[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
limited
[X][Bill] 1 PW - Veto (+1 temp Consciousness
[X][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)
 
How much do we need to improve our Transportation Network in order to fight properly on the Kyberian frontier.

Steel railroads and the Trans-Kyberian Railroad. So at least another twenty years of development before you can start the project.

You can burn the country side around them, you can cut of vulnerable settlements and fortifications and size their resources and take their positions as our own. This is precisely the sort of warfare that our Keshyks and nomads will excel at. These raids will weaken the main forts and settlements, making them vulnerable to even our strained forces.

That's generally what you are already doing. It's not really working because anything significant was fortified with those sorts of attacks in mind. Sure, you're making the locals miserable, but the primary fortresses that make holding the territory impossible while they stand are all supplied by sea. While you have hit them harder than expected because you can get horse artillery out there, it isn't enough to reduce the fortresses in a timely manner before the Qeshyks have to run off to resupply themselves.

Not all their strongholds are by the sea and we might be able to reach not!Korea

The important ones are, and the Chesun territories are protected by mountain fortresses built to withstand artillery. The Hung have taken tens of thousands of casualties doing nothing against those fortresses, which you have wisely most just stood back from.
 
Steel railroads and the Trans-Kyberian Railroad. So at least another twenty years of development before you can start the project.



That's generally what you are already doing. It's not really working because anything significant was fortified with those sorts of attacks in mind. Sure, you're making the locals miserable, but the primary fortresses that make holding the territory impossible while they stand are all supplied by sea. While you have hit them harder than expected because you can get horse artillery out there, it isn't enough to reduce the fortresses in a timely manner before the Qeshyks have to run off to resupply themselves.



The important ones are, and the Chesun territories are protected by mountain fortresses built to withstand artillery. The Hung have taken tens of thousands of casualties doing nothing against those fortresses, which you have wisely most just stood back from.

Can we DO the Nohon and Hung to negotiate a three party peace deal?

At this point if we can peace the Nohon and Hung out from eachother and send the Khiberian forces to Hung to support our favored faction we can ensure the biggest hunk of Hung possible stays united.
 
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Can we DO the Nohon and Hung to negotiate a three party peace deal?
Nohon won't take it unless they catch fire from another direction.
The Hung CAN act to fix it, but they're apparently in a political deadlock from the unprecedented situation of not being the baddest kid on the block so they're just screaming a lot while doing not much.

Which a theoretical Diplomatic Outreach might shake loose by giving them SOME kind of roadmap or persuasion. Or there might be more and louder screaming.
 
Can we DO the Nohon and Hung to negotiate a three party peace deal?

At this point if we can peace the Nohon and Hung out from eachother and send the Khiberian forces to Hung to support our favored faction we can ensure the biggest hunk of Hung possible stays united.

Yes, although at this point neither side is ready to negotiate with each other, which is why the diplomats haven't pushed for it yet.
 
At this point? You basically don't have war goals, or at least not achievable ones. Getting the Nohon to back off is now dependent on either a miracle or the Hung political process. On land you don't have the logistics to make a dent in their significant holdings because you can't lay siege to port cities that you can't cut off from the sea and don't have the troop concentrations to launch an assault that wouldn't be immediately reversed. Basically you have been trying to buy time for the Hung to wake up from their paralysis, but they have been struggling to realize just screwed they are, mostly out of shock and disbelief. While that is wearing off, there is a lot of midisrected bitterness and anger rather than directed action.
It might turn out that the best way to help the Hung would actually be to drop them and help the remnants rebuild from scratch.
 
[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
[X][Bill] 2 PW - King's Bill (+1 temp SoL, Boost Science Research, +2 Sell Crown Corp Uses)
[X][Rails] 1 PW - Yes please(Kielmyr Invest, gain +1 Railroads)

don't you people want to figure out what's going on with the the Green Light?
 
[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
[X][Bill] 1 PW - Veto (+1 temp Consciousness
[X][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)
 
At the ranges between you and the Nohon, no, you would primarily just be ensuring that you could keep feeding fresh ships into them. You are just too far from resupply to be able to do much without doubling the size of your current navy.

Hm. The Nohon are either barely losing any ships, or they're able to endure attrition as well as the DC is, which is impressive either way.

From what AN has said, it sounds like the war can't be won with our current capabilities so it's time to end it.

