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Aren't the turns about 6 months?And you think that'll take a month. Wow. The fact that you're getting more votes after your explanations is insane to me.
Aren't the turns about 6 months?And you think that'll take a month. Wow. The fact that you're getting more votes after your explanations is insane to me.
6 item votes over the course of 6 months equals out to around 1 item per month. Sometimes they're spread out so you spend 1/6th of your time for 6 months doing the thing instead, but generally speaking...
If we botch saltpeter, we waste a bunch of money. If we botch attaché expansion, then maybe the attaché program falls apart- though the requirement for success on that roll should be pretty low. Avoiding the spells for overwork is sensible, but we can shuffle the Overwork tags to the lowest-impact if they fail and the actions which we expect to have the highest success ratio in the first place.Like...every single thing you listed would be pretty terrible to botch on Overwork though? If we skip the grand larceny options and meddling in succession, theres nothing safe to overwork on but training.
And speaking of places to fear bad rolls, holy shit is this dangerous. Mathilde can't spread Ranald subtly only to people who have suitable sentiments because her objective isn't to build a cult to Ranald, it's to remove faith in Sigmar from the Watch. That means the men need a god who replaces Sigmar in their hearts- one they can openly pray to, who they can swear by while drinking, who they can consider theirs whether their lips are loose or sealed. A success in this action (and potential future actions in the chain) will mean that the Watch is converted and they are not going to be shy about letting others know it.Assume actions are carried out intelligently, it'd involve approaching and assessing Watchmen with Ranaldite sentiments to be converted, with the aid of the current, Ranaldite captain.
The long term benefit for us is being able to use the Blessing on the Watch.
With the Blessing, reasonably safe from botching the implementation, though regular failure is likely, I want to try
"Hey Ranald, where can I find guards you think are cool guys?"
A fair point. I will create an altenate version of the plan that delays the ranald inflitration for a turn, and approval vote both of them until I see if it's viable.If we botch saltpeter, we waste a bunch of money. If we botch attaché expansion, then maybe the attaché program falls apart- though the requirement for success on that roll should be pretty low. Avoiding the spells for overwork is sensible, but we can shuffle the Overwork tags to the lowest-impact if they fail and the actions which we expect to have the highest success ratio in the first place.
Don't refuse to move quickly in situations when it's appropriate to move quickly because of fear. Bad rolls happen but they don't happen all the time, and we have a lot to get done here. If you aren't willing to risk anything else then at least shove a training action into the overwork slot so that we can accomplish more.
And speaking of places to fear bad rolls, holy shit is this dangerous. Mathilde can't spread Ranald subtly only to people who have suitable sentiments because her objective isn't to build a cult to Ranald, it's to remove faith in Sigmar from the Watch. That means the men need a god who replaces Sigmar in their hearts- one they can openly pray to, who they can swear by while drinking, who they can consider theirs whether their lips are loose or sealed. A success in this action (and potential future actions in the chain) will mean that the Watch is converted and they are not going to be shy about letting others know it.
And on that note, you know that Ranald cults are sometimes executed in their entirety when discovered, right? "Worships Ranald" might be acceptable in some places but in others it's very much not, and the one who makes that call is the one in charge. If the next Elector Count doesn't like us and wants to firmly put his own people into control, the fact that we converted (or attempted conversion of) the Watch is grounds for not only our removal but a purge of everything we've put into place on the grounds that it's no longer reliable and serves as a ready-made set of organizers for an uprising. Notice also that your plan does not influence the selection of the new Elector Count at all.
Don't get me wrong, I think it would be great if we could swing this such that Ranald is acceptable for open worship in Stirland like in Marienburg, but we can only do that under a friendly Elector Count. Converting the whole primary urban security organization is not subtle and constitutes open worship; if we have not ensured that the Elector Count is friendly then it's playing with fire. And gunpowder. If you really want to go with Ranald, delay the action until we know the Elector Count is friendly and won't pull the trigger on the loaded gun pointed at our skull we'll be handing him; otherwise please pick a different god.
If you want to do Magic Stuff, do Fog of War while it's fresh. We can at least discuss that before the Magister promotion panel, unlike a forbidden book of Nevromancy.
Trying for Ranald in the watch seems like a bit of a stretch, I'd like this plan much more if you swapped Ranald for Grungni and put the blessing on investigating the blackmail. Other than that I like this plan although I wouldn't mind swapping training diplomacy for a magic action.
Also I'd like it if the watch action was swapped for saltpeter production. Not only do we want to do that now for the budget benefits but currently our military is sitting on Drakenhof which means we don't have any rush to bring our watch there quite yet.
Also I'd prefer to spend time with Anton rather than Kasmir. I don't hate Kasmir or anything, it's just I don't want to spend time with him right now after his major failure.
... Yeah I just realized I swapped like half your actions just now.
[X] Plan Improving Mathilde and the Watch
-[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
-[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
-[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
-[X][Personal] As above, but insist on being a part of whatever happens.
--[X] Ranald's Blessing
-[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
-[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
-[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
-[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
--[X] Martial
-[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
--[X] If heads Read the Liber Mortis. (NEW)
--[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
-[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
-[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
--[X] Anton
Anyway this plan is pretty simple, it mostly focuses on self improvement and also getting a better budget for the watch. The most important action here is investigating the blackmail which I've put the blessing on.
I'd be easily convinced for swapping the magic action to a different magic action such as learning a new spell if there's a decent argument for it. But I see some pretty impressive potential gains in studying the Liber Mortis just like how we got some pretty good gains with reading our last interesting magic book.
On other voting options:
I don't see much point in heading to the Elector's meet. Mathilde's a woman, a wizard, a former peasant and has no real contacts outside Stirland and Altdorf so her influence is going to be limited and with her low diplomacy score might actually backfire.
Whilestealingappropriating a bunch of land and selling it is tempting we don't really need the lump sum of gold, the increased operation expenses we can get with our other actions would be more beneficial and less skeevy.
As amusing as having Verena as the official god of the watch would be when it's secretly run by Ranald worshipers, it seems like the sort of thing that would probably end up with buildings on fire and losing our hat. Also bringing in Grungni seems particularly awesome since it would make our soon to be introduced dwarf investigator feel more at home.
Because pacifism seems like an extremly useless choice for an organisation like the Watch, even if it didn't consist mostly of veteran soldiers?Though I still don't get why people were so against Shallya that no one made a plan for her.
Verena is a bad idea, but Ranald is a worse idea.
Though I still don't get why people were so against Shallya that no one made a plan for her.
[X] Plan Mistress of Shadows
[X] Plan Protector Of Stirland
Because pacifism seems like an extremly useless choice for an organisation like the Watch, even if it didn't consist mostly of veteran soldiers?
Incorrect. We get that first level of penetration from the Watch. The networks are linked. Expanding the Watch is basically a zero cost security + waste collection + Intel expansion at level 1 each.One, the Watch has no influence on what information we get from a region. That's from the information network. You can see this for yourself by looking at the Organizations threadmark and seeing that Potting, Worden, Kelham, Vigaun, and Nussbach all have the Watch present, but both of the counties they're in are at 'Feet' level information, requiring personal intervention to get anything.
Generally speaking, it involves delegation. And probably finding a Ranaldite priest by chance.6 item votes over the course of 6 months equals out to around 1 item per month. Sometimes they're spread out so you spend 1/6th of your time for 6 months doing the thing instead, but generally speaking...
A fair point. Is there any objections to an Overwork Saltpeter production from others?If we botch saltpeter, we waste a bunch of money. If we botch attaché expansion, then maybe the attaché program falls apart- though the requirement for success on that roll should be pretty low. Avoiding the spells for overwork is sensible, but we can shuffle the Overwork tags to the lowest-impact if they fail and the actions which we expect to have the highest success ratio in the first place.
Way I see it, the faith spreading is probably the riskiest and most unsupported. We got bonuses from Abelhelm's investigation and our Master supporting.Personally my biggest issue with the Protector plan is that it isn't using Ranald's blessing on the action that gets rid of our puppet master.
Well in that case I think it might be a good idea to forgo the faith spreading for a turn, eat the malus and pile on the bonuses to make sure our backers don't escape.Way I see it, the faith spreading is probably the riskiest and most unsupported. We got bonuses from Abelhelm's investigation and our Master supporting.
I think attempting to spread the God of Thieves (and other some things) to a conservative, only-recently mollified law-enforcing Watch made up of war veterans... is another morale disaster in the making, could easily out us as a Randalite, and alienate large portions of the Watch.Incorrect. We get that first level of penetration from the Watch. The networks are linked. Expanding the Watch is basically a zero cost security + waste collection + Intel expansion at level 1 each.
And the garrison is an ARMY. They don't do sewers, they don't do tunnels, they don't deal with robberies and murders.
They deal with rebellion. But the Watch deals with the roots.
Generally speaking, it involves delegation. And probably finding a Ranaldite priest by chance.
A fair point. Is there any objections to an Overwork Saltpeter production from others?
Way I see it, the faith spreading is probably the riskiest and most unsupported. We got bonuses from Abelhelm's investigation and our Master supporting.
Depends. Is misproducing saltpeter liable to cause us to explode?A fair point. Is there any objections to an Overwork Saltpeter production from others?
Way I see it, the faith spreading is probably the riskiest and most unsupported. We got bonuses from Abelhelm's investigation and our Master supporting.
Well in that case I think it might be a good idea to forgo the faith spreading for a turn, eat the malus and pile on the bonuses to make sure our backers don't escape.
I think attempting to spread the God of Thieves (and other some things) to a conservative, only-recently mollified law-enforcing Watch made up of war veterans... is another morale disaster in the making, could easily out us as a Randalite, and alienate large portions of the Watch.
I mean, I'd vote for it in favour of committing Grand Fraud, but I still think it's a terrible idea.
I'd rather spend the Dwarf favour on Grugni or whatever he's called. Or ignore it for a turn, and see whether we're even still going to be Spymistress after next turn, which we're just ignoring in your plan. Ranald and Grugni will probably both have higher difficulties than Vernana, but we're just weird for trying to bring in Grugni, not a potential revolutionary in charge of the state security apparatus who has just made a play for the military.
Hmm. Is Saltpeter flammable or explosive? There are other ways botched rolls can go bad than lost gold.
Depends. Is misproducing saltpeter liable to cause us to explode?
I mean, I can't really guess how much 'Budget -2' is concretely, except that it's the most expensive possible thing to do with the Watch, isn't it?
Depends. Is misproducing saltpeter liable to cause us to explode?
I mean, I can't really guess how much 'Budget -2' is concretely, except that it's the most expensive possible thing to do with the Watch, isn't it?
Why would you risk fire and ruinous debt instead of Overworking Martial, thoIf we got dwarf assistance, fire is probably less likely. But it IS possible
E: doing it
Unfortunately the vote is turning into this bad plan, or the slightly worse Grand Larceny plan.There is a 'garrison', but it's an entire army division. If you think a couple of dozen watchmen are going to have any effect on public order, you have a massively skewed sense of scale.
You're overplaying the benefits and trying to divert attention away from the downsides. For example, it doesn't matter that Ranald isn't inherently tied to rebellion because the problem is all the people who associate him with it, not the god himself.
Kind of an empty promise. It's not going to happen because anyone who cares to object to your plan on the basis of Ranald isn't going to vote for it.
The Watch is irrelevant for both of those purposes in Drakenhof.
One, the Watch has no influence on what information we get from a region. That's from the information network. You can see this for yourself by looking at the Organizations threadmark and seeing that Potting, Worden, Kelham, Vigaun, and Nussbach all have the Watch present, but both of the counties they're in are at 'Feet' level information, requiring personal intervention to get anything.
Two, there is an entire army division in Drakenhof. The Watch isn't going to be able to do shit to stop necromancers that the army isn't already able to do just by being there. Internal attacks were even planned for.
Intel 1/1
Watch 1/1
Personal 5/5
Overwork 1/2
Blessing 1/1
Social 1/1
[X] Plan Protector Of Stirland
-[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
-[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
--[X] Drakenhof
-[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
-[X][Personal] As above, but insist on being a part of whatever happens.
-[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
-[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
-[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
-[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
--[X] Martial
-[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
--[X] Diplomacy
-[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
-[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
---[X] Ranald's Blessing
-[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
--[X] Kasmir
Why would you risk fire and ruinous debt instead of Overworking Martial, tho