Voted best in category in the Users' Choice awards.
[] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[] The Amber Wizard journeymen.
[] The Gold Wizard journeyman.
[] Spend time with your wolf pup, trying to develop a famliar bond.

Vaccilation!
 
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Can someone tell me why Mathilde should succeeed at convincing the dwarfs to help when Belegar failed? Yes, she has quite a lot of influence with the dwarfs ... for a human. Belegar on the other hand is dwarf royalty, swore an oath to retake Karak Eight Peaks, and has been gathering support for sixty years

While Mathilde herself may or may not be able to sway any of the dwarfs where Belegar failed, the option for trying for more dwarf aid isn't for trying to convince them, it's for delivering Belegar's messages. Matty's one of the fastest things in the Empire, so she'd be able to deliver the messages quickly enough that any latecomer would be able to march in time. So really, it's less about Mathilde being able to convince the dwarfs as it is enabling Belegar to have a second chance at convincing them.
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
While Mathilde herself may or may not be able to sway any of the dwarfs where Belegar failed, the option for trying for more dwarf aid isn't for trying to convince them, it's for delivering Belegar's messages. Matty's one of the fastest things in the Empire, so she'd be able to deliver the messages quickly enough that any latecomer would be able to march in time. So really, it's less about Mathilde being able to convince the dwarfs as it is enabling Belegar to have a second chance at convincing them.
Belegar has been planning this for sixty years do you really think he didn't contact every dwarfhold he could for aid?
 
[x] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[x] Ulthar Alriksson, Head Ranger
[x] Spend time with your wolf pup, trying to develop a famliar bond.
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [x] To Dwarfholds of the Grey and Black Mountains.


Swerving and praying for runepriests.
Every imperial mage should have learned dispelling.

They might suck at it, or have it half-forgotten, like some of our Petty spells, but they definitly learned it and can propably scratch off the rust within a month.
Yeah, its not DIFFICULT, the hard part is that we got pretty bad coverage, and we lack the artillery to use the DIspel Plan B of counterbattery. That said we can probably assume any Journeyman going to a Hold Reclaimation to know Mage Armor and Dispel at the least.

A battle wizard seems unlikely as it is far from the Empire, and lacks anything above a Knight Order as an official component from the Empire, which is why I'm voting for artillery.
As far as I'm aware Battle Wizards are basically Imperial Strategic Weapons. We're probably more likely to get a wizard lord than to get a Battle Wizard seconded to us..

Not to mention, Skaven tend to bring their weapons to the front, whether it's teleporting warlocks firing rockets along the length of the battle line, warpfire throwers protected by only a row of slaves (so that nothing of value is lost when they fire), or Doomwheels.
Those all sound like spectacularly unstable weapon to smack with Fault of Form.

Also anyone got the spell lists for Ghur and Chamon so those of us without the books have a better idea what we can expect a Journeyman heading to a war zone to pack?
 
While Belegar has asked literally every Dwarfhold for aid in his journeys, last-minute messages are an opportunity to get in things like 'look at how much the manlings are contributing and look how much you aren't' and 'this is no longer a theoretical thing that might happen, this is happening now, last chance to get in on the glory' and the like. It's by no means a sure thing, but it could work.
 
Belegar has been planning this for sixty years do you really think he didn't contact every dwarfhold he could for aid?

He certainly did, and had suboptimal success. Like I said, this would be a second chance, another attempt to try to secure aid. Matty would be acting as a courier; who knows what the messages would actually say? Perhaps so close to setting out on his long awaited mission, Belegar is willing to offer the other holds things he didn't in his earlier attempts, maybe trade concessions or mining rights once Eight Peaks is retaken. Maybe he'll list off all the forces that have already mustered, which may convince recalcitrant dwarfs that there may be a good chance of success, rather than the idea of a reclaimed Eight-peaks being just a bitter fantasy. Who knows for certain, but I see this as one last reroll for Belegar before the army leaves the Empire.

Edit: wizard ninja'd by QM
 
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While Belegar has asked literally every Dwarfhold for aid in his journeys, last-minute messages are an opportunity to get in things like 'look at how much the manlings are contributing and look how much you aren't' and 'this is no longer a theoretical thing that might happen, this is happening now, last chance to get in on the glory' and the like. It's by no means a sure thing, but it could work.
Ah playing to dwarfly pride. Good to see that the Common Man of humanity has much to offer even as the institutions are busy shoving their heads up each other's ass.
 
@BoneyM Is it too late to drop by Altdorf and purchase some dispel scrolls?

I know we're out of favours but we do still have a lot of gold and if we can't pick up any rune priests or more artillery we're going to be in pretty desperate need of some anti-magic oomph.
 
In our situation dispel scrolls won't solve anything. We're going through hundreds of spells: two or three scrolls we may (or, more likely, may not) purchase are but a drop in a bucket. We need a sustainable countermagic tactics.
 
