[X] Yes
-[X] Banner
-[X] Protection
-[X] 18 Favors
I think
@DarkLight140 made an excellent argument for the merits of a high cost Protection based runic item, and I think the Talisman option will carry the day, but I'm intrigued by the idea of a Banner. As I understand it, a Banner spreads it's benefits over a unit rather than an individual. Mathilde could very well end up playing bullet magnet when she gets into the massive battles we'll be sure to find at K8P, but she likely won't be alone. If she's going to be drawing a lot of fire, I'd want to extend protection to those fighting with her. Partly because I want to save more of our fellow soldiers, partly because I don't want Mathilde to be the last one standing in her unit only to get swamped by a horde of greenskins.
A Banner would be less versatile than a Talisman, especially if Matty ends up on scouting/skulking detail. Additionally, a great big flag pointing out where the tiny shadowmancer is seems counter-intuitive. But that does sound like something Matty'd get up to. Plus it might be fun to have a Banner pointing out to the world that The Grey Wizard is Here, and then never actually never be anywhere near it. Classic misdirection!
Also, we'd have to hire a Banner waver, so that means Mathilde gets a new friend!
And for the rest of my vote:
[X] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
[X] Have them help you teach your fast-growing familiar simple commands.
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[X] Dwarf technology may be off limits, but the technology of other races are not and there could be all sorts of useful gadgets coming in from overseas. See if you can pick anything useful up with him from the vast markets of Barak Varr.
The chances for pumping up the Throng's numbers are dwindling down, so I wanna try for some more Mercs; doing well here could mean a plus to Dorf Rep if anyone's persuaded by that.
As far as I'm concerned, actions for the pupper are mandatory. Plus we'd get to spend time with our Amber Wizards, so that's nice.
And I'd hoped there'd be an opportunity for shopping, so I'm taking the two actions that combine it with helping out our Journeymanlings. I'm not voting for personal shopping, because I don't think there's anything in particular Mathilde needs at the moment (though half the fun is seeing what she could find) and I decided to try to limit myself to the five allowed actions rather than do approval voting (we'll share a pie next turn Mr. Muggins, I swear it!).
Speaking of, I've noticed that lots of people aren't making full use of their votes; remember, counting the runic item,
the QM is taking the top 5 actions this turn.
So feel free to vote for more stuff!