Scout Cavalry is very weight restricted, so no barding (their defense relies more on controlling the distance and the perks to mount defense the feats and skill generally provide). Lancers have fullplate barding for their Heavy Horse.
I disagree here, we should keep the horses and men in breastplates or chainshirts.

The increase in AC is well worth the small loss of speed.
mishmash of latin and non-latin ranks and unit names. Originally, it was a century and centurion. Battalion derives from "battle" and is the smallest unit with a battle standard in the legion so it makes sense there. Alternatives are platoon (from dutch for small ball) and troop (tracing back to a likely germanic loanword in latin for "flo
And I am specifically requesting to make it Cohort again. It was used IC, it sounds nice, it's evocative. Battalion is sounding random honestly.
 
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"Oh, the Dracolich? Don't worry about that. I didn't create them."

"But--"

"I mean, what do you take me for, some type of evil dread overlord like out of tales?"

"...was that a serious question?"

"One with only a single correct answer."

"Theeeen... noooo?"
 
I disagree here, we should keep the horses and men in breastplates or chainshirts.

The increase in AC is well worth the small loss of speed.

And I am specifically requesting to make it Cohort again. It was used IC, it sounds nice, it's evocative. Battalion is sounding random honestly.

Men have breastplates. We were talking about barding for the horses.

Adding barding puts entire units at risk for a small reduction in casualties. We've had this discussion before. :p

Eh, I don't really care that much. I was just explaining why it was currently battalion, and that changing it to cohort was going to dredge up the old argument against. It seems the argument is here, so people can argue away about it and I'll change it to whatever people like best.
 
The only thing that would catch them would be other light horse.

And then our light horse would win out due the vastly superior armour.

I recall I didn't find the argument that 10ft speed is better than +5 AC.

You're thinking in terms of mass battles. That's not when the qualities of our scout cavalry are at their most crucial, nor what they're supposed to do. It's when they're engaged in scouting and more dispersed, where there might be a squad or cohort relatively on their own who encounters a superior force who have their own light cavalry. Their primary role isn't tactical, but strategic, and their main opponent in their primary role is enemy light cavalry. That's who they should be designed to face and overcome, and in that role mobility is paramount because the nature of cavalry engagements means occurrences where they'd be locally outnumbered to the point fighting is suicide will occur. Being able to withdraw, and to move to reinforce other cavalry units to achieve our own numerical superiority faster, and cover more ground in their primary duty is all more important than some more AC for their horse.
 
By the way, where is The Seeker in all of this?
The Seeker has kinda fallen on the wayside in general since other PCs just plain better in general/less disgusting to use.

Also it's reached a point in it's growth that it can't get better or risk it being more demon than construct so would betray us. We need access to a Flesh Forge in good condition to continue improving it without the risk and we have been focused on other things.

It's kinda only used when we have a magical enemy captured so it will stand around to drain it's magic before we decide what to do with them, and even then we have found better ways to contain foes now so kinda just standing around.
 
[X] Azel

It's the final countdown!

Sarah the Healer: Human Sorcerer (ACF: Witch) 7
HP: 26, Initiative: +0,
AC: 10, Touch: 10, buffed 18 (+8 natural armor from Alter Self)
Fort: +3, Ref: +3, Will: +7,

STR 8, DEX 10, CON 13, INT 12, WIS 14, CHA 16,

Feats: Able Learner, Brew Potion, Flaw (noncombatant), Flaw (shaky), Versatile Spellcaster, Extra Spell: Estanna's Stew, Fey Heritage, Fey Power
Animal Companion: Raven
Skills: Concentration +11, Heal +7, Profession (Healer) +7, Knowledge (arcana) +11, Diplomacy +5, Spellcraft +9,
Equipment: Everyday clothing, dagger, component pouch, engraved stewpot
Attack: N/A, BAB is +3, Flaws= -2 to melee and ranged attacks,

Spells Known (Spontaneous Caster):
Level 0: Cure Minor Wounds, Detect Poison, Detect Magic, Message, Arcane Mark, Read Magic, Prestidigitation (6/day)
Level 1: Sleep, Charm Person, Comprehend Languages, Silent Image, Cure Light Wounds (7/day)
Level 2: Alter Self, Detect Thoughts, Invisibility, Extra Spell: Estanna's Stew (7/Day)
Level 3: Suggestion, Dispel Magic (5/day)

Focus: Nothing really mass combat capable, just a witchy healer with "a lot" of mind magic which should be useful when eventually running an entire house of healing.