Eh. I have been hoping the war would fraction the Hung from the start, so I don't really mind that "winning" isn't possible. What is still possible is to use this war to position the DC favourably in Hung internal politics (whether those politics are between semi-independent provincial governors or within an Imperial Court that manages to re-assert central control).

Otherwise it is "oh crap, our only ally just bailed. Unconditionally surrender!!"

Which is something I really, really don't want to see. There is a world of difference between losing a war and making conditional peace and being crushed in a war and giving the enemy anything if only they'll make it stop.

No, they will not. They have resupply by water. We can't do shit to them.

There are plenty of ways we can cut off ports on a sea we don't control. Now, most of them do involve artillery. So either you need to pre-position enough supplies to complete a siege or you need the logistics to bring new canon and shot as fast as the siege consumes them.

Steel railroads and the Trans-Kyberian Railroad. So at least another twenty years of development before you can start the project.

What about moving things by steam boat over what I would assume are the plentiful rivers in Kyberia?

fasquardon
 
[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
[X][Bill] 2 PW - King's Bill (+1 temp SoL, Boost Science Research, +2 Sell Crown Corp Uses)
[X][Rails] 1 PW - Yes please(Kielmyr Invest, gain +1 Railroads)
 
At this point I support staying in the war and a DO for a three way peace. We take a faction of Hung we like and offer them millitary support. We offer the Nohon allowing them to turn Khiberia back into something other than a food and money pit to keep supplied.

Basically we are in the position of offering both sides something they want badly in return for going along with our peace.

We would be giving up those "minor gains" most likely, but a Hung dependant on us for reunification and a faster start to that would be Very nice.
 
This is reminding me a lot of the Trelli war.

Odds are, the Sketch are also making a killing selling war material to the Nohon just so we keep bleeding while they make mad dosh from it.

So either peace out or try and build a coalition against Nohon. The problem is, anyone relevant has little to gain except maybe some racism to motivate it.

Asymmetric attacks via espionage might work as well. We don't have the groundwork for it, though. Although I suppose we could try and manipulate the Sketch. Either spread panic that the Nohons actions cause the Silk and Tea to dry up soon or that the Nohon will be unable to pay. Or something that gets the Sketch public into an outrage demanding action to be taken.

@Academia Nut

How aware is the Sketch public about the genocide cordon and how much could we make them care about it? Do they have enough influence on politics that they could force the government to take action?

Have the Black Sheep resolved the Kus situation sufficiently that they could survive us dropping the subsidy? Would dropping it (or the threat of such) give the Sketch and Halvyni a reason to take a swing at Nohon? Or at least give us basing rights in exchange?
 
[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
[X][Bill] 1 PW - Veto (+1 temp Consciousness
[X][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads

for some reason missing the two parentheses at the end of those votes is causing the tally to bug out a little, can you fix your vote please?
 
[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
[X][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)
[X][Bill] 2 PW - Proper Living Bill (-1 Temp IC, -1 SoL, Settle Kyberi Action, +3 Temp SoL, +1 Edu, +1 Innovation, +4 Sell Crown Corp Uses, Conservatives Pleased Twice[+2 Temp Happiness])

@Academia Nut, how old is Weihar and Yenyna right now? And what are they doing?
 
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[X][War] Continue War - Royalists Pleased
[X][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)
[X][Bill] 2 PW - Proper Living Bill (-1 Temp IC, -1 SoL, Settle Kyberi Action, +3 Temp SoL, +1 Edu, +1 Innovation, +4 Sell Crown Corp Uses, Conservatives Pleased Twice[+2 Temp Happiness])
 
what kind of losses are we seeing the Nohon take? Both on land and at sea?

Complicated. On land you are securing many more victories, but because of their shorter lines to their core and the fact that you are mostly ravaging fishing and logging villages you aren't really causing much in the way of damage.

At sea, the primary issue is that when you have a battle the Nohon retreat to their ports and are repaired within a month, while when you take damage you are out for a six months to a year. You also suffer more attrition and can't be as bold because the risk of a damaged ship sinking or being ambushed on its way back to a port where it can repair is much greater due to the longer times at sea. At this point you are mostly just protecting shipping.
 
[X][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)
[X][Rails] 1 PW - Yes please(Kielmyr Invest, gain +1 Railroads)

Undecided about the bill so I'l l abstain.
 
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