Btw, heads up about the Leukodaemon bows. There were 12 killed Leukodaemons, and of those 12 Amrelath managed to get 8 of the bows. According to DP, some of these bows have been enhanced beyond the base +1, but even the base +1 bows are being counted as having a CL of 5 since that's the minimum needed for the Craft Magic Arms and Armor feat, and all of the bows can be sacrificed since they bear the power of Abbadon.

So with the 4 bows we already have, we have enough to grow a full Tier-3 Heart Tree provided that awful 20% failure chance doesn't screw us over and eat up the items. As for getting the rest from Amrelath, well, they're +1 bows for the most part. We could just buy them for 400 IM a piece. I'm sure the dracolich would be more fond of shiny gold than a gross bow made of bone and sinew.
I'm mostly thinking of the Summer Islands. Anti-slavery, pretty chill, ritualized warfare to prevent the ravages of war from hurting the people, etc. Viserys would have a hard time justifying conquering them to himself. He might accidentally fall into the role via acting as overlord by helping them repel a deep one incursion or zombie plague or something, but he's not going to deliberately knock down a place like that when there are so, so many places being run much, much worse, or much more in need of protection (see: Every single polity West of the Bone Mountains.).
There'll be something in the Summer Isle's we'll have to end up dealing with. Perhaps alliances with the nobility. Schemes of various fiends. Deep Ones meddling. Maybe the sex god over there is a lot more sinister than anyone realized. Etc. But even if there isn't, eventually we can probably just offer them a nice deal in joining the Imperium (Scholarum for their talented, magical infrastructure, protection by our Legion and our PCs in the event of emergency, etc). I'm really not worried. Either way I'm perfectly content to leave them alone and just use them to get chocolate and coffee. They're not bothering us and they have no aspirations for conquest (unlike Zherys), so we can just keep trading with them and resolve to diplomance them later.
 
An idle thought,
That mostly comes out of not fully understanding mechanics, yes.

Can the reroll mechanic Dany put to such good use so many times be used when making a Heart Tree out of magical items to prevent that 20% "shit's fucked" chance?
@Duesal?

G'night all.
 
An idle thought,
That mostly comes out of not fully understanding mechanics, yes.

Can the reroll mechanic Dany put to such good use so many times be used when making a Heart Tree out of magical items to prevent that 20% "shit's fucked" chance?
@Duesal?

G'night all.
There's a good thought. We can certainly ask DP if that'll work. It'd be great if he allowed it. It makes Day of Change from an awful potential disaster in the making which could easily eat up a nice artifact to a much nicer and more manageable ritual like Day of Blood.
 
Yeah, this is long term, as in very long term, planning. Like, beyond the scope of the quest (most likely), past the point where DP just goes "you win forever" with jazz hands or whatever. Viserys has an expected lifespan in the centuries, before Lya really gets into researching immortality. Like, there might be a few polities that Viserys wouldn't conquer, because they're good places to live, that are well ruled, no-slavery, etc., but would likely fall under our cultural hegemony and be absorbed over time (particularly if we conquer their neighbors), but overall, Viserys is going to think towards conquering places simply because he knows he is a better ruler, and that they will flourish under his aegis.
I mean viscerys isn't exactly wrong he is statistically better than almost all rulers in the world combined in just pure brain power.
 
Let me address this in two parts:
Why not? Its should make much easier to organize the empire, It would be bureaucratic hell to have every city answer directly to the capital.
For the same reason that we didn't give Gerold full control over every Legion. Giving too much power to a single individual introduces are tangible threat to our position for no reason. A well-run state can easily handle far more top-level division then we will have.

Germany has 16 and historically had 26 in imperial times (of which one of them, Prussia, hat itself another 14 subdivisions).
France consists of 18 administrative regions.
The Roman Empire had at times roughly 40 provinces.
The US started with 13 states and has grown to 50.

Trying to divide our Empire in 4 or so top-level titles under Viserys is pointless and self-destructive. You don't hand anyone the keys to overthrow you.

What we will have, according to my current mental list:
- The White Ranges (formerly known as Lands Beyond the Wall)
- The North
- The Riverlands
- The Vale
- The Westerlands
- The Iron Isles
- The Reach
- The Crownlands
- The Stormlands
- Dorne
- The Stepstones (includes Tyrosh)
- The Unified Lands (Disputed Lands + Myr and Lys)
- Pentos (including large tracts of land)
- Braavos (includes Lorath)
- Norvos (includes most of the surrounding mountains)
- Quohor
- Essaria
- Sarnor
- Great Grass Sea
- The Rhoyne (taking parts of northern Volantene territory)
- Volantis
- Northern Valyria (Mantarys, Tolos, Lamentation)
- Gorgossos (including the Basilisk Isles)
- Dragon Bay (formerly known as Slavers Bay and including everything from Astrapor to Mereen)
- Ghis (including New Ghis and Old Ghis
- Quarth

So we are at 26, which equals Imperial Germany. At the same time, we cover more land then the US and Rome put together. Twice.
This is nothing a good bureaucracy will have any trouble with handling and at the same time, it's safe. No single of those region can raise up against us and have any hope of success. Having 3-4 of them unified against us (which would be quite a feat of diplomacy and intrigue) would still count as minor problem. You would need to bring up all of Westeros against us to pose and actual threat.

