Voted best in category in the Users' Choice awards.
"Er, right, you lot still use the round ones. Forget I said anything, won't you? Secrets, and all that." He doesn't seem at all sheepish about it, though. "On an entirely unrelated note, I will share the observation that an arrow flies truer than even a spherical slingstone."

Heh, nice to know we've pretty much got that tunnel fighter instructor secured once the campaign is over. Dwarf respect get!
 
Goddammit another fucking 1. I am so excited to see the dragon dieing next update due to another natural 1 because that's the way the wind is blowing.
 
The whole sequence makes me wonder if we're accumulating any more Rep with Zhufbar and/or Karak Kadrin? Or do we need to make good on our Oath and lieges unfinished business first? It might become relevant in the siege of Drakenhof Castle(?)

They're probably really confused by us.

We're a magic user, which is bad.

But we killed lots of stuff with a sword, which is good.

But we're a spy, which is kinda bad.

But we've also proven to be deathly loyal to our lord, which is good.
 
DocMatoi I was not trying to notify him of a problem which I would PM him about because I just was away for a while and had not gotten a chance to comment after the update with the count's death and the next one. After reading the what had been added sense last I checked the site I was just making clear that it was not a part of the conversation asking him to reroll dice and saying the nat 1's results were of and was more about the mechanics of the quest.
 
[X] Nothing good can grow in such tainted soil. Burn it to the ground.
[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)
[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.

I really like the idea of the enemy having to make a dozen rolls for everything like we do. The vampire count would probably end up exploding before we get half way there given the rolls we seem to constantly get.
 
We are followers of Ranald, so we know more than anyone that the winds of fortune blow as they may. We've recieved plenty of good fortune that has allowed us to get where we are today. Now, the pendulum has swung the other way. Just as we've capitalized on good luck, it is time to mitigate bad luck. We'll pull through.
 
Deathfang should at least be happy that he is going to get to deal with a bunch of the blood suckers by proxy that have a bad habit of going after the bones of his kin. No dragon I suspect would put up with the idea that a human could do anything to a dragon dead or not.
 
For those wondering, vampire counts don't have archer units in the table top.

For range, it's usually magic support, of which they usually have an abundance.


Basically, a Vampire Count faction army will generally be composed of massed zombies and skeletons to serve as a tar pit, along with elite cavalry and/or monstrous creatures to do the actual heavy lifting. These will be followed up with corpse carts, mortis engines, and necromancers, which serve to keep the army up while either weakening enemy groups or buffing allied ones.

Basically, even if you 'kill' a zombie, necromancers and corpse carts will have them back up and fighting in short order. I doubt a vampire of this low caliber will be fielding mortis engines. Vampire themselves usually make potent spellcasters.

That ghoul king riding a terrorgheist we encountered earlier would normally be considered pretty badass... but ya know, star dragon.

As for what we can expect from the countess... loads of skeletons, perhaps some Grave guards (High tier skeletons. Substantially stronger than the normal type.) and a Varghulf or two.(think giant, flightless bat monster several times the size of a horse. ). If she's actually managed to put together a proper court, we might see blood knights (vampire cavalry mounted on Nightmares.) and Varghiest (manbats. smaller than Varghulf, but able to fly).
 
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Oh, @Omegahugger had an excellent thought. @BoneyM , Kasmir failed with Van Hal, but can he heal us? We are de-facto commander and only wizard, that wound penalty has to go.

He's not in a state of mind to suggest it.

In regards to dispelling, did the dwarves bring any runesmiths with them? Cause they can dispel shit pretty good.

Unfortunately not.

Is there a way to counteract bad luck or bad rolls. Otherwise, it doesn't make sense for luck to determine everything, when compared to skills.

Skills alter die rolls, both in direct modifiers and in what effects they have (for example, an unskilled failure will be worse than a skilled failure), but there's always an element of chance, both in life and in the quest.

Did the mage girl fired on her own soldiers causing the greatswordsmen to be wipe out in friendly fire?

The Greatswords mostly died in combat, but Markus was last seen charging into the town hall that was obliterated by cannonfire so it is likely he died there.

@BoneyM
Is "Have your army watchers interrogate more cooperative citizens about undead forces they've seen around" a valid write-in?

Not without slowing the march on the castle. There'll be an opportunity to perform larger tasks during the siege in the coming turn.