Oh yeah, Brew Potion is not good but I like idea of her being able to build up a stock of cure light wound and invisibility potions for crunch time. But that is informed by no grander vision than "potions are witchy and D&D so we need witches making potions".
Potions in D&D require you to be rich though, and she isn't. Look, DP said that she was looking for income - she wouldn't be if she were a crafter, because that doesn't work.

How about just giving her Fey Presence? Deep Slumber and Charm Monster would be great spells for her!
 
Has DragonParadox okayed Fey Heritage, sorry if this has been covered but that's referring to actual genetic bloodline so should impact the narrative quite a bit.
 
Has DragonParadox okayed Fey Heritage, sorry if this has been covered but that's referring to actual genetic bloodline so should impact the narrative quite a bit.
He hasn't, but I'd be surprised if Sarah will appear more often than once every RL month on screen and it's not like Fey Heritage is some kinda setting bending power pick.
@DragonParadox things seems settled for Sarah, final approval?

Potions in D&D require you to be rich though, and she isn't. Look, DP said that she was looking for income - she wouldn't be if she were a crafter, because that doesn't work.

How about just giving her Fey Presence? Deep Slumber and Charm Monster would be great spells for her!
Ok, sure.

Sarah the Healer: Human Sorcerer (ACF: Witch) 7
HP: 26, Initiative: +0,
AC: 10, Touch: 10, buffed 18 (+8 natural armor from Alter Self)
Fort: +3, Ref: +3, Will: +7,

STR 8, DEX 10, CON 13, INT 12, WIS 14, CHA 16,

Feats: Able Learner, Flaw (noncombatant), Flaw (shaky), Versatile Spellcaster, Extra Spell: Estanna's Stew, Fey Heritage, Fey Power, Fey Presence
Animal Companion: Raven
Skills: Concentration +11, Heal +7, Profession (Healer) +7, Knowledge (arcana) +11, Diplomacy +5, Spellcraft +9,
Equipment: Everyday clothing, dagger, component pouch, engraved stewpot
Attack: N/A, BAB is +3, Flaws= -2 to melee and ranged attacks,

Spells Known (Spontaneous Caster):
Level 0: Cure Minor Wounds, Detect Poison, Detect Magic, Message, Arcane Mark, Read Magic, Prestidigitation (6/day)
Level 1: Sleep, Charm Person, Comprehend Languages, Silent Image, Cure Light Wounds (7/day)
Level 2: Alter Self, Detect Thoughts, Invisibility, Extra Spell: Estanna's Stew (7/Day)
Level 3: Suggestion, Dispel Magic (5/day)

Spell-like Abilities: Charm Monster 1/day, Deep Slumber 1/day, Disguise self 1/day (CL=lvl)

Focus: Nothing really mass combat capable, just a witchy healer with "a lot" of mind magic which should be useful when eventually running an entire house of healing.
 
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[X] Azel
Ladies, gentleman, spiderfishes, watching you work on this has been nothing short of awesome. However things go from here, this is a triumph.
 
He hasn't, but I'd be surprised if Sarah will appear more often than once every RL month on screen and it's not like Fey Heritage is some kinda setting bending power pick.

The mechanics of the feat have nothing to do with it, it implies a great deal about the state of the world around the circumstances of her birth.

What was magically possible and when is pretty important, even if we never hear much from the woman herself.
 
The mechanics of the feat have nothing to do with it, it implies a great deal about the state of the world around the circumstances of her birth.

What was magically possible and when is pretty important, even if we never hear much from the woman herself.
We have Draconic heritage!
"Heritage" feats don't mean that you're a half-blood.
 
The mechanics of the feat have nothing to do with it, it implies a great deal about the state of the world around the circumstances of her birth.

What was magically possible and when is pretty important, even if we never hear much from the woman herself.
But there are have been a whole lot of fey around and neither does it require an immediate parent to be fey?

Or do you mean that keeping the blood pure would have required a long line of incest?
 
The mechanics of the feat have nothing to do with it, it implies a great deal about the state of the world around the circumstances of her birth.

What was magically possible and when is pretty important, even if we never hear much from the woman herself.
Could be distant ancestry, only resurfacing now.
Same as with us dragonbloods or the Tieflings in Mantarys.
 
But there are have been a whole lot of fey around and neither does it require an immediate parent to be fey?

Or do you mean that keeping the blood pure would have required a long line of incest?

I don't know what it would require but yes as you point out our heritage was at least partially the result of a very very sustained effort over thousands of years that I find it unlikely her ancestors capable of replicating.

@DragonParadox does Sarah have Fey Ancestry, how does this manifest?
 
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