Yep, it's a religion dedicated to personal excellence and Transcendence. To the perfection of all it's followers in all their walks of life and their eventual Ascension into a higher entity through continuous perfection of the self on their journey through the wheel of reincarnation....@DragonParadox did you get some idea for this from the quest From Magister to God in space battles? I mean a made-up good reprecented by a three headed beast man dedicated to Transcendence?
 
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Yep, it's a religion dedicated to personal excellence and Transcendence. To the perfection of all it's followers in all their walks of life and their eventual Ascension into a higher entity through continuous perfection of the self on their journey through the wheel of reincarnation....@DragonParadox did you get some idea for this from the quest From Magister to God in space battles?

I did not know that existed, from skimming the firs page it looks interesting. Will probably check it out tomorrow.

Thanks.:)
 
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"Night guys, see you tomorrow with philosophy and of course politics."

Speaking of, we should take an hour or so to tell those trading nomads about Sanor - I think we said we will do so. Maybe next week?
 
"Night guys, see you tomorrow with philosophy and of course politics."

Speaking of, we should take an hour or so to tell those trading nomads about Sanor - I think we said we will do so. Maybe next week?
Don't half-ass it. Just make it an action next turn. Contact them, take them to see the ghosts, then teleport all of them via Shadow Tower.

[X] Azel
 
I'm taking everything back. This guy and his entire religion is amazing.

While it's built entirely upon a lie, it's purpose is pure and noble. To aid mortals to find purpose and validation in their seemingly flawed existence, and to carry on the knowledge learned from the mistakes of the past.

I want temples in every single of our cities.
Big issue with that is that this is the kind of stuff that really pushes Yss's buttons.
One of his big pet peeves is worshiping false Gods; I imagine he would see worshiping nonexistent ones as far worse :V
 
It just needs a change in words used. Instead of religion, philosophy. Instead of worship, contemplation. Instead of temple, "Place of Understanding" or something like that. And finally, Trios is a concept, not a God. Done.
 
Imbued sendings and scying-aided teleportation should help quite a bit.

We can inbue a few sendings and maybe a bit of teleporting via tower for the inital group in a half-day, but scrying would probably bump it up to a (small) full action. Tbh, I was just thinking of the half-ass "grab that one group that we met" that you wanted to avoid.
 
Yaaaah!! That's my kinda loot! :grin:

I've been sitting on ants for a Permanent Image a representation of the planes/museum kinda thing.. and here are the perfect curators!
For the tourism bucks!

[X] Offer building/financing a museum/temple/school for them in SD, with the goal of education/enlightenment but with less "god styling".
edit: on an afterthought, that may be a bit too fast.
[X] Azel
 
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It just needs a change in words used. Instead of religion, philosophy. Instead of worship, contemplation. Instead of temple, "Place of Understanding" or something like that. And finally, Trios is a concept, not a God. Done.
Which is why I want to join forces with him and create a secular ideology we can spread. Founding a religion was a smart move for him, since he otherwise lacked the influence to get his message across, but we can do better.

We can remove the religious clap-trap he was forced to incorporate and spread his teachings far and wide. We can bring it to everyone, from former slave to noble, and when it is no longer a religion, we can spread it even into the minds of Burnys worshippes.
 
Preliminary level up plan for Maelor. Nothing particularly awe-inspiriing here, and the spells I've selected are pretty much standard. There's a reason for that, though, as they are all good options and would make sense, considering Maelor's apprenticeship with Viserys. That said, I wouldn't mind Maelor learning Flashburst or Great Thunderclap rather than Fireball.

Thoughts and suggestions?

[] Maelor Level Up
-[] Class: +1 Eldritch Theurge
-[] Skills (4 points): +4 Concentration
-[] Lesser Invocation: Flee the Scene
-[] Spells:
--[] 1st Level: Mage Armor
--[] 2nd Level: Invisibility
--[] 3rd Level: Fireball
 
Since he's a perfect reflection on what his creator once was, he can teach Lya a crap-ton about constructs, awakening constructs, etc. Imagine the stuff this guy could add to our library.

@Azel, he could probably help with rebuilding the Warforged Wizard.

Speaking of Warforged... @Goldfish, what feats do you need to make a Warforged?
 
Since he's a perfect reflection on what his creator once was, he can teach Lya a crap-ton about constructs, awakening constructs, etc. Imagine the stuff this guy could add to our library.

@Azel, he could probably help with rebuilding the Warforged Wizard.

Speaking of Warforged... @Goldfish, what feats do you need to make a Warforged?

You need an immense Artifact-level magical forge, minimum caster level of 20, and IIRC, a site of significant magical power to build it on.

Basically, keep dreaming. :p
 
You need an immense Artifact-level magical forge, minimum caster level of 20, and IIRC, a site of significant magical power to build it on.

Basically, keep dreaming. :p
Oh.

So... Basically the action to bring back the Warforged Wizard is never going to happen unless we keep poking at his ashes until the point when Lya can recreate that ritual.
 
Which is why I want to join forces with him and create a secular ideology we can spread. Founding a religion was a smart move for him, since he otherwise lacked the influence to get his message across, but we can do better.

We can remove the religious clap-trap he was forced to incorporate and spread his teachings far and wide. We can bring it to everyone, from former slave to noble, and when it is no longer a religion, we can spread it even into the minds of Burnys worshippes.

Maybe we should call him Elron? :V:V:V
 
Oh.

So... Basically the action to bring back the Warforged Wizard is never going to happen unless we keep poking at his ashes until the point when Lya can recreate that ritual.

If he was in fact an actual Warforged, rather than an Awakened Construct of some sort, we should actually be able to Resurrect him the old fashioned way.
  • Traits: A warforged possesses the following traits.
    • Unlike other constructs, a warforged has a Constitution score.
    • Unlike other constructs, a warforged does not have low-light vision or darkvision.
    • Unlike other constructs, a warforged is not immune to mind-affecting spells and abilities.
    • Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
    • A warforged cannot heal lethal damage naturally.
    • Unlike other constructs, warforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
    • As living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm. However, spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged.
    • The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor. Likewise, a warforged is affected by repell metal or stone as if he were wearing metal armor. A warforged is repelled by repell wood. The iron in the body of a warforged makes him vulnerable to rusting grasp. The creature takes 2d6 points of damage from the spell (Reflex half; save DC 14 + caster's ability modifier). A warforged takes the same damage from a rust monster's touch (Reflex DC 17 half). Spells such as stone to flesh, stone shape, warp wood, and wood shape affect objects only, and thus cannot be used on the stone and wood parts of a warforged.
    • A warforged responds slightly differently from other living creatures when reduced to 0 hit points. A warforged with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than —10, a warforged is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert warforged does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.
    • As a living construct, a warforged can be raised or resurrected.
    • A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as hero's feast or potions.
    • Although living constructs do not need to sleep, a warforged wizard must rest for 8 hours before preparing spells.
 
What was that "centered on caster" fire spell that people wanted for Maelor that goes great with his spellblast?

And, ages ago, a class was made (by @Artemis1992 maybe?) That gave him a bloodwish variant of his own. What ever happened with that?

You're talking about Fireburst. It's a 2nd level spell that inflicts a maximum of 5d8 damage. Using Spellblast, unfortunately requires a Full-Round Action, which seriously hampers our combat potential. Fireball has a much longer range, a much larger area of effect, and a higher damage potential, while not requiring a successful Ranged Touch Attack in order to have any effect.

That feature of @Artemis1992's PrC was ruled as too powerful by DP, I believe. Or that it would need to be limited in some manner. I can't recall exactly.
 
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