In our situation dispel scrolls won't solve anything. We're going through hundreds of spells: two or three scrolls we may (or, more likely, may not) purchase are but a drop in a bucket. We need a sustainable countermagic tactics.

Agreed. More Wizards or Runepriests are needed.

All in all i feel things are looking pretty bleak for this expedition. In canon i am pretty sure they had an Anvil of Doom and shittons of warmachines, and Belegars entire strategy relied on carefully taking ground, then fortifying it and using their artillery on the chokepoints to withstand the regular Goblin assaults that outnumbered the Dwarves a thousand to one.

We are severely lacking in these force multipliers.
 
It might be worth going to the colleges and seeing if we can't get a few more Journeymen a light or celestial wizard for example might be extremely handy.
@BoneyM can we collectively dispell with the Journeymen?
 
@Chronic we're just going to have to contribute as much as possible and try to use our infiltration abilities as much as possible as well as hope that any for of war spells we develop or knowledge we gain from the Qhaysh juice can make a difference. Hopefully our human forces will also make an impact, demigryph knights and the knights of the winterwolf are no joke.
 
[x] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[x] The Stirlander forces
[x] Spend time with your wolf pup, trying to develop a famliar bond.
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [x] To Dwarfholds of the Grey and Black Mountains.
 
[x] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Elector Counts.
- [X] To the Colleges of Magic.
- [X] To Dwarfholds of the Grey and Black Mountains.

I'll be honest. I see no way for this expedition to be successful as it is right now, we are severely outnumbered and lacking in force multipliers that could make up for it. We need to ride like the wind and scrape together whatever we can, with a focus on artillery and magical support. The Dwarfholds need to be contacted for artillery and Runepriests, the Colleges for mages to serve as dispel machines. The Elector Counts are the only humans we can contact that possess significant artillery trains.

Mathilde is the only one that can do this, and it can probably only be done right now. We can always get to know the wizard forces under our command or bond a familiar later, right now time is of the essence.

We need to save this expedition before it even starts.
 
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Also anyone got the spell lists for Ghur and Chamon so those of us without the books have a better idea what we can expect a Journeyman heading to a war zone to pack?
Ghur:
Calm the Wild Beast. A nearby animal becomes placid and rideable towards you for several hours or unless you attack it.
Cruelty's Deserts. Blesses an animal for a month. Anyone who harms that animal becomes a pariah for the next month.
The Beast Broken. Makes a nearby animal docile towards humans, elves, dwarfs and halflings.
Form of the Soaring Raven. Become a raven for 1 hour. You retain your mind, but cannot talk or use magic. Can be ended at will.
Claws of Fury. Your nails turn into sharp claws for a few minutes, giving you a skilled and rapid attack.
The Beast Made Well. Heals the wounds of an injured natural animal you touch. No familiars or monsters.

Chamon:
Stoke the Forge. Makes a fire burn super hot without consuming extra fuel, for about an hour.
Guard of Steel. Defensive metal orbs spin around you for about a minute, helping to parry attacks.
Fault of Form. A nearby weapon becomes lower quality for about a minute. Penalizes attacks, loses special abilities, more likely to jam or explode.
Inscription. Write an indelible message into any metallic surface. Recognizable handwriting.
Law of Logic. An ally gets a bonus to one roll during the next 5 minutes. Slow to cast.
Law of Form. You transmute an object into having the strength and weight of steel for a few minutes. Appearance unchanged.
Curse of Rust. You rust and corrode a nearby light metal object (no targeting cannons) into uselessness.

These being only the low-end ones that a Journeyman might have. Also, access to petty and lesser magics as in our own list.
 
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All in all i feel things are looking pretty bleak for this expedition. In canon i am pretty sure they had an Anvil of Doom and shittons of warmachines, and Belegars entire strategy relied on carefully taking ground, then fortifying it and using their artillery on the chokepoints to withstand the regular Goblin assaults that outnumbered the Dwarves a thousand to one.
I'm pretty sure we'll pick up someone along the way and after we establish foothold and line of communications (which is more than doable with current forces) there'll be a trickle of adventurers to help in retaking the hold properly.
 
Maybe a typo in the update, but the new elector-countess of Stirland is phasing-out crossbows for RIFLES? not muskets or arquebuses but actual RIFLES? The Hochlanders will really be jealous once they find out about this...
 
Fault of Form. A nearby weapon becomes lower quality for about a minute. Penalizes attacks, loses special abilities, more likely to jam or explode.
A nice battlefield sabotage.

Curse of Rust. You rust and corrode a nearby light metal object (no targeting cannons) into uselessness.
No targeting cannons but we can target parts which is almost as good.

Law of Form. You transmute an object into having the strength and weight of steel for a few minutes. Appearance unchanged.
Ooh, that's a cool one. There's no limit to the size and weight which means journeyman in question can make a few hundred yards of barbed wire out of knotted rope. Ultimate charge stopper.
 
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[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Knightly Orders.
 
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