[ ] Artillery is the King of Battle.
[ ] Dwarves are the greatest ally of humanity.
They were helpful, but not so much as to deserve this sort of praise.
[ ] The Halflings have proven themselves as a worthy neighbour.
Same as above. You could actually argue that this was a lesson, but definitely not the lesson.
[ ] If such rank amateurs could rival the strength of an entire Province, imagine what a skilled hand could do with
Dhar.
[ ] The dead of Sylvania's prehistory deserve an undisturbed rest.
Don't really see the evidence for this being a lesson.
[ ] Magic used recklessly has catastrophic effects; great care must be taken in it's handling.
While magic consistently failed both sides throughout the campaign, in most cases it only affected the users personally, and even when it didn't I wouldn't go so far as to use the word "catastrophic".
[ ] The best battle is one where the enemy never gets a strike in.
[ ] The best counterspell is, in fact, a blackpowder projectile to the face.
[ ] The Black Guard of Morr were the most dependable human asset across the entire campaign.
This may very well be true. The campaign was long and a lot of it was in the hills. That said, they didn't leave an impression on me.
[ ] Magic is unreliable, gods are doubly so: always have a mundane solution.
[ ] It's not a great hero who carries the day, but a lot of small men working in concert.
While it is certainly true that our hero units failed us all over the place in the end, the "lot of small men" weren't a lot of help to us, when we were trying to take the town.
[ ] The fog of war is a bitch, to all involved.
For all that Weber, complained about it, I didn't come away with the impression that either army was just flailing in the dark.
[ ] Expertise matters. And Stirland has precious little of it.
[ ] Mathematics is universal.
[ ] Complex problems, simple solutions.
[ ] Unity brings Strength, Discord brings Failure.
Poetic, but there's not a lot of evidence for it.
[ ] Other (write in)
[ ] In the confusion of battle, even the greatest warrior can lose their life pointlessly.
[ ] The Colleges of Magic act in their own interest, rather than that of the Empire.
[ ] Sylvanians will meekly accept any tyrant, to the point of complicity in their actions.
[ ] The Empire is a morass of self-interest, to the point of becoming a millstone around the neck of humanity.
[ ] The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
This is just spiteful. And I can't see it being important enough to be what she can't stop thinking of.
[ ] I, personally, failed to protect Abelhelm.
[ ] What use are infantry, if all they can do is die in droves?
[ ] Magic is a curse; Magisters and rogue mages alike will eventually die in it's handling.
[ ] Sigmar abandoned his most worthy follower in his hour of need.
Weber has every right to be pissed that Sigmar was completely useless in the end, but call Abelhelm "his most worthy follower" is a bit much.
[ ] Gods will not help us.
Ranald has actively and personally helped us.
[ ] Mysteries are not worth unraveling - just bury them deeper and call it a day.
Come on. Weber loves her mysteries.
[ ] You can't trust people to have your back.
You can. But you need to be discerning in your trust. Like, don't trust the Colleges, since their "best and brightest" got themselves killed.
[ ] I will never meet a man as worthy as Abelhelm was.
What about Markus?
[ ] Dwarven ale is a valid coping mechanism.
Funny, and alcoholism is a well documented response. But doesn't fit with Weber's, "can't stop thinking about it" thing I feel.
[ ] Other (write in)
[X] Artillery is the King of Battle.
That stupid mountain with the cursed spring. The town. The castle.
Artillery has been the only thing that has consistently worked for the entire campaign. And it has been the most useful.
My second favorite was "If such rank amateurs could rival the strength of an entire Province, imagine what a skilled hand could do with Dhar", but their own ineptitude did them in, in the end. Sure, Mathilda should be afraid of encountering an actually skilled user of Dhar, but its not a lesson this campaign really had to teach.
[X] What use are infantry, if all they can do is die in droves?
I'm tentatively settling on this instead of "In the confusion of battle, even the greatest warrior can lose their life pointlessly" because I feel like a lot of our hero units died, pointlessly yes, but they were acting as infantry. Abelhelm died leading a charge. Markus and the Greatswords died leading a charge. One of the Wizard leaders died charging into a cave. All were on foot. And it would be the last two battles that stick with Weber the most.