So yeah. No "King of Westeros" and no "King of Southern Essos". We are not going to be stupid just for the sake of being stupid.

I'll be frank, i think the quest in its current state and with its current voter base is sorely lacking It what makes asoiaf asoiaf, no intrigue, no unlikely alliances, no complicated plots to overthrow our foes.
Its just hammer hammer hammer, everything gives way because of our own personal power.
If we saw any character in the books acting like we do they would be dead within the year, but we get away with It because no one really can stand our power.

I want diplomacy, i want secret meeting to overthrow kings, i want to make allies and play our enemies until they fall right into our hands, not just a power fantasy.

Sigh, i guess i'll just look forward to our Next meeting with the spymaster of the shaitan.
To be honest, you must be reading a different quest then.

Acts of intrigue and diplomacy:
- recruited Dorne to our rebellious cause
- nudged Manderly to support us and even succeeding to be called by him to solve his problems
- recruited the Royces to gather support for dethroning the Arryns and handing us the Vale on a silver platter
- managed to get Stannis "DUTY!!!" Baratheon to accept our agents operating in his territory
- convinced the Archon of Lys that we have no interest in conquering his city
- send Hermetia to conquer Lys for us by intrigue and some good old murdering of the opposition
- made a extremely convulent plan involving lots of divination and memory-wiping of our MC to prevent Divination from finding out our plans for Tyrosh
- playing a mixture of weakness and misleading ambitions to keep Essos from realizing what exactly we are planning
- conspired with the Sealord of Braavos to murder our shared political enemies in his city
- planning to stage an uprising in Pentos to take the city
- have a grudging non-aggression pact with Zherys, with both sides knowing that we will murder each other sooner or later
- have a grudging non-aggression pact with the Illithid Empire, knowing full well that we will have a nice spot of genocide once it expires
- grooming the two potential heirs for the Seastone Chair to deliver us the Iron Isles on a silver platter
- influencing Ned Stark by proxy to have the North neutral in the coming war or maybe even declaring for us
- trying to corrupt the Chosen of the Warrior to our cause
- gathered support among the Crownland houses
- trying to subvert the Red Faith to be a useful tool for us, with the hopes of being declared their Messiah to gain more influence over the faithful then their own god
- trying to unite and sedentarize the Tritons to include undersea territories into our Empire

I honestly can't see where the hell we used a hammer to achieve any of that. We used a hammer to get the Illithids on the negotiation table and if you squint, we kinda used a hammer to get Manderlys respect. Everything else is subterfuge, lies, treachery, careful planning and taking refugee in audacity.
 
Don't forget that DP said Xor had gained enough XP to level up and asked for a vote tonight. There's not much to it, so this one shouldn't be very complicated.

I've got a question, though. How has Xor been playing the Lyre of Building when he doesn't have any ranks in Perform(String Instruments)? It seems like this is something we addressed before, but I can't recall the solution.

[X] Xor Level Up
-[X] Class: +1 Beholder of Wonder
-[X] Skills (8 points): +1 Perform(Singing), +1 Spellcraft, +1 Spot, +5 Knowledge(Arcana)
-[X] Retrain Feat: Improved Initiative >>> Agile Tyrant
 
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Does anyone else find xor weirdly adorable? I kinda wonder what possessed dp into making a good aligned beholder it amuses me to an immense degree.
 
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Don't forget that DP said Xor had gained enough XP to level up and asked for a vote tonight. There's not much to it, so this one shouldn't be very complicated.

I've got a question, though. How has Xor been playing the Lyre of Building when he doesn't have any ranks in Perform(String Instruments)? It seems like this is something we addressed before, but I can't recall the solution.

[X] Xor Level Up
-[X] Class: +1 Beholder of Wonder
-[X] Skills (8 points): +1 Perform(Singing), +1 Search, +1 Spellcraft, +1 Spot, +4 Knowledge(The Planes)

We wanted that feat that increases his caster level by +4 to make him relevant I think.
 
We wanted that feat that increases his caster level by +4 to make him relevant I think.

This level up brings him to 14 HD. When he reaches 15 HD, then he'll be able to learn a new feat.

EDIT: But he could retrain something.

EDIT #2: Wow, it's been too long. I forgot Xor already learned Practiced Spellcaster.
 
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@Goldfish, since we're aiming to have Xor as a teacher in the Scholarum, wouldn't it make more sense to start investing in Knowledge (Arcana) instead of just pouring all his points into Knowledge (The Planes)?
 
@Goldfish, since we're aiming to have Xor as a teacher in the Scholarum, wouldn't it make more sense to start investing in Knowledge (Arcana) instead of just pouring all his points into Knowledge (The Planes)?

Shifted those points to Knowledge(Arcana). I've also got him retraining Improved Initiative into Agile Tyrant. It's a pretty good feat for him, which will let him use two of his eye rays against a single target in a round rather than just one.
 
Shifted those points to Knowledge(Arcana). I've also got him retraining Improved Initiative into Agile Tyrant. It's a pretty good feat for him, which will let him use two of his eye rays against a single target in a round rather than just one.
Holy crap, Xor was stuck with Improved Initiative? o_O I'm surprised DP could stand that for so long. Good call on getting rid of it.

[X] Goldfish
 
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