4
-[X]Build Political Support - 1 PW + Happiness >7: +2 PW x5
-[X] Develop Industry - 1 PW + Innovation 10+: +1 IC and Active Development, -2 Temp IC
-[X] Trans-Kyberi Railway - 1 PW, -4 Temp Army, +1 Max Development, (4 more uses to remove Undeveloped Hinterlands status, 0/30 Actions to Completion) (0 PW for the first use a turn)
 
While I am very happy for your support, but did any of you wish to switch the railway to selling the Hung weaponry?

I was between the two and wished to finalize it.

What's your end game Diplomatically? I know we want to keep the Behyvar and Triple Crown in our camp, but we should focus also on stripping allies from the Sketch. We could probably work out a deal with the Hex and help point them at their former colonies. The Ochruhr could probably do with improved relationship and border rationalizations between themselves and our neighbours. We want to make sure they don't feel like they're backed into a corner and need to strike against our overwhelming power bloc.

I think we need to consider doing a Build Espionage Network in Hex to help turn them against their colonies; sponsoring conservatives and revanchists and doing a Diplomatic Outreach to Ochruhr in order to reassure them and avoid making them feel like they need Sketch support.

Additionally, your plan leaves us with 1 PW doing nothing. The Transkyberian Railroad action is actually PW 0; you've only spent 4 on the plan +1 for increased security. You should either switch the TKR to something else that costs PW, like regular Railroads, Sewers, or Rapid Development; or throw in an extra Build Support.
 
[X] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)
[X] International Politics
 
What's your end game Diplomatically? I know we want to keep the Behyvar and Triple Crown in our camp, but we should focus also on stripping allies from the Sketch. We could probably work out a deal with the Hex and help point them at their former colonies. The Ochruhr could probably do with improved relationship and border rationalizations between themselves and our neighbours. We want to make sure they don't feel like they're backed into a corner and need to strike against our overwhelming power bloc.

I think we need to consider doing a Build Espionage Network in Hex to help turn them against their colonies; sponsoring conservatives and revanchists and doing a Diplomatic Outreach to Ochruhr in order to reassure them and avoid making them feel like they need Sketch support.

Additionally, your plan leaves us with 1 PW doing nothing. The Transkyberian Railroad action is actually PW 0; you've only spent 4 on the plan +1 for increased security. You should either switch the TKR to something else that costs PW, like regular Railroads, Sewers, or Rapid Development; or throw in an extra Build Support.

@Sivantic a 2 PW DO is +1 trust for two or three temp trust, saving SOL.

Also, an I'm very much a fan of a general undirected outreach action myself
 
Why are some people voting for [Security] 1 PW - Improve Security funding (+3 Bonds, +1 Espionage)?

We have the SoL to just pay for it? And 11 bonds is alot.
 
[X] [Security] 1 PW - Improve Security funding (+3 Bonds, +1 Espionage)
[X] Plan Furnaces, Day and Night, with happiness
 
Additionally, your plan leaves us with 1 PW doing nothing. The Transkyberian Railroad action is actually PW 0; you've only spent 4 on the plan +1 for increased security. You should either switch the TKR to something else that costs PW, like regular Railroads, Sewers, or Rapid Development; or throw in an extra Build Support.
Last PW covers for the Improve Security bill.
 
@Sivantic

Thoughts on exchanging the Hung PT/TKR action with a Sell Guns aimed at the Hung?

Would leave us on 7(11) Trust, which opens up the opportunity for cheap Build Espionage in the parliamentary phase - could hit the 10 espionage threshold in conjunction with the espionage raiser this phase, in to open up the incredibly cheap DO action. Selling guns to the Hung also fulfills the goal of stabilising them, and grants another rearm progress.

Would have to pay for the espionage raiser with bonds , as -5 Temp SoL swings us to 4 happiness.

I think it would set us up better for the midturn than the current iteration, since I could slot something like this into the Royalist portion of the bill:

Sell Obsolete Military Equipment -1 PW: Requires buyer, -4 temp Armies, +1 Rearm progress, potential other benefits based on buyer
Increase Armies - 1PW: Temp Increases Armies by 3, -2 Temp IC

Even more rearm, and even more guns to the Hung :V
 
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@Sivantic

Thoughts on exchanging the Hung PT/TKR action with a Sell Guns aimed at the Hung?

Would leave us on 7(11) Trust, which opens up the opportunity for cheap Build Espionage in the parliamentary phase - could hit the 10 espionage threshold in conjunction with the espionage raiser this phase, in to open up the incredibly cheap DO action. Selling guns to the Hung also fulfills the goal of stabilising them, and grants another rearm progress.

Would have to pay for the espionage raiser with bonds , as -5 Temp SoL swings us to 4 happiness.

I think it would set us up better for the midturn than the current iteration, since I could slot something like this into the Royalist portion of the bill:
Personally, I'd rather leave the "sell guns" to parliament which can do it for 0-pw. There isn't much reason for us to sacrifice two actions in order to push it through.
 
This is probably a stupid question, but what would be the best way to convince the Hung to let us setup a RRC in their land to help accelerate their industrialization?
 
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