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I wonder if we're going to get more defectors (former loyalists and spies both) after it becomes known that not only that we took Tyrosh, but so easily (fingers crossed).
Meh. 'Johnny come lately's arent worth much IMOI wonder if we're going to get more defectors (former loyalists and spies both) after it becomes known that not only that we took Tyrosh, but so easily (fingers crossed).
Only if it doesn't conflict with the Dragonstone action. If this gets in the way of us getting pseudodragons I'm going to be against it.We really should secure Moonsong's loyalty and service for maximal period of time possible as soon as we can.
What with her gaining too much influence and power too quickly in our employ.
Next month I'm advocating for a 5-6 day Braavos multi-action, already posted it here many times and think you guys wouldn't want to see me spam it again.
Anyway, for all Fey are asshats, we kind of have to deal with them either way.
Braavos is going to be our turf soon-ish.
Now, some people said that we'd be talking with them anyway, when we'll be sending FRenly off... (When's that, anyway?)
but I think we should start taking actions now.
Getting some more clearly useful fey (blink doggos, bulabars, etc etc), while simultaneously strengthening anti-fey Braavosi institutions (only Silver Eye, really) to lessen their influence seems a good idea.
...okay, I just want some blink dogs 'cause I've had a cuteness overdose a few minutes ago from watching dog videos. Those puppos in DP's picture look close enough to White Swiss shepherds and wolfdogs to trigger all my buttons.
Anyway, G'night everyone.
But why? She is not the kind of fey thats going to cause trouble down the line, she doesnt want lands, she is not the type to like conspiracies or work against us just for the hell of of it.Moonsong is quickly approaching the point where we bind her forever or cut her loose.
None of this "significant period of service" nonsense, all or nothing, she has to swear fealty.
I don't know where you dig those nice PF spells.Preliminary level up plan for Glyra.
[X] Glyra Level Up
-[X] Attribute: +1 Charisma
-[X] Class: +1 Spell Thief
-[X] Skills(5 points): +1 Bluff, +1 Hide, +1 Move Silently, +1 Sleight of Hand, +1 Use Magic Device
-[X] Spells:
--[X] 1st Level(x1): Web Bolt
--[X] 2nd Level(x2): Invisibility, Spider Climb
But why? She is not the kind of fey thats going to cause trouble down the line, she doesnt want lands, she is not the type to like conspiracies or work against us just for the hell of of it.
By the time her current contract ends, her story will be well linked to us, i think she will try to trick us into bribing her with something every few decades/century and to be fair thats not a bad deal.
Even is she wants to leave, she is smart enough not to cause trouble in our lands, i just dont see a reason why we should antagonize her just because she is powerful.
Wait... we never got around to Ser Richard's levelup. We voted on it, though, so there's that.Can we get some more votes on Glyra's level up? We're almost caught up on our level up backlog?
If you have an issue with the plan, I'm open to suggestions.
Thats not going to change regardless of the nature of our contract, thats just Who she is.Because when she has orders she still goes off and does her own thing, I'd rather not empower her only to immediately let her off her leash to make more ill thought out decisions.
See Basilisk Isles.
Lack of Malice does not mean she can't fuck things up unknowingly (Uncaringly, would be more accurate to he nature.)
Anyway, is anyone opposed to the dual track progression for our officers? As in, a "Leader" and "Commamder" track, the first being Second Serjeant -> First Serjeant -> Second Lt -> First Lt, the second being Vice-Commander -> Commander -> Vice-Captain -> Captain.
That way, we reduce the necessary mobilization for full effectiveness from half a Company to half a Cohort. From a major operation to a nice, mobile, versatile force.
Thats not going to change regardless of the nature of our contract, thats just Who she is.
Preliminary level up plan for Glyra.
[X] Glyra Level Up
-[X] Attribute: +1 Charisma
-[X] Class: +1 Spell Thief
-[X] Skills(5 points): +1 Bluff, +1 Hide, +1 Move Silently, +1 Sleight of Hand, +1 Use Magic Device
-[X] Spells:
--[X] 1st Level(x1): Web Bolt
--[X] 2nd Level(x2): Invisibility, Spider Climb