Honestly, I am surprised that they haven't factored into the story at all, even in passing.

Almost as if someone brought them to heel early on and has been managing them ever since...

@BoneyM Do you also roll for the various actions that our enemy named characters do outside of direct confrontations? Could this Elector Countess potentially suffer from a crit fail in the wrong moment before we even bombard the castle?

I do roll for enemy actions, you just don't see the rolls except when they're entirely visible to you. So yes, it is possible.

The whole sequence makes me wonder if we're accumulating any more Rep with Zhufbar and/or Karak Kadrin? Or do we need to make good on our Oath and lieges unfinished business first? It might become relevant in the siege of Drakenhof Castle(?)

Very much so, you're accumulating rep. I'll do a final accounting with them when's all said and done because now that you're in command, it can vary quite heavily based on how the campaign goes and how many casualties are taken, instead of just being accumulated.

I wonder if the Dwarves could rig up a way to fire the colored smoke they used to mark targets. We get a sense of where a spell is coming from, the dwarves fire off a smoke round to mark the area, then Asarnil rains down Dragonfire on the area.

May I invite you to check the spellbook? Marsh Lighs could perform this roll quite easily.

BoneyM I missed the last couple of votes so I did not get to ask this but as a Elector Count and Witch Hunter shouldn't the count have had more then one wound making it impossible for a regular Skeleton to kill him with one attack even if it was a stab to the body. Also how bad is the wound Mathilde suffered because she is not acting like some one who is badly wounded but that is what the trait says and that influenced the vote about how to try to save the count. I would like to know how many wounds we have and how many the next count will have because it will influence how adventurous my votes will be.

Thinking in such terms is entirely misleading - I don't use 'wounds' and even if I did the possibility would exist for someone to take multiple wounds in short order, for instance when utterly isolated in combat, facing multiple enemies and rolling natural ones. Try to grasp the fact that it is possible for people to die when they get stabbed, no matter how named a character they are.

Mathilde is running on rage and adrenaline, and besides, no physical ache could match how she feels emotionally right now. If she was doing anything but barking orders and watching them be carried out, the wounds would be more telling.
 
he Greatswords mostly died in combat, but Markus was last seen charging into the town hall that was obliterated by cannonfire so it is likely he died there.
....Oh god damn it what the fuck? I didn't know about this!

Sure I was going to vote to give the Greatswords absolute hell about fucking up their part of the charge, but I didn't want them to DIE, especially Markus!
 
From the update:

The Greatswords appear to have been wiped out to a man, with Markus having lead them into battle time and time and time again until there were none left, with Markus himself last being seen charging the town hall with only a few Slayers for company shortly before the cannons started firing.
 
....Oh god damn it what the fuck? I didn't know about this!

Sure I was going to vote to give the Greatswords absolute hell about fucking up their part of the charge, but I didn't want them to DIE, especially Markus!

Pragmatically, it also means we have fewer people to deflect blame on if Wilhelmina wants to blame us for her best buddy getting killed.


... Was this a suicide?
 
[X] Plan Finishing it

[X] Leave a garrison; it is now de factoStirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
[X] Nothing good can grow in such tainted soil. Burn it to the ground.
[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)
[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
Ah, heck. Markus too? Yep, we're undoubtedly going to end up the de facto leader of Stirland for at least a turn after the siege ends, until the succession is sorted out.

EDIT: Which really puts a damper on the post-campaign "Battle Wizard NOW!" plan, that I had in mind. Doing the bare minimum of our duties as spymaster in order to become a Battle Wizard ASAP. We did well in battle with the sword, but I think we could've done a lot more, on a much bigger scale, if we had been a proper battle wizard. Maybe even gotten Abelhelm out alive with magic, instead of just holding out for reinforcements while his condition steadily worsened.
 
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Not to rub it in, but if you had gone down the Enchanting track, I'm pretty sure you would have voted to create enchanted armour for Van Hal.

Hindsight is cruel like that.
 
Well, Mathilde will likely be bed-ridden for a while post war. So there is that time for reading enchant books. :V (Provided Mathilde survived.)
 
Ah, heck. Markus too? Yep, we're undoubtedly going to end up the de facto leader of Stirland for at least a turn after the siege ends, until the succession is sorted out.

It shouldn't take more then a month for some riders to collect Van Hal's heir. After this war is over we'll probably get a short time skip to when the heir meets the councillors.
